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Post by aard on Mar 10, 2017 23:18:20 GMT
Todays Videos. The Launch Trailer the IGN Meeting the Crew Video and the 2nd Live Stream from Pax... I am so much more excited than i thought i could be.
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Post by Deleted on Mar 10, 2017 23:24:42 GMT
Less. Because we won't get standard 4 tones in most dialogue wheels, just two. Very important aspect for me and that just destroyed my hopes. When has this ever been confirmed???? I don't recall anyone saying that. Even so TW3 only had 2 options a lot. Confirmed? Go take a look at all the videos they're releasing. You need more confirmation than that to believe that the rest of the game will be different? Example: Assume they showed the first hour and three missions and all gameplay videos contain only two options in almost every dialogue wheel. You seriously think that the rest of the game will have 4 options popping up and strangely all they showed was the gameplay that didn't have them? Besides, on TW3 you can't customize your character at the same level that you can in Mass Effect, you'll still be Geralt of Rivia with the same face. I don't think it's a fair comparison at all. On the other hand, even Horizon Zero Dawn gave you 3 options most of the time. But they are different franchises. I think there's a little hypocrisy there in the sense that they all love to talk about how much freedom the game gives you, about customization (even the Nomad), armor, weapons, exploration, relationships, and 4 tones of dialogue wheel, but most of the time you are restricted to two. So you can do a lot of things, forge the story in your own way, but the most important aspect to give your voice and opinions over situations, and express yourself to the world is restricted like this? Even in Inquisition you had more options (and that was after ME3). I don't remember people complaining that you had too much choices to make. I do remember however, people complaining that the Inquisitor didn't have a more pronounced personality. Maybe you don't feel this way, but I do. How can you truly develop a good personality for your character if most of the time you are either replying with I like what you said - I don't like what you said. --- We should go that way - We should go this way. -- I'm an extrovert - I'm an introvert.Having 4 options is obviously better for roleplaying purposes, isn't it? But, let me make it clear (before the haters come in) that it's not a problem of the game or the company. It's simply not meeting my expectations (since they never mentioned that we would have 4 tones all the time, true, but it was implied, and I believed that all these months), and I'm going to wait to see how all this plays out.
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si_r84
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Post by si_r84 on Mar 10, 2017 23:25:48 GMT
To be honest I have been stoked since day one, but it helps that I loved ME 1,2 & 3 regardless of the 3 (+1) colour ending. Also I'm not getting hung up on some of the things that have been swamping the forum (Sarah's face, is the AI practical etc).
So for me every little thing I have seen has just built my hype levels more and more
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Post by Nightlife on Mar 10, 2017 23:28:08 GMT
I'm more excited, I just realize this is going to be more of a casual romp at a slower, easy pace compared to the urgentness of ME3. It's clearly a game about exploring, and, I dig that. I just won't be expecting much Shepard-level intensity.
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Post by Deleted on Mar 10, 2017 23:29:18 GMT
More.
Facial animations are still a shitshow, though.
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Post by stealthfox94 on Mar 10, 2017 23:34:26 GMT
When has this ever been confirmed???? I don't recall anyone saying that. Even so TW3 only had 2 options a lot. Confirmed? Go take a look at all the videos they're releasing. You need more confirmation than that to believe that the rest of the game will be different? Example: Assume they showed the first hour and three missions and all gameplay videos contain only two options in almost every dialogue wheel. You seriously think that the rest of the game will have 4 options popping up and strangely all they showed was the gameplay that didn't have them? Besides, on TW3 you can't customize your character at the same level that you can in Mass Effect, you'll still be Geralt of Rivia with the same face. I don't think it's a fair comparison at all. On the other hand, even Horizon Zero Dawn gave you 3 options most of the time. But they are different franchises. I think there's a little hypocrisy there in the sense that they all love to talk about how much freedom the game gives you, about customization (even the Nomad), armor, weapons, exploration, relationships, and 4 tones of dialogue wheel, but most of the time you are restricted to two. So you can do a lot of things, forge the story in your own way, but the most important aspect to give your voice and opinions over situations, and express yourself to the world is restricted like this? Even in Inquisition you had more options (and that was after ME3). I don't remember people complaining that you had too much choices to make. I do remember however, people complaining that the Inquisitor didn't have a more pronounced personality. Maybe you don't feel this way, but I do. How can you truly develop a good personality for your character if most of the time you are either replying with I like what you said - I don't like what you said. --- We should go that way - We should go this way. -- I'm an extrovert - I'm an introvert.Having 4 options is obviously better for roleplaying purposes, isn't it? But, let me make it clear (before the haters come in) that it's not a problem of the game or the company. It's simply not meeting my expectations (since they never mentioned that we would have 4 tones all the time, true, but it was implied, and I believed that all these months), and I'm going to wait to see how all this plays out. You could have just said that and saved yourself some typing.
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Post by Deleted on Mar 10, 2017 23:36:24 GMT
Confirmed? Go take a look at all the videos they're releasing. You need more confirmation than that to believe that the rest of the game will be different? Example: Assume they showed the first hour and three missions and all gameplay videos contain only two options in almost every dialogue wheel. You seriously think that the rest of the game will have 4 options popping up and strangely all they showed was the gameplay that didn't have them? Besides, on TW3 you can't customize your character at the same level that you can in Mass Effect, you'll still be Geralt of Rivia with the same face. I don't think it's a fair comparison at all. On the other hand, even Horizon Zero Dawn gave you 3 options most of the time. But they are different franchises. I think there's a little hypocrisy there in the sense that they all love to talk about how much freedom the game gives you, about customization (even the Nomad), armor, weapons, exploration, relationships, and 4 tones of dialogue wheel, but most of the time you are restricted to two. So you can do a lot of things, forge the story in your own way, but the most important aspect to give your voice and opinions over situations, and express yourself to the world is restricted like this? Even in Inquisition you had more options (and that was after ME3). I don't remember people complaining that you had too much choices to make. I do remember however, people complaining that the Inquisitor didn't have a more pronounced personality. Maybe you don't feel this way, but I do. How can you truly develop a good personality for your character if most of the time you are either replying with I like what you said - I don't like what you said. --- We should go that way - We should go this way. -- I'm an extrovert - I'm an introvert.Having 4 options is obviously better for roleplaying purposes, isn't it? But, let me make it clear (before the haters come in) that it's not a problem of the game or the company. It's simply not meeting my expectations (since they never mentioned that we would have 4 tones all the time, true, but it was implied, and I believed that all these months), and I'm going to wait to see how all this plays out. You could have just said that and saved yourself some typing. It's not a problem for me to explain my point and why I'm thinking the way I'm thinking.
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Post by ledg on Mar 10, 2017 23:40:47 GMT
When has this ever been confirmed???? I don't recall anyone saying that. Even so TW3 only had 2 options a lot. Confirmed? Go take a look at all the videos they're releasing. You need more confirmation than that to believe that the rest of the game will be different? Example: Assume they showed the first hour and three missions and all gameplay videos contain only two options in almost every dialogue wheel. You seriously think that the rest of the game will have 4 options popping up and strangely all they showed was the gameplay that didn't have them? Besides, on TW3 you can't customize your character at the same level that you can in Mass Effect, you'll still be Geralt of Rivia with the same face. I don't think it's a fair comparison at all. On the other hand, even Horizon Zero Dawn gave you 3 options most of the time. But they are different franchises. I think there's a little hypocrisy there in the sense that they all love to talk about how much freedom the game gives you, about customization (even the Nomad), armor, weapons, exploration, relationships, and 4 tones of dialogue wheel, but most of the time you are restricted to two. So you can do a lot of things, forge the story in your own way, but the most important aspect to give your voice and opinions over situations, and express yourself to the world is restricted like this? Even in Inquisition you had more options (and that was after ME3). I don't remember people complaining that you had too much choices to make. I do remember however, people complaining that the Inquisitor didn't have a more pronounced personality. Maybe you don't feel this way, but I do. How can you truly develop a good personality for your character if most of the time you are either replying with I like what you said - I don't like what you said. --- We should go that way - We should go this way. -- I'm an extrovert - I'm an introvert.Having 4 options is obviously better for roleplaying purposes, isn't it? But, let me make it clear (before the haters come in) that it's not a problem of the game or the company. It's simply not meeting my expectations (since they never mentioned that we would have 4 tones all the time, true, but it was implied, and I believed that all these months), and I'm going to wait to see how all this plays out. At 38:22 mark this question is asked. And they said they're gonna be more than 2 choices, just depends on the situation. For example during Liam's side question I see why they were only 2 choices - they were agree/disagree with the plan. It's not always necessary to have 4 different choices every time you need to do something.
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Post by Deleted on Mar 10, 2017 23:44:10 GMT
Confirmed? Go take a look at all the videos they're releasing. You need more confirmation than that to believe that the rest of the game will be different? Example: Assume they showed the first hour and three missions and all gameplay videos contain only two options in almost every dialogue wheel. You seriously think that the rest of the game will have 4 options popping up and strangely all they showed was the gameplay that didn't have them? Besides, on TW3 you can't customize your character at the same level that you can in Mass Effect, you'll still be Geralt of Rivia with the same face. I don't think it's a fair comparison at all. On the other hand, even Horizon Zero Dawn gave you 3 options most of the time. But they are different franchises. I think there's a little hypocrisy there in the sense that they all love to talk about how much freedom the game gives you, about customization (even the Nomad), armor, weapons, exploration, relationships, and 4 tones of dialogue wheel, but most of the time you are restricted to two. So you can do a lot of things, forge the story in your own way, but the most important aspect to give your voice and opinions over situations, and express yourself to the world is restricted like this? Even in Inquisition you had more options (and that was after ME3). I don't remember people complaining that you had too much choices to make. I do remember however, people complaining that the Inquisitor didn't have a more pronounced personality. Maybe you don't feel this way, but I do. How can you truly develop a good personality for your character if most of the time you are either replying with I like what you said - I don't like what you said. --- We should go that way - We should go this way. -- I'm an extrovert - I'm an introvert.Having 4 options is obviously better for roleplaying purposes, isn't it? But, let me make it clear (before the haters come in) that it's not a problem of the game or the company. It's simply not meeting my expectations (since they never mentioned that we would have 4 tones all the time, true, but it was implied, and I believed that all these months), and I'm going to wait to see how all this plays out. At 38:22 mark this question is asked. And they said they're gonna be more than 2 choices, just depends on the situation. For example during Liam's side question I see why they were only 2 choices - they were agree/disagree with the plan. It's not always necessary to have 4 different choices every time you need to do something. Thanks for the update, but what they understand of "not always necessary" translates to "almost never". It was exactly the same story in ME3 and we've got ONE instance in the entire game where you have 3 options. Their situations will have, 95% of the time, only two options. I've called it, long ago.
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unchanged
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Wynne on Mar 10, 2017 23:48:08 GMT
Honestly, most cases where you have 3 options in a game, the top two are the same exact thing anyway, just phrased differently. I hate fake choice. I'd rather they give me two quality options than three and two of them are the same thing. Don't make me deliberate between identical options and waste my damn time to get to the exact same place, that's how I feel.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Mar 11, 2017 0:17:54 GMT
Definitely more. I'm really enjoying what I'm seeing from the trailers.
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Post by stringerbell on Mar 11, 2017 0:18:45 GMT
I'm more excited than a crackhead who's never seen snow before
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Post by stealthfox94 on Mar 11, 2017 0:46:30 GMT
At 38:22 mark this question is asked. And they said they're gonna be more than 2 choices, just depends on the situation. For example during Liam's side question I see why they were only 2 choices - they were agree/disagree with the plan. It's not always necessary to have 4 different choices every time you need to do something. Thanks for the update, but what they understand of "not always necessary" translates to "almost never". It was exactly the same story in ME3 and we've got ONE instance in the entire game where you have 3 options. Their situations will have, 95% of the time, only two options. I've called it, long ago. You're still making some really bad assumptions. We haven't seen enough of the dialog wheel to draw any conclusions.
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Post by SofNascimento on Mar 11, 2017 0:50:38 GMT
About the same.
Although my concerns about enemies being unresponsive to being shot at seems to be ever more likely to become justified.
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Post by Deleted on Mar 11, 2017 0:58:52 GMT
Thanks for the update, but what they understand of "not always necessary" translates to "almost never". It was exactly the same story in ME3 and we've got ONE instance in the entire game where you have 3 options. Their situations will have, 95% of the time, only two options. I've called it, long ago. You're still making some really bad assumptions. We haven't seen enough of the dialog wheel to draw any conclusions. Of course I'm making assumptions (I'm not stating facts), but they are far from bad. We've indeed seen enough of the dialog wheel to draw conclusions. We have the first 13 minutes of the game, the Nexus video, the Tempest video, squad and crew dialogue, etc. None of those I've seen had ANY dialogue wheel with four tones at once, or more than two choices, in any instance. Now, what is the more logical thing to assume? That the videos they showed were strangely different from the rest of the game regarding the dialogue wheels, or that what they showed is likely the overall experience of the full game? The only video I've seen so far that had four in one wheel was the Sara gameplay, released in December.
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Post by slimgrin on Mar 11, 2017 1:08:04 GMT
I'm alot more confident in the game after today's twitch stream. It seems the dreaded streamlining Casey Hudson adored so much isn't a thing.
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Post by GordianKnot on Mar 11, 2017 1:36:31 GMT
After the shockingly bad trailer from today, I'm much less excited. My excitement is at an all time low, it has gone below zero. Will still be buying the game though, just for the multiplayer (which doesn't look too exciting either, but eh, what can you do). I definitely won't be playing the single player considering how shockingly bad the story is from what we've seen so far. This is definitely set to be the worst game ever. I don't know about "worst game ever." After all, ME3, sports games, and the entire Final Fantasy series are things that exist. I'm indifferent after today's trailer -- perhaps a tad more optimistic, but still waiting on reviews the first week before I buy it at full price (or at all). Luckily it comes out on a week-day and I don't play much during the week so three days should be plenty of time for the reviews to give me enough info to decide if I want to buy it that first weekend.
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Post by Andrew Lucas on Mar 11, 2017 1:40:40 GMT
Excited about everything, haven't felt this levels of hype since The Witcher 3.
Five years later. A new Mass Effect. I asked for this.
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Post by alleyd on Mar 11, 2017 1:41:35 GMT
More excited after today's trailer and the IGN reveal. Roll on the 24th March
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Post by Gray Jedi on Mar 11, 2017 1:47:34 GMT
Exited the game being more like ME1 with exploration and a loot system also bringing back loyalty missions the jet pack adds a faster pace gameplay.
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Post by Arcian on Mar 11, 2017 1:52:47 GMT
So after what we have seen so far(which isn't that much to begin with) are you still excited about the game or did it make you change your mind about buying it? I wasn't excited to begin with, and this didn't change my mind. On the contrary, one of the few things I didn't have an issue with was the combat, and that looked janky as hell. The "exploration" parts were marked by bad jetpack mechanics.
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Post by Iakus on Mar 11, 2017 1:58:55 GMT
So after what we have seen so far(which isn't that much to begin with) are you still excited about the game or did it make you change your mind about buying it? I wasn't excited to begin with, and this didn't change my mind. On the contrary, one of the few things I didn't have an issue with was the combat, and that looked janky as hell. The "exploration" parts were marked by bad jetpack mechanics. I was having DAI "this looks like a good place for a camp" flashbacks with those orbital drops
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Mar 11, 2017 2:10:59 GMT
The same as I was last week.
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Mar 11, 2017 2:17:13 GMT
About the same really, although again less meh about CC unless they restricted it with gender shit. And well, still worried about the romances so unless they show the CC and the romance are leaked I am still on a 7 out of 10 hyped for the game.
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