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Post by colfoley on Feb 28, 2017 0:49:41 GMT
So a while ago it came to my attention that Ian Frazier, the lead designer for Mass Effect Andromeda, also worked on back in the day Kingdoms of Amalur. And since I just finished my trilogy run a lot earlier then I expected I have been playing through the game because well, A. I was kind of wanting to play the game back in the day before 38 studios went belly up, and B. given the connection, and since I heard it does share a few design decisions with Andromeda. And now that I have access to the game, I decided to give it a shot.
And its a lot of fun. Actually. It kind of reminds me of some weird crossover between Dragon Age Origins and Witcher 3. The combat system is quite cool. Right now I am playing a bit of everything and constantly switching up between magic, archer, and a long sword depending on what the situation calls for. The dodge is nice, and the mechanics are just really solid overall. Haven't died once but that is not really my objective. Though mechanically I get the nasty feeling they wanted to have a voice protagonist but couldn't afford one because the dialog wheel is designed like the one in Mass Effect and some of the one word responses in the more long list makes me fill in the blanks in my head.
As far as the story and characters are concerned, so far...its nothing special...its not even really there. But since this is something that is BioWare's bread and butter I really expect this to not be an issue and for them to not copy Amalur in this aspect.
Though, I think this means Andromeda's combat system could be really, really, solid. The ease of switching up between the combat styles and how fluid and fun the whole thing is speaks well of Andromeda given its done 5 years later, has the favorites system, and is developed by the same guy.
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Post by warbaby2 on Feb 28, 2017 0:58:05 GMT
Ahrghhh... that game. No.
I tried, I mean, it's written by R.A. Salvatore, I HAD to try... I own it, but I never got beyond the first few hours. If you can enjoy it, more power to you, but that game just never "clicked" with me.
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Post by colfoley on Feb 28, 2017 1:07:42 GMT
Ahrghhh... that game. No. I tried, I mean, it's written by R.A. Salvatore, I HAD to try... I own it, but I never got beyond the first few hours. If you can enjoy it, more power to you, but that game just never "clicked" with me. what didn't you like?
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Post by SilJeff on Feb 28, 2017 1:08:27 GMT
I only played the demo to get that ME3 skin. Never touched it again, not even when PS+ IIRC gave it out
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Post by warbaby2 on Feb 28, 2017 1:10:48 GMT
Ahrghhh... that game. No. I tried, I mean, it's written by R.A. Salvatore, I HAD to try... I own it, but I never got beyond the first few hours. If you can enjoy it, more power to you, but that game just never "clicked" with me. what didn't you like? Beats me... I remember I just started wandering off into the semi open world and then I lost interest in the story and quests. Maybe I'll try again some day, but my experience back then was - simply - boredom.
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Post by dropzofcrimzon on Feb 28, 2017 1:10:57 GMT
Nope...been playing halo wars
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Post by mango1smoothie on Feb 28, 2017 1:15:06 GMT
Wasn't a fan of the game story was blah, and while the game play was well polished it got very repetitive and boring for me. If it had a good story to keep me interested I wouldn't have cared as much about it's repetitive combat.
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Post by Quickpaw on Feb 28, 2017 1:15:17 GMT
I noticed the nearly 1-1 similarities between the Fate Card system and the Profiles system almost immediately, so I'm wondering what else the two games will have in common. I've heard that KoA was either meant to be an MMO or the precursor to an MMO, but with the shutdown of 38 neither got off the ground. The characters never really grabbed me like Bioware's games usually do, but few companies manage that.
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Post by nolerhn on Feb 28, 2017 1:21:42 GMT
I liked KoA for its gameplay, but it just couldn't compete with other action games I've played like the devil may cry series, or bayonetta.
Ultimately the story was so bland I couldn't continue on. I did all the content in the first open area, and shortly after zoning into the 2nd open region of the game I saved and never touched it again.
My brother loved the game though, he's not a fan of straight up open world games, or even straight action games. But KoA found some kind of balance for people like him I guess.
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Post by Adhin on Feb 28, 2017 1:23:35 GMT
Played it back when it came out, loved the gameplay. Story wasn't bad, never finished it (got pretty far though). Issue is the side content and is one reason people tend to fall off. Content wise you have 2 games, you have a directed RPG story, and an MMO in the other half. Trying to level up and doing side stuff is... it can be pretty grating.
Odd though, I like MMO's, something about that in an SP game though just feels wrong. But shitty MMO-esk side-questing aside the game 'plays' really well. It was exactly what I thought of when we heard about the profiles (especially when we learned it levels up). I was like 'well that's KoA right there' and... finding out the lead for gameplay was that guy on that. Makes sense.
Game went through some development hell though. Was having issues at there parent company, then that went bad and they got sold/moved over to that one company I can't remember that no longer exists. They where working on an MMO (as there first and only game) then acquired the KoA guys, and they changed the whole game over to Amalur (wasn't that before) and yeah.
It's amazing the game turned out as well as it did considering all it went through. Played great, meh side content.
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Post by Elsariel on Feb 28, 2017 1:40:46 GMT
Beats me... I remember I just started wandering off into the semi open world and then I lost interest in the story and quests. Maybe I'll try again some day, but my experience back then was - simply - boredom. Yeah, this was my problem with the game, too. There was something about it that was just... meh. I was bummed, too, because I really wanted to love it.
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Post by GannayevOfDreams on Feb 28, 2017 2:01:02 GMT
Yea, I played it way back in the day. I liked it. For about one playthrough. You can tell pretty quickly that it was originally intended to be an MMO, though (it was). It feels a bit weird moving through that game world solo
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Post by blanks on Feb 28, 2017 2:07:50 GMT
Ahrghhh... that game. No. I tried, I mean, it's written by R.A. Salvatore, I HAD to try... I own it, but I never got beyond the first few hours. If you can enjoy it, more power to you, but that game just never "clicked" with me. Oof, same. I just reinstalled it over the weekend to give it a spin. I remember I lost steam on the game at the point where you got to the desert-y area (I think that's only the second biome). It has a pretty decent intro and character creator. The open corridors world design is kind of tedious. I really didn't like the combat, I'd forgotten how spastic it was. A lot of rolling around and whittling away at health bars. I don't know why I find combat in these fantasy RPGs so unsatisfying unless they're turn-based systems. I guess because it feels like you're not getting much dmg in per attack but you're not really ever in any danger for the most part. Then you get a rusty bucket from the enemy corpse for your trouble. Anyway, I got to the first town before I uninstalled it and went back to Hitman.
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Post by Nightlife on Feb 28, 2017 2:27:47 GMT
I'm just replaying the trilogy to prepare. But I did mess around with that in the past, never finished. Also re-downloaded Elder Scrolls Online last night but doubt I'll follow through. Zelda here on Friday.
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Post by Hrungr on Feb 28, 2017 2:30:15 GMT
I played Amalur not that long ago.
Story and setting aside (which weren't great for reasons already discussed), the combat system was fun and there's a few mechanics I wouldn't mind seeing in a future DA game.
Multi-stage spells, some of the combat maneuvers, glory kills... and the chakrams were a lot of fun in that game.
However, there were so many enemies who could interrupt/stunlock you, there was one warrior ability that was absolutely required to keep it from being teeth-grinding experience for me.
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Post by colfoley on Feb 28, 2017 2:33:40 GMT
I played Amalur not that long ago. Story and setting aside (which weren't great for reasons already discussed), the combat system was fun and there's a few mechanics I wouldn't mind seeing in a future DA game. Multi-stage spells, some of the combat maneuvers, glory kills... and the chakrams were a lot of fun in that game. However, there were so many enemies who could interrupt/stunlock you, there was one warrior ability that was absolutely required to keep it from being teeth-grinding experience for me. Funny the glory kills are the one bit of the combat system I dislike. All those quasi quick time events and 'mash x to escape or to get experience' does get trying. Which I suppose is what you were talking about with the stun lock. Also...I didn't know you came out of the twitter thread to play...this is weird.
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Post by themikefest on Feb 28, 2017 2:39:08 GMT
I played the game shortly after it was released. It was alright
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Post by thesnarkyshaman on Feb 28, 2017 2:40:06 GMT
The RPG genre is so over-saturated with generic fantasy settings that you have to do a REALLY good job with them to make them stand out and Kingdoms just didn't. And of course there was the obscene over-abundance of dull sidequests.
What I'm trying to say is, come the fuck on and make me an occult detective RPG, bioware.
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Post by Deleted on Feb 28, 2017 2:40:39 GMT
I actually did a few playthroughs of it back when I had a 360. Enjoyed the gameplay and art design of the game. Now that I'm on pc though I got a large backlog of stuff which I got during sales that I can busy myself with as opposed to returning to games I've already beaten several times and spent 100s of hours in.
I rarely go back to old games, but I do have exceptions like the Mass Effect trilogy though at this point I'm ready to move on to MEA's SP and MP. I feel like I've gotten every drop of enjoyment that I could from the trilogy.
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Post by Hrungr on Feb 28, 2017 2:45:10 GMT
I played Amalur not that long ago. Story and setting aside (which weren't great for reasons already discussed), the combat system was fun and there's a few mechanics I wouldn't mind seeing in a future DA game. Multi-stage spells, some of the combat maneuvers, glory kills... and the chakrams were a lot of fun in that game. However, there were so many enemies who could interrupt/stunlock you, there was one warrior ability that was absolutely required to keep it from being teeth-grinding experience for me. Funny the glory kills are the one bit of the combat system I dislike. All those quasi quick time events and 'mash x to escape or to get experience' does get trying. Which I suppose is what you were talking about with the stun lock. Also...I didn't know you came out of the twitter thread to play...this is weird. I liked the reckoning mode/glory kills as it helped shake up the regular combat gameplay. And I thought the animations were pretty good for it's time. Yeah, there was the button mashing, but it was infrequent enough not to be a real annoyance for me. And heh... true, most of my posts are in the Twitter Threads, but to be fair I have my fingers in a bunch of other threads across the BSN as well. Mostly in DA and other game threads though.
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Post by colfoley on Feb 28, 2017 2:45:52 GMT
The RPG genre is so over-saturated with generic fantasy settings that you have to do a REALLY good job with them to make them stand out and Kingdoms just didn't. And of course there was the obscene over-abundance of dull sidequests. What I'm trying to say is, come the fuck on and make me an occult detective RPG, bioware. On this subject I think something like 24 would make a truly fantastic RPG. I know that it may be controversial however because of the subject matter. But something with that level and layer of plot. Like...goodness that one game...Alpha Protocol...but hopefully much better.
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Post by alihou on Feb 28, 2017 2:54:40 GMT
That game was just "meh" personified. The characters were all so dull and boring. I just didn't care about what I was doing. I must admit, the combat was ridiculously fun though! It was a 7/10 game. Definitely worth playing despite being forgettable.
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Post by Link"Guess"ski on Feb 28, 2017 2:58:44 GMT
I am. I bought it used 3 weeks ago along with Fallout NV and Binary Domain for my PS3. I played an hour of each game but I got hooked on NV but then I started DA:O and I'm playing that now. Tides of Numenera comes out tomorrow and I wanna play that -- GAH, what the fuck am I doing??? To comment on KoA though, a lot of its DNA is clearly transitioned into ME:A. Both Ian Frazier and the now departed Chris Wynn came from that game project before joining BioWare IIRC, and the Montreal-based "Lead World Designer" for ME:A is from KoA's dev team too. More specifically the "you can freely jump between classes and mix them" design philosophy has carried over as has the emphasis on many different mechanical playstyles. I really liked the first hours of KoA. It's clear by the 2-hour mark that it's quickly turning into what I also didn't like about DA:I; the MMO-singleplayer game with quests that are all "go here, do that" based on quantity-objectives, where all you're consciously doing is going towards a marker on the map but don't care for what the context is, let alone because there's SO BLOODY MANY quests being thrown at you at a constant pace, but I actually found some enjoyment in the formula of KoA's first hours because it surprised me with how many systems it had, such as the day-night cycle, NPCs to talk to that aren't quest-related and being thrown into jail when I stole items after two guards came up to me. I even had the choice to fight back, refuse or go willingly. I dislike the genericness of the world but I gathered it's a high-fantasy created by a well reknowned fantasy author so it wasn't trying to be more than that. In contrast, David Gaider said he loathed the initial pitch he was given when tasked with creating the world of Dragon Age. His dev team wanted a world with Orcs, elves and every trope in the book but Gaider kept saying no to orcs until one agreed to say that if the cause for the "orcs" was that of a disease that was spreading like a plague, then it became more original. Suffice it to say, at least BioWare's writers oughtta squeeze more juice out of a game like KoA if they had been writers for it. It's not bad writing in KoA, it's just very, very tired and safe and overly friendly. Also the UI looks like crap in KoA. It's really crude. One more thing that carried over
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Post by Cypher on Feb 28, 2017 3:02:36 GMT
I am. I bought it used 3 weeks ago along with Fallout NV and Binary Domain for my PS3. I played an hour of each game but I got hooked on NV but then I started DA:O and I'm playing that now. Tides of Numenera comes out tomorrow and I wanna play that -- GAH, what the fuck am I doing??? Binary Domain is the second best third person shooter from last gen; play it more!
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Post by Link"Guess"ski on Feb 28, 2017 3:08:53 GMT
I am. I bought it used 3 weeks ago along with Fallout NV and Binary Domain for my PS3. I played an hour of each game but I got hooked on NV but then I started DA:O and I'm playing that now. Tides of Numenera comes out tomorrow and I wanna play that -- GAH, what the fuck am I doing??? Binary Domain is the second best third person shooter from last gen; play it more! It has such an incredible feel to its physics when the robots' individual parts collapse. I want to play more, in fact, I just stopped at the point where you're sold on the premise when it shows the crew walk into the sunset all badass and stuff but I wanted to play New Vegas. I'll probably get back to Binary Domain tomorrow or something. My DA:O run has been pretty draining and New Vegas is fantastic but I'm not really drawn to play it to the end. The side missions are way more interesting to me so far than having to find some asshole in a checkered suit who shot me or something.
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