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Post by souljahbill14 on Mar 1, 2017 12:40:31 GMT
Everyone here is missing the point. I don't think you don't understand... I want to Kill PB. I don't want to yell at her for her shenanigans, I want to watch her eyes pop as I drop the lever on the airlock. That should be a thing and it isn't. You're making fundamental decisions for me and I don't like it. I don't want a robot in my brain, I don't want this person on my ship. I'm a damn pathfinder I should be able to run **** how I want to run it not have everything decided for me. P.S. I am a completionist and if I have to scan every rock to get the best armor, weapons, tempest, nomad, tech, biotics, etc. then I will do it... but I don't want to... scanning. Is. Boring. Don't make me do it and hide behind 'you didn't Have to', because I damn well did if I wanted to sleep well at night. It's not your story. It's the Ryder's story and throwing PB out the airlock is apparently not something the Ryder's do. Feel free to make your own game with limitless possibilities if you don't like what Bioware is doing. I hope that works out well for you. I'm sure it's pretty hard to write a coherent story that allows for millions of people to kill important characters whenever and however they like.
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Post by warbaby2 on Mar 1, 2017 12:44:33 GMT
For people complaining about handholding can I just mention: "Shepherd! You need to activate the keystone!" "Shepherd! You need to activate the keystone!" "Shepherd! You need to activate the keystone!" "Shepherd! You need to activate the keystone!" "Shepherd! You need to activate the keystone!" "Shepherd! Keystone!" "Keeeeyyyyyyyystonnnnnnne!" "FUCK OFF GRUNT I'M LOOTING!" Like bitch! These thermal clips ain't gonna scoop up themselves. At least Disney knows how to do appealing and emotive faces... even though they are EVIL.
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Post by Deleted on Mar 1, 2017 12:48:39 GMT
Like bitch! These thermal clips ain't gonna scoop up themselves. At least Disney knows how to do appealing and emotive faces... even though they are EVIL.
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Post by warbaby2 on Mar 1, 2017 12:50:27 GMT
At least Disney knows how to do appealing and emotive faces... even though they are EVIL. Yes? At least he looks human...
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Post by Deleted on Mar 1, 2017 13:04:10 GMT
Yes? At least he looks human... Mass Effect Andromeda may or may not have some weird faces, but it shan't stop me from enjoying it! Even if they end up looking like this:
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Post by armass81 on Mar 1, 2017 14:34:21 GMT
Join us as we accompany Peebee on her loyalty mission in Mass Effect Andromeda. This footage has been edited to avoid spoilers.
As I said on Youtube: "Ok, PEEBS! That's two weeks of house arrest without any TV or Extranet for that stunt! And the cost to replace the escape pod is coming out of your pocket, too!" (We knew that Peebee was reckles, but to this extent? Damned, Grunt looks tame compared to her) Over all, not bad (the player isn't all that good, also sticking to incinerate against bots? I don't know...I'd have stuck with overload!) greetings LAX Or shooting a flying enemy with a Falcon, hah, good luck with that. Personally, I hated that gun from ME3 MP.
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Post by Revan Reborn on Mar 1, 2017 14:51:35 GMT
In fairness, CDPR is incredibly fortunate and in a unique situation. By that I mean CDPR owns itself. Thanks to the success that is GOG, they are able to be self-sufficient and truly make the games they want without compromise. BioWare is owned by EA, thus there are constraints, such as time and money, that prevent them from being in the same league as CDPR. I think Andromeda will still be a great game, but comparing it to what CDPR did with TW3 and likely Cyberpunk 2077 is just like comparing apples to oranges.
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Post by panzerwzh on Mar 1, 2017 15:29:06 GMT
In fairness, CDPR is incredibly fortunate and in a unique situation. By that I mean CDPR owns itself. Thanks to the success that is GOG, they are able to be self-sufficient and truly make the games they want without compromise. BioWare is owned by EA, thus there are constraints, such as time and money, that prevent them from being in the same league as CDPR. I think Andromeda will still be a great game, but comparing it to what CDPR did with TW3 and likely Cyberpunk 2077 is just like comparing apples to oranges. Yes and Not, CDPR currently holds a market cap around 1.6 Billion USD due the global success of witcher 3. Such achievement is amazing considering their DRM free policy and also most do give a damn attitude towards pirated copy of their game. However, this is also the company has to license Aurora engine from Bioware to finish TW1 and almost bankrupted themselves during TW2 development. On the other hand, Bioware became a division of EA and losing its way in delivering RPG masterpiece ever since. Given their similar target audience and market margin, I think the comparison is valid and needed. All these violent delights have violent ends. If MEA is another hit and miss just like DAI, EA will be merciless towards future BW project. BW really needs to put their shit together and catch up with CDPR otherwise the market would make its choice.
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Post by Revan Reborn on Mar 1, 2017 15:41:21 GMT
In fairness, CDPR is incredibly fortunate and in a unique situation. By that I mean CDPR owns itself. Thanks to the success that is GOG, they are able to be self-sufficient and truly make the games they want without compromise. BioWare is owned by EA, thus there are constraints, such as time and money, that prevent them from being in the same league as CDPR. I think Andromeda will still be a great game, but comparing it to what CDPR did with TW3 and likely Cyberpunk 2077 is just like comparing apples to oranges. Yes and Not, CDPR currently holds a market cap around 1.6 Billion USD due the global success of witcher 3. Such achievement is amazing considering their DRM free policy and also most do give a damn attitude towards pirated copy of their game. However, this is also the company has to license Aurora engine from Bioware to finish TW1 and almost bankrupted themselves during TW2 development. On the other hand, Bioware became a division of EA and losing its way in delivering RPG masterpiece ever since. Given their similar target audience and market margin, I think the comparison is valid and needed. All these violent delights have violent ends. If MEA is another hit and miss just like DAI, EA will be merciless towards future BW project. BW really needs to put their shit together and catch up with CDPR otherwise the market would make its choice. Again, CDPR has a lot more flexibility than most studios. They are not beholden to any corporate structure. They own themselves and make the games they want with zero compromises. That's just unheard of in the video game industry. The only studios that generally have that kind of freedom are Indie, and obviously they don't have the resources, money, or manpower that CDPR has. Whether BioWare "lost its way" is a matter of opinion. Dragon Age: Origins and Mass Effect 2 both were under the EA umbrella. Most typically agree those are both amazing games, so the EA criticism really doesn't hold water. The only thing I can definitely criticize EA for is forcing BioWare to work on incredibly short devleopment cycles for the Mass Effect trilogy and DAII. You do realize DAI was the GotY in 2014 and sold incredibly well? Regardless of the criticism the game may receive on BSN, it received great reviews and was a financial success. As far as "catch[ing] up with CDPR," I already told you why that's impossible. BioWare has an entirely different development structure and budget. BioWare also tends to work on more than one project at a time splitting their budget, where CDPR almost always dedicates 90% of its resources to the one game it happens to be working on. BioWare will never have the flexibility that CDPR has. That doesn't mean BioWare still can't make great games. I think Andromeda is going to be a huge hit, regardless of some of the negative criticism. Of course, there's also BioWare's new IP that's likely going to be revealed at E3 this year. I don't think BioWare has anything to worry about.
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Post by lastpawn on Mar 1, 2017 16:41:31 GMT
Yes and Not, CDPR currently holds a market cap around 1.6 Billion USD due the global success of witcher 3. Such achievement is amazing considering their DRM free policy and also most do give a damn attitude towards pirated copy of their game. However, this is also the company has to license Aurora engine from Bioware to finish TW1 and almost bankrupted themselves during TW2 development. On the other hand, Bioware became a division of EA and losing its way in delivering RPG masterpiece ever since. Given their similar target audience and market margin, I think the comparison is valid and needed. All these violent delights have violent ends. If MEA is another hit and miss just like DAI, EA will be merciless towards future BW project. BW really needs to put their shit together and catch up with CDPR otherwise the market would make its choice. Again, CDPR has a lot more flexibility than most studios. They are not beholden to any corporate structure. They own themselves and make the games they want with zero compromises. That's just unheard of in the video game industry. The only studios that generally have that kind of freedom are Indie, and obviously they don't have the resources, money, or manpower that CDPR has. Whether BioWare "lost its way" is a matter of opinion. Dragon Age: Origins and Mass Effect 2 both were under the EA umbrella. Most typically agree those are both amazing games, so the EA criticism really doesn't hold water. The only thing I can definitely criticize EA for is forcing BioWare to work on incredibly short devleopment cycles for the Mass Effect trilogy and DAII. SNIP Well, since DA: O development started in something like 2002 (if not earlier) it was only released under the EA umbrella. ME2 has significant critical and commercial success, but even for that game there were people on the old BSN boards saying it was a drop in quality for Bioware, specifically with regard to the main plot.
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Post by alanc9 on Mar 1, 2017 16:47:20 GMT
BW should seriously consider outsourcing their entire animation department to Poland. In fairness, CDPR is incredibly fortunate and in a unique situation. By that I mean CDPR owns itself. Thanks to the success that is GOG, they are able to be self-sufficient and truly make the games they want without compromise. BioWare is owned by EA, thus there are constraints, such as time and money, that prevent them from being in the same league as CDPR. I think Andromeda will still be a great game, but comparing it to what CDPR did with TW3 and likely Cyberpunk 2077 is just like comparing apples to oranges. The important part being GOG, not just self-ownership. Even if CDPR bloats their budgets, a bomb big enough to blow up the company is almost inconceivable. Sort of the opposite of the KoA situation.
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Post by shepherdcommander on Mar 1, 2017 17:29:46 GMT
It's not your story. It's the Ryder's story and throwing PB out the airlock is apparently not something the Ryder's do. Feel free to make your own game with limitless possibilities if you don't like what Bioware is doing. I hope that works out well for you. I'm sure it's pretty hard to write a coherent story that allows for millions of people to kill important characters whenever and however they like. I'm not sure what I said to make you so angry but you can take your sarcasm elsewhere because I am not interested in arguing with anyone online. I wrote what I wrote because that is how I feel, I am concerned that I won't have a say in anything that is happening, like in ME2 where I was forced to join cerberus, or the end of ME3 which was like whos line is it anyway because the points don't matter and neither do your choices. Fine killing a squadmate is tough to build a story around, but then why would you make me want to kill them. If you don't agree that's fine because I'm not asking you to. But apparently if I don't agree with you I'm not allowed to play your game and I have to go make my own. Maybe MEA has limitless possibilities, I don't know, I am just voicing my concern from a 15 second clip at the beginning of a gameplay video. edit: the post you quoted was also more of a joke... I was serious in my intent, but I wrote that in the early morning while I was tired and just had some poor sense of humor in me at the time, if that caused your anger then my apologies. edit2: I don't want to derail the thread too much so I upvoted your comment and hope you see this, thanks for clarifying I think both our sides have been made well, no hard feelings.
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Post by souljahbill14 on Mar 1, 2017 17:39:28 GMT
It's not your story. It's the Ryder's story and throwing PB out the airlock is apparently not something the Ryder's do. Feel free to make your own game with limitless possibilities if you don't like what Bioware is doing. I hope that works out well for you. I'm sure it's pretty hard to write a coherent story that allows for millions of people to kill important characters whenever and however they like. I'm not sure what I said to make you so angry but you can take your sarcasm elsewhere because I am not interested in arguing with anyone online. I wrote what I wrote because that is how I feel, I am concerned that I won't have a say in anything that is happening, like in ME2 where I was forced to join cerberus, or the end of ME3 which was like whos line is it anyway because the points don't matter and neither do your choices. Fine killing a squadmate is tough to build a story around, but then why would you make me want to kill them. If you don't agree that's fine because I'm not asking you to. But apparently if I don't agree with you I'm not allowed to play your game and I have to go make my own. Maybe MEA has limitless possibilities, I don't know, I am just voicing my concern from a 15 second clip at the beginning of a gameplay video. edit: the post you quoted was also more of a joke... I was serious in my intent, but I wrote that in the early morning while I was tired and just had some poor sense of humor in me at the time, if that caused your anger then my apologies. Totally not angry, at all. 0% ill will. I was only stating that a lot of people want to be able to do anything they want and because they can't, it's a knock against the game. Yeah, we can role-play but it's within the confines of the creator's story. It's not the story of the players. I apologize if I came across as angry but I assure you that it's not the case.
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Post by yeegrek on Mar 1, 2017 17:52:53 GMT
I'm sure huge chunks of dialogue and story were ripped out of the video for this. I can't remember a loyalty mission in ME:2, including cutscenes taking only 17 minutes.
And to echo other posters here, my God, the person playing the mission must play chess rather than video games in his/her spare time. I've never watched a demo of a game where I was internally screaming, "Oh, will you just shoot it already!?"
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Post by Deleted on Mar 1, 2017 18:00:44 GMT
I'm sure huge chunks of dialogue and story were ripped out of the video for this. I can't remember a loyalty mission in ME:2, including cutscenes taking only 17 minutes. Yes, this was confirmed. Also they didn't show the mission all the way to its end. Apparently the guy issued something of an apology on reddit; if I remember right, it's partly because he had to play with a controller, which he wasn't used to. I don't know why they always play games with controllers in such demos, by the way. Is it because they want to show the console button prompts, instead of KB/M prompts? Do they think the latter might be intimidating to people watching the demo? ('Oh no, hit TAB to open scanner? How am I supposed to know where TAB is!') I wouldn't be surprised if that's the reason.
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Post by souljahbill14 on Mar 1, 2017 18:05:56 GMT
Reading through this thread, I wonder if anyone is ever happy with their video games. Geez Louise! No game anyone has ever played has been perfect. Not ME1, ME2, ME3, Witcher 3, Ocarina of Time, or your favorite game ever. Every game has flaws. I'm not telling people to not care if they get a quality product but we're nitpicking Sara Ryder's face in a cutscene that's not even on the screen for an entire second. If you temper your expectations, to something reasonable, you'll get a lot more enjoyment out of the game, flaws and all.
Also, this bears repeating, this guy played as an Engineer most of the time and carried FOUR big guns! Is he insane? His cool downs must've be -100% and you can tell because he barely used his powers. And the weapon that seemed to be the most effective (the assault rifle), he switched out to shoot shields with a 1-shot sniper rifle (face palm) and an inaccurate grenade launcher. Not to mention using Incinerate on a shielded enemy. He was the poster child for doing it wrong.
Also, it appears that Drack is like Vega in ME3. Give him a good weapon and you can just watch him kill all the things by himself while you make a sandwich.
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Post by Revan Reborn on Mar 1, 2017 18:21:12 GMT
First, that's awfully inaccurate. No one can make games with "zero compromise", not even CDPR. TW3 was a great game. One of the greatest games in recent memory (for me at least), but it was hardly perfect, and like every other game had to make some compromises. The main thing is that CDPR seem to have taken a pro-consumer approach (compare to populism in politics), certainly compared to companies like EA or Squeenix. And it paid off for them. Where EA thinks of nothing else but how to cut costs and how to best implement their precious micro-transactions, CDPR cleverly capitalized on the mounting disgust many gamers had for these practices, and with a combination of effective PR and actual effort to make their game the best they could make it, they achieved a rather spectacular success. I wish to see more of this spirit rather than the traditional EA corporatism. Other than having to scale back visuals due to releasing the game on the PS4 and X1, what compromises did CDPR make? You can make a statement, but unless you actually have any examples or provide evidence, if falls on deaf ears. The game not being "perfect" has nothing to do with making compromises or not, as perfection is an entirely subjective concept. CDPR didn't have any nefarious plan to "cleverly capitalize" on the "disgust [of] many gamers." All they did was release 16 packs of free DLC as well as two expansion-size packs for the price of $25. This really wasn't all that different from TW2 which had plenty of free DLC over its life. No other developer in the industry is able to provide so much content at such a low value. CDPR loses money by providing a quality service to its fans, and obviously it pays off well because the short-term loss is made up in the long-term gains. Businesses operate with the intention of increasing profit margins. What CDPR does is something most businesses would never consider. Even if CDPR were to have a dismal financial failure, they could merely write it off with the profits gained from GOG. Most AAA publishers do not have that luxury. If one of their major titles bombs and they don't have another game to help make up the loss, folks get fired and studios get closed. EA has far too many studios and BioWare is merely one of many. It will never have the ability to do what CDPR does, and no one should expect that.
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Post by yeegrek on Mar 1, 2017 18:32:40 GMT
I'm sure huge chunks of dialogue and story were ripped out of the video for this. I can't remember a loyalty mission in ME:2, including cutscenes taking only 17 minutes. Yes, this was confirmed. Also they didn't show the mission all the way to its end. Apparently the guy issued something of an apology on reddit; if I remember right, it's partly because he had to play with a controller, which he wasn't used to. I don't know why they always play games with controllers in such demos, by the way. Is it because they want to show the console button prompts, instead of KB/M prompts? Do they think the latter might be intimidating to people watching the demo? ('Oh no, hit TAB to open scanner? How am I supposed to know where TAB is!') I wouldn't be surprised if that's the reason. I see the thread you referenced. The guy was a good sport about it. I would have just hidden under a pile of coats until the laughter died down.
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Post by ApocAlypsE on Mar 1, 2017 18:47:17 GMT
I don't know why they always play games with controllers in such demos, by the way. Is it because they want to show the console button prompts, instead of KB/M prompts? Do they think the latter might be intimidating to people watching the demo? ('Oh no, hit TAB to open scanner? How am I supposed to know where TAB is!') I wouldn't be surprised if that's the reason. I've read the comment. Frankly, I would perform much worse if they suddenly throw a controller at me when my whole life I played on KB&M. Bioware/EA/IGN do like to alienate their PC player-base, aren't they? It's sad the guy had to come to reddit to comment about it.
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Post by alanc9 on Mar 1, 2017 19:02:58 GMT
Businesses operate with the intention of increasing profit margins. What CDPR does is something most businesses would never consider. Even if CDPR were to have a dismal financial failure, they could merely write it off with the profits gained from GOG. Most AAA publishers do not have that luxury. If one of their major titles bombs and they don't have another game to help make up the loss, folks get fired and studios get closed. EA has far too many studios and BioWare is merely one of many. It will never have the ability to do what CDPR does, and no one should expect that. Well, technically, EA could do that for a couple of lines. Let Bio take a chance, and cover them with FIFA profits or some such if they strike out. EA actually doing that is pretty much inconceivable, though.
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Post by ladiesman777 on Mar 1, 2017 19:13:21 GMT
Did anyone twitter msg Bioware about Peebees rival Asari not holding the avenger right in her hand? Hope thats fixed
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Post by Revan Reborn on Mar 1, 2017 19:18:39 GMT
I don't need to "prove" that CDPR had to make compromises. Compromises and cut content are part of the development cycle of every video game out there. Claiming otherwise only shows ignorance. When I said that the game wasn't perfect I hinted on some of that as well. For example, there was some disappointment from fans regarding the fact that Yennefer got more attention than Triss in TW3. This is undoubtedly an example for a compromise they made during development. I didn't claim that CDPR had a "nefarious plan", I was merely complimenting them on their business acumen and their ability to correctly assess the mood of their consumers. You don't need to defend them, I'm a great fan of their style. I'm just saying that their approach wasn't motivated by sheer naivety as some may think. They accurately concluded that a pro-consumer approach would be rewarded by a consumer base that had negative feelings about the usual shenanigans of EA and their like. It helps that they were already established as pro-consumer in regards to on-line DRM. Your point about GOG is also inaccurate. Yes, they likely have an influx of cash from GOG (still remember that Steam is the undisputed master of digital retail for PC games, GOG's slice of the pie is much smaller), however, that's not how business work. You don't continue to maintain a failing branch of your business by the proceeds from another branch. Not for long anyway. Sure, it may mean that you can hold your breath for longer, but that's a temporary measure. And anyway, even with GOG, EA is larger than CDPR, and has access to more resources. So that's hardly an excuse. Except, CDPR isn't most studios. Yes, everybody has a "wall of crazy" and not everything gets into the game. But again, CDPR is the exception, not the rule. They take as much time as they want developing games and they put as much content into the game as they want. I guarantee you they make far less compromises than any other developer in the industry. There was no compromise with regard to Triss, actually. The reason she had less "attention" is because her romance was entirely optional in TW3. In case you forgot, if you did not pursue Triss to make her stay, she would leave Novigrad. Yennefer, on the other hand, was part of the main plot of the story. She wasn't optional, thus, it made more sense to invest more time and effort into her character. I wasn't defending CDPR. I was just merely stating that they do what they want regardless of industry standards. They've always been good to their fans going back to TW1 in 2007. All I was suggesting is their "good will" is nothing new for PC gamers. They just have an entirely different culture and approach to gaming than other studios, because they view themselves as gamers first and as a business second. No other studio does that. Their DRM-free policy is actually incredibly recent. TW2, when it first released only on PC in May of 2011, had DRM and it was an absolute disaster. The game was cracked almost immediately and all CDPR did was make it harder for their actual dedicated, paying fans to get the game. They did a complete 180 on their approach to DRM and stripped it away completely with TW2. After that they shortly announced GOG a few years later and continued their commitment to a DRM-free service. It cost them a lot of money in the short term, but they gained a lot of good will in the process from gamers who are incredibly loyal to them now. Except, that's exactly how they were able to fund TW3's long development cycle... It was all because of GOG. If not for that service, CDPR would have run out of money and they would have had to release the game early. TW3 was delayed several times and having the luxury of GOG to keep their business afloat helped them through the tough times. GOG is integral to how CDPR functions as a development studio. Steam has nothing to do with anything as GOG largely has only retro games and Steam is a DRM service, so they don't really compete (as of yet). You forget EA also has dozens of studios all making huge AAA projects simultaneously. EA has three massive Star Wars projects in the works, alone, all happening from at least four different developers. Star Wars Battlefront 2 comes out this year from DICE. Visceral Games' Star Wars game comes out next year. Respawn Entertainment's Star Wars game comes out the following year. That's just one franchise that a few EA studios are working on... CDPR has one studio (technically two since they opened up another branch) and they all predominantly work on one game: Cyberpunk 2077. EA may be larger and may have more money and resources, but they split that amongst their various studios. BioWare, alone, has a fixed budget that they have to split with Edmonton, Montreal, and Austin. So no, BioWare doesn't even come close to having the funds or flexibility that CDPR has. This is just a fact. BioWare has far more money and resources than they ever did when they were independent, but they are also far more constrained and limited in ways because of being a part of the EA family. Anyway, this is getting off topic and away from the point of the thread - the Peebee loyalty mission (with the exception of the terrible player) was very fun and engaging. Hopefully IGN's next showing is far more easier to watch.
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
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fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
239
Oct 27, 2016 19:28:35 GMT
October 2016
fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
fatherjerusalem
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Post by fatherjerusalem on Mar 1, 2017 19:20:52 GMT
Combat music isn't "Future Starts Slow" by The Kills.
-73/5 stars.
Worst video game ever. It will literally give you canceraids. Oh my god.
What. It's just as valid as some of the other bullshit in here.
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Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Mar 1, 2017 19:32:30 GMT
Aaaand now we're back to talking about the fucking witcher. The circle is complete.
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