inherit
1033
0
36,990
colfoley
19,160
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Mar 2, 2017 9:05:45 GMT
I'm not that interested in HZD but on the flip side it is one of only perhaps five games this year that I am the least bit interested in spending any money on, maybe after a significant discount.
|
|
Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
|
Post by Atemporal Vanguardian-Debugger on Mar 2, 2017 9:07:30 GMT
I don't understand all this hype on that console exclusive -just another sub-par money grabbing rip-off. ME:A does not even have a bow and arrow combat system anyway so of course its combat and mechanics would play differently.
Why I'm interested: 1. Gameplay looks fun. 2. It looks gorgeous in terms of art style, level design, and graphics. 3. Enemy design is different. 4. I want to see what kind of graphics I can expect from Kojima Productions. Why I think 87% of other people are interested: 1. Female character who's a main character/star wearing clothes 2. Female character that's reasonably attractive/not ugly I will grant those cosmetic things... I don't really care about graphics in video games. In my opinion graphics in video games are focused on way too much in today... time wasted on 4K when could be putting more to the story...ugh! Game makers focus on graphics way too much -instead of the actual story and many times because of this visual overload they tend to let the story slide. I would rather go play a game with a great story that has lame graphics and or combat THAN a game that tries to sell us graphical insanity with a sub-par story. Good stories but bad graphics: Homeworld Trilogy and KOTOR 1. This leads me to ask: How does Horizons' story hold up? Does it match the Homeworld Trilogy and KOTOR story level? Does completing Horizon's story leave you feeling that something has been accomplished? Are you thinking about it for days, weeks, months or years after being done with the game? Or will you soon have forgotten it? Edit: Buffer didn't keep up with typing speed.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Mar 2, 2017 9:10:15 GMT
Why I'm interested: 1. Gameplay looks fun. 2. It looks gorgeous in terms of art style, level design, and graphics. 3. Enemy design is different. 4. I want to see what kind of graphics I can expect from Kojima Productions. Why I think 87% of other people are interested: 1. Female character who's a main character/star wearing clothes 2. Female character that's reasonably attractive/not ugly I will grant those cosmetic things... I don't really care about graphics in video games. In my opinion graphics in video games are focused on way too much in today... time wasted on 4K when could be putting more to the story...ugh! Game makers focus on graphics way too much -instead of the actual story and many times because of this visual overload they tend to let the story slide. I would rather go play a game with a great story that has lame graphics and or combat than a game that tries to sell us graphical insanity with a sub-par story. Homeworld Trilogy, ME1 and KOTOR 1 looking at you. This leads me to ask: How does Horizons' story hold up? Does it match the ME Trilogy, Homeworld Trilogy or KOTOR story level? Does completing Horizon's story leave you feeling that something has been accomplished? Are you thinking about it for days, weeks, months or years after being done with the game? Or will you soon have forgotten it? I'm similar, which is why I put graphics behind art style and level design, which are far more important and why Super Mario World 2: Yoshi's island is the best looking game of all time.
|
|
Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
|
Post by Atemporal Vanguardian-Debugger on Mar 2, 2017 9:14:48 GMT
I will grant those cosmetic things... I don't really care about graphics in video games. In my opinion graphics in video games are focused on way too much in today... time wasted on 4K when could be putting more to the story...ugh! Game makers focus on graphics way too much -instead of the actual story and many times because of this visual overload they tend to let the story slide. I would rather go play a game with a great story that has lame graphics and or combat than a game that tries to sell us graphical insanity with a sub-par story. Good stories but bad graphics: Homeworld Trilogy and KOTOR 1. This leads me to ask: How does Horizons' story hold up? Does it match the Homeworld Trilogy and KOTOR story level? Does completing Horizon's story leave you feeling that something has been accomplished? Are you thinking about it for days, weeks, months or years after being done with the game? Or will you soon have forgotten it? Edit: Buffer didn't keep up with typing speed. I'm similar, which is why I put graphics behind art style and level design, which are far more important and why Super Mario World 2: Yoshi's island is the best looking game of all time. My personal structure on validating games: 1. Story Design 2. Control Design 3. Level Design 4. Audio Design 5. Combat Design 6. Art Design (Graphics included) If a game fails to meet me with an intriguing story then I never will even give it a look.
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Mar 2, 2017 9:17:46 GMT
I'm similar, which is why I put graphics behind art style and level design, which are far more important and why Super Mario World 2: Yoshi's island is the best looking game of all time. My personal structure on validating games: Story Design Level Design Control Design Audio Design Combat Design Art Design (Graphics included) Gameplay, art, level design, and graphics. I can play a game on mute and skip cutscenes, but the game controls like ass, the mechanics suck, or I can't stand looking at it, I'm not interested.
|
|
Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
|
Post by Atemporal Vanguardian-Debugger on Mar 2, 2017 9:20:15 GMT
My personal structure on validating games: 1. Story Design 2. Control Design 3. Level Design 4. Audio Design 5. Combat Design 6. Art Design (Graphics included) Gameplay, art, level design, and graphics. I can play a game on mute and skip cutscenes, but the game controls like ass, the mechanics suck, or I can't stand looking at it, I'm not interested. Yeah I noticed I got them out of order. Fixed. I include cutscenes in Art Design.
|
|
inherit
3571
0
6
spikeydale
20
Feb 15, 2017 11:43:55 GMT
February 2017
spikeydale
|
Post by spikeydale on Mar 2, 2017 9:24:26 GMT
From what I seen from the 17 min footage, the enemy design is exactly the same as the ME trilogy. ME:A combat looks more fluid and enjoyable. And what kingjuly posted is pretty much spot on.
|
|
Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
|
Post by Atemporal Vanguardian-Debugger on Mar 2, 2017 9:30:18 GMT
From what I seen from the 17 min footage, the enemy design is exactly the same as the ME trilogy. ME:A combat looks more fluid and enjoyable. And what kingjuly posted is pretty much spot on.Yep. Upgraded it is. How did I miss that? I don't think I can really take you seriously. You haven't posted a single positive thing about this game unless you were called out for being a troll. Its like that's your defence mechanism. Whatever, its not going to diminish my enjoyment of the game so I might as well attempt to put this into perspective. Horizon Zero Dawn tends to have creatures that are designed to (usually) operate alone or in groups of a single type (herds of the same 'animal' so to speak). This means that each type needs to be able to fulfil various criteria in order to keep the player engaged in combat. Dark Souls is a hardcore style game that is almost entirely built on the enemy design. As such, its pretty obvious there's a giant focus on having different enemies capable of different things. Otherwise nobody would really care all that much about the game. Also remember that the game focuses heavily on attack patterns. Bloodborne is pretty much the same as that ^ Mass Effect Andromeda, like previous installments, does not need a single enemy type to fulfil multiple roles nor is the game entirely propped up by its enemy design (among the fact that it isnt designed as a hardcore melee oriented experience). In fact, the enemy design is done in such a way that you get multiple enemies of the roughly same visual appearance (species or such) but with a focus on a specific type of combat (snipers, grenadiers, assault, support, etc). They do this because the idea is that the enemy will fight you as a group and thus will be stronger as a whole rather than as individuals. (granted there are some exceptions when it comes to the tougher enemy types) This promotes the idea of picking your targets, especially on higher difficulties. That isn't bad design.Notice how there are different design philosophies at play here? Each game requiring a different approach? Yeah, so you really shouldn't compare games that are obviously different in their approach. If you want to compare, at least try a bit harder to find a game that more closely resembles the Mass Effect experience. (No, Inquisition does not count because it is not a shooter nor does it rely on any kind of cover mechanic)[Keep in mind that, as the developers have said, difficulty plays into how the AI reacts. We saw the game played on narrative difficulty and on normal difficulty. We haven't seen any of the higher difficulties yet.] Edit: Got a bit salty, removed profanity. Blah blah blah media.tumblr.com/tumblr_m66ibf7uDj1qk12n6.gif
|
|
inherit
3347
0
Mar 16, 2017 21:37:33 GMT
53
snorkamus
35
February 2017
snorkamus
|
Post by snorkamus on Mar 2, 2017 9:31:09 GMT
I will say the enemies are of the generic nature, but they have been done really well so that's fine with me. There is only so much you can do with fodda, and these types of game really need fodda for progression purposes, you could take the alien isolation approach and have less enemies to build suspense but you would lose the fun factor and what would you do if you had nothing to shoot?
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Mar 2, 2017 9:41:33 GMT
I will say the enemies are of the generic nature, but they have been done really well so that's fine with me. There is only so much you can do with fodda, and these types of game really need fodda for progression purposes, you could take the alien isolation approach and have less enemies to build suspense but you would lose the fun factor and what would you do if you had nothing to shoot? If it's anything like the last three games and any game with shooter mechanics, enemy count increases with difficulty.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Mar 2, 2017 10:23:38 GMT
I like my enemies to have personality -- but I must be given a chance to DISCOVER that personality first. Long walks on the beach, coffee dates, things like that. Once I get to know them intimately, then I can incinerate their asses after I zap their brains out. Especial passive skill where you get to steal enemies' diaries before they turn hostile. Who wasn't driven to tears by the complex inner lives of these fellows?
|
|
inherit
2279
0
114
Blackheart
98
December 2016
blackheart
|
Post by Blackheart on Mar 2, 2017 10:43:05 GMT
Enemy design is indeed disappointing. From their attacks to their AI. None of them look any way near threatening. they just stand there like idiots, like target practice. They don't seem alive or like they are aware of their surroundings. That fiend especially is a sad thing to watch. You seee a big monster and you think alright that's a special enemy, gonna be a fun fight, just to realise that it's specialty is to be the dumbest of them all. It walks in slow motion, unable to reach you in time because its' extremely sad and poor pathfinding is terrible, so it gives up and stands there and probably praying so you put it out of it's misery as you shoot it.
While Ryder gets all these cool OP stuff in comparison to Shepard (access of gazilion of skills of all kinds to jet pack that can get you out of danger any time), enemies get dumbed down and look absolutely ridiculous. And don't tell me it was easy difficulty, because we all know AI won't get more intelligent on higher difficulties, they will just get shields, armour, more HP and will deal more damage. This is how whole trilogy worked.
AI in ME3, while not perfect, knew how to take cover, knew how to dodge your biotics, knew how to flank, knew how to flush you out of cover with grenades and they didn't look like freaking idiots without a brain. Go play me3 mp on bronze and you'll see AI behaves the same, it's just not so tough and aggressive as on higher difficulty. Their moves, however, are the same, they know how to take cover, keep distance, flank etc. If you were running towards your target to melee them, they didn't stand like an idiot, doing nothing. They fought back. Assault trooper smaked you with shock baton, Marauder, protheans, geth and others elbowed you etc.
I'm not saying the game will be bad, I'm just trying to point these things out and say that I agree with OP that concerns are justified. You can't just fix stuff like this with a quick patch. And also top kek for people who say it's not a big deal because combat is not what's Mass effect is all about, while there is combat in majority of missions and pretty good big part of that is combat , which is in most cases unavoidable. If you wanted to advance the story in trilogy, you had to do a lot of combat. It won't be any different now. Also, multiplayer is all about combat. So skip the BS that combat is not important. Yes, it's not the main focus, but it's very important part of the game. And if someone is passionate about it and voices their concerns, you don't get to call them a troll and hater, just because they donn't share the same opinion as you and because you play game for the story. Guess, what? People are different and play the game for different aspects. If story would suck, you bet your ass you would not be happy and would probably want to give your negative feedback to Bioware. Let others do the same.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 2, 2017 11:00:55 GMT
I don't know if enemies are especially bad compared to ME3 - seems about the same to me. That said, I'm yet to see anything impressive about ME:A, gameplay included. Agreed... I wouldn't say they are overly bad designed, but they rather generic. You got the normal type, the strong type, the fast type, and the giant/boss type. That seams to be true for all kinds of enemies. Petty much the same as ME3.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2090
0
Nov 28, 2024 10:56:36 GMT
Deleted
0
Nov 28, 2024 10:56:36 GMT
January 1970
Deleted
|
Post by Deleted on Mar 2, 2017 11:05:11 GMT
But at least in ME3 they use cover, they try to flank you, they use grenades, and don't stand in one spot just so you can shoot them.. I don't have issue with how they look in MEA (even if generic too) it's just the AI which is ''average''. At least that enemy Krogan in PeeBee's mission did try to be smarter..
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 2, 2017 11:12:27 GMT
But at least in ME3 they use cover, they try to flank you, they use grenades, and don't stand in one spot just so you can shoot them.. I don't have issue with how they look in MEA (even if generic too) it's just the AI which is ''average''. At least that enemy Krogan in PeeBee's mission did try to be smarter.. Well, the games did get consistently more easy, all we can hope for is that the AI will be better on higher difficulties.
|
|
inherit
2954
0
Oct 30, 2017 17:43:41 GMT
237
dazzarlok
195
Jan 24, 2017 18:36:30 GMT
January 2017
dazzarlok
|
Post by dazzarlok on Mar 2, 2017 11:27:56 GMT
But at least in ME3 they use cover, they try to flank you, they use grenades, and don't stand in one spot just so you can shoot them.. I don't have issue with how they look in MEA (even if generic too) it's just the AI which is ''average''. At least that enemy Krogan in PeeBee's mission did try to be smarter.. Well, the games did get consistently more easy, all we can hope for is that the AI will be better on higher difficulties. They got consistently more easy? I thought ME1 was the easiest of them all; the combat in ME2 and ME3 was definitely more difficult.
|
|
inherit
3571
0
6
spikeydale
20
Feb 15, 2017 11:43:55 GMT
February 2017
spikeydale
|
Post by spikeydale on Mar 2, 2017 11:28:19 GMT
We have only seen robotic enemies in the IGN vid, hovering around, and huge bulky things. Drones and large enemies in previous ME's didnt use cover. Im pretty sure other enemies will use cover. And im sure a lead designer from Bio said enemies do flank and such.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 2, 2017 11:35:34 GMT
Well, the games did get consistently more easy, all we can hope for is that the AI will be better on higher difficulties. They got consistently more easy? I thought ME1 was the easiest of them all; the combat in ME2 and ME3 was definitely more difficult. Really? I mean, yea, ME3 multi player could be hard, but SP? Not as far as I remember... spikeydale: We also saw Kett and Raiders, and those didn't really use cover much either.
|
|
mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
inherit
1777
0
Jan 20, 2022 10:02:17 GMT
590
mmoblitz
USN-Retired
515
Oct 11, 2016 11:10:36 GMT
October 2016
mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
mmoblitz
NotPC
|
Post by mmoblitz on Mar 2, 2017 12:08:23 GMT
Again I ask, why do people who only have negative things to say keep coming here? Would you rather it be all rainbows and unicorns? Hate to break it to you, but there are no "Safe Spaces" on the internet. I can't speak for others, but every bit of criticism that I have given was earned by Bioware. If I find that any concerns/criticisms that I have given the game were unfounded, I will gladly come back and say I was wrong. I hope I am, but with all the changes over the past year to Bioware, the closing of the forums, the little they have sown us about the game, and now the cancelling of this MP test, doesn't give me a warm fuzzy. I also consider DAI in the mix since it seems some of the mechanics have found their way into this game and for me, DAI was the worst game I have played from them in terms of writing, combat, and the companions for me were pretty much forgettable. All this doesn't give me a warm fuzzy about the game. There are some extreme sides to the posters, those that demonize everything that Bioware does and those that have unconditional faith in everything they do. Most of us though fall in between the two. If you want to focus on the the bad then that is a "you" problem. I tend to ignore the extreme sides most of the time, but not all the time. I just hope I'm wrong about the game and it turns out to be great.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Mar 2, 2017 12:17:46 GMT
What difficulty did that guy play on anyway?
And my goodness, was he awful.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2090
0
Nov 28, 2024 10:56:36 GMT
Deleted
0
Nov 28, 2024 10:56:36 GMT
January 1970
Deleted
|
Post by Deleted on Mar 2, 2017 13:03:15 GMT
He said it was normal, it's funny how people think that harder difficulty will make AI smarter I hope on insanity they will be at least more aggressive.
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 2, 2017 13:06:05 GMT
He said it was normal, it's funny how people think that harder difficulty will make AI smarter I hope on insanity they will be at least more aggressive. True, usually the enemies just get buffed stats...
|
|
inherit
2954
0
Oct 30, 2017 17:43:41 GMT
237
dazzarlok
195
Jan 24, 2017 18:36:30 GMT
January 2017
dazzarlok
|
Post by dazzarlok on Mar 2, 2017 13:37:14 GMT
They got consistently more easy? I thought ME1 was the easiest of them all; the combat in ME2 and ME3 was definitely more difficult. Really? I mean, yea, ME3 multi player could be hard, but SP? Not as far as I remember... spikeydale : We also saw Kett and Raiders, and those didn't really use cover much either. Yeah really. I'm not saying ME3 SP or ME2 SP were super difficult or anything, but they definitely provided more of a challenge than ME1; I couldn't faceroll my way through those games like I could ME1. In one of my ME1 playthroughs as a Soldier, I never, ever died. Ever. Cover? What's that? I could just run out in the middle of a firefight and barely get scratched. Not to mention my Assault Rifle was able to be modded in such a way that I could literally hold down the trigger for the full duration of a fight and my weapon would never overheat. Even on the highest difficulty, enemies would drop within a few shots. Don't even get me started on Adept lol. Basically, with ME2 and ME3, I never had issues like what I had with ME1. The combat in ME1 could easily be broken
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Mar 2, 2017 15:14:19 GMT
He said it was normal, it's funny how people think that harder difficulty will make AI smarter I hope on insanity they will be at least more aggressive. Not smarter, but given more abilities (i.e. skills, talents, whatever). Wouldn't be the first time this happened in a game. Hell, even ME1 had this is if I recall correctly.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on Mar 2, 2017 15:15:15 GMT
Really? I mean, yea, ME3 multi player could be hard, but SP? Not as far as I remember... spikeydale : We also saw Kett and Raiders, and those didn't really use cover much either. Yeah really. I'm not saying ME3 SP or ME2 SP were super difficult or anything, but they definitely provided more of a challenge than ME1; I couldn't faceroll my way through those games like I could ME1. In one of my ME1 playthroughs as a Soldier, I never, ever died. Ever. Cover? What's that? I could just run out in the middle of a firefight and barely get scratched. Not to mention my Assault Rifle was able to be modded in such a way that I could literally hold down the trigger for the full duration of a fight and my weapon would never overheat. Even on the highest difficulty, enemies would drop within a few shots. Don't even get me started on Adept lol. Basically, with ME2 and ME3, I never had issues like what I had with ME1. The combat in ME1 could easily be broken If you want to know why singularity doesn't work on protected enemies in ME2/ME3, ME1 is your answer
|
|