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Post by Link"Guess"ski on Feb 24, 2017 0:27:37 GMT
I don't get the complaint that we're eavesdropping. Why does that matter? What matters is that stuff starts to happen that you're not ready for and you're not paying attention until suddenly you're apparently doing quest-related stuff.
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Post by alanc9 on Feb 24, 2017 0:31:01 GMT
The complaint was about snooping for the sidequests, not doing them. You never had to snoop for them. Really? Because eavesdropping is in NO WAY snooping to you? OK. Huh? Oh, dear .... you never learned that you didn't need to have those missions in your quest log to do them, I guess. Hearing or not hearing the conversation on the Citadel has no effect whatsoever. They're just there as background chatter.
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Post by alanc9 on Feb 24, 2017 0:33:02 GMT
I don't get the complaint that we're eavesdropping. Why does that matter? What matters is that stuff starts to happen that you're not ready for and you're not paying attention until suddenly you're apparently doing quest-related stuff. Only if you care about the quest log, though.
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Ready for more dragon age
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dreadwolf60
XBL Gamertag: Why play on a toaster box.
PSN: Dreadwolf60
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Post by dreadwolf60 on Feb 24, 2017 0:36:43 GMT
How about Sam, he might pick up something that might interest pathfinder.
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Post by Link"Guess"ski on Feb 24, 2017 1:46:39 GMT
I don't get the complaint that we're eavesdropping. Why does that matter? What matters is that stuff starts to happen that you're not ready for and you're not paying attention until suddenly you're apparently doing quest-related stuff. Only if you care about the quest log, though. Good luck remembering every quest you started 10 hours ago. I have to read through that list of bloat that I'm not going to do every time instead because of this kind of shit, when normally I'd keep only 5 quests in the log at a time and keep track of which is which. I can't believe I'm the only one who thinks the quests in ME3 were bad solely because they felt disconnected. It's all "go here, do stuff" with no introduction. That's the whole problem. Replace every quest in ME3 with someone saying "Hey, Shepard, c'mere! Let me tell you about the Obelisk of Karza. I figured you're a Spectre and off to do this and that, so you can go do this stuff.?" CHOICE: A: YES, B: NOI know someone will disagree, but this alone would fix 25% of ME3's side-content.
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Post by vanguarddoken on Feb 24, 2017 1:49:57 GMT
Angry Joe is a half-assed pandering "reviewer" who sucked up to the psychopaths who harassed and threatened the lives of BioWare staff.
Anyone who gives a crap about what he thinks is not someone BioWare gives a crap about.
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Post by alanc9 on Feb 24, 2017 2:09:16 GMT
Good luck remembering every quest you started 10 hours ago. I have to read through that list of bloat that I'm not going to do every time instead because of this kind of shit, when normally I'd keep only 5 quests in the log at a time and keep track of which is which. Well, like I said upthread, I wouldn't have put these things in the quest log in the first place. Having said that, I can't think of any time in ME3 where you could actually get confused about what's available to do. Doesn't that show on the maps?
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Post by Link"Guess"ski on Feb 24, 2017 2:10:03 GMT
He did? His complaint video about the ending was really on-point for one. He also didn't slam any dev ever. He also gave DA:I a favorable review and showed moderation in his critiques.
He just tends to have certain wishes that can't be fulfilled like space combat, which is totally irrational but that's because he's openly a fanboy.
Anyway, it doesn't matter because Joe isn't what he used to be as a Youtuber, but his commentary from back in the day is still totally relevant.
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Post by wolfsite on Feb 24, 2017 2:12:10 GMT
The missions didn't bother me since whenever you returned to the Citadel if you had completed one of these missions the quest giver would be highlighted on the Citadel map and then would get a cursor over them when you got near indicating you could speak with them to finish the mission. So even if you forgot about them to game would let you know if you happen to walk by.
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Post by Link"Guess"ski on Feb 24, 2017 2:12:16 GMT
Good luck remembering every quest you started 10 hours ago. I have to read through that list of bloat that I'm not going to do every time instead because of this kind of shit, when normally I'd keep only 5 quests in the log at a time and keep track of which is which. Well, like I said upthread, I wouldn't have put these things in the quest log in the first place.Having said that, I can't think of any time in ME3 where you could actually get confused about what's available to do. Doesn't that show on the maps? Either I'm gonna facepalm or perhaps I misunderstand and you mean that BioWare shouldn't have put them in there? I see the idea in that, but IIRC Dragon Age 2 had a lot of these fetchy quests too but those all started with proper conversations and while it felt barebones and boring for a quest it worked just fine when you then turned it in without any real dialogue other than "thanks hawke". I just want BioWare to stop downgrading their content for the sake of putting more stuff into the game or whatever this is about.
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Post by colfoley on Feb 24, 2017 2:16:57 GMT
I don't get the complaint that we're eavesdropping. Why does that matter? What matters is that stuff starts to happen that you're not ready for and you're not paying attention until suddenly you're apparently doing quest-related stuff. Because it was creepy as hell, that's why.
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Post by wolfsite on Feb 24, 2017 2:22:17 GMT
I don't get the complaint that we're eavesdropping. Why does that matter? What matters is that stuff starts to happen that you're not ready for and you're not paying attention until suddenly you're apparently doing quest-related stuff. Because it was creepy as hell, that's why. But it's also a video game, NPC's don't care about creepy, they care about other people getting there stuff done for minimal credits or recognition for completing said task.
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Post by colfoley on Feb 24, 2017 2:25:15 GMT
Because it was creepy as hell, that's why. But it's also a video game, NPC's don't care about creepy, they care about other people getting there stuff done for minimal credits or recognition for completing said task. Yeah but I freaking care about creepy and Shepard woud hav ehad to feel awkward as hell just standing there, staring at the far wall, waiting for their quest journal to update trying to look inconspicious but failing miserably.
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Post by jastall on Feb 24, 2017 2:26:11 GMT
I'm OK with this so long as it makes sense like in the example. Passing by a crime scene and getting a quest that says ''Investigate the crime scene'' makes sense. You then introduce yourself with ''Hi, I'm the Pathfinder, person who is responsible for your security and who happens to have a handy scanner. Need help?''.
It was mocked in ME3 because it went past the point of the absurd when you just overheard someone talk about a book or something, and went halfway across a war-torn galaxy to fetch it without them saying a word to you.
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Post by wolfsite on Feb 24, 2017 2:40:23 GMT
But it's also a video game, NPC's don't care about creepy, they care about other people getting there stuff done for minimal credits or recognition for completing said task. Yeah but I freaking care about creepy and Shepard woud hav ehad to feel awkward as hell just standing there, staring at the far wall, waiting for their quest journal to update trying to look inconspicious but failing miserably.
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Post by projectpatdc on Feb 24, 2017 2:53:00 GMT
@10:25 Joe talks about the kinect. With both consoles having a mic plug in now and voice control, it would be cool if they keep the squad command feature to prime or engage in combos. "Cora, Charge!"
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Post by projectpatdc on Feb 24, 2017 2:54:48 GMT
Angry Joe is a half-assed pandering "reviewer" who sucked up to the psychopaths who harassed and threatened the lives of BioWare staff. Anyone who gives a crap about what he thinks is not someone BioWare gives a crap about. I like his reviews so there's that. Why are you so angry in your posts?
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Post by alanc9 on Feb 24, 2017 3:35:13 GMT
Well, like I said upthread, I wouldn't have put these things in the quest log in the first place.Having said that, I can't think of any time in ME3 where you could actually get confused about what's available to do. Doesn't that show on the maps? Either I'm gonna facepalm or perhaps I misunderstand and you mean that BioWare shouldn't have put them in there? I see the idea in that, but IIRC Dragon Age 2 had a lot of these fetchy quests too but those all started with proper conversations and while it felt barebones and boring for a quest it worked just fine when you then turned it in without any real dialogue other than "thanks hawke". I just want BioWare to stop downgrading their content for the sake of putting more stuff into the game or whatever this is about. Err... yeah, my point was that Bio should not have classified them as missions. That's not a useful way to approach the gameplay, since they're not different from any of the other scanning targets. Making them "missions" just encourages players to make a category mistake.
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Post by Madflavor on Feb 24, 2017 4:51:16 GMT
(4:05)
Side quests sounds awesome. At one point this is what he had to say about a certain side quest he picked up:
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Post by Element Zero on Feb 24, 2017 4:57:42 GMT
I actually liked the example brought up in the Giant Bomb video. If there's a crime scene, I definitely want in on that. As long as those are the only kinds of popup quests we get, and not the "damn, this pizza really needs some hot sauce" sort of thing, I'll be satisfied. My reaction is that at least it isn't a pop-up notification that leads to a fetch quest this time. However, how exactly do you introduce a murder subplot with Ryder as a detective as a little "Oh yeah, you've got a new quest notification, dude!"? In the Batman games it makes sense cuz Batman is a detective. In Witcher it makes sense because Geralt needs to solve monster-problems and he needs some bloody money. In Andromeda, I really don't see given our Pathfinder role what a murder matters to Ryder? Perhaps it's because it's murder of an MW thing but why does Ryder have to check it out? Maybe it fits in with this planet's story, somehow? Maybe a squaddie, SAM, Reyes, or someone else topside observes that this is worth getting involved in for X reason? There are lots of ways to make this work. Easy writing.
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Post by Tiberius on Feb 24, 2017 5:27:43 GMT
We don't actually have ME3-style "eavesdropping" style quests, or at least none that I can think of off-hand.
We DO have some quests that are auto-acquired by being in the immediate vicinity, but they're always tied to something visibly obvious/noteworthy happening. Like you stumble across a murder scene, or a power conduit explodes in front of you, or whatever. Not just overhearing Bob talk about losing his space-sheep.
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Post by Adhin on Feb 24, 2017 6:33:41 GMT
Witcher 3 had this too, hell a lot of RPG's over the years have. ME3 just had really, really bad version of it where you listened in, then didn't talk to the people and fetched some random thing. Most other RPG it pops up cause you overheard but the start of the quest (once it's in your log) involves, you know... talking to the people, figuring out whats going on and what they might need help with.
Which you know, makes sense. Picking a quest up due to proximity is ok, doing a quest with no real dialog and no real investment on either side (player or development)... yeah that sucked in ME3.
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Post by unofficialgreycolor on Feb 24, 2017 6:57:22 GMT
Keep listening Read: you can buy Skills?
"Buy all the skills in any tree."
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Post by Deleted on Feb 24, 2017 7:25:16 GMT
www.trustedreviews.com/mass-effect-andromeda-review#6rwbSHi57Cq4cILG.99"The brilliant thing about Andromeda is that every mission on offer has weight – there’s no filler on offer – and this was only emphasised the deeper down the rabbit hole I tumbled. Bioware doesn’t pander either, so you’ll need to pay constant attention to every interaction to be up to speed with the delicate political situations across the galaxy." While I doubt this to be fully, 100% true,if it's even half true, and Bioware has managed to populate Andromeda with really fun and interesting side quests, then i don't care if they send me quest notifications in the mail.
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Hey Bioware, #SavetheQuarians
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by _Wolf Rider_ on Feb 24, 2017 11:07:16 GMT
Now this crime investigate scene side quest sounds pretty cool. Two things I'm hoping for, the quests are fun
to do and second you can easily find the quest giver after finished (he/she's highlighted on the in game map).
- Wolf
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