Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 4:50:43 GMT
DAI:MP had a rocky launch with tons of game-breaking bugs. Granted, this was BioWer's first experience using Frostbite, but will they do any better this time with MEA:MP? Have they simply copy-pasted the atrocity that is DAI:MP's netcode? Time will tell.
Let's list all the possible bugs that we might encounter during our first few hours of playtime.
I'll start :
1. You spawn in Narnia
|
|
inherit
Korean Supermodel
1
0
1
7,464
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Feb 27, 2017 4:54:20 GMT
If it's anything like my DA MP experience then spawning in Narnia would be a step up to be honest because at least I spawned somewhere.
I really do hope they put work into fixing up the rubbish netcode that powered DA MP.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 4:59:58 GMT
put work into fixing up the rubbish netcode that powered DA MP. Why would they? It worked as intended. Plus, they're using the same P2P model, where everyone sends to the host, and the host decides what everyone does. Rubber-banding and desync are totally expected if you ask me.
|
|
zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
Posts: 609 Likes: 1,597
inherit
1964
0
1,597
zorinho20
609
November 2016
zorinho20
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Zorinho20
|
Post by zorinho20 on Feb 27, 2017 5:54:12 GMT
Black screen.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Feb 27, 2017 6:14:43 GMT
Last enemy in a "Defeat all enemies" area vanishes from the area, making it impossible to proceed
|
|
Cyberzombie
N3
Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
Prime Posts: 1
Prime Likes: 1,000,000
Posts: 277 Likes: 576
inherit
19
0
576
Cyberzombie
Reborn
277
August 2016
chesseffect
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
GrantMPCredits
1
1,000,000
|
Post by Cyberzombie on Feb 27, 2017 6:36:04 GMT
The game simply crashes.
|
|
AW_FC_1986
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 363 Likes: 1,902
inherit
491
0
1,902
AW_FC_1986
363
August 2016
awfc1986
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by AW_FC_1986 on Feb 27, 2017 6:48:30 GMT
Lag. Enough said.
|
|
OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
inherit
Queen of BSN
823
0
12,217
OneWomanArmy
I’m a brilliant brunette with lots of blonde moments 😜
4,360
August 2016
onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Theonewomanarmy
HypnoticEyes
A great deal, I'm an old timer
A LOT....
|
Post by OneWomanArmy on Feb 27, 2017 6:53:44 GMT
I only played DAI SP and never the MP cause everyone kept telling me it sucked but now I'm kinda curious lol. The SP sucked too!
|
|
leafspring
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 229 Likes: 593
inherit
2340
0
Aug 26, 2018 12:42:30 GMT
593
leafspring
229
December 2016
leafspring
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by leafspring on Feb 27, 2017 7:16:43 GMT
put work into fixing up the rubbish netcode that powered DA MP. Why would they? Two reasons: - It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 7:33:44 GMT
- It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
Doesn't change the fact they're using the same networking model, so unless they did something critically wrong in DAIMP's netcode, you shouldn't expect a significantly different experience. Bonus point: We're also talking about a tacked-on multiplayer developed for the sake of microtransactions. Led by the same people that designed DAIMP. And that has ZERO innovation compared to its predecessor ME3MP. Instead of creating something more scalable and impressive, they've decided to copy-paste ME3MP and slap on DAIMP's netcode. (Well, we don't know yet about that last part, but I could see them doing that, because, hum, it costs less $$ maybe?) Time will tell. But be careful with those expectations, you wouldn't want to be disappointed. P.S. DAIMP's netcode works absolutely fine in a 0ms ping environment. And.. that's the type of environment they test it in.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Feb 27, 2017 7:49:30 GMT
I only played DAI SP and never the MP cause everyone kept telling me it sucked but now I'm kinda curious lol. The SP sucked too! Here's an excerpt from a review I wrote for a friend's website:
|
|
junker1990
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Posts: 86 Likes: 149
inherit
3612
0
Jan 12, 2022 10:59:33 GMT
149
junker1990
86
Feb 17, 2017 18:40:25 GMT
February 2017
junker1990
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
|
Post by junker1990 on Feb 27, 2017 7:54:55 GMT
Two reasons: - It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
The model is same, P2P. This means that client-server model was considered as non-profittable, i.e. community is not large enough. Furthermore, world-wide MP works poorly even in client-server model. The geodesical distance, say, between centers of Germany and USA is roughly 8000 km, rounded it to 10000 km and multiply to 2. 20000/300000~=70 ms of ping. And it is nearly perfect case.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Feb 27, 2017 8:04:39 GMT
Two reasons: - It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
The model is same, P2P. This means that client-server model was considered as non-profittable, i.e. community is not large enough. Furthermore, world-wide MP works poorly even in client-server model. The geodesical distance, say, between centers of Germany and USA is roughly 8000 km, rounded it to 10000 km and multiply to 2. 20000/300000~=70 ms of ping. And it is nearly perfect case. It would be remarkably shorter if we'd just drill through the center of the Earth. And just think of all the oil we'd find along the way.
|
|
leafspring
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 229 Likes: 593
inherit
2340
0
Aug 26, 2018 12:42:30 GMT
593
leafspring
229
December 2016
leafspring
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by leafspring on Feb 27, 2017 8:45:55 GMT
- It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
Doesn't change the fact they're using the same networking model, so unless they did something critically wrong in DAIMP's netcode, you shouldn't expect a significantly different experience. Bonus point: We're also talking about a tacked-on multiplayer developed for the sake of microtransactions. Led by the same people that designed DAIMP. And that has ZERO innovation compared to its predecessor ME3MP. Instead of creating something more scalable and impressive, they've decided to copy-paste ME3MP and slap on DAIMP's netcode. (Well, we don't know yet about that last part, but I could see them doing that, because, hum, it costs less $$ maybe?) Well, if it runs poorly, they obviously did something wrong. Frostbite has pretty solid net code by now and I assume they learned a bit or two during DA:I's development. As for your bonus point: They did send some people over from the ME3MP team but those, too, had no experience with Frostbite. Using a new, giant framework involves an immense learning curve and I'll give them the benefit of the doubt. Sure, they might re-use DA:I code but they might also have some solid numbers indicating that the bad MP experience in DA:I hurt MT sales. As I said - benefit of the doubt. Two reasons: - It's a very frantic and fast-paced shooter, whch means any net code issues multiply in severity
- There's actually a pretty large MP community for Mass Effect opposed to DA which started from scratch
- Bonus point: We're also talking about the original MP team working on the successor, so not only are they passionate about that part of the game, they also know the horrible effects the bad overall code quality had on a lot of new mechanics in ME3(MP).
So I'm actually pretty confident the launch will be significantly better than DA:I.
The model is same, P2P. This means that client-server model was considered as non-profittable, i.e. community is not large enough. Furthermore, world-wide MP works poorly even in client-server model. The geodesical distance, say, between centers of Germany and USA is roughly 8000 km, rounded it to 10000 km and multiply to 2. 20000/300000~=70 ms of ping. And it is nearly perfect case. That's why games usually have a matchmaking involvng ping times and I assume ME will as well. I'd certainly prefer dedicated server, though, no questions about that.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
457
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 9:04:49 GMT
I only played DAI SP and never the MP cause everyone kept telling me it sucked but now I'm kinda curious lol. The SP sucked too!I think I need to reconsider our friendship... Just kidding, no judging here. I'll fully expect to be sent to limbo of eternal joining screen.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 9:12:55 GMT
Doesn't change the fact they're using the same networking model, so unless they did something critically wrong in DAIMP's netcode, you shouldn't expect a significantly different experience. Bonus point: We're also talking about a tacked-on multiplayer developed for the sake of microtransactions. Led by the same people that designed DAIMP. And that has ZERO innovation compared to its predecessor ME3MP. Instead of creating something more scalable and impressive, they've decided to copy-paste ME3MP and slap on DAIMP's netcode. (Well, we don't know yet about that last part, but I could see them doing that, because, hum, it costs less $$ maybe?) Well, if it runs poorly, they obviously did something wrong. Frostbite has pretty solid net code by now and I assume they learned a bit or two during DA:I's development. As for your bonus point: They did send some people over from the ME3MP team but those, too, had no experience with Frostbite. Using a new, giant framework involves an immense learning curve and I'll give them the benefit of the doubt. Sure, they might re-use DA:I code but they might also have some solid numbers indicating that the bad MP experience in DA:I hurt MT sales. As I said - benefit of the doubt. Unless BioWer is getting help from DICE and using a completely different networking model from DAIMP, (which could happen but let's be honest, unlikely). In DAIMP, everyone sends all their actions to the host. The host validates all those actions, then sends back information about what should've happened according to the host. The major problem with this approach is host validation. E.G. say I'm not hosting. I'm moving in x direction at a steady speed. An enemy lunges at me and I suddenly decide to evade the attack by using my jump-jet side-dodge. On my screen, I've dodged the attack. However, if it takes 200ms for the dodging input to reach the host, it's already too late. The host simply sees me, still walking at a steady pace, and the enemy has successfully landed its lunge attack. On his end, I got hit. He then tells my client "hey you've been hit, and you should be at position x" then I rubberband back and lose hp. The implementation of this model is completely fine. The problem is that it doesn't work well in high ping environments. So yeah, if they decide to skip host validation, then it might work fine. But the host will see other players warping all over the place instead and there will be huge desynchronization issues.
|
|
OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
inherit
Queen of BSN
823
0
12,217
OneWomanArmy
I’m a brilliant brunette with lots of blonde moments 😜
4,360
August 2016
onewomanarmy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Theonewomanarmy
HypnoticEyes
A great deal, I'm an old timer
A LOT....
|
Post by OneWomanArmy on Feb 27, 2017 10:00:27 GMT
I only played DAI SP and never the MP cause everyone kept telling me it sucked but now I'm kinda curious lol. The SP sucked too!I think I need to reconsider our friendship... Just kidding, no judging here. I'll fully expect to be sent to limbo of eternal joining screen. LOL some aspects were "okay" but the story sucked I still play it occasionally though
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Feb 27, 2017 12:56:28 GMT
We already had rubber-banding in ME3MP. Have you ever played on RedJohn's old host? That was fun.
MEAMP will likely have rubber-banding as well when you're playing with the wrong people, but whether it'll have the same game-breaking bugs as DAIMP remains to be seen.
|
|
inherit
145
0
Aug 22, 2016 19:29:11 GMT
10,121
Kenny Bania
These pretzels are making me thirsty!!!
3,181
August 2016
b00g13man
Mass Effect Trilogy, Jade Empire
13218
8752
|
Post by Kenny Bania on Feb 27, 2017 13:35:35 GMT
Fucking Elementalists. The key glitch was all their fault!!!!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1255
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 13:37:04 GMT
Now I want to name a character Nostradamus....
|
|
mosephjones
N1
Ready For Anythang
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Mass Effect Andromeda
Origin: Moseph_Jones
XBL Gamertag: Moseph Jones
PSN: Moseph_Jones
Posts: 27 Likes: 87
inherit
3564
0
Jun 22, 2017 15:58:04 GMT
87
mosephjones
Ready For Anythang
27
Feb 14, 2017 21:37:13 GMT
February 2017
mosephjones
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Mass Effect Andromeda
Moseph_Jones
Moseph Jones
Moseph_Jones
|
Post by mosephjones on Feb 27, 2017 13:59:28 GMT
CirvanteJust watched that video again 2 days ago. It is so great. Never have I laughed so hard at someone's pain.
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Feb 27, 2017 15:06:38 GMT
|
|
Cyberzombie
N3
Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
Prime Posts: 1
Prime Likes: 1,000,000
Posts: 277 Likes: 576
inherit
19
0
576
Cyberzombie
Reborn
277
August 2016
chesseffect
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
GrantMPCredits
1
1,000,000
|
Post by Cyberzombie on Feb 27, 2017 21:01:22 GMT
Well, if it runs poorly, they obviously did something wrong. Frostbite has pretty solid net code by now and I assume they learned a bit or two during DA:I's development. As for your bonus point: They did send some people over from the ME3MP team but those, too, had no experience with Frostbite. Using a new, giant framework involves an immense learning curve and I'll give them the benefit of the doubt. Sure, they might re-use DA:I code but they might also have some solid numbers indicating that the bad MP experience in DA:I hurt MT sales. As I said - benefit of the doubt. Unless BioWer is getting help from DICE and using a completely different networking model from DAIMP, (which could happen but let's be honest, unlikely). In DAIMP, everyone sends all their actions to the host. The host validates all those actions, then sends back information about what should've happened according to the host. The major problem with this approach is host validation. E.G. say I'm not hosting. I'm moving in x direction at a steady speed. An enemy lunges at me and I suddenly decide to evade the attack by using my jump-jet side-dodge. On my screen, I've dodged the attack. However, if it takes 200ms for the dodging input to reach the host, it's already too late. The host simply sees me, still walking at a steady pace, and the enemy has successfully landed its lunge attack. On his end, I got hit. He then tells my client "hey you've been hit, and you should be at position x" then I rubberband back and lose hp. The implementation of this model is completely fine. The problem is that it doesn't work well in high ping environments. So yeah, if they decide to skip host validation, then it might work fine. But the host will see other players warping all over the place instead and there will be huge desynchronization issues. Would it be possible to have a model that essentially doesn't have a host, whereby each client simply updates the others about what they are doing, and make everything appear to be functioning smoothly even though underneath it's actually a bit of a mess?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1403
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 27, 2017 21:34:33 GMT
Unless BioWer is getting help from DICE and using a completely different networking model from DAIMP, (which could happen but let's be honest, unlikely). In DAIMP, everyone sends all their actions to the host. The host validates all those actions, then sends back information about what should've happened according to the host. The major problem with this approach is host validation. E.G. say I'm not hosting. I'm moving in x direction at a steady speed. An enemy lunges at me and I suddenly decide to evade the attack by using my jump-jet side-dodge. On my screen, I've dodged the attack. However, if it takes 200ms for the dodging input to reach the host, it's already too late. The host simply sees me, still walking at a steady pace, and the enemy has successfully landed its lunge attack. On his end, I got hit. He then tells my client "hey you've been hit, and you should be at position x" then I rubberband back and lose hp. The implementation of this model is completely fine. The problem is that it doesn't work well in high ping environments. So yeah, if they decide to skip host validation, then it might work fine. But the host will see other players warping all over the place instead and there will be huge desynchronization issues. Would it be possible to have a model that essentially doesn't have a host, whereby each client simply updates the others about what they are doing, and make everything appear to be functioning smoothly even though underneath it's actually a bit of a mess? Yeah, that's exactly what For Honor is doing. Everyone sends to/receives from everyone else and constantly updates their local simulation of the game to be in sync with everyone else. It's much more complex than a simple client/server model, because you need to slap a synchronization layer on top of the p2p stuff.
|
|
Aragorn89
N2
Professional Scrub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Aragorn089
Posts: 173 Likes: 704
inherit
Professional Scrub
2452
0
Aug 30, 2020 17:17:00 GMT
704
Aragorn89
173
Dec 21, 2016 14:25:56 GMT
December 2016
aragorn89
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Aragorn089
|
Post by Aragorn89 on Feb 28, 2017 2:22:02 GMT
We already had rubber-banding in ME3MP. Have you ever played on RedJohn's old host? That was fun. I played a game or two with him a long time ago when he was hosting. I thought it was just me because I lag and sometimes rubber band on many hosts. Finally confirmation that someone has an even worse host than I do!
|
|