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Post by Deleted on Aug 15, 2016 2:15:23 GMT
I'm perfectly fine with how they did it in the trilogy. Consistently referring to it, but never showing it to us. I think it was a missed opportunity with great potential. But yeah, the Trilogy isn't lessened for not having a 'Shepard history' DLC available. Back to the topic... A DLC should not change the story, or else it's the case of buying an incomplete game, and no one want's that. So long as the lore is explored further and expanded, I'm not sure what else a DLC can do that wouldn't have fans screaming 'Foul!"
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Post by zipzap2000 on Aug 15, 2016 2:47:10 GMT
I vote for DLCs that add more to the lore. They should delve into the backgrounds of the characters, to flesh out their personal histories and the events that shaped their attitudes and perspectives. For example - a Prequel DLC for Shepard that allows us to experience the events on Torfan, Akuse, and Elysium, all the events that led to our hero's psychological profile in ME-1. Wouldn't that be fun? It's not critical to the ending story, but it would be so cool to explore the 6 different outcomes (3 events X 2, for P and R outcomes) - and all of them included in 1 DLC! Now that would be, I think, a big money-maker for BW/EA and a HUGE boost to our enjoyment in the franchise. A DLC that we can re-play and re-play to our heart's content. It wouldn't need to have a gave transfer file; a stand-alone DLC would be fine. Right, but who would play them as a prequel, especially after the game has already come out? Im drawn back to infamous first light. As a stand alone DLC it doesnt play as a prequel. Its simply something that happened before the main character was introduced and the story takes place seperately. It doesnt have to be a journey toward the Reaper story. But a story of its own.
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Post by bullwinkl3 on Aug 15, 2016 2:49:28 GMT
I like dlc to give me a deeper understanding of the story but not affect the outcome. What they did with ME3 I liked; they had a lore dlc (Leviathan), an action dlc (Omega), and a fun, silly dlc with our companions(Citadel). All of those added a lot to the game but had no huge effect. I agree, a DLC that expands on the story in some way without changing the final outcome, would be ideal...
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Post by goishen on Aug 15, 2016 2:49:46 GMT
Im drawn back to infamous first light. As a stand alone DLC it doesnt play as a prequel. Its simply something that happened before the main character was introduced and the story takes place seperately. It doesnt have to be a journey toward the Reaper story. But a story of its own. That would be fine. Especially a stand alone DLC. In fact, I've often wondered why BioWare hasn't done those.
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Post by Silcron on Aug 15, 2016 9:50:10 GMT
I prefer if it doesn't directly affect the story, specially any choices. With that said I like it when they expand on lore or present a side story that is interesting by itself (Omega, LotSB) if it has to happen after the main campaign I'd rather they did something like Awakening, but I don't think we'll see an expansion like that in a long time.
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Post by Sartoz on Aug 15, 2016 23:54:07 GMT
I prefer if it doesn't directly affect the story, specially any choices. With that said I like it when they expand on lore or present a side story that is interesting by itself (Omega, LotSB) if it has to happen after the main campaign I'd rather they did something like Awakening, but I don't think we'll see an expansion like that in a long time. <<<<<<<<<<(0)>>>>>>>>> Well, Bio has an opportunity to re-set the lore, as far as Andromeda is concerned. Let's hope the studio dotted their Is and crossed their Ts when the story was written. Starting fresh helps avoid past mistakes... and there were plenty.
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Post by warlorejohn on Aug 16, 2016 4:40:01 GMT
Dlc is great but should never effect the main story.
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Post by Adhin on Aug 16, 2016 4:56:28 GMT
I'm going with no, least not in any meaningful way. If the DLC directly effects the main story then your telling 2 stories. The one it launchs with, and the one people have to pay extra for and that is always a giant pile of bullshit.
That isn't to say DLC can't have an impact on YOUR playthruogh. Adding weapons, abilities, items that effect how you build/play the game can help add variety to replaying a second time, third, however many times. I also generally agree with the idea DLC 'should' have it's own self contained story. Frankly I think this was more of an issue in the past games.
BioWare has a tendency to try and go for some overwhelming unstoppable force that plagues the narrative now and days. If the DLC doesn't have something to do with it, it ultimately feels less or unimportant to the story. If it does it feels like it's required to 'experience the real story'. Not sure if Andromeda will have this issue. DA2 didn't, BG1/2 didn't really have this issue either.
BG2 expansion was a completely takes place 'after' the game, was basically just a BG3 that was smaller but ultimately did end the main protagonists story one way or another. So in many ways that was literally the games/stories 'true ending' too. It also added some side content that could be done at any time. And most those side quests had jack shit to do with the main story cause you know, your an adventurer, you do your adventurin'.
Honestly think Andromeda sounds/feels like it's going back to that. Your goal/mission is rather broad and about exploring. So DLC they add can literally just be other self contained stories that fit into that narrative with out taking away or feeling out of place (or feeling required).
edit: Citadel DLC btw is a great example of a side story that can really add to the experience with out altering the main story in any 'meaningful way'
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Post by straykat on Aug 16, 2016 4:56:49 GMT
Well, I wish Javik was originally included, because the original version sounded great.
But that's not quite what you're asking.
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Post by Deleted on Aug 16, 2016 8:55:06 GMT
Directly having an effect on the main storyline? No Expanding the original storyline with more details and background info and lore? Hell yes
Leviathan and Omega were great story DLC because they expanded the game and made it feel more complete.
DLCs like Citadel were quite cool but the story there was ridiculous. I liked the original ME team and the return of Wrex so I enjoyed that DLC even if the story was pretty dumb. Ideally a good DLC should add something to the main game. Citadel did that by providing an entire new area for us to explore. Omega and Leviathan failed at that.
My favorite DLC of the entire ME series was Lair of the Shadow Broker because it expanded Liara story, it introduced us better to Illium/ and the Shadow Broker, it was fun, the story was quite good and the car chase was a fresh element in the game.
So in conclusion a DLC should add to the main story by providing additional lore and background information and should then open for us areas to permanently explore and visit after the DLC is completed.
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Post by Deleted on Aug 16, 2016 9:13:24 GMT
when I buy a game, I like to have the whole story inside. I'm ok with DLC for side missions like Omega, citadel etc ... But I'm not for dlc like Trepasser on DAI. I finished the game and read about that dlc ... I had the feeling it was the real ending and that I missed so many things in my game (I mean, Solas at the very end, wtf BW ?). I felt really cheated... I mean, when you pay 60 euros for a game and have to pay more for having the true ending, there's something wrong.
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Post by Deleted on Aug 16, 2016 11:47:22 GMT
I enjoy DLC more if it has an effect on the main story. But, I understand the frustration of paying for content that probably should have been in the game from the beginning.
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Post by Felya87 on Aug 16, 2016 12:30:59 GMT
It depends. I liked the Descent in DAI, and Omega in ME3, both side quest that expanded lore with a side adventure. At the same time, I liked a lot Trespasser and Awakening, both post game. I guess until the story is good, I like both the side content, and the DLC that can have an impact to the main quest. But I have to admit I would prefer a big, complete expansion like Awakening than a DLC.
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Post by Sartoz on Aug 16, 2016 12:35:59 GMT
Im drawn back to infamous first light. As a stand alone DLC it doesnt play as a prequel. Its simply something that happened before the main character was introduced and the story takes place seperately. It doesnt have to be a journey toward the Reaper story. But a story of its own. That would be fine. Especially a stand alone DLC. In fact, I've often wondered why BioWare hasn't done those. <<<<<<<<<<(0)>>>>>>>>>> Could be its high costs, like hiring Voice Actors, mocap some scenes... etc. Plus, a DLC is sold for less.
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Post by BioFan on Aug 16, 2016 13:55:37 GMT
I liked the epilogue-style DLC of Trespasser, and I kinda enjoy when there's at least some small impact on the main game. Nothing game-changing, but enough to where I feel that side experience had value.
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Post by zipzap2000 on Aug 17, 2016 8:47:10 GMT
That would be fine. Especially a stand alone DLC. In fact, I've often wondered why BioWare hasn't done those. <<<<<<<<<<(0)>>>>>>>>>> Could be its high costs, like hiring Voice Actors, mocap some scenes... etc. Plus, a DLC is sold for less. This is where the old bsn came in handy. Because they could see us say stuff like... IM WILLING TO PAY MORE FOR A LARGER DLC/EXPANSION A LOT OF PEOPLE ARE. Or at least there was a chance they'd see it anyway. But if i get ten hours content in terms of a story and side missions I'd pay an appropriate price for it. Something like Citadel is great for its price, minus the Arena however it can be easy to breeze through. But in a hypothetical world where citadel is a serious story, if there had been a larger hub with side quests and more main missions I would have paid more for it. Obviously how much would depend on how much content im paying for and replay value.
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Post by dalinne on Aug 17, 2016 10:06:19 GMT
Suicide Mission: the climax of the game, in game, OK Arrival: important for the plot but you can avoid that and you resolve that abscence other way (incarcelation for Cerberus), OK-ish Lair of Shadow Broker: pretty important for one character's plot, more or less solved in game poorly, OK-ish? Legacy: critical part of the plot of the next game of DA, not very good resolved (because my Hawke didn't fight against Corypheus, but maybe the blame is on me because I fucked up with the Keeper): NOT OK-ish? DLC Ashes (Javik): critical character for the game, originally planned to be IN GAME, not in game, you have to pay: NOT OK! Tresspasser: real climax of DAI, the true bad guy (wolf in sheep clothing ) inavoidable for the plot of the next games: NOT OK
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Post by beerguzzelinape on Aug 19, 2016 2:26:34 GMT
I don't really know I would prefer that any DLC take part before the end of the game so that It wouldn't affect the end of the game.
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Post by ArabianIGoggles on Aug 19, 2016 6:04:54 GMT
I'm a fan of more lore based DlC. Mass Effect is one of the few series that I have purchased all the extra available content. Selfish on my part but there just aren't that many games that peak my interest these days.
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Post by Innocent Bystander on Aug 19, 2016 8:09:41 GMT
I was about to write lengty rant about my viewpoint on DLC, but it would be mostly what Cyonan already wrote. So, simply put, DLC shouldn't feel like it was torn from the main game and for after-the-end shenanigans, please do use expansions instead, they're still a thing. EDIT: Cyonan's username is admin, I knew that, dammit!
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Post by Innocent Bystander on Aug 19, 2016 9:27:28 GMT
DLC Ashes (Javik): critical character for the game, originally planned to be IN GAME, not in game, you have to pay: NOT OK! Let me play devil's advocate here a little. From Ashes IS in the main game as a part of Collector's Edition. If Bio did the same thing they did with Zaeed in ME 2, nobody would say a thing. But they fucked up big time by making it Day-1 DLC for everyone. That is the real NOT OK, better yet BULLSHIT thing about it. They also fucked up (a little) by making it too interesting and too important for the story. Lesson here is: selling CE bonus content as D-1 DLC is a dick move and nobody, including people who bought said CE, appreciate that. Lesson learned? To be seen.
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Post by Addictress on Aug 19, 2016 9:30:44 GMT
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Post by dalinne on Aug 19, 2016 11:12:43 GMT
DLC Ashes (Javik): critical character for the game, originally planned to be IN GAME, not in game, you have to pay: NOT OK! Let me play devil's advocate here a little. From Ashes IS in the main game as a part of Collector's Edition. If Bio did the same thing they did with Zaeed in ME 2, nobody would say a thing. But they fucked up big time by making it Day-1 DLC for everyone. That is the real NOT OK, better yet BULLSHIT thing about it. They also fucked up (a little) by making it too interesting and too important for the story. Lesson here is: selling CE bonus content as D-1 DLC is a dick move and nobody, including people who bought said CE, appreciate that. Lesson learned? To be seen. Zaeed and Kasumi are different, though. You don't miss special information without them. Yes, Zaeed was part of the Blue Suns, but who was the big guy of the Blue Suns etc. only matters for the Zaeed's plot arc. The same with Kasumi and Keiji's Greybox. However, Javik is a Prothean. We've been hearing about Protheans from game 1. Javik is important in Thessia too. Javik is like a missing limb. It's like you remove the Genophage issue from ME2 and make a special DLC with Mordin in order to put more info about the issue after ME1. Without Mordin, we lack essential information regarding the Genophage. Mordin can live or die in the Suicide Mission, but keeping Maleon's data, destroying it or not doing the loyalty mission at all have their repercussions. And more important: regardless of our choices, we learn more about the Genophage issue, fundamental in ME3.
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Post by Innocent Bystander on Aug 19, 2016 14:36:00 GMT
dalinne Exactly, they shouldn't use character as important as Javik for CE bonus, Zaeed was much better in that regard. But people mostly complained that he was 1) cut out from main game (he technically wasn't) and 2) day one DLC. And that is what they did very, very wrong. Your point is completely correct. I just think that BioWare received bashing they deserved for the wrong reasons. Addictress And now Twitter that shit, I dare ya!
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Post by Milady on Aug 19, 2016 15:17:24 GMT
I always think as DLC's as an enrichment (forgive my grammar) to the game.. depends a bit on the content inside it. As of Trespasser; I loved it and did not mind it was a dlc.
So yes and no. I don't mind of DLC's effect the story, but I also wouldn't mind of they didn't.
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