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Post by Sartoz on Aug 13, 2016 14:16:51 GMT
<<<<<<<<<<(0)>>>>>>>>>> See GameMD83 youtube channel for a synopsis on NMS : www.youtube.com/user/gamermd83On Exploration- The game throws you in the water and you either sink or swim - The environment is hazardous. Health and radiation protection is a must - You need to repair crucial equipment - Interacting with you environment can net you tech knowledge for new equipment or other. On resources- Location resources are highlighted by a resource type icon. On Crafting - A description of resource requirements is shown for each item - Manufacturing equipment or making repairs is as simple as selecting the resource in your inventory Now about Mass EffectAccording to available information, exploration is totally different. We need the Mako to go from point A to B if speed is necessary. We also expect resistance in the form of the Khet , Pirates or Sentries guarding Remnnant tech caches, Outposts or Labs. And, an additional curve... the auto reconfiguration of exit paths when exploring caves, in some cases.
Now, resource gathering may be the purview of AI units, while blueprints is Ryder's responsibilities ( also AI units I think). Definitely a different mechanic. Will ME:A give us resource / blueprint location arrows in the HUD to show us the way? Or must we stumble blind?
For gear upgrades, in ME:A, I like NMS simplicity. Especially the way repairs and manufacturing is done... point and click system. The information given in a "tool tip" is all you need to know to get the job done in simple way.
What ERC features would you guys like in ME:A ?
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Post by goishen on Aug 13, 2016 14:39:45 GMT
Well, I've heard that NMS inventory system's makes ME1's look like a godsend. So, I'm just hoping that they don't repeat that. Also, I've heard that it's a grinding game, in that in order to get anything, you have to grind out finding all the mats to upgrade your gear. In ME1, though, I s'pose you could grind out all the mats, but it didn't really feel like all that much of a grind to me.
ME:A I hope it'll be the same way, I hope. No, grinding. No inventory system nightmare. I do suspect that there will be blueprints and/or resources, but those will be overshadowed by the quests that we're on. That's really the downfall of NMS, it has nothing else for you to do other than this vague quest of finding the center of the universe and nothing else.
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Post by straykat on Aug 13, 2016 14:44:16 GMT
Screw all of this stuff. Grinding is not fun.
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wow, It's been way too long since I popped in here. Hey everybody.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Silcron on Aug 13, 2016 14:47:54 GMT
Swimming would be cool but I get a feeling it won't be included. Some environment being hazardous like in ME1 I ccould get under. Otherwise I don't want any more crafting or resource gathering. I've never liked it and have only liked it when it was part of a good quest. (Dragon armor in DA:O)
I get that it's been the new cool thing in recent videogames but I'm just sick of it. I'm not saying I'm completely against it, but I'd rather have something like in ME2 or ME3 than NMS or DAI.
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Post by DarthCompetent on Aug 13, 2016 15:41:06 GMT
Right now, No Man's Sky is a good example for everything that shouldn't be in ME:A. Agreed 500%. No Man's Sky, is a totally different feel versus Mass Effect. No Man's Sky is survival based with no story to it. Mass Effect is an RPG shooter that relies heavily on story. They're two completely different genres... So I really don't wanna see similarities between the two.
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Post by Addictress on Aug 13, 2016 20:29:58 GMT
<<<<<<<<<<(0)>>>>>>>>>> See GameMD83 youtube channel for a synopsis on NMS : www.youtube.com/user/gamermd83On Exploration- The game throws you in the water and you either sink or swim - The environment is hazardous. Health and radiation protection is a must - You need to repair crucial equipment - Interacting with you environment can net you tech knowledge for new equipment or other. On resources- Location resources are highlighted by a resource type icon. On Crafting - A description of resource requirements is shown for each item - Manufacturing equipment or making repairs is as simple as selecting the resource in your inventory Now about Mass EffectAccording to available information, exploration is totally different. We need the Mako to go from point A to B if speed is necessary. We also expect resistance in the form of the Khet , Pirates or Sentries guarding Remnnant tech caches, Outposts or Labs. And, an additional curve... the auto reconfiguration of exit paths when exploring caves, in some cases.
Now, resource gathering may be the purview of AI units, while blueprints is Ryder's responsibilities ( also AI units I think). Definitely a different mechanic. Will ME:A give us resource / blueprint location arrows in the HUD to show us the way? Or must we stumble blind?
For gear upgrades, in ME:A, I like NMS simplicity. Especially the way repairs and manufacturing is done... point and click system. The information given in a "tool tip" is all you need to know to get the job done in simple way.
What ERC features would you guys like in ME:A ? HELLO DEVELOPERS READING THIS, SINCE WHEN DID I EVER SAY I WANT CRAFTING IN A BIOWARE GAME? EVER? Bioware games are not Skyrim. I'm not sure where the hell they get the idea that just because Skyrim had it and was popular, crafting crap MUST BE a part of Bioware RPGs. I love crafting in Skyrim. Doesn't mean that it's a relevant feature to the Bioware RPG gaming experience. In fact it conceptually DOESNT RLY MAKE SENSE in a Bioware RPG which isn't about survival and living off the land but about character, narrative, and plot. Yes, survival and living off the land will be an essential part of Andromeda, but the method of experience ...just...no. it's never been about experiencing a story element literally like that. We're not sticking Chantry incense-lighting simulations in Dragon Age because that activity exists in the game world. We're not sticking farm soil-tilling SIMULATION in the game because that activity is a big part of the medievalesque world of Thedas. Direct simulation, in which you perform an element inimical to the game setting, is extremely unique to Skyrim. That's the Skyrim method of drawing you into Nirn. That's how THEY do it. Bioware doesn't have to do that. They have THEATRICAL STORYTELLING. Learn the bloody difference and stop muddling the two.
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Post by Addictress on Aug 13, 2016 20:34:15 GMT
I guess my post doesn't make logical sense since I could say the same thing about combat.
But counter to that, I could say that performing combat is just a traditional thing and wave it off. Like D&D tokenism.
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Post by Cyonan on Aug 13, 2016 21:58:11 GMT
When it comes to exploration, the main thing they need to have is something to actually find and occasionally offer something more exciting than a few more resources. That's where I felt Inquisition failed in this aspect: exploring really only rewarded me with even more damn elfroot.
A nice view can also be good to find but if the entire planet essentially looks the same then it doesn't really matter, even if it's all very well crafted. The cool off the beaten path views have to actually be unique things. To use Skyrim as an example the first time I got to Blackreach was incredible, because I hadn't seen anything like it yet in the game.
As for crafting, I don't think that Mass Effect really needs to have a crafting system.
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Post by Deleted on Aug 13, 2016 22:07:21 GMT
I have no experience with 'crafting' in games, but...
I recall an episode in ST TOS where Kirk had been transplanted to an unknown planet and had to fight the ship captain of the gorn race. In order to survive, there were several nearby minerals that, when crafted together, created a crude shotgun that Kirk could use to kill the gorn and be spared, as well as the Enterprise crew.
If limited crafting like this, whereby finding a variety of things that are only used inside a single assignment, is involved, would this be useful? It seems like a clever way to make us solve a survival problem, rather than craft objects from materials distributed throughout the galaxy.
Just wondering.
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Post by Pearl on Aug 13, 2016 23:05:58 GMT
This seems like another ridiculous pseudo-comparison. NMS is a sandbox survival/exploration game while ME:A is an action RPG. Might as well try comparing Battlefront to ME:A since they both have third-person shooting elements.
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Twitter Guru
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 13, 2016 23:29:46 GMT
SINCE WHEN DID I EVER SAY I WANT CRAFTING IN A BIOWARE GAME? EVER? Bioware games are not Skyrim. I'm not sure where the hell they get the idea that just because Skyrim had it and was popular, crafting crap MUST BE a part of Bioware RPGs. I love crafting in Skyrim. Doesn't mean that it's a relevant feature to the Bioware RPG gaming experience. In fact it conceptually DOESNT RLY MAKE SENSE in a Bioware RPG which isn't about survival and living off the land but about character, narrative, and plot. Yes, survival and living off the land will be an essential part of Andromeda, but the method of experience ...just...no. it's never been about experiencing a story element literally like that. We're not sticking Chantry incense-lighting simulations in Dragon Age because that activity exists in the game world. We're not sticking farm soil-tilling SIMULATION in the game because that activity is a big part of the medievalesque world of Thedas. Direct simulation, in which you perform an element inimical to the game setting, is extremely unique to Skyrim. That's the Skyrim method of drawing you into Nirn. That's how THEY do it. Bioware doesn't have to do that. They have THEATRICAL STORYTELLING. Learn the bloody difference and stop muddling the two. Heh, I'm on the exact opposite side of the fence on this one... (don't hate me!)But because combat is such a huge part of the game, I want all the fun I can get out of those elements that feed into it - Abilities & Gear. I love the crafting system in DAI, I honestly thought it was one of the best additions to the game. Being able to craft gear with the bonuses you want and tint it the way you want - Yes. Please. If I have any gripes, it's with the game not being entirely clear about the advantages of certain bonuses (like armor penetration vs other bonuses) and with the scarcity of fade-touched materials. I wished there was a vendor (even an expensive one) or missions you could go on specifically to score FT materials. So yeah, while we all live for those theatrical storytelling moments in BioWare games, the largest part of our time is still spent in combat and exploration.
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Post by meplayer on Aug 14, 2016 0:14:29 GMT
No Mans Sky is a boring grinding teeth lonely game.
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We destroy them or they destroy us.
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Post by bshep on Aug 14, 2016 0:29:28 GMT
This seems like another ridiculous pseudo-comparison. NMS is a sandbox survival/exploration game while ME:A is an action RPG. Might as well try comparing Battlefront to ME:A since they both have third-person shooting elements. Well, Bioware did say that exploration will be a part of ME Andromeda. But i agree that apart from that, this comparison seems very far fetched to me.
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Post by goishen on Aug 14, 2016 0:39:51 GMT
I love the crafting system in DAI, I honestly thought it was one of the best additions to the game. Being able to craft gear with the bonuses you want and tint it the way you want - Yes. Please. I think that's one of the things that she's against though. She wants crafting in some games, in others she just wants to be able to pick up her gun and go blow some faces off. Mass Effect is one of those games. I kind'a agree with her, kind'a don't. If you'd have asked me a year ago, I'd be all against any kind'a crafting in ME games. Now, I'm kind'a coming around to it, because BioWare is giving off that vibe that it is going to be in the next game.
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Post by Deleted on Aug 14, 2016 0:48:13 GMT
No Man's Sky follows a very different level mechanism from Mass Effect no? Mass Effect is more static while no man's sky is dynamic and procedural unless I am wrong.
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Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
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Prime Likes: 65,767
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Post by Hrungr on Aug 14, 2016 1:25:26 GMT
I love the crafting system in DAI, I honestly thought it was one of the best additions to the game. Being able to craft gear with the bonuses you want and tint it the way you want - Yes. Please. I think that's one of the things that she's against though. She wants crafting in some games, in others she just wants to be able to pick up her gun and go blow some faces off. Mass Effect is one of those games. I kind'a agree with her, kind'a don't. If you'd have asked me a year ago, I'd be all against any kind'a crafting in ME games. Now, I'm kind'a coming around to it, because BioWare is giving off that vibe that it is going to be in the next game. And I can understand if some people would prefer not having to gather mats/build gear in BioWare games, but in DAI at least, crafting is optional. Remember, you can play the game with just looted/purchased gear, and I suspect that will still hold true in MEA if they go that route.
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Hey Yo
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Post by felipejiraya on Aug 14, 2016 5:41:07 GMT
Apples and oranges, NMS has a totally different game design from what BW is doing to ME:A.
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Post by Sartoz on Aug 14, 2016 5:44:42 GMT
Well, I've heard that NMS inventory system's makes ME1's look like a godsend. So, I'm just hoping that they don't repeat that. Also, I've heard that it's a grinding game, in that in order to get anything, you have to grind out finding all the mats to upgrade your gear. In ME1, though, I s'pose you could grind out all the mats, but it didn't really feel like all that much of a grind to me. ME:A I hope it'll be the same way, I hope. No, grinding. No inventory system nightmare. I do suspect that there will be blueprints and/or resources, but those will be overshadowed by the quests that we're on. That's really the downfall of NMS, it has nothing else for you to do other than this vague quest of finding the center of the universe and nothing else. <<<<<<<<<<(0)>>>>>>>>>> Let's be clear. The inventory is very, very restricted in both your exosuit and the ship's storage area. However, each slot can contain many units of an individual resource. Nevertheless, the game is designed around said restrictions. grinding isn't difficult either... just point and shoot your mining laser at a resource and it's automatically extracted and placed in your inventory. The game's nature is exploration. Trading, exploring, resource acquisitions is what you do and fight off other spaceships and such... very Elite - like in this regard.
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Post by Sartoz on Aug 14, 2016 5:46:34 GMT
Apples and oranges, NMS has a totally different game design from what BW is doing to ME:A. <<<<<<<<<<(0)>>>>>>>>>> They are both exploration and resource gathering focused. The approach is different, yes.
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Post by LightningPoodle on Aug 14, 2016 6:02:55 GMT
I am enjoying No Man's Sky but I want ME:A to be completely different to it. I don't need more of the same. I can already get more of the same just by playing NMS.
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Post by Addictress on Aug 14, 2016 6:45:55 GMT
I think that's one of the things that she's against though. She wants crafting in some games, in others she just wants to be able to pick up her gun and go blow some faces off. Mass Effect is one of those games. I kind'a agree with her, kind'a don't. If you'd have asked me a year ago, I'd be all against any kind'a crafting in ME games. Now, I'm kind'a coming around to it, because BioWare is giving off that vibe that it is going to be in the next game. And I can understand if some people would prefer not having to gather mats/build gear in BioWare games, but in DAI at least, crafting is optional. Remember, you can play the game with just looted/purchased gear, and I suspect that will still hold true in MEA if they go that route. I suppose crafting is optional but I suspect that they are allocating resources to crafting when time could better be spent improving story and combat tactics. I am hoping they don't sacrifice other features because they were distracted implementing a crafting experience. Not to mention they alert you in your face with tutorials and a whole blacksmithing character so the crafting feels like an unavoidable and integral part of the game.
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Post by zipzap2000 on Aug 14, 2016 11:01:02 GMT
Screw all of this stuff. Grinding is not fun. In a space opera. As a low level RPG character, discovering new areas and enemy types as you level up can be a lot of fun. The trick is not to have a game full of repetitive enemies that spawn at point X every 1:30s. I prefer accidentally disturbing a giant monster 12 levels above my character than the same level 6 mercenary. So a little optional grinding doesnt hurt. But the existing system from ME3 works well enough already as is.
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Post by Darth Dennis on Aug 14, 2016 11:06:21 GMT
I hope there is no resource gathering/crafting/colony building. This is Mass effect, not Bob the Builder in Space.
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Post by Sartoz on Aug 14, 2016 11:19:57 GMT
And I can understand if some people would prefer not having to gather mats/build gear in BioWare games, but in DAI at least, crafting is optional. Remember, you can play the game with just looted/purchased gear, and I suspect that will still hold true in MEA if they go that route. I suppose crafting is optional but I suspect that they are allocating resources to crafting when time could better be spent improving story and combat tactics. I am hoping they don't sacrifice other features because they were distracted implementing a crafting experience. Not to mention they alert you in your face with tutorials and a whole blacksmithing character so the crafting feels like an unavoidable and integral part of the game. <<<<<<<<<<(0)>>>>>>>>>> I really doubt an actual crafting system is present in ME:A. It would slow down game pacing, imo. However, NMS' crafting system is not anywhere near shape or form as in DA:I. Example 1: Repair Selecting the Hand-Tool menu shows you the tool's function (1) Mining Laser, (2) Scanner via two pics. One clearly shows the Scanner is broken. Clicking on it, a tool tip pops up telling you what it does and what's needed to repair it, such as 25 iron and 10 zinc. Once the elements are in your inventory select the scanner function from the menu, then select the iron, then the zinc from your inventory and it's repaired. Example 2: New Tech You find a blueprint for a new tech while exploring. The new tech icon, when clicked in your inventory , shows you what it does and what's needed to manufacture it. Get the resources then select the tech icon and click on the resources... done. Repairs and manufacture is all very sci-fi-ish in NMS. Mass Effect Andromeda should have a similar, simple mechanism for repairs, upgrades and / or new item fabrication. An actual, honest to goodness Crafting System as in DA:I makes no sense within the ME universe. Of course, we don't know what Bio has designed for gear leveling, customization, repair functions or new fabrication methods. At the end of the day, I prefer a Star Trek method of ordering your ship's computer to fabricate what you want... be it food, drink or equipment.
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Post by goishen on Aug 14, 2016 12:31:01 GMT
I hope there is no resource gathering/crafting/colony building. This is Mass effect, not Bob the Builder in Space. I can almost 100% guarantee you that there will be some kind of colony building. Maybe not the FO4 route, whereby you have to design everything. But at least going to a planet, clicking "build colony", and watching a small cutscene.
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