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Post by blueasari on Mar 18, 2017 2:34:50 GMT
I did not have any of the issues that were shown on here.
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Mar 18, 2017 2:42:42 GMT
I don't know if something as big as animations could be fixed in a patch. Would probably need a full blown update. Still possible then, although the file might be bigger
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Kantr
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Post by Kantr on Mar 18, 2017 2:48:03 GMT
I wonder how this passed QA? Did they think crab walking was fine?
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Post by mikeymoonshine on Mar 18, 2017 2:50:12 GMT
I don't know if something as big as animations could be fixed in a patch. Would probably need a full blown update. Depends what is causing the issue. I'd say some of the problems could be fixed with a patch like the cross eyes and the lip thing maybe but the stiff janky animations I am not so sure about. They got criticism for these months ago and it wasn't in the day one patch. So I think it would probably be time consuming and costly to fix these problems, so either they aren't doing it or they are working on it now and it will be fixed at some time after launch. Tho by then it probably wouldn't make a difference to sales so I am more inclined to believe it's never being fixed. At least not unless it becomes an ME3 ending type deal with the bad PR and they do it as a sort of apology.
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Post by Deleted on Mar 18, 2017 3:30:14 GMT
I've just been playing Horizon: Zero Dawn, which is proof that an absolutely beautiful game can have wonky awful facial animations and still be fine. They are much worse than MEA. I've had instances in that game where the sound file ended and a character's lips keep moving for a couple of seconds afterward. MEA's are adequate which is all I need. I think Horizon: Zero Dawn looks a lot better than ME:A. The difference I think is that characters in HZD have eyes that look alive. Just fixing the eyes would go a long way towards stripping ME:A of much of its uncanny valley, even if there were no other fixes.
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Post by naytnavare on Mar 18, 2017 3:35:48 GMT
I did not have any of the issues that were shown on here. Same.
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Post by Frhozen on Mar 18, 2017 3:40:00 GMT
The facial animations in that reel honestly don't look that bad (definitely far better than MEA's). And even if you disagree, it's from 2013 so it's four years old. People can grow and improve a lot in four years.
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Post by Hier0phant on Mar 18, 2017 3:44:05 GMT
I've just been playing Horizon: Zero Dawn, which is proof that an absolutely beautiful game can have wonky awful facial animations and still be fine. They are much worse than MEA. I've had instances in that game where the sound file ended and a character's lips keep moving for a couple of seconds afterward. MEA's are adequate which is all I need. I think Horizon: Zero Dawn looks a lot better than ME:A. The difference I think is that characters in HZD have eyes that look alive. Just fixing the eyes would go a long way towards stripping ME:A of much of its uncanny valley, even if there were no other fixes. This. The eyes look like painted marbles while the blinking animation's time span should be faster.
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The Twilight God
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Post by The Twilight God on Mar 18, 2017 3:47:52 GMT
I wonder how this passed QA? Did they think crab walking was fine? You have to handle the controls in a particular fashion to get the crab walk. The person filming that was intentionally making her walk like that by constantly going from walk to stop while shifting directions. I've watched a playthrough and that isn't how they run around if you play it normally.
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General Aetius
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Post by General Aetius on Mar 18, 2017 3:49:12 GMT
Bioware would have to go back and do the face motion capture, correct the texture issues, fix the underlying issues with the lighting engine, and possibly re-record the lines to coincide with the motion capture. The issues are so widespread that it would require a significant time period, say months or even a year, as well as significant amount of money to fix them all. Then they should've done them RIGHT in the first place. Do they hire retards to do playtesting?
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Post by Frhozen on Mar 18, 2017 4:13:04 GMT
They didn't do facial motion-capturing on this... did they? I mean, we saw the voice actors recording their lines and there was no mo-cap equipment around, no markers on their faces, etc. Wait, I guess they may have mo-capped the faces for main story cutscenes? Definitely not for conversations and some of the more minor cutscenes, though so at least the conversations could probably be fixed without having to go back into every single one of them and do adjustments as they are probably all using the same set of master blendshapes (either one set per character or, more likely, one set per species, maybe with unique sets for the Ryder twins or sth, I don't know) so they'd "only" have to fix those master blendshapes to fix all the conversations using them. Of course, it's still possible that they won't get the resources to do that as a patch but it's definitely much more doable than if they had to actually adjust every conversation one by one .
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Post by Kantr on Mar 18, 2017 4:33:59 GMT
They didn't do facial motion-capturing on this... did they? I mean, we saw the voice actors recording their lines and there was no mo-cap equipment around, no markers on their faces, etc. Wait, I guess they may have mo-capped the faces for main story cutscenes? Definitely not for conversations and some of the more minor cutscenes, though so at least the conversations could probably be fixed without having to go back into every single one of them and do adjustments as they are probably all using the same set of master blendshapes (either one set per character or, more likely, one set per species, maybe with unique sets for the Ryder twins or sth, I don't know) so they'd "only" have to fix those master blendshapes to fix all the conversations using them. Of course, it's still possible that they won't get the resources to do that as a patch but it's definitely much more doable than if they had to actually adjust every conversation one by one . Only the big cinematic stuff gets mocapped and/or hand crafted. The rest is proc gen
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Post by metta on Mar 18, 2017 4:35:23 GMT
Could they at least fix the eyes, they are the most distracting to me.
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Post by Frhozen on Mar 18, 2017 4:40:53 GMT
Only the big cinematic stuff gets mocapped and/or hand crafted. The rest is proc gen Yeah, but do they also do facial mo-capping for those cinematics or just body mo-capping? Surely there's some human input, though. I mean, you can program a system to assign certain lip/mouth movements to certain sounds and thus do the lip-syncing automatically but that system can't add in facial expressions which are appropriate to the situation at hand automatically, it would need a human to actually tell it what kind of expression is appropriate (though, like I said, they obviously wouldn't animate unique expressions for anything but those big cutscenes, they would use some sort of universal blendshape set, I'd assume). Plus the blendshapes the system uses for lip movements would likely also have been done by hand... I think .
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shaqfu
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Post by shaqfu on Mar 18, 2017 4:43:42 GMT
My guess eyes will get adjusted so they stop wandering all over in certain scenes. And they'll prob adjust lighting in the scenes that make some NPC's have crazy eyes. But as for any major overhauls I doubt it.
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Post by rahavan on Mar 18, 2017 4:51:14 GMT
All anyone should hope for is DLCs in the future to have a higher level of quality of animations. As for the game now don't let the animations ruin the rest of the parts for you.
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Post by Deleted on Mar 18, 2017 4:59:52 GMT
They didn't do facial motion-capturing on this... did they? I mean, we saw the voice actors recording their lines and there was no mo-cap equipment around, no markers on their faces, etc. Wait, I guess they may have mo-capped the faces for main story cutscenes? Definitely not for conversations and some of the more minor cutscenes, though so at least the conversations could probably be fixed without having to go back into every single one of them and do adjustments as they are probably all using the same set of master blendshapes (either one set per character or, more likely, one set per species, maybe with unique sets for the Ryder twins or sth, I don't know) so they'd "only" have to fix those master blendshapes to fix all the conversations using them. Of course, it's still possible that they won't get the resources to do that as a patch but it's definitely much more doable than if they had to actually adjust every conversation one by one . There was a good post on Reddit from an artist on what may have gone wrong: See the full post here
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Post by alanc9 on Mar 18, 2017 5:06:03 GMT
That implies a serious breakdown in project management, doesn't it?
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Post by Hier0phant on Mar 18, 2017 5:22:05 GMT
Makes sense, MEA should be BioWare Montreal's first game. The lack of experience is a given, and makes the decision to pick BM to develop one of the company's flagship IPs seem very wtf.
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Post by Frhozen on Mar 18, 2017 5:25:15 GMT
That implies a serious breakdown in project management, doesn't it? Could also mean that they thought they'd have more time than they ended up having or that something unexpected slowed them down, etc. Could have any number of reasons.
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Post by Ivory Samoan on Mar 18, 2017 5:47:41 GMT
i find it insulting that in 1 article they brag about pushing the limits of animations "We’re pushing the boundaries of what Frostbite can do and what Mass Effect can do. The quality of the character animations is at an all-time high for us, and that’s great because it means expressiveness, emotion and a connection with the player." And then when people call them out on it they basically say...sorry it's not happening. That being said are animations a total game breaker? No. But don't sit there and brag to us how AMAZEBALLS the animations are going to be when they are clearly sub-standard. To be fair, the character movement/combat animations are amazing. So there's that.
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mrobnoxiousuk
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Post by mrobnoxiousuk on Mar 18, 2017 9:34:54 GMT
The main issue is they dropped the ball and they need to own that and step up,people that have trusted them and payed in advanced are owed a working product,this law the Consumer Rights Act now covers video games and states the end product needs to be (A)Satisfactory quality. (B)Fit for purpose. (C)As described. It is the norm to encounter some bugs in a complex game or piece of software on release so a reasonable person might not expect that type of digital content to be free from minor defects. Consequently the application of the quality aspect 'freedom from minor defects' to digital content will depend on reasonable expectations as to quality. As with goods, quality does not refer to subjective judgements as to the artistic value of the content itself (e.g. whether or not a game was interesting or well written).
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Tawneys Bimorph
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Post by Tawneys Bimorph on Mar 18, 2017 9:37:43 GMT
I wonder how this passed QA? Did they think crab walking was fine? Their QA team must be really incompetent or inexperience or both. Either that or Bioware does not have a QA team.
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Post by SofaJockey on Mar 18, 2017 9:43:20 GMT
Fun as the previous posts are, there is an 'Animations' thread... (moving)
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Post by Deleted on Mar 18, 2017 10:23:11 GMT
I wouldn't wait too much for "animations" patches if I were you. When the gameplay trailer #1 hit, in 1st of december 2016:
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