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Missing the Milky Way
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Post by Nightlife on Feb 25, 2017 22:43:12 GMT
So the original trilogy (minus the Mako from ME1) was more of an 'on rails' experience. The mission areas were more self-contained, and thus felt tighter and had more direction on where to go. I liked that and that's more Mass Effect to me. Yes you had hubs like the Citadel or Illium but usually when you started a mission (like Recruit: Mordin) you opened a door somewhere that led you through rooms/areas with a directed path until you got to the final goal (dealing with the air vents in this example.) I felt like the constraints in areas mostly led to better focus and storytelling.
My worry about ME:A is that with the freedom the Nomad brings, and with some planets being as large in area as ALL OF DA:I, things won't feel as tight and storytelling will feel more diluted. I found this to be true with DA:I. Like you stumble on lots of random Merc bases, kill some guys, but nothing applies to the story or seems interesting. This is a bit of quantity > quality as well. Anyone else relate to this worry?
P.S. I recognize the upside of lots of freedom to explore as well.
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Post by projectpatdc on Feb 25, 2017 22:46:59 GMT
I don't like the on rails experience. They can still do great story telling and missions without being so limiting. It was mostly an on rails experience because of the unfortunate technology limitations. That's one of the reasons why we are seeing more open world environments even for linear games.
Edit: Dragon Age: Inquisition was Bioware's first attempt at the more open world design so naturally they are going to have some flaws. ME: Andromeda is not going to be perfect either. Hell Ubisoft is on their 20th+ open world design and they can't seem to understand that they need to innovate more. Final Fanatasy XV and Metal Gear Solid V also had issues with their first open world debut. Final Fantasy will only continue to improve on the formula. So will Bioware.
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Post by nolerhn on Feb 25, 2017 23:00:32 GMT
The actual story missions themselves could still be pretty on rails. For me personally though, by the time ME3 came around I was happy they opened up the combat arenas a little bit compared to the first 2 games.
I've been wanting more open areas to fight within in ME as well as more mobility besides having to go vanguard....so I was pleasantly surprised to see how the jet pack functions.
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Post by NUM13ER on Feb 25, 2017 23:01:12 GMT
I think of it akin to Batman: Arkham City. It opened up the world considerably from the relatively smaller Batman: Arkham Asylum but there was still self contained interiors/areas that retained the story driven missions.
In essence a larger map to explore and more gaming options doesn't necessarily mean the narrative suffers. That's not to say story cannot take a hit but I don't think that will be the case here.
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Missing the Milky Way
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Post by Nightlife on Feb 25, 2017 23:01:39 GMT
projectpatdc, yes I think my fear is that this is not going to feel like a 'Mass Effect' game due to the new largeness and freedom to explore. Of course I'd like to be pleasantly surprised. FF15 left me bored (not to mention the horrible main story) with it's freedom - so maybe I'm transferring some worry from other games like that to ME:A.
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Post by Nightlife on Feb 25, 2017 23:03:10 GMT
I think of it akin to Batman: Arkham City. It opened up the world considerably from the relatively smaller Batman: Arkham Asylum but there was still self contained interiors that retained the story driven missions. In essence a larger map to explore and more gaming options doesn't necessarily mean the narrative suffers. That's not to say story cannot take a hit but I don't think that will be the case here. Arkham City was terrific. If ME:A is more like that, I'd be happy. I just get the feeling it won't be. Also my old worries about DA:I are being transferred here, thanks to some reviewers bringing that up.
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Post by ravenous on Feb 25, 2017 23:03:12 GMT
I am not a fan of what you would call following rails, I want freedom to move around and explore like open world
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Post by colfoley on Feb 25, 2017 23:09:55 GMT
Witcher proved it can be done so the question becomes can bioware do it?
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Post by stealthfox94 on Feb 25, 2017 23:13:17 GMT
Freedom and good story telling are two things that can absolutely go together.
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Post by Cyonan on Feb 25, 2017 23:16:14 GMT
In a recent interview with PC Gamer, Ian noted that they're trying to shift things back towards quality over simply just going for quantity.
We'll have to see if it actually plays out like that, but the're at least aware of it.
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Post by projectpatdc on Feb 25, 2017 23:19:32 GMT
projectpatdc, yes I think my fear is that this is not going to feel like a 'Mass Effect' game due to the new largeness and freedom to explore. Of course I'd like to be pleasantly surprised. FF15 left me bored (not to mention the horrible main story) with it's freedom - so maybe I'm transferring some worry from other games like that to ME:A. The middle of FFXV was horrendous. I enjoyed the beginning and end. They need to keep the monster bounty mechanic and learn how to do more witcher 3 style side quests. The sidequests were my biggest complaint. That being said, there are small things that I would love in Mass Effect like the bounty system just to give is a reason to keep adventuring out into the open areas. I also want that portable MP3 player for our omni tool. And I would like animations for getting into the Nomad. Back on topic, I think Mass Effect will be in a way a duality. I don't know if it will be a good thing or bad thing. I think you will be able to play the story missions much like Mass Effect 1 and that will remain tight and on rails with a few open areas for the Nomad as well as some tutorials for the side quests. I don't think they will sacrifice the story telling of ME 2, 3, and really ME1 if you just stuck to the story. Mainly because everything is still separated in individual worlds, maps,and HUBs like the previous games. The flip side to that is there will also be large open areas like Mass Effect 1 for side quests, mining, exploring, establishing settlements, etc. (but more fleshed out and diverse) This will cater more to those with that open world-esque desire. What will make this game a damn near masterpiece is if they can still deliver a story as well crafted as ME2 with loyalty missions to compliment while finding a way to make the side quests have enough excitement and meaning that you don't mind the openness during these parts. You don't have to play them but they feel important and intriguing enough to get you to explore (and have fun collecting and mining along the way to grow and survive). The little stuff just needs to have a purpose like being in a very large survival game. Good example is The Last of US. I would spend so much time opening cabinets and search/exploring every bit of the small linear map because even finding something like a pair of scissors had a purpose to it that fit the narrative. I also don't mind the quirky stuff too like from the past Mass Effects like "Hey can you go deliver this for no reason or convince this person to do this?"
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Post by projectpatdc on Feb 25, 2017 23:22:18 GMT
I think of it akin to Batman: Arkham City. It opened up the world considerably from the relatively smaller Batman: Arkham Asylum but there was still self contained interiors/areas that retained the story driven missions. In essence a larger map to explore and more gaming options doesn't necessarily mean the narrative suffers. That's not to say story cannot take a hit but I don't think that will be the case here. I'm one of the weird ones who loves arkham knight and the batmobile. I still think the Arkham games could have been a little more beefed up in terms of side content where you had to rescue some one or stop a random bomb going off. But just my opinion. The games are fantastic though.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 25, 2017 23:24:15 GMT
projectpatdc, yes I think my fear is that this is not going to feel like a 'Mass Effect' game due to the new largeness and freedom to explore. Of course I'd like to be pleasantly surprised. FF15 left me bored (not to mention the horrible main story) with it's freedom - so maybe I'm transferring some worry from other games like that to ME:A. Does calling it Galactic Effect help?
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Post by projectpatdc on Feb 25, 2017 23:27:13 GMT
In a recent interview with PC Gamer, Ian noted that they're trying to shift things back towards quality over simply just going for quantity. We'll have to see if it actually plays out like that, but the're at least aware of it. They also stated this is the biggest Bioware game yet. If they deliver on more quality than quantity and still have the large maps so it feels like you are exploring a planet and with a purpose. I will be okay with it. I would rather have quality side mission and main missions like say the Arkham games, but still have the vastness of planets. Basically instead of having the same outposts very often, have more unique outposts and missions that are more spread out. That feeling in ME1 like we are in the middle of no where but you can't stop staring at the screen bc it looks so awesome is an element I want in this game.
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Post by vanguarddoken on Feb 25, 2017 23:27:38 GMT
do more witcher 3 style side quests. Numerous inane chores and plotlines where trying to help people ruins their lives in a way that the player couldn't have possibly known would happen because "dark fantasy"? Nah, games don't need to be like Witcher 3, no matter how much people who want to whine about other games ignore the same things they complain about when those things are in Witcher 3.
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Post by Link"Guess"ski on Feb 25, 2017 23:31:20 GMT
Basically: Duh.
It will be worse, it's a given. Witcher 3 was weaker than 2 as well when it came to having a good plot.
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Post by projectpatdc on Feb 25, 2017 23:34:24 GMT
do more witcher 3 style side quests. Numerous inane chores and plotlines where trying to help people ruins their lives in a way that the player couldn't have possibly known would happen because "dark fantasy"? Nah, games don't need to be like Witcher 3, no matter how much people who want to whine about other games ignore the same things they complain about when those things are in Witcher 3. It means the side quests to need be like their own fleshed out quests with a storyline. It doesn't need to be like the witcher at all. Side content should be more than deliver something or picking flowers for no reason. Having a side quest that starts from a random conversation with an alien at bar that turns into some kind of murder mystery or its own storyline to save a colony has more value. It's also more organic to have a small quest or favor to escalate into something much bigger and fleshed out. Even something as simple as a bounty turning into a quest that leads you to saving a colony.
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Post by Cyonan on Feb 25, 2017 23:35:59 GMT
In a recent interview with PC Gamer, Ian noted that they're trying to shift things back towards quality over simply just going for quantity. We'll have to see if it actually plays out like that, but the're at least aware of it. They also stated this is the biggest Bioware game yet. If they deliver on more quality than quantity and still have the large maps so it feels like you are exploring a planet and with a purpose. I will be okay with it. I would rather have quality side mission and main missions like say the Arkham games, but still have the vastness of planets. Basically instead of having the same outposts very often, have more unique outposts and missions that are more spread out. That feeling in ME1 like we are in the middle of no where but you can't stop staring at the screen bc it looks so awesome is an element I want in this game. I get the feeling that the "largest game ever" is just marketing speak in that the actual play area will be massive, but most of it will be just landscape that we fly by in the Nomad. Though we'll still have to see as to the quality of the side content.
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Post by projectpatdc on Feb 25, 2017 23:38:48 GMT
Witcher proved it can be done so the question becomes can bioware do it? Same goes for most Zelda games and Horizon Zero Dawn. Bioware has the capability. They just need to go bigger. Deliver on the story like the old games and add to that. They don't need to reinvent how they tell stories.
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Post by projectpatdc on Feb 25, 2017 23:41:02 GMT
They also stated this is the biggest Bioware game yet. If they deliver on more quality than quantity and still have the large maps so it feels like you are exploring a planet and with a purpose. I will be okay with it. I would rather have quality side mission and main missions like say the Arkham games, but still have the vastness of planets. Basically instead of having the same outposts very often, have more unique outposts and missions that are more spread out. That feeling in ME1 like we are in the middle of no where but you can't stop staring at the screen bc it looks so awesome is an element I want in this game. I get the feeling that the "largest game ever" is just marketing speak in that the actual play area will be massive, but most of it will be just landscape that we fly by in the Nomad. Though we'll still have to see as to the quality of the side content. I'm thinking that as well. As long as the main story and side content upholds it quality, the game will be good. Basically if they take the story telling and missions of ME2 with the new combat and add the vast open areas like in ME1 for traveling and exploring, I will be happy.
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Post by Revan Reborn on Feb 25, 2017 23:48:43 GMT
I've noticed you've been regularly making "doom" threads about your fears of MEA. Whether it's because it might be a "DAI clone," or now "too much exploration is bad," I think it's best you wait for release and look at reviews or gameplay.
I, personally, find all of your fears unwarranted and likely an overreaction due to being excited for the game.
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Post by Spooch on Feb 25, 2017 23:50:06 GMT
This has been one of my main fears about Andromeda. The devs seem to acknowledge this fear and are trying to make sure the game isn't just all generic fetch quests, so that's a good sign.
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Post by NUM13ER on Feb 25, 2017 23:55:10 GMT
I think of it akin to Batman: Arkham City. It opened up the world considerably from the relatively smaller Batman: Arkham Asylum but there was still self contained interiors/areas that retained the story driven missions. In essence a larger map to explore and more gaming options doesn't necessarily mean the narrative suffers. That's not to say story cannot take a hit but I don't think that will be the case here. I'm one of the weird ones who loves arkham knight and the batmobile. I still think the Arkham games could have been a little more beefed up in terms of side content where you had to rescue some one or stop a random bomb going off. But just my opinion. The games are fantastic though. I did enjoy Arkham Knight overall myself and thought the batmobile was a lot of fun. Yeah there was definitely a problem with too much filler quests and not enough proper side missions to waste away some hours but I'm be hoping BioWare paid a little more attention to that.
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Post by daniel on Feb 26, 2017 0:09:33 GMT
I'm one of the weird ones who loves arkham knight and the batmobile. I still think the Arkham games could have been a little more beefed up in terms of side content where you had to rescue some one or stop a random bomb going off. But just my opinion. The games are fantastic though. I did enjoy Arkham Knight overall myself and thought the batmobile was a lot of fun. Yeah there was definitely a problem with too much filler quests and not enough proper side missions to waste away some hours but I'm be hoping BioWare paid a little more attention to that. It leaves WB studios room for improvement in the rumored sequel.
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Post by derrame on Feb 26, 2017 0:51:53 GMT
my worries too the devs said they learned much from DA:I, and The Witcher 3, we can only that it is true,
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