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Post by malanek on Feb 20, 2017 3:02:02 GMT
If you look at the recent combat video at about 1:15 it demonstrates you pausing. Personally I think you will enjoy the game more if you learn to play without it however.
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Post by alanc9 on Feb 20, 2017 3:12:22 GMT
Even "BETTER" - You need MP to get good (the best!) gear (for SP) if I've heard right (!) So again they force you to more or less play MP for the best possible SP-Experience...thanks guys, I truly LOVE THIS...REALLY....NOT I wouldn't equate those two things. Bio games are easy enough as it is without getting the best gear possible dumped on you via MP. The problem with ME:A will probably be MP making SP worse, not MP making SP better.
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Post by amoebae on Feb 20, 2017 3:33:44 GMT
If you look at the recent combat video at about 1:15 it demonstrates you pausing. Personally I think you will enjoy the game more if you learn to play without it however. At the risk of sounding like a broken record: Yes, you can still pause, but only to access the weapons wheel and from there the favourites wheel (or general gameplay pause that takes you to the main menu via esc). All this 'learn to play' stuff... you haven't read a single post in the thread, have you? Of the people concerned about the removal of the tactical pause function we have: a) people who have motor issues of one kind or another, who find it difficult to play fast action games either at all or for extended periods, for whom the tactical pause was their only real way of being able to engage with the game (either at all or in an enjoyable way) people who used tactical pause because they enjoyed the strategy involved with commanding their squad mates to use certain powers in combination with their own (hence the name of the function - 'tactical pause') Point b was part of what the initial trilogy was marketed around. Here was this action-rpg hybrid, that had strong narrative, a story where you could develop relationships, make a certain level of choices, develop your character in terms of both combat stats and personality to a degree, train your team in particular skills to compliment your own, and take your team into battle with you - whereby you acted as the commander of a squad, being able to control what powers they used and otherwise direct them on the battlefield akin to a leader shouting out orders in the heat of battle so that you worked efficiently as a team. Some people didn't play it like that, and never used the tactical pause function - and that's absolutely fine. The game was designed so as to accommodate both styles of play. But now, the core squad mechanic that was an iconic feature of the franchise is being taken away. This benefits no one. Those who never used it would have continued not to use it were it still included. Those who did use it no longer can. So, "learn to play without it" is an entirely moot point, because for most people it has nothing to do with low skill (although I freely admit there are some who don't have a great deal of skill when it comes to fast-paced action, and I defend their right to have options open to them too), but rather a) accessibility concerns, and a change to the fundamental concept behind being the leader of a squad as you go into battle.
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Post by mango1smoothie on Feb 20, 2017 4:39:02 GMT
While not so much an issue for me. Even though I will miss the tactical feeling of the game. I do feel though bioware is clearly underestimating how many people play this game you have certain disabilities. I know quite a few and heard even more people who had certain limitations that loved the pause function because it allowed for easier play for them.
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Post by Fredward on Feb 20, 2017 5:19:14 GMT
If you look at the recent combat video at about 1:15 it demonstrates you pausing. Personally I think you will enjoy the game more if you learn to play without it however. I'm pretty sure I wouldn't tbh, even assuming it's something that was purely seated in lack of desire to adjust playstyle. Source: I'm me and as such can say I have never enjoyed a game more for not being able to pause. I'm reminded of Failbetter which is a tiny studio yet they still went through the trouble of sending a questionnaire about accessibility to their fans and then built that feedback into their next game, so I feel like the least Bioware could do is not actively downgrade the ease with which people play their games. Especially since they're the ones who want to emphasize how inclusive they are, maybe that only goes so far as orientation and gender which are sexy and marketable but at least be less transparent about it.
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Post by Atemporal Vanguardian-Debugger on Feb 20, 2017 6:04:54 GMT
No pause function? Great the addage is true again: "The ESC key is your friend."
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Post by ProbeAway on Feb 20, 2017 6:17:03 GMT
No pause function? Great the addage is true again: "The ESC key is your friend."Just to clarify, the problem isn't the lack of an ability to pause. It's the lack of a tactical pause that you can use to set up attacks, order squadmates and survey the battlefield.
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Post by amoebae on Feb 20, 2017 6:19:42 GMT
I see the list of people who don't understand what the thread is about continues to grow unabated.
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Post by ProbeAway on Feb 20, 2017 6:23:32 GMT
I see the list of people who don't understand what the thread is about continues to grow unabated. Maybe Fredward could change the title of the thread to 'No tactical pause?' or similar, just for the benefit of people who can't spare a whole 30 seconds to read the OP before replying
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Post by zeowik on Feb 20, 2017 6:36:01 GMT
It is one of the key features of the series to me and one of the biggest things that shows how it's an action RPG and not a straight up shooter. If both it and directing squad members is out I'll be extremely disappointed.
What surprises me most is to see how I'm not in some tiny minority of players, even if it may be a minority (I'm not sure on that).
Has anyone straight up asked them on Twitter if tactical pause/commanding squad mates is gone? My apologies if it's been addressed already.
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Post by amoebae on Feb 20, 2017 6:43:25 GMT
I see the list of people who don't understand what the thread is about continues to grow unabated. Maybe Fredward could change the title of the thread to 'No tactical pause?' or similar, just for the benefit of people who can't spare a whole 30 seconds to read the OP before replying Agreed. I forget that not everyone has my stamina, nor the time, to read an entire thread. A clear sentence that this is about the ability to aim and/or assign squad commands from pause in the OP might do wonders (if anyone reads it).
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Post by amoebae on Feb 20, 2017 6:44:15 GMT
It is one of the key features of the series to me and one of the biggest things that shows how it's an action RPG and not a straight up shooter. If both it and directing squad members is out I'll be extremely disappointed. What surprises me most is to see how I'm not in some tiny minority of players, even if it may be a minority (I'm not sure on that). Has anyone straight up asked them on Twitter if tactical pause/commanding squad mates is gone? My apologies if it's been addressed already. I believe so, yes. It was covered in (I think) the gameplay video thread (or similar), and someone posted a confirmation tweet.
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Post by zeowik on Feb 20, 2017 6:51:17 GMT
Just to touch on Dark Souls earlier, I want to stress there is more to that series than mere difficulty. There are easier ways to play the games and harder ways to play the games in the series. I think it is more accurately unforgiving than hard, though the third game is more twitchy than the first two (which are not twitchy). In fact the first Dark Souls is more like a marriage of action RPG and Metroid to me, and that is the first thing I think about it rather than its difficulty. Perhaps a better analogy would be gutting the stats of Dark Souls to focus on just action combat. (Paying attention to stats in that series is extremely important.) Also, the series supports robust multiplayer or even NPC companions to mitigate the difficulty of most bosses if people desire it. So it would be more like that series eliminating the ability to obliterate bosses with a team of cooperatively summoned players. I emphasize this because many people may skip the Dark Souls series thinking it's only about the difficulty when it's actually an excellent action RPG series. It's a pity the second and third don't have the Metroid-like interconnected world of the first, but they are all great games in my opinion. It is one of the key features of the series to me and one of the biggest things that shows how it's an action RPG and not a straight up shooter. If both it and directing squad members is out I'll be extremely disappointed. What surprises me most is to see how I'm not in some tiny minority of players, even if it may be a minority (I'm not sure on that). Has anyone straight up asked them on Twitter if tactical pause/commanding squad mates is gone? My apologies if it's been addressed already. I believe so, yes. It was covered in (I think) the gameplay video thread (or similar), and someone posted a confirmation tweet. Thanks. That's incredibly disappointing. Normally I really don't like the bandwagon "they're taking out RPG elements" responses, but this seems exactly that to me. Shooters are a dime a dozen. This play style in this series was unique, and it's very disappointing if they gutted it, doubly so if you can't even command your squad members anymore.
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Post by The Twilight God on Feb 20, 2017 13:16:16 GMT
Apparently there is no combat pause, this makes me sad as I can see literally zero reason for it to be dropped and it presents a hurdle wrt accessibility for people like moi with shitty reflexes and response time, not even mentioning people who just like to pause to assess the battlefield. What do you think the reasons for dropping it is? It can't be engine limitations as it was present in DAI and that was also in Frostbite. The only thing I can think of is if there's some kind of seamless multiplayer shenanigans and if that's the case SOMETHING IS ROTTEN IN EDMONTON. I want nothing to do with multiplayer and if it's the cause of the long lost pause I am going to be in quite the tizzy.
For a co-op multiplayer mode.
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Post by forthewynne on Feb 20, 2017 18:56:15 GMT
Thanks. That's incredibly disappointing. Normally I really don't like the bandwagon "they're taking out RPG elements" responses, but this seems exactly that to me. Shooters are a dime a dozen. This play style in this series was unique, and it's very disappointing if they gutted it, doubly so if you can't even command your squad members anymore. Have to agree. I can live with there being no time dilation if that is indeed the case...but not being able to pause, assess the battlefield as I mull over mine and my squadmates' power options/field positioning, and hand out exact orders to my squadmates while paused is beyond disappointing and to an extent hype killing for me personally That playstyle was always so core to what I found enjoyable about the ME combat experience. It does make some sense for the PC with only 3 powers at a time, but I'm not really feeling that either. I guess we'll get a better idea of how it all works later this week. I'm really hoping I'll be pleasantly surprised.
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Post by sjsharp2010 on Feb 20, 2017 19:15:44 GMT
Thanks. That's incredibly disappointing. Normally I really don't like the bandwagon "they're taking out RPG elements" responses, but this seems exactly that to me. Shooters are a dime a dozen. This play style in this series was unique, and it's very disappointing if they gutted it, doubly so if you can't even command your squad members anymore. Have to agree. I can live with there being no time dilation if that is indeed the case...but not being able to pause, assess the battlefield as I mull over mine and my squadmates' power options/field positioning, and hand out exact orders to my squadmates while paused is beyond disappointing and to an extent hype killing for me personally That playstyle was always so core to what I found enjoyable about the ME combat experience. It does make some sense for the PC with only 3 powers at a time, but I'm not really feeling that either. I guess we'll get a better idea of how it all works later this week. yeah it has killed a little bit of my hype as well. I still think I'll enjoy the game and I must admit the animation and combat looks really fluid so it's not all bad but analyzing the situation and making sure my powers hit the right target is going to be rather tricky without it. But tbh this is probably the only area atm that I'd mark the game down on as everything else looks really really good. I just hope that gameplay wise that aside it's the same level of difficulty as the trilogy because if they've made enemies any tougher that really is going to mess things up for people that play it for the story.
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Post by Thrombin on Feb 20, 2017 19:45:16 GMT
The lack of pause wouldn't be so bad if the combat itself didn't seem so rushed and frenetic. It looks like it will be much more difficult to keep track of what's going on than ME3, so the lack of pause makes it even harder.
To be honest, just the ability to move the camera around when you bring the weapon wheel up would help immensely to see where all the bad guys are, or who's shooting at you, where the nearest cover is to head for etc. etc.
It would also allow you to actually see all the cool rag-doll animations etc. frozen in place. I watched the video at 1/4 speed and all the animations etc. looked great but I didn't see a fraction of it at normal speed. If for no other reason the ability to move the camera while paused would let you take in all the cool stuff around you!
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Post by amoebae on Feb 20, 2017 20:04:06 GMT
If you're on PC, I expect HattiWatti will do a version of his Cinematic Tools for MEA.
If you don't know what they are - it's a small program that taps into the Frostbite Engine and lets you control freecam, fov, and various post-processing effects (like tonemapping, depth of field blur, bloom, etc). It's available for DAI, Battlefront etc, and since it's the same engine there's no reason I know of that he won't make a version for MEA.
It's primarily used by people who take screenshots, but even if you don't you might find it fun and/or useful even to use if you want a break from the action and want to pause and then move the camera around the battlefield and see what's going on.
For even more craziness, I've fought entire dragon battles in DAI while freecam is enabled... which is... interesting.
As long as you don't run the program while you're using multiplayer all should be good.
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Post by Deleted on Feb 20, 2017 20:06:41 GMT
dont worry guys, modding will come to the rescue.
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Post by amoebae on Feb 20, 2017 20:12:04 GMT
If you're on PC, I expect HattiWatti will do a version of his Cinematic Tools for MEA. If you don't know what they are - it's a small program that taps into the Frostbite Engine and lets you control freecam, fov, and various post-processing effects (like tonemapping, depth of field blur, bloom, etc). It's available for DAI, Battlefront etc, and since it's the same engine there's no reason I know of that he won't make a version for MEA. It's primarily used by people who take screenshots, but even if you don't you might find it fun and/or useful even to use if you want a break from the action and want to pause and then move the camera around the battlefield and see what's going on. For even more craziness, I've fought entire dragon battles in DAI while freecam is enabled... which is... interesting. As long as you don't run the program while you're using multiplayer all should be good. I just checked my version of DAI Cinematic Tools to confirm, and you can even control timescale from there. So theoretically, you can slow combat down to your own pace if you want. I've never used it in that way so I'm not sure how usable it would be, but it's certainly something to think about for those who relied on the tactical pause because the combat was too frenetic. (I can't say for certain if MEA Cinematic Tools will have that same feature - but here's hoping.)
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Post by forthewynne on Feb 20, 2017 20:16:07 GMT
I'm concerned about how team executed detonations will work if we can't pause and tell our squadmates to use an ability. It would be nice to be able to control what powers are used by squadmates at certain moments. Otherwise biotic detonations, etc. would happen more by chance (being dependent on our squad's AI) rather than being in our control like they were in the other ME's, right? So curious to see the next combat video
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Post by amoebae on Feb 20, 2017 20:32:35 GMT
From what I understand, powers have been reworked so that now they are either a primer or a detonator - they are never both (I could be wrong, but I saw this explanation elsewhere).
I suspect the idea will be that you spec one of your team with primers, and the other of your team with detonators, tell them in real time to attack target x, and they'll fire off whichever primer and then detonator they deem fit for that particular enemy.
This only works because there are so few skills to be used. For a well-rounded squad, you'd want each to have a shield and an armour stripper (since I believe barriers can be stripped in the same way as shields?). Then they'd pick the most appropriate one for the enemy you direct them towards, based on their AI.
I expect that system would work very well in practice (for those who have the ability to think and act quick), but of course it doesn't retain the same feeling of directly managing a squad that the earlier games had.
ME was already a streamlined and highly-modified version of the type of combat in DA (I know ME1 came out before DAO). It aimed to capitalise on the usual 3-4 people team popular in turn-based rpgs, but to update it and pare it back a little for a science fiction action setting. Its presence was, I think, part of why the cross-over between ME and DA players is so great (the narrative and story of course are the main reasons), and with its further streamlining it pushes the franchise away from what was one of its original selling points.
Maybe it'll work out just fine. I'd be lying if I said I wasn't a little sad and a little concerned, though. I love the DA games, I pore over the lore, but ME is my franchise (I don't mean I claim ownership - I mean I identify with it more than any other), and I naturally don't want anything to sour me to it in any way. I think many are the same.
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Post by bizantura on Feb 20, 2017 20:43:30 GMT
Bioware is just streamlining and making SP and MP match. Next game like many other game manufactures will be MP only. This is being going on for years. It saves lots of money not to invest in story arcs and such + many people just want to blast away anyways. Since Bioware made a name for themseves with good story arc games it takes them longer to cut it out but they will get there eventually. It is all about money and story arc RPG's will be more of a crowdfunding thing, at least I hope and doesn't disappear totally.
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Post by amoebae on Feb 20, 2017 20:48:44 GMT
I mean, I pride myself on my pessimism but even I'm not that bad.
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Post by sjsharp2010 on Feb 20, 2017 21:15:34 GMT
Bioware is just streamlining and making SP and MP match. Next game like many other game manufactures will be MP only. This is being going on for years. It saves lots of money not to invest in story arcs and such + many people just want to blast away anyways. Since Bioware made a name for themseves with good story arc games it takes them longer to cut it out but they will get there eventually. It is all about money and story arc RPG's will be more of a crowdfunding thing, at least I hope and doesn't disappear totally. I hope not because the day singleplayre games stop being made will be the day I also stop buying games as I only touch single player and don't care for MP crap
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