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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Feb 26, 2017 14:49:26 GMT
OP, you seem to be a bit paranoid that this game is going to be shit based off a couple of threads that I have seen you make. Why are you paranoid? It would be paranoia if there wasn't precedent. As it is, it is called wariness. There is a huge difference. I don't find the OP paranoid at all. He has learned to be sceptical about Bioware products, with damned good reason. If you choose to call him paranoid, that is your inner fanboi speaking, not your voice of reason.
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by unofficialgreycolor on Feb 26, 2017 14:52:39 GMT
OP, you seem to be a bit paranoid that this game is going to be shit based off a couple of threads that I have seen you make. Why are you paranoid? It would be paranoia if there wasn't precedent. As it is, it is called wariness. There is a huge difference. I don't find the OP paranoid at all. He has learned to be sceptical about Bioware products, with damned good reason. If you choose to call him paranoid, that is your inner fanboi speaking, not your voice of reason. What I see is someone concerned that a BW game is not going to be a BW game.
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Post by colfoley on Feb 26, 2017 18:30:21 GMT
i find its far easier for strong characters to make up for a weak story then vice versa. Yeah, but ideally you want strong characters in a strong story. sure but since bioware has never really let me down in either department...
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pantherdane
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Guilty until proven innocent.
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by pantherdane on Feb 26, 2017 22:11:07 GMT
Even if this first installment is weak, this new direction is limitless. There is a lot to cover in this part 1 kickoff. It has to introduce quite a bit but also make you interested and want to see more. A strong part 2 or 3 can still make this epic if part 1 is lacking.
Think about it, you could even destroy the world that the humans settle and it wouldn't be as terrible as when Earth was essentially destroyed in ME3. They could just move to another planet and start over, as we are not gonna be nearly as emotionally attached.
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Post by Mythgar on Feb 26, 2017 23:02:03 GMT
This does worry me a bit, but I think they learned that lesson with their last outing in DA:I. While I think Inquisition was a great game, one of the issues I had was the same issue I've had with almost all open-world games I've played, and that is a plot that is not terribly enthralling, usually due to all of the other content that has been thrown in to fill up the big world. Open worlds can be great, so long as they don't interfere with the narrative.
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Post by Andrew Lucas on Feb 26, 2017 23:16:33 GMT
do more witcher 3 style side quests. Numerous inane chores and plotlines where trying to help people ruins their lives in a way that the player couldn't have possibly known would happen because "dark fantasy"? Nah, games don't need to be like Witcher 3, no matter how much people who want to whine about other games ignore the same things they complain about when those things are in Witcher 3. Okay then, it should be more like Blood & Wine.
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Post by xeternalxdreams on Feb 26, 2017 23:16:46 GMT
This does worry me a bit, but I think they learned that lesson with their last outing in DA:I. While I think Inquisition was a great game, one of the issues I had was the same issue I've had with almost all open-world games I've played, and that is a plot that is not terribly enthralling, usually due to all of the other content that has been thrown in to fill up the big world. Open worlds can be great, so long as they don't interfere with the narrative. I did multiple playthroughs of DAI but they took forever to complete because I wanted to do all locations. The lack of story-connecting quests made it feel empty even though you can fight almost every other minute and find quest randomly. I'd stop a playthrough and come back to it weeks later. Luckily and sadly, DAI took the dive and MEA should be all the better for it. I want to believe that a lot of it is open world but some areas could be railroaded to provide beef to the narrative overall.
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Post by Mythgar on Feb 26, 2017 23:25:27 GMT
This does worry me a bit, but I think they learned that lesson with their last outing in DA:I. While I think Inquisition was a great game, one of the issues I had was the same issue I've had with almost all open-world games I've played, and that is a plot that is not terribly enthralling, usually due to all of the other content that has been thrown in to fill up the big world. Open worlds can be great, so long as they don't interfere with the narrative. I did multiple playthroughs of DAI but they took forever to complete because I wanted to do all locations. The lack of story-connecting quests made it feel empty even though you can fight almost every other minute and find quest randomly. I'd stop a playthrough and come back to it weeks later. Luckily and sadly, DAI took the dive and MEA should be all the better for it. I want to believe that a lot of it is open world but some areas could be railroaded to provide beef to the narrative overall. I agree. One of the biggest irritations I had with Inquisition (I have also played it 3ish times) was the silly "power" requirement to progress the story. By instituting that requirement, they FORCED you to play a lot of the monotonous sidequests, thus hyper-focusing your attention on a weaker aspect of the game and making it mandatory to continue the main plot, which was far more interesting than the rest of the game. I am always questioning whether I want to dig back into Inquisition, knowing that I will have to go through a ton of the content I don't like just to get to the content that I do.
Totally, I think ME:A will be much better due to the lessons learns in DA:I, and if what they said is true and each planet sort of has its own goings-on, and its own story to tell, then I think that will be a lot of fun.
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Post by xeternalxdreams on Feb 26, 2017 23:34:37 GMT
I did multiple playthroughs of DAI but they took forever to complete because I wanted to do all locations. The lack of story-connecting quests made it feel empty even though you can fight almost every other minute and find quest randomly. I'd stop a playthrough and come back to it weeks later. Luckily and sadly, DAI took the dive and MEA should be all the better for it. I want to believe that a lot of it is open world but some areas could be railroaded to provide beef to the narrative overall. I agree. One of the biggest irritations I had with Inquisition (I have also played it 3ish times) was the silly "power" requirement to progress the story. By instituting that requirement, they FORCED you to play a lot of the monotonous sidequests, thus hyper-focusing your attention on a weaker aspect of the game and making it mandatory to continue the main plot, which was far more interesting than the rest of the game. I am always questioning whether I want to dig back into Inquisition, knowing that I will have to go through a ton of the content I don't like just to get to the content that I do.
Totally, I think ME:A will be much better due to the lessons learns in DA:I, and if what they said is true and each planet sort of has its own goings-on, and its own story to tell, then I think that will be a lot of fun. That's going to be awesome to have an overall story arc with self contained stories within each planet. I keep telling myself to not hype myself up but every time I see a trailer/gameplay.. I'm breaking.. I already preordered MEA and just saw Toukiden 2 releasing around the same time. Sorry, Toukiden 2, I will see you at price drop since I have faith I'll be on MEA for awhile.
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ssanyesz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by ssanyesz on Feb 27, 2017 0:16:19 GMT
I think it is better if the main quest is spread out across the planet, like how they did it in SWTOR, it's more exciting to discover a planet while doing main, planetary and side missions and all kinds of quests, a lot of killing in between. When we are not fighting, then we're driving and sight seeing.
I just hope i don't have to chase down kids in my dreams anymore to whom i had no connection whatsoever, that just felt so forced, i wished i could skip it every time i encountered it.
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Post by Andrew Lucas on Feb 27, 2017 5:57:15 GMT
I did multiple playthroughs of DAI but they took forever to complete because I wanted to do all locations. The lack of story-connecting quests made it feel empty even though you can fight almost every other minute and find quest randomly. I'd stop a playthrough and come back to it weeks later. Luckily and sadly, DAI took the dive and MEA should be all the better for it. I want to believe that a lot of it is open world but some areas could be railroaded to provide beef to the narrative overall. I agree. One of the biggest irritations I had with Inquisition (I have also played it 3ish times) was the silly "power" requirement to progress the story. By instituting that requirement, they FORCED you to play a lot of the monotonous sidequests, thus hyper-focusing your attention on a weaker aspect of the game and making it mandatory to continue the main plot, which was far more interesting than the rest of the game. I am always questioning whether I want to dig back into Inquisition, knowing that I will have to go through a ton of the content I don't like just to get to the content that I do.
Totally, I think ME:A will be much better due to the lessons learns in DA:I, and if what they said is true and each planet sort of has its own goings-on, and its own story to tell, then I think that will be a lot of fun. Being in possession of a high porcentage of alcohol in my system, this makes my head hurt.
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 27, 2017 6:37:18 GMT
I'm worried the only thing worthy in this game will be the characters and the story is going to be weak. To be honest, I should already expect that. i find its far easier for strong characters to make up for a weak story then vice versa. that's real life for you. For example, I lead a boring ass life, but it's great becuse I'm so fabulous! And more seriously I think it's the other way around, bad characters will drown the best story.
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Legenlorn
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Post by Legenlorn on Feb 27, 2017 8:22:10 GMT
This is just my hunch but the way I read into the "every planet has its own story to tell" idea, I get the feeling that BioWare is going to do something like SWTOR. Atleast storywise. If anyone here played swtor then they might remember that most planets you went to were seperate zones with their own story. Even after you finished the main quest line on the planet that led you to the next one, you still had some story missions that finished the planet plot line. I personally felt that some of those stories were engaging and fun. Now what BW has said so far I really feel that this is the way they went.
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peabuddie
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You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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You did good, kid.
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Post by peabuddie on Feb 27, 2017 22:19:42 GMT
I think it is better if the main quest is spread out across the planet, like how they did it in SWTOR, it's more exciting to discover a planet while doing main, planetary and side missions and all kinds of quests, a lot of killing in between. When we are not fighting, then we're driving and sight seeing. I just hope i don't have to chase down kids in my dreams anymore to whom i had no connection whatsoever, that just felt so forced, i wished i could skip it every time i encountered it. I don't understand what people didn't get about the dream sequences. To me it was obvious. Shepard was under intense stress and anxiety about the destruction of earth and the universe. Shephard had enormous weight on his/her shoulders to stop this destruction. He/she was unable to save the boy in the beginning and that boy became a psychological symbol of Shepard's fear of failure. We all have nightmares esp. during times of extreme stress that is directly related to our most primitive instincts of survival. The boy represents Shephard's fear of failure and the extreme consequences of that failure. It's so simple. Yet people made HUGE indoctrination theories etc, etc. which dev's neither confirmed or denied because hey! good marketing. But to me it was clear. Maybe because I'm an adult that has faced life and death issues and understand the anxieties and nightmares that plague those times in life. It's common human psychology.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 27, 2017 22:31:36 GMT
So the original trilogy (minus the Mako from ME1) was more of an 'on rails' experience. The mission areas were more self-contained, and thus felt tighter and had more direction on where to go. I liked that and that's more Mass Effect to me. Yes you had hubs like the Citadel or Illium but usually when you started a mission (like Recruit: Mordin) you opened a door somewhere that led you through rooms/areas with a directed path until you got to the final goal (dealing with the air vents in this example.) I felt like the constraints in areas mostly led to better focus and storytelling. My worry about ME:A is that with the freedom the Nomad brings, and with some planets being as large in area as ALL OF DA:I, things won't feel as tight and storytelling will feel more diluted. I found this to be true with DA:I. Like you stumble on lots of random Merc bases, kill some guys, but nothing applies to the story or seems interesting. This is a bit of quantity > quality as well. Anyone else relate to this worry? P.S. I recognize the upside of lots of freedom to explore as well. Big worlds to explore can be good or bad. I've seen it done very well. I've seen it done poorly.
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