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Post by Andrew Waples on Aug 14, 2016 3:07:51 GMT
In other words, this partcular DLC will effect this choice, that choice or the ending itself. The DLC for ME3 was good, however other then Leviathan (even that was minimal) it didn't effect the game at all. Inqustion did a better with the DLC. It didn't say change the ending, but added new canon that 3 didn't truly do. I don't know if I want them to do a Tresspasser like DLC. With that being said, I just want something within the main game to change. A balance of sorts between Leviathan and the Inqustion DLC's.
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Post by Cyonan on Aug 14, 2016 3:16:15 GMT
I haven't played DA:I DLC but my understanding is that one is essentially an "after the story, story" which I'm not a personal fan of. It always feels like the DLC is the "real ending" instead of the one the base game has.
Other than that I think it depends. I'm okay with it tying into and having some minor effects on the main story provided the main story can still hold up on its own without it. Leviathan is in the position that it attempts to explain everything behind the Catalyst which needed to be part of the base game if it was going to be explained.
Personally I preferred the days entire expansion packs, which offered a lot better of a content to cost ratio than modern day DLC does.
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Post by The Biotic Trebuchet on Aug 14, 2016 3:22:57 GMT
If it have a huge impact on the story, Nope (Traspasser, the Arrival, Leviathan...)
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Post by zipzap2000 on Aug 14, 2016 3:57:45 GMT
Imo.
The idea of adding to a campaign with DLC is lazy.
DLC should be stand alone content that takes place within the world.
See FEAR Files or Infamous first light.
The latter was what got me into Infamous second son and i felt was superior to the main game in some respects.
So something like Leviathan should be IN the main game. A longer more fleshed out Omega DLC is what DLC should be.
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Post by Deleted on Aug 14, 2016 3:58:33 GMT
Fuuuuuuuuuuuuuuuuck no. I don't want to see a season pass in a Mass Effect or BioWare game. That right there instantly kills my interest in your game. I don't mind what they've done thus far (except blOmega) as far as things that ADD to the game but please don't overdo the dlc dependance or cut content (like blOmega).
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Post by yan on Aug 14, 2016 4:13:16 GMT
Yes. I dont like "useless" dlcs, like Pinacle Station.
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Post by melbella on Aug 14, 2016 4:56:34 GMT
It's kind of a catch-22 though, isn't it? If DLC affects the main game, then it should have been in the game to begin with (Javik/Leviathan). If it has no effect, then what is the point of it and why can't we get something that actually matters instead (Omega/Citadel)?
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Post by felipejiraya on Aug 14, 2016 5:18:28 GMT
Yes, it should.
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Post by Sartoz on Aug 14, 2016 5:30:12 GMT
<<<<<<<<<<(0)>>>>>>>>>>
DLCs can only add to the player experience but cannot influence the game choices already made without it.
I can't see it in any other way.
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Post by Xerxes52 on Aug 14, 2016 5:44:01 GMT
I don't mind DLCs that add more to the main narrative, like Trespasser. I'm also fine with DLC unconnected to the main story, like the Descent DLC.
As long as they're enjoyable and I think I'll get my money's worth. The only one I've really disliked was Pinnacle Station.
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Post by clips7 on Aug 14, 2016 8:45:03 GMT
I think it should, but i feel it shouldn't affect the story to the point to where it causes plot holes for the person that doesn't have the DLC.
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Post by patches on Aug 14, 2016 9:46:24 GMT
The best DLCs for me add a little lore, some nice equipment and get referenced in the main game but I don't think they should be a critical part of the game experience.
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Post by coldsteelblue on Aug 14, 2016 9:58:00 GMT
Dlc that effects the story can be a problem in a way, if we think of Awakening & Trespasser for Dragon Age & Arrival for Mass Effect, these events are actually the true endings of the games, leaving the player that hasn't played them wondering just what's going on & something that adds to the story can also be considered cut content. I'd like something fresh & new something that can effect the branching narrative of the series if played, but will also have no impact if not played, as an example I'd use Jaws of Hakkon for Inquisition, as all it really adds is lore for the Avvar barbarians, but is a fun experience for the player too.
Just my thoughts.
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Post by nfi42 on Aug 14, 2016 10:46:49 GMT
DAI without Trespasser was a story not fully told. I'm not a fan of this at all.
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Post by Darth Dennis on Aug 14, 2016 10:57:12 GMT
*affect
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Post by Darth Dennis on Aug 14, 2016 10:57:38 GMT
Also, no.
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Post by Deleted on Aug 14, 2016 15:01:52 GMT
I'm not sure my thoughts on it make a lot of sense, but what the heck, I'll give it a whirl.
For me, Trespasser in DAI and Arrival in ME2 were kind of important and really expanded/extended/completed the story ... an argument for them needing to be in the original game ... or perhaps a free extension (ala EC).
Descent seemed incomplete to me and totally disconnected from the main game ... so while I loved the visuals, it felt kind of empty.
It is hard to think of ME3 without Javik.
So where is this all going? If you are going to drop a DLC on us ... it should integrate into the main game (references added, scenes changed, outcomes modified to the main game) so that it becomes part of the bigger game ... to include new characters. The game should be a standalone without the DLC. So something like Trespasser should be a no-no, unless it is free. Same for Arrival. They complete the game and should have been part of the original release ... or a free release later.
There can be exceptions ... like Pinnacle Station ... which are just fun excursions that don't effect the story (other than give you the opportunity to max your game manifest with all the really cool gear) ... but they should just be for fun and you would be totally fine playing the game without them.
Leviathan should have been better integrated into the main game ... but other than lore (and some toys) it was fine if you never got that DLC. So ... I guess I'm saying I want it both ways ... integrate the DLC with plot/lore implications better into the main game ... but allow the main game to stand alone if you don't get the DLC.
Another point. For shooters, I think it is easier to throw in DLC or expansion pack ... more maps, more missions ... the story is rather thin. But for RPGs, because the story is (supposedly) the thing, DLCs become trickier. Corporate pressure (gotta pay attention to the bottom line) makes it tough to fully integrate DLC into the main game, but the story after the story or a disconnected story within the main game can seem like a rip-off.
I liked how From the Ashes integrated into the main game ... hard to imagine the game without it ... and yet the game is fine without it. Leviathan was OK, but once complete ... memory-holed as if it never existed. It was a missed opportunity ... but would/could have changed a lot of the main game.
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Post by Silvery on Aug 14, 2016 16:34:52 GMT
I mean something like Trespasser for DA:I or Arrival for ME:2 do add good things to the main game and the story. However, you could also look at it that you have to pay extra to get the true ending for the game and they it may have been cut out to make more money if you really are feeling cynical. Honestly, I would prefer dlc's that tell their own story and have little to do with the main story of the game or add something more to the lore/something new that would not have been done.
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Post by Deleted on Aug 14, 2016 21:56:21 GMT
I vote for DLCs that add more to the lore. They should delve into the backgrounds of the characters, to flesh out their personal histories and the events that shaped their attitudes and perspectives.
For example - a Prequel DLC for Shepard that allows us to experience the events on Torfan, Akuse, and Elysium, all the events that led to our hero's psychological profile in ME-1. Wouldn't that be fun? It's not critical to the ending story, but it would be so cool to explore the 6 different outcomes (3 events X 2, for P and R outcomes) - and all of them included in 1 DLC! Now that would be, I think, a big money-maker for BW/EA and a HUGE boost to our enjoyment in the franchise. A DLC that we can re-play and re-play to our heart's content. It wouldn't need to have a save transfer file; a stand-alone DLC would be fine.
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Post by Remki on Aug 14, 2016 22:26:33 GMT
DLC that radically alters/explains the narrative between games like Legacy for DA2 or Arrival for ME2 are annoying because they have enough of an impact on future lore that players playing the game without them are at a disadvantage narrative-wise. DLC that changes the ending (like Trespasser) isn't as much of a problem for me, since it's an after-experience-- you can chose to change your final experience of the game ending with it or not, neither one really affects the overall play of the game. The additional lore re: Solas in Trespasser was small enough that it's unnecessary to play the whole DLC to get a solid gist of its implications for the next game (unlike Arrival or Legacy).
Generally I favor stand-alone DLC. They can have a complete and interesting narrative of their own without reducing the experience of players that don't purchase them. Not really thinking of Bioware here, but rather Fallout New Vegas. Almost every DLC for FNV was worth the money, and added something to the experience of the world and the Courier's character without subtracting from the main game if they weren't purchased. Omega and Citadel DLC were closest in this reguards imho, but still a bit awkward because they're both shoehorned somewhere into your ME3 campaign and there's really no specific spot in the main game where either of them feel like a natural choice for a mission. Leaving the main war to either assist Aria covertly or take a vacation really never feels very appropriate, even if they're both fun.
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Post by goishen on Aug 14, 2016 22:34:31 GMT
I vote for DLCs that add more to the lore. They should delve into the backgrounds of the characters, to flesh out their personal histories and the events that shaped their attitudes and perspectives. For example - a Prequel DLC for Shepard that allows us to experience the events on Torfan, Akuse, and Elysium, all the events that led to our hero's psychological profile in ME-1. Wouldn't that be fun? It's not critical to the ending story, but it would be so cool to explore the 6 different outcomes (3 events X 2, for P and R outcomes) - and all of them included in 1 DLC! Now that would be, I think, a big money-maker for BW/EA and a HUGE boost to our enjoyment in the franchise. A DLC that we can re-play and re-play to our heart's content. It wouldn't need to have a gave transfer file; a stand-alone DLC would be fine. Right, but who would play them as a prequel, especially after the game has already come out?
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Post by Nayawk on Aug 14, 2016 22:52:21 GMT
I like post game DLC that continues on the story ala Arrival or Trespasser the most, but am happy with the other types also (minus the armour/weapon packs ...won't buy those). Given that most DLC comes out after my initial play through, it means I don't have to go back and play that character again to get a coherent story. It's a little frustrating to play a DLC where the PC and NPCs are all still talking about defeating the big bad you killed months ago.
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Post by saberchic on Aug 14, 2016 23:10:19 GMT
I like dlc to give me a deeper understanding of the story but not affect the outcome.
What they did with ME3 I liked; they had a lore dlc (Leviathan), an action dlc (Omega), and a fun, silly dlc with our companions(Citadel). All of those added a lot to the game but had no huge effect.
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Post by Deleted on Aug 14, 2016 23:34:18 GMT
Right, but who would play them as a prequel, especially after the game has already come out? I was thinking along the lines of the game Halo: Reach. At the time, Halo 3 had already been released, and this game takes the player back to the events that immediately preceded Halo: Combat Evolved. Something like this could have been developed as an ME-1 DLC to let us explore and experience our Shepard's background and 'psychological' development before the choices we made in the character customization selections. The DLC I describe above, covering Shepard's earlier experiences on Torfan, Akuze, and Elysium, would NOT be released AS a prequel in the release schedule (before the release of ME-1), but would be a DLC that came later in the release schedule - as an ME-1 DLC. Once we know a bit about our Shepard through ME-1, this would allow a player to experience their character at an earlier time in their military career. And... have the opportunity for us to explore Torfan, Akuze, and Elysium, and flesh out these background stories at those locations. Torfan, Akuze, and Elysium were only a mere mention in the character creation step, (and 3 semi-related assignments) and barely referenced in the trilogy. Just something as a lore vehicle to learn more about Shepard's past. The DLC would be a stand-alone, so it can be replayed to experience all six outcomes, but would not have any effect on the main Trilogy story. It would let us explore our hero's life a bit more. When ME-1 begins, Shepard IS a hero. A background story DLC would let us see HOW our hero became a hero. That's 'all' I meant. So, looking forward, an Andromeda DLC that let's us experience the background of Ryder in one of their earlier career events, might be interesting. Just wondering....
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Post by goishen on Aug 15, 2016 1:52:45 GMT
I'm perfectly fine with how they did it in the trilogy. Consistently referring to it, but never showing it to us.
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