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Post by caldain on Aug 13, 2016 22:04:10 GMT
This is all nonsense, cease your logical explanations!. Clearly Bioware is at the end of their rope, they've only got a cadre of interns trying to make the game because anyone with a soul already left!
But yeah, while it sucks not knowing stuff about the game I would rather not have another Crestwood situation. I'm (mostly) content in waiting for what news they can share. If only the internet rumor mill felt the same way.
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Post by Sartoz on Aug 14, 2016 15:09:09 GMT
This is all nonsense, cease your logical explanations!. Clearly Bioware is at the end of their rope, they've only got a cadre of interns trying to make the game because anyone with a soul already left! But yeah, while it sucks not knowing stuff about the game I would rather not have another Crestwood situation. I'm (mostly) content in waiting for what news they can share. If only the internet rumor mill felt the same way. <<<<<<<<<<(0)>>>>>>>>>> Agreed on the Crestwood flak. The "problem" as I see it is the constant tease while locking their sphincter muscle.
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Post by Warrick on Aug 14, 2016 16:47:46 GMT
I prefer they say nothing at all than statements which invariably fail to materialize.
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Post by Pounce de León on Aug 15, 2016 12:55:07 GMT
There are also the answers Mark Darrah gave as to why they don't or can't answer questions (typically relating to Twitter): ...The information would trigger a revenue recognition issue... I've tried to figure out how EA puts "unfinished work" into their balance and it's hard to tell. I guess having subsidiaries comes in handy there. Maybe one day I'll nail one of their financial folk and have them explain it to me.
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Post by SofaJockey on Aug 15, 2016 14:12:52 GMT
Revenue recognition:
I know that a published release date is part of it. For DLC I know they leave it to 10-14 days pre-launch.
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Post by Deleted on Aug 15, 2016 14:22:07 GMT
The only thing I know is that every trailer or bit of info failed to make me excited about this game...not even the slightest. I would like to see real gameplay videos where you can REALLY get the feeling of the game. I used to believe BW wanted to pull a Fallout 4 on us but the more time pass the more I'm convinced the game has some kind of issues. I hope to be wrong but we shall see. We have to wait till 2017 guess if it will be the first quarter of the end or the year.
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Post by pdusen on Aug 15, 2016 14:51:56 GMT
The only thing I know is that every trailer or bit of info failed to make me excited about this game...not even the slightest. I'm sorry, but why is that a problem? They'll release gameplay videos eventually, just get excited about it (or not) when they do.
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Turian Werewolf
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Post by Turian Werewolf on Aug 15, 2016 15:11:53 GMT
I'm still hoping this is a conscious effort to keep things surprising and not a sign of a disastrous production.
I suppose we'll find out soon enough.
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Post by Reznore on Aug 17, 2016 13:44:53 GMT
There could be a number of reason for the silence. The game seems to be one year away.There's no reason to start the hype machine this early. Usually Bioware start to promote heavily 5/6 months before release.
Bioware can be crappy at promoting their games.DA2 promotion was legendary bad."Fight like a Spartan!" "Awesome Button!". ME3 ending disaster was also legendary and it was fueled by pre release interviews with the devs.No ABC ending , remember? So they migh be thinking of changing the way they promote games. They have Shinobi (?) doing the promo on Neogaf.He's not a Bioware employee so he can say whatever he wants.And Bioware can distance themselves from him , should something bad happen.
Anyway they might be working on a new promotion strategy and want a shorter heavy promotion cycle.(worked well for Fallout4) Or the development of the game is a trainwreck , although from what I've gathered it's not surprising in gaming at all , and they had to change some stuff along the way. I could imagine something like DAI open world and fetch quests ending up looking a bit miserable against the Witcher 3 (I'm not here to debate this specific point , I think both game are fine.)change things a bit. The talk about super realistic cinematics they have promoted in small doses is fine , but I'm not convinced you can have super realistic cinematics , lots of those super realistic cinematics , and also lots of interesting choices side quests (with cinematics)and branching narrative.Something has to give. The overall feeling I have is they were thinking of going the DAI route with a "strong" narrative/cinematics core of 30/40 hours.And lots and lots of filler content on the side. I have a feeling the game will get pushed back a couple of months at least once.
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Post by RGC Ines on Aug 18, 2016 19:42:07 GMT
I think it's becouse: -it's not allowed right now -PR departament aren't ready yet for campaign -they have nothing to show us right now ( it's more than 6 months probably before release date right now) - My own conspiracy theory: they are waiting for 26 August to avoid any massive critics, becouse game it's nothing like ME was before, and it's more like plain shooter, with a little rpgs elements and story (so theirs "target players" from CoD or others Battlefields will not be too tired reading someting longer than sms....*) * that's just irony, and I don't want to offend shooter players base, while Im playing The Division right now
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Post by dalinne on Aug 18, 2016 20:44:36 GMT
After No Man's Sky questionable result, I'm really worried. The interviews, the promises and the secrecy... remind me of what Bioware is doing with ME:A right now.
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Post by linksocarina on Aug 19, 2016 4:03:58 GMT
Thats probably part of it.
The other part is also dealing with no Mans Sky, the bane of any hype they get for the game.
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Post by Sartoz on Aug 19, 2016 4:08:16 GMT
I think it's becouse: -it's not allowed right now -PR departament aren't ready yet for campaign -they have nothing to show us right now ( it's more than 6 months probably before release date right now) - My own conspiracy theory: they are waiting for 26 August to avoid any massive critics, becouse game it's nothing like ME was before, and it's more like plain shooter, with a little rpgs elements and story (so theirs "target players" from CoD or others Battlefields will not be too tired reading someting longer than sms....*) * that's just irony, and I don't want to offend shooter players base, while Im playing The Division right now <<<<<<<<<<(0)>>>>>>>>>> Less RPG? I certainly hope not! As to the Aug 26 point.... we are in agreement.
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Post by Pounce de León on Aug 19, 2016 11:51:40 GMT
Revenue recognition: I know that a published release date is part of it. For DLC I know they leave it to 10-14 days pre-launch. It's not only that - I've been combing their balance sheet lazily for any indication about "unfinished products" valuation. Maybe they realize the full value only when they sell the finished game, but that'd mean big loss during development (several years). It'd make sense to activate some of the work into the balance to smoothen out eanings volatility. Or they hide that stuff in the subsidiaries.
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Post by pdusen on Aug 19, 2016 12:21:55 GMT
After No Man's Sky questionable result, I'm really worried. The interviews, the promises and the secrecy... remind me of what Bioware is doing with ME:A right now. What are you talking about? We know almost nothing about the actual features of ME:A. In the case of No Man's Sky, we had dozens of specific promises over the years (all of which are collected in the giant Reddit thread). It's not comparable by any measure.
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Post by Pounce de León on Aug 19, 2016 12:24:14 GMT
After No Man's Sky questionable result, I'm really worried. The interviews, the promises and the secrecy... remind me of what Bioware is doing with ME:A right now. What are you talking about? We know almost nothing about the actual features of ME:A. In the case of No Man's Sky, we had dozens of specific promises over the years (all of which are collected in the giant Reddit thread). It's not comparable by any measure. I thinks it was rather a reference to what was known about NMS' features and game mechanics during its development.
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Post by dalinne on Aug 19, 2016 12:46:56 GMT
After No Man's Sky questionable result, I'm really worried. The interviews, the promises and the secrecy... remind me of what Bioware is doing with ME:A right now. What are you talking about? We know almost nothing about the actual features of ME:A. In the case of No Man's Sky, we had dozens of specific promises over the years (all of which are collected in the giant Reddit thread). It's not comparable by any measure. Those specific promises were rather vague tho. Look, I just want to be wrong. People is comparing the way Bioware is marketing with Bethesta with FO4. But the feeling I'm getting is more similar to NMS. People knew about NMS pretty soon in development process, the same way we knew about ME:A pretty soon too. NMS could promise a couple of very specific things (such as MP, ehem ) but at the same time one selling point was the promise of an experience, an awesome experience, the possibilities, the uncertain... Things which are not very specific at all. The promise of feelings basically. That's what worries me, because at this point is all we have about Andromeda: the promise of an outstanding adventure and ALL THE FEELS... Of course things can change in the next months. Maybe we have more information about the basic plot, maybe we have a gameplay of the first minutes of the game, maybe we see the mechanics, combat style, conversation wheel... but at this point I'm worried for the first time. That's all. I want to be wrong. So you are very welcome to prove me wrong however you want. But at this point I'm afraid that your position and mine are more about TO BELIEVE OR NOT TO BELIEVE rather than facts. ... but we don't have anything yet.
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Post by Reznore on Aug 19, 2016 16:20:16 GMT
It can't be like what happened with NMS .Well not exactly anyway...NMS vaguely pretended they could manage to create a game that would require a team of 100+ people and a massive budget and experience in creating games...when the reality is Happy Games (?) are a team of 15 people who only created small mobile race games in the past. So the end result was a walking simulator with barebone survival mechanics in space that should have ended up a 30 euro alpha game on Steam .
Is Bioware going to overhype MEA , yeah it's going to happen.They're selling a product and they will have to make people believe it's the best thing ever.And there's probably huge pressure on the ME title , it's the most popular Bioware IP. Can they deliver something like No Man Sky , hell no. The guy from No Man Sky has such a small team he's probably laughing his way to the bank. Bioware screws up ME , chances are Bioware is done.
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Post by linksocarina on Aug 19, 2016 16:49:58 GMT
It can't be like what happened with NMS .Well not exactly anyway...NMS vaguely pretended they could manage to create a game that would require a team of 100+ people and a massive budget and experience in creating games...when the reality is Happy Games (?) are a team of 15 people who only created small mobile race games in the past. So the end result was a walking simulator with barebone survival mechanics in space that should have ended up a 30 euro alpha game on Steam . Is Bioware going to overhype MEA , yeah it's going to happen.They're selling a product and they will have to make people believe it's the best thing ever.And there's probably huge pressure on the ME title , it's the most popular Bioware IP. Can they deliver something like No Man Sky , hell no. The guy from No Man Sky has such a small team he's probably laughing his way to the bank. Bioware screws up ME , chances are Bioware is done. I still don't buy into the "BioWare is done" mentality. The only way that happens is if the entire team leaves or is pushed onto supporting other projects. They are too big of a brand for EA to shut down at this point, much like EA Sports is too big of a brand to be removed from the company.
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Post by bshep on Aug 19, 2016 17:32:11 GMT
Is it really that hard to believe they haven't show anything simply because EA doesn't want to take the spotlight from all the other games they are going to release this year?
Relax people....
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Post by Reznore on Aug 19, 2016 17:47:29 GMT
I still don't buy into the "BioWare is done" mentality. The only way that happens is if the entire team leaves or is pushed onto supporting other projects. They are too big of a brand for EA to shut down at this point, much like EA Sports is too big of a brand to be removed from the company. Maxis? EA closed Maxis main studio , and as far as I know Maxis as a brand still exist but that's it.It's just a EA shell. And Maxis created the Sims and Simscity , I think those sold more than Bioware games.But then SimCity4 happened .
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Post by coldsteelblue on Aug 20, 2016 9:38:29 GMT
Saying nothing & giving us just teasers is also an effective marketing strategy, after all, if we look at how many threads there have been on the BSN over the years full of speculation & discussion about the game, generating its own hype & when that starts to die down we get another snippet of info.
We then discuss what we would like to see in the game, start new topics argue discuss about what we interpret, as oppose to just, "this is in the game."
In short, hearing only a small amount of info is enough for us to generate our own hype & keep us invested to a degree.
Just my thoughts.
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Post by SalMasRac on Aug 20, 2016 10:12:37 GMT
Saying nothing & giving us just teasers is also an effective marketing strategy, after all, if we look at how many threads there have been on the BSN over the years full of speculation & discussion about the game, generating its own hype & when that starts to die down we get another snippet of info. We then discuss what we would like to see in the game, start new topics argue discuss about what we interpret, as oppose to just, "this is in the game." In short, hearing only a small amount of info is enough for us to generate our own hype & keep us invested to a degree. Just my thoughts. There's no such thing as bad publicity!
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Post by Deleted on Aug 20, 2016 15:35:07 GMT
I can't help but think Sean Murray probably wishes he'd kept silent a bit longer. Anyway, I don't blame developers for not saying anything. Because in the case of Peter Molyneux, this is almost always a disaster no matter how unintended. They get excited and say things that aren't true or are no longer possible.I'd rather they just kept their heads down and got on with it. What people don't know, doesn't hurt as they say.
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Post by opuspace on Aug 20, 2016 21:15:46 GMT
After all the craziness of ME3's failure that shall never be forgotten, I don't blame them for being tight lipped about the next installment. They gotta make this one sufficiently adequate enough to get the nasty aftertaste out. In some ways, the silence is raising my expectations of the quality. No promises are being made, so here's hoping they're not as rushed as ME3 was.
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