Fiery Phoenix
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Valiant Phoenix
Posts: 70 Likes: 146
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fieryphoenix7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Fiery Phoenix on Feb 28, 2017 4:35:16 GMT
Things he wrote: ME1: - All planetary descriptions in ME1. - All Codex entries - One of ME1's major questlines (Noveria) - Ashley ME2:- Legion (including recruitment and loyalty missions) - Thane (including recruitment and loyalty missions) - EDI (dialogue) Literally everything he was involved in screamed quality and was a favorite part of the trilogy for me. He was a true storyteller and a craftsman. I felt his absence was really noticeable in ME3. While he's no longer with BioWare, I'm hoping the Andromeda team will similarly surprise me with their output. All it takes is passion and love for your product, and that's one thing writers like Chris always have. Recent previews pretty much all agree that it 'feels like Mass Effect', which gives me hope. Note: For reference, you can view his LinkedIn profile here. (Look for BioWare.)
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Post by Deleted on Feb 28, 2017 4:41:17 GMT
So say we all.
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Post by KaiserShep on Feb 28, 2017 4:42:44 GMT
This has me thinking about those planet codexes. I really hope they're as interesting as the original.
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Post by Andrew Lucas on Feb 28, 2017 4:44:58 GMT
arshley?
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 28, 2017 4:51:48 GMT
Things he wrote: ME1: - All planetary descriptions in ME1. - All Codex entries - One of ME1's major questlines (Noveria) - Ashley ME2:- Legion (including recruitment and loyalty missions) - Thane (including recruitment and loyalty missions) - EDI (dialogue) Literally everything he was involved in screamed quality and was a favorite part of the trilogy for me. He was a true storyteller and a craftsman. I felt his absence was really noticeable in ME3. While he's no longer with BioWare, I'm hoping the Andromeda team will similarly surprise me with their output. All it takes is passion and love for your product, and that's one thing writers like Chris always have. Recent previews pretty much all agree that it 'feels like Mass Effect', which gives me hope. Note: For reference, you can view his LinkedIn profile here. (Look for BioWare.) IMO, he did all the best parts of the trilogy.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
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Top
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Post by bshep on Feb 28, 2017 4:54:41 GMT
The grass is always greener on the other side....
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Post by Deleted on Feb 28, 2017 4:56:51 GMT
IMO, he did all the best parts of the trilogy. Agreed!
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Feb 28, 2017 4:58:07 GMT
Other than the people who explicitly appear in the marketing, I have no idea who does or did what.
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Fiery Phoenix
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Valiant Phoenix
Posts: 70 Likes: 146
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fieryphoenix7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Fiery Phoenix on Feb 28, 2017 4:59:49 GMT
Things he wrote: ME1: - All planetary descriptions in ME1. - All Codex entries - One of ME1's major questlines (Noveria) - Ashley ME2:- Legion (including recruitment and loyalty missions) - Thane (including recruitment and loyalty missions) - EDI (dialogue) Literally everything he was involved in screamed quality and was a favorite part of the trilogy for me. He was a true storyteller and a craftsman. I felt his absence was really noticeable in ME3. While he's no longer with BioWare, I'm hoping the Andromeda team will similarly surprise me with their output. All it takes is passion and love for your product, and that's one thing writers like Chris always have. Recent previews pretty much all agree that it 'feels like Mass Effect', which gives me hope. Note: For reference, you can view his LinkedIn profile here. (Look for BioWare.) IMO, he did all the best parts of the trilogy. Me too. Always felt that way.
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Post by isaidlunch on Feb 28, 2017 5:03:26 GMT
I gained a lot of respect for him after hearing his thoughts on writing Legion, it's a shame all his work got trampled on and retconned to hell in ME3. He seemed like someone who took the integrity of the setting very seriously.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Post by Iakus on Feb 28, 2017 5:18:26 GMT
I gained a lot of respect for him after hearing his thoughts on writing Legion, it's a shame all his work got trampled on and retconned to hell in ME3. He seemed like someone who took the integrity of the setting very seriously. "Integrity" is right. He took the setting seriously. He didn't violate it with a broken broom handle to make something "cool" or "artistic" fit.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
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Missing the Milky Way
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Post by Nightlife on Feb 28, 2017 5:28:48 GMT
I always enjoyed the Codex being read aloud(for major items) - I read that won't be so in ME:A. Oh well.
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tehprincessj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: tehprincessj
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by tehprincessj on Feb 28, 2017 5:30:45 GMT
Goodness. Am trying really hard not to believe that I couldn't stop 2 of my favorite characters in ME2 from being killed off in ME3 because of this writer's absence.
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stysiaq
N3
Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 28, 2017 5:46:54 GMT
Things he wrote: ME1: - All planetary descriptions in ME1. - All Codex entries - One of ME1's major questlines (Noveria) - Ashley ME2:- Legion (including recruitment and loyalty missions) - Thane (including recruitment and loyalty missions) - EDI (dialogue) Literally everything he was involved in screamed quality and was a favorite part of the trilogy for me. He was a true storyteller and a craftsman. I felt his absence was really noticeable in ME3. While he's no longer with BioWare, I'm hoping the Andromeda team will similarly surprise me with their output. All it takes is passion and love for your product, and that's one thing writers like Chris always have. Recent previews pretty much all agree that it 'feels like Mass Effect', which gives me hope. Note: For reference, you can view his LinkedIn profile here. (Look for BioWare.) "Feels like Mass Effect" means a different thing from person to person. For some it may be sufficient to see Asari and Turians to have the game 'feel like ME'. Now the writer you brought up wrote some good stuff. But what became of his work in ME3? - Thane got shanked by a gary stu 'villain' - EDI became a sexbot - Ashley became a drunk whiner (I won't comment on the visual part) - Codex became much more silent (and is completely silent in ME:A, but hey, have some GoT actress instead!) Only Legion was (relatively) OK, though I didn't like his unavoidable death. Overall Chris L'Etoile's work was written down on a toilet paper and ME3 wiped it's ass with it. Now ask yourself: did ME3 feel like a ME game?
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Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Addictress on Feb 28, 2017 5:58:57 GMT
I don't know why they want to make it less science-y all the time :'(
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Post by Element Zero on Feb 28, 2017 6:05:47 GMT
I gained a lot of respect for him after hearing his thoughts on writing Legion, it's a shame all his work got trampled on and retconned to hell in ME3. He seemed like someone who took the integrity of the setting very seriously. I was going to post something similar, but no need, I guess. Everyone has their own views, but my vision of ME meshed very well with Chris' vision. I think much was lost when he departed. His dedication to lore, internal consistency and a focus on the science side of science-fiction was an asset to the team. No one seems to have stepped up and assumed this unofficial role in his absence, and it shows. I hope they've found a new l'Etoile during the making of MEA, in the sense of finding someone who has a passion for internal consistency; for science fiction; who values quality lore, and wants to build upon it.
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Post by themikefest on Feb 28, 2017 13:29:24 GMT
He's a good guy For those who don't know, here's his thoughts about a few things regarding the ME games. He even mentions about the armor Legion has.
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Post by Vortex13 on Feb 28, 2017 14:10:15 GMT
I gained a lot of respect for him after hearing his thoughts on writing Legion, it's a shame all his work got trampled on and retconned to hell in ME3. He seemed like someone who took the integrity of the setting very seriously. I was going to post something similar, but no need, I guess. Everyone has their own views, but my vision of ME meshed very well with Chris' vision. I think much was lost when he departed. His dedication to lore, internal consistency and a focus on the science side of science-fiction was an asset to the team. No one seems to have stepped up and assumed this unofficial role in his absence, and it shows. I hope they've found a new l'Etoile during the making of MEA, in the sense of finding someone who has a passion for internal consistency; for science fiction; and values quality lore, and wants to build upon it. Well said. The thing that initially drew me into the Mass Effect universe was it's nuanced approach to the setting and the various 'alien' elements to it. It was only after I started looking into the game, and at who wrote what, that I realized all of my favorite parts of this universe were written primarily by Chris. He was the one that made sure the lore was consistent, he was the one that wanted to maintain that "aliens as aliens" theme to the various species present in the narrative, and it was painfully obvious that no one else was interested in those things once he departed. From the over abundance of space magic, to the reduction of EDI and the Geth into Pinocchio bots, the science portion of this science fiction setting suffered greatly. I too hope that a new writer of L'Etoile's caliber is working on Andromeda, someone who legitimately wants to explore the intellectual notions of science fiction, of exploring the unknown, and challenging people to confront the truly different, the alien; and sees them as a valid form of existence despite not being anything like us. I hate how the setting that originally gave us aliens like the Rachni and Thorian, is seemingly more concerned with "pretty good banging" and appeasing social justice issues now.
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Post by Deleted on Feb 28, 2017 15:13:48 GMT
I was going to post something similar, but no need, I guess. Everyone has their own views, but my vision of ME meshed very well with Chris' vision. I think much was lost when he departed. His dedication to lore, internal consistency and a focus on the science side of science-fiction was an asset to the team. No one seems to have stepped up and assumed this unofficial role in his absence, and it shows. I hope they've found a new l'Etoile during the making of MEA, in the sense of finding someone who has a passion for internal consistency; for science fiction; and values quality lore, and wants to build upon it. Well said. The thing that initially drew me into the Mass Effect universe was it's nuanced approach to the setting and the various 'alien' elements to it. It was only after I started looking into the game, and at who wrote what, that I realized all of my favorite parts of this universe were written primarily by Chris. He was the one that made sure the lore was consistent, he was the one that wanted to maintain that "aliens as aliens" theme to the various species present in the narrative, and it was painfully obvious that no one else was interested in those things once he departed. From the over abundance of space magic, to the reduction of EDI and the Geth into Pinocchio bots, the science portion of this science fiction setting suffered greatly. I too hope that a new writer of L'Etoile's caliber is working on Andromeda, someone who legitimately wants to explore the intellectual notions of science fiction, of exploring the unknown, and challenging people to confront the truly different, the alien; and sees them as a valid form of existence despite not being anything like us. I hate how the setting that originally gave us aliens like the Rachni and Thorian, is seemingly more concerned with "pretty good banging" and appeasing social justice issues now. I honestly don't see how Chris gets all this overwhelming credit for writing the visions of the Rachni and Thorian and everything "sciencey" to do with Mass Effect 1. By his own account, he didn't design the Thorian or write the Feros level. In that he wrote Noveria, he probably did write Benezia's death scene... which even linkenski (a die-hard L'Etoile fan) has cited as one of the "dorkiest" moments in the Trilogy on his thread on that topic). When Chris wrote his thoughts about his writing of Ashley, he states that she's largely misunderstood and basically states that part of that is due to not really writing her well enough so that people would more easily form the opinion of her that he intended. He recognizes that he's not a perfect writer... and that, more than his actual writing, earns respect from me. Don't get wrong, I think he's a very good writer... but I really don't understand the practically "god" status he gets driven up to around here. ME1 was written by a large team of writers and character designs involved a whole team of artists. The credit for it shouldn't go to just one writer regardless of how people feel about what went down surrounding his departure and subsequent corporate issues.
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Post by Vortex13 on Feb 28, 2017 15:36:49 GMT
Well said. The thing that initially drew me into the Mass Effect universe was it's nuanced approach to the setting and the various 'alien' elements to it. It was only after I started looking into the game, and at who wrote what, that I realized all of my favorite parts of this universe were written primarily by Chris. He was the one that made sure the lore was consistent, he was the one that wanted to maintain that "aliens as aliens" theme to the various species present in the narrative, and it was painfully obvious that no one else was interested in those things once he departed. From the over abundance of space magic, to the reduction of EDI and the Geth into Pinocchio bots, the science portion of this science fiction setting suffered greatly. I too hope that a new writer of L'Etoile's caliber is working on Andromeda, someone who legitimately wants to explore the intellectual notions of science fiction, of exploring the unknown, and challenging people to confront the truly different, the alien; and sees them as a valid form of existence despite not being anything like us. I hate how the setting that originally gave us aliens like the Rachni and Thorian, is seemingly more concerned with "pretty good banging" and appeasing social justice issues now. I honestly don't see how Chris gets all this overwhelming credit for writing the visions of the Rachni and Thorian and everything "sciencey" to do with Mass Effect 1. By his own account, he didn't design the Thorian or write the Feros level. In that he wrote Noveria, he probably did write Benezia's death scene... which even linkenski (a die-hard L'Etoile fan) has cited as one of the "dorkiest" moments in the Trilogy on his thread on that topic). When Chris wrote his thoughts about his writing of Ashley, he states that she's largely misunderstood and basically states that part of that is due to not really writing her well enough so that people would more easily form the opinion of her that he intended. He recognizes that he's not a perfect writer... and that, more than his actual writing, earns respect from me. Don't get wrong, I think he's a very good writer... but I really don't understand the practically "god" status he gets driven up to around here. ME1 was written by a large team of writers and character designs involved a whole team of artists. The credit for it shouldn't go to just one writer regardless of how people feel about what went down surrounding his departure and subsequent corporate issues. I've personally never said that Chris was the perfect writer and that he could do no wrong. Indeed, the stuff involving Benezia's death, and some of the more romance heavy portions of Thane's character weren't appealing at all to me. My only reason for deferring to L'Etoile over the other writers is that no one else was as good, let alone as interested as him, in exploring and elaborating on the science fiction and alien sides to the setting. Point out another writer as dedicated to maintaining lore consistency, or one who wanted to explore alien intelligences as something uniquely different apart from just another human in a rubber mask and I will gladly recognize their contributions in trying to preserve the nuance of the setting. After Chris left BioWare, I have yet to see an alien in this setting as unique as the Rachni, or the (ME 2 version of the) Geth. None of the remaining writing team has attempted to explore the non-human side of the galaxy; indeed they opted to take the few that remained and convert them into lame human wannabes and strip all of their unique qualities out of the lore, or just sweep them under the cosmic rug and ignore them entirely. BioWare has an abundance of good character writers, heck even Mac Walters is good at doing character narratives when he gets around to it, but they apparently have a crippling shortage of people that want to take an intellectual look at science fiction, and explore thoughts and ideas that arise when asking "what if?".
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Post by Element Zero on Feb 28, 2017 15:47:32 GMT
Well said. The thing that initially drew me into the Mass Effect universe was it's nuanced approach to the setting and the various 'alien' elements to it. It was only after I started looking into the game, and at who wrote what, that I realized all of my favorite parts of this universe were written primarily by Chris. He was the one that made sure the lore was consistent, he was the one that wanted to maintain that "aliens as aliens" theme to the various species present in the narrative, and it was painfully obvious that no one else was interested in those things once he departed. From the over abundance of space magic, to the reduction of EDI and the Geth into Pinocchio bots, the science portion of this science fiction setting suffered greatly. I too hope that a new writer of L'Etoile's caliber is working on Andromeda, someone who legitimately wants to explore the intellectual notions of science fiction, of exploring the unknown, and challenging people to confront the truly different, the alien; and sees them as a valid form of existence despite not being anything like us. I hate how the setting that originally gave us aliens like the Rachni and Thorian, is seemingly more concerned with "pretty good banging" and appeasing social justice issues now. I honestly don't see how Chris gets all this overwhelming credit for writing the visions of the Rachni and Thorian and everything "sciencey" to do with Mass Effect 1. By his own account, he didn't design the Thorian or write the Feros level. In that he wrote Noveria, he probably did write Benezia's death scene... which even linkenski (a die-hard L'Etoile fan) has cited as one of the "dorkiest" moments in the Trilogy on his thread on that topic). When Chris wrote his thoughts about his writing of Ashley, he states that she's largely misunderstood and basically states that part of that is due to not really writing her well enough so that people would more easily form the opinion of her that he intended. He recognizes that he's not a perfect writer... and that, more than his actual writing, earns respect from me. Don't get wrong, I think he's a very good writer... but I really don't understand the practically "god" status he gets driven up to around here. ME1 was written by a large team of writers and character designs involved a whole team of artists. The credit for it shouldn't go to just one writer regardless of how people feel about what went down surrounding his departure and subsequent corporate issues. It's not even his writing that gets him the extra respect, because you're right-- he wasn't the best of the talented lot working on ME. It's the fact that every team needs a "voice of reason" to rein them in when the BS is getting deep; or to point out the fact that they're deviating from their own script and vision; or so on. We don't know if Chris was the sole voice of reason, but we do know that he was one such voice. He spoke up and tried to stop the "Hollywoodizing" (couldn't really think of a better term) of ME, as it deviated further from science fiction and its original vision. Since many fans agreed with the specific stance he took, and also really enjoyed his vision of ME, he has a lot of "street cred" among fans of the OT, and ME1 in particular. I thing someone like Chris, someone with a clear vision and the ability to keep all of the assorted threads clear and in place, is the kind of person you need as Lead Writer. I'm not saying he specifically should've been Lead, since I have no idea if he was qualified. I simply think he had those specific, important qualities, and that they are desparately needed at the top.
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Post by Deleted on Feb 28, 2017 16:07:37 GMT
I honestly don't see how Chris gets all this overwhelming credit for writing the visions of the Rachni and Thorian and everything "sciencey" to do with Mass Effect 1. By his own account, he didn't design the Thorian or write the Feros level. In that he wrote Noveria, he probably did write Benezia's death scene... which even linkenski (a die-hard L'Etoile fan) has cited as one of the "dorkiest" moments in the Trilogy on his thread on that topic). When Chris wrote his thoughts about his writing of Ashley, he states that she's largely misunderstood and basically states that part of that is due to not really writing her well enough so that people would more easily form the opinion of her that he intended. He recognizes that he's not a perfect writer... and that, more than his actual writing, earns respect from me. Don't get wrong, I think he's a very good writer... but I really don't understand the practically "god" status he gets driven up to around here. ME1 was written by a large team of writers and character designs involved a whole team of artists. The credit for it shouldn't go to just one writer regardless of how people feel about what went down surrounding his departure and subsequent corporate issues. It's not even his writing that gets him the extra respect, because you're right-- he wasn't the best of the talented lot working on ME. It's the fact that every team needs a "voice of reason" to rein them in when the BS is getting deep; or to point out the fact that they're deviating from their own script and vision; or so on. We don't know if Chris was the sole voice of reason, but we do know that he was one such voice. He spoke up and tried to stop the "Hollywoodizing" (couldn't really think of a better term) of ME, as it deviated further from science fiction and its original vision. Since many fans agreed with the specific stance he took, and also really enjoyed his vision of ME, he has a lot of "street cred" among fans of the OT, and ME1 in particular. I thing someone like Chris, someone with a clear vision and the ability to keep all of the assorted threads clear and in place, is the kind of person you as Lead Writer. I'm not saying he specifically should've been Lead, since I have no idea if he was qualified. I simply think he had those specific, important qualities, and that they are desparately needed at the top. I can understand then giving him due respect for being one voice of reason; but, as you admit, we don't know if he was the sole voice of reason. We don't know who the "higher paids" were that he criticized when he talked about Legion. We don't know what goes on today inside Bioware's board rooms or what influence EA has had on what they could do. We do know that ME3 was rushed... but who's fault it ultimately was, we just don't know. As far a planetary description quality, I'm not seeing a great fall in the quality of it between ME1 and ME3 (for the planets that didn't exist in either ME1 or ME2). They seem every bit as detailed and contain interesting historical tidbits. The description for Trikalon, for example, mentions a "centuries-old asari venture called the Tirii Supercollider" as being a massive particle accelerator that encircled the entire planet that wasn't completed due to funding cuts until human scientists stepped in with credits and labor to finish the project, The project came online just days before the Reapers invaded and the entry notes: "When the Reapers entered the system, they dispatched a swarm of capital ships toward Trikalon, treating the supercollider as a greater threat than the asari navel fleet stationed at Sanves. They blasted it apart, sending debris hurtling to Trikalon's surface. Several ships carrying supercollider staff escaped before the Reapers hit." Interesting stuff, I think, and I wonder relevant, perhaps, to ME:A? The "threads" relative to ME:A may be clear to Bioware. We, the fans, are the ones continually assuming things in the dark here. We just won't know how well ME:A holds together with ME:T until after ME:A is released.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 28, 2017 16:27:25 GMT
It's not even his writing that gets him the extra respect, because you're right-- he wasn't the best of the talented lot working on ME. It's the fact that every team needs a "voice of reason" to rein them in when the BS is getting deep; or to point out the fact that they're deviating from their own script and vision; or so on. We don't know if Chris was the sole voice of reason, but we do know that he was one such voice. He spoke up and tried to stop the "Hollywoodizing" (couldn't really think of a better term) of ME, as it deviated further from science fiction and its original vision. Since many fans agreed with the specific stance he took, and also really enjoyed his vision of ME, he has a lot of "street cred" among fans of the OT, and ME1 in particular. I thing someone like Chris, someone with a clear vision and the ability to keep all of the assorted threads clear and in place, is the kind of person you as Lead Writer. I'm not saying he specifically should've been Lead, since I have no idea if he was qualified. I simply think he had those specific, important qualities, and that they are desparately needed at the top. I can understand then giving him due respect for being one voice of reason; but, as you admit, we don't know if he was the sole voice of reason. We don't know who the "higher paids" were that he criticized when he talked about Legion. We don't know what goes on today inside Bioware's board rooms or what influence EA has had on what they could do. We do know that ME3 was rushed... but who's fault it ultimate was, we just don't know. As far a planetary description quality, I'm not seeing a great fall in the quality of it between ME1 and ME3 (for the planets that didn't exist in either ME1 or ME2). They seem every bit as detailed and contain interesting historical tidbits. The description for Trikalon, for example, mentions a "centuries-old asari venture called the Tirii Supercollider" as being a massive particle accelerator that encircled the entire planet that wasn't completed due to funding cuts until human scientists stepped in with credits and labor to finish the project, The project came online just days before the Reapers invaded and the entry notes: "When the Reapers entered the system, they dispatched a swarm of capital ships toward Trikalon, treating the supercollider as a greater threat than the asari navel fleet stationed at Sanves. They blasted it apart, sending debris hurtling to Trikalon's surface. Several ships carrying supercollider staff escaped before the Reapers hit." Interesting stuff, I think, and I wonder relevant, perhaps, to ME:A? The "threads" relative to ME:A may be clear to Bioware. We, the fans, are the ones continually assuming things in the dark here. We just won't know how well ME:A holds together with ME:T until after ME:A is released. When I talk about Chris and his departure, I'm thinking of what the OT could've been. I'm not really thinking of MEA. Hopefully, MEA will have a renewed emphasis on science fiction. I think they discerned that some of us want that. Hopefully, they are able to translate that to game features in an appealing way. There have been some sci-fi movies, in recent years, that hopefully showed them that some audiences can handle a little bit of deeper thought and meditation on the plot, here and there. (Ugh. To be clear, I'm still thinking about the EDI and Legion Pinocchio stories. Ugh. Anyway...)
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Post by Deleted on Feb 28, 2017 16:36:04 GMT
I can understand then giving him due respect for being one voice of reason; but, as you admit, we don't know if he was the sole voice of reason. We don't know who the "higher paids" were that he criticized when he talked about Legion. We don't know what goes on today inside Bioware's board rooms or what influence EA has had on what they could do. We do know that ME3 was rushed... but who's fault it ultimate was, we just don't know. As far a planetary description quality, I'm not seeing a great fall in the quality of it between ME1 and ME3 (for the planets that didn't exist in either ME1 or ME2). They seem every bit as detailed and contain interesting historical tidbits. The description for Trikalon, for example, mentions a "centuries-old asari venture called the Tirii Supercollider" as being a massive particle accelerator that encircled the entire planet that wasn't completed due to funding cuts until human scientists stepped in with credits and labor to finish the project, The project came online just days before the Reapers invaded and the entry notes: "When the Reapers entered the system, they dispatched a swarm of capital ships toward Trikalon, treating the supercollider as a greater threat than the asari navel fleet stationed at Sanves. They blasted it apart, sending debris hurtling to Trikalon's surface. Several ships carrying supercollider staff escaped before the Reapers hit." Interesting stuff, I think, and I wonder relevant, perhaps, to ME:A? The "threads" relative to ME:A may be clear to Bioware. We, the fans, are the ones continually assuming things in the dark here. We just won't know how well ME:A holds together with ME:T until after ME:A is released. When I talk about Chris and his departure, I'm thinking of what the OT could've been. I'm not really thinking of MEA. Hopefully, MEA will have a renewed emphasis on science fiction. I think they discerned that some of us want that. Hopefully, they are able to translate that to game features in an appealing way. There have been some sci-fi movies, in recent years, that hopefully showed them that some audiences can handle a little bit of deeper thought and meditation on the plot, here and there. (Ugh. To be clear, I'm still thinking about the EDI and Legion Pinocchio stories. Ugh. Anyway...) Well, I sort of buck the trend about Legion and EDI too... I think their stories were always destined to be "pinnochio" ones. I think the seeds of where that ended were sown right when both characters were first introduced to us. That there was an intention to "humanize" the geth in some way, I think, was even shown in ME1 with the "place of worship" they were shown to have constructed on Feros. That they, overall, would wind up subservient somehow to the Reapers, I think, was also foreshadowed by Saren's dialogue in ME1. In truth, their characters didn't go anywhere in ME3 that I didn't expect from their introduction in ME2. Even the "romance" with Joker, to me, was totally predictable. No doubt, L'Etoile left because he disagreed with some of it... but I think it's likely that he was at odds with the original vision for that story arc from start and just didn't have enough influence to change it to what he wanted. The fans may have liked his ideas better than the original ones... but I do believe it's the original ones we wound up with and not something fabricated only after L'Etoile left the company.
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ღ Voice of Reason
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Element Zero
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 28, 2017 16:47:45 GMT
When I talk about Chris and his departure, I'm thinking of what the OT could've been. I'm not really thinking of MEA. Hopefully, MEA will have a renewed emphasis on science fiction. I think they discerned that some of us want that. Hopefully, they are able to translate that to game features in an appealing way. There have been some sci-fi movies, in recent years, that hopefully showed them that some audiences can handle a little bit of deeper thought and meditation on the plot, here and there. (Ugh. To be clear, I'm still thinking about the EDI and Legion Pinocchio stories. Ugh. Anyway...) Well, I sort of buck the trend about Legion and EDI too... I think their stories were always destined to be "pinnochio" ones. I think the seeds of where that ended were sown right when both characters were first introduced to us. That there was an intention to "humanize" the geth in some way, I think, was even shown in ME1 with the "place of worship" they were shown to have constructed on Feros. That they, overall, would wind up subservient somehow to the Reapers, I think, was also foreshadowed by Saren's dialogue in ME1. In truth, their characters didn't go anywhere in ME3 that I didn't expect from their introduction in ME2. Even the "romance" with Joker, to me, was totally predictable. No doubt, L'Etoile left because he disagreed with some of it... but I think it's likely that he was at odds with the original vision for that story arc from start and just didn't have enough influence to change it to what he wanted. The fans may have liked his ideas better than the original ones... but I do believe it's the original ones we wound up with and not something fabricated only after L'Etoile left the company. I definitely agree that the foundations had been laid for that geth storyline. I didn't like how far they took it. I felt like the geth should've been just beginning to explore these type of concepts. You're definitely right, though; the foundations were already laid. EDI's ME3 story was a mess. It was funny enough when Joker was romancing the ship at the end of ME2. It just got stupid when she got a body. I don't think I even need to go any further. One either likes, or not. I'm not sure why Chris left. If it really was because he couldn't get on board with the prevailing vision, I guess I admire his clarity of vision, and question his ability to work on a team.
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