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Post by alanc9 on Mar 13, 2017 15:56:54 GMT
I was unclear there. I was talking about that --shotgun?-- that's a miniature grenade launcher. The AI doesn't know how to use it. Looks like you're referring to the Venom shotgun. Don't think I ever downloaded taht DLC so can't comment Disciple, actually. Not that the AI is terrible with it, bit they don't know how to use it against enemies in cover.
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Post by laxian on Mar 13, 2017 15:59:01 GMT
Each companion in DAI was unique in some way, and you could equip them with different weapons and armor. The outfits simply changed to match that character's unique style. Leather armor you put on Varric would look different on Cole, Sera, or even the Inquisitor. It was awesome.Agreed. DISAGREED! Why? Because it makes no freaking sense! If I found some really cool armor somewhere in a chest or in a dragon's horde etc. and a companion puts it on and it suddenly looks like fucking Templar Armor (despite it being say Tevinter Armor(!)) then that is NOT cool, it's fucking disgusting (it ruins unique armor because it doesn't have a unique look in itself if your companions do "field smithing" (which also makes no sense: If there's no forge nearby then how do they change the armor?) with it...especially if it's armor that can't be easily replicated (in ME:A that would be remnant stuff for example - before you do a ton of research into their technology of course!) either because of materials or knowledge!) greetings LAX
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Post by alanc9 on Mar 13, 2017 16:00:25 GMT
Is it possible they meant during combat? i.e. you can't switch companions between shotgun and pistol like you could in previous ME games? That sounds much more plausible than inability to upgrade their weapons at all. Not unless the dev was really expressing himself badly. If that was the case I think he would have corrected himself by now.
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Post by hammerstorm on Mar 13, 2017 16:03:16 GMT
Is it possible they meant during combat? i.e. you can't switch companions between shotgun and pistol like you could in previous ME games? That sounds much more plausible than inability to upgrade their weapons at all. This is the tweet in question. Sounds to me that we don't have any input in their weapon and armor. Son of Kronos @theboomboss @tibermoon Will we be able to change our companions guns and armor? Ian S. Frazier ✔ @tibermoon @theboomboss No, they do their own thing. 8:50 PM - 11 Mar 2017
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Post by Iakus on Mar 13, 2017 16:06:09 GMT
DISAGREED! Why? Because it makes no freaking sense! If I found some really cool armor somewhere in a chest or in a dragon's horde etc. and a companion puts it on and it suddenly looks like fucking Templar Armor (despite it being say Tevinter Armor(!)) then that is NOT cool, it's fucking disgusting (it ruins unique armor because it doesn't have a unique look in itself if your companions do "field smithing" (which also makes no sense: If there's no forge nearby then how do they change the armor?) with it...especially if it's armor that can't be easily replicated (in ME:A that would be remnant stuff for example - before you do a ton of research into their technology of course!) either because of materials or knowledge!) greetings LAX Well that would at least be a problem in description since Templar armor looks way different from Tevinter styled armor... But if you put Templar armor on Cassandra, BlackWall, or a human Inquisitor, it does (and should) look different, though still carrying a Templar theme.
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Post by laxian on Mar 13, 2017 16:12:25 GMT
This. I'm perfectly fine with the idea of them having their own personal gun, but the fact that they still use Avengers during cutscenes just kills it. If they had properly coded it so that they use their own guns, then I would be perfectly fine with how things are. Using the avenger in cutscenes is like iconic, man. It's the definitive characteristic of the series. Not really, it's unworthy of an AAA-Game (even if it's a thing in the series by know, but repeating a mistake doesn't make it right) greetings LAX
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Post by Deleted on Mar 13, 2017 16:20:00 GMT
DISAGREED! Why? Because it makes no freaking sense! If I found some really cool armor somewhere in a chest or in a dragon's horde etc. and a companion puts it on and it suddenly looks like fucking Templar Armor (despite it being say Tevinter Armor(!)) then that is NOT cool, it's fucking disgusting (it ruins unique armor because it doesn't have a unique look in itself if your companions do "field smithing" (which also makes no sense: If there's no forge nearby then how do they change the armor?) with it...especially if it's armor that can't be easily replicated (in ME:A that would be remnant stuff for example - before you do a ton of research into their technology of course!) either because of materials or knowledge!) greetings LAX Well that would at least be a problem in description since Templar armor looks way different from Tevinter styled armor... But if you put Templar armor on Cassandra, BlackWall, or a human Inquisitor, it does (and should) look different, though still carrying a Templar theme. That's actually one feature of the DAI armors that I really disliked. It makes no sense whatsoever that the same piece of armor would look different on Cassandra than it did on a human female Inky.
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Post by Iakus on Mar 13, 2017 16:22:52 GMT
Well that would at least be a problem in description since Templar armor looks way different from Tevinter styled armor... But if you put Templar armor on Cassandra, BlackWall, or a human Inquisitor, it does (and should) look different, though still carrying a Templar theme. That's actually one feature of the DAI armors that I really disliked. It makes no sense whatsoever that the same piece of armor would look different on Cassandra than it did on a human female Inky. It makes no logical sense, no. But it's a compromise I'm willing to make for the sake of actually being able to let my companions wear different outfits. As opposed to situations like Aveline wearing the same suit of armor for seen years. Did she ever clean that thing?
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Post by NUM13ER on Mar 13, 2017 16:23:11 GMT
Oh so we're stuck with PeeBee's default appearance. I wasn't harsh on it because I thought there would be (at the very least ) one or two alternative outfits. You know some proper armour that looked like it belonged to a planetary exploration team member.
I mean a bunch of designers sat down and knew a character was going to be traversing inhospitable worlds, exposed to space and engaging in frequent combat. They knew at some point she'd only have one outfit. But they still thought: "A jacket and some boots will suffice. A face mask is protection enough."
Guess we can expect alternate outfits as DLC now.
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Post by Fen'Harel Faceman on Mar 13, 2017 16:24:14 GMT
It makes perfect sense since it's entirely conceivable that the armor can be customized. Makes even more sense for the upper echelon members of an organization like Cass.
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Post by VanSinn on Mar 13, 2017 16:33:04 GMT
It makes perfect sense since it's entirely conceivable that the armor can be customized. Makes even more sense for the upper echelon members of an organization like Cass. If you take one outfit off of the Inquisitor, then put it directly onto Cassandra or Blackwall, the outfit changed without visiting a forge or an armorsmith or even pulling out a freaking hammer. I certainly didn't MIND so much, 'cause the different looks were neat, but it actually makes no sense whatsoever. And basically, it's playing dress-up dolls with video game characters, a fact I acknowledge is kinda silly even though in many ways I like the option. I'm MUCH more annoyed by the no-helmet thing we've got going on. Even if I couldn't control their outfits, having a casual outfit and an armored outfit would go a long way towards promoting versimilitude. Not a game breaker for me, but definitely a "Really, Bioware? REALLY?!"
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Post by Fen'Harel Faceman on Mar 13, 2017 16:35:10 GMT
It makes perfect sense since it's entirely conceivable that the armor can be customized. Makes even more sense for the upper echelon members of an organization like Cass. If you take one outfit off of the Inquisitor, then put it directly onto Cassandra or Blackwall, the outfit changed without visiting a forge or an armorsmith or even pulling out a freaking hammer. I certainly didn't MIND so much, 'cause the different looks were neat, but it actually makes no sense whatsoever. And basically, it's playing dress-up dolls with video game characters, a fact I acknowledge is kinda silly even though in many ways I like the option. I'm MUCH more annoyed by the no-helmet thing we've got going on. Even if I couldn't control their outfits, having a casual outfit and an armored outfit would go a long way towards promoting versimilitude. Not a game breaker for me, but definitely a "Really, Bioware? REALLY?!"Of course it changes like that - we're only shown the end result of what's forged, not the dialogue with the smith, watching the smith make the stuff or have to sit around and wait for it to be forged.
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Post by VanSinn on Mar 13, 2017 16:36:59 GMT
If you take one outfit off of the Inquisitor, then put it directly onto Cassandra or Blackwall, the outfit changed without visiting a forge or an armorsmith or even pulling out a freaking hammer. I certainly didn't MIND so much, 'cause the different looks were neat, but it actually makes no sense whatsoever. And basically, it's playing dress-up dolls with video game characters, a fact I acknowledge is kinda silly even though in many ways I like the option. I'm MUCH more annoyed by the no-helmet thing we've got going on. Even if I couldn't control their outfits, having a casual outfit and an armored outfit would go a long way towards promoting versimilitude. Not a game breaker for me, but definitely a "Really, Bioware? REALLY?!"Of course it changes like that - we're only shown the end result of what's forged, not the dialogue with the smith, watching the smith make the stuff or have to sit around and wait for it to be forged. Um, you're not catching what I'm saying. Out in the field, away from civilization. Take outfit off Inky, put it on Cassandra, suddenly it's a whole new freaking outfit. Absolutely absurd.
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Post by Fen'Harel Faceman on Mar 13, 2017 16:39:43 GMT
Of course it changes like that - we're only shown the end result of what's forged, not the dialogue with the smith, watching the smith make the stuff or have to sit around and wait for it to be forged. Um, you're not catching what I'm saying. Out in the field, away from civilization. Take outfit off Inky, put it on Cassandra, suddenly it's a whole new freaking outfit. Absolutely absurd. Why? I've already explained how it works, so what are you expecting? Cinematics showing her taking the piece of armor back to the smith and customizing it for her? It doesn't happen for any armor. You're just ignoring how the game is designed at this point.
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Post by chugster on Mar 13, 2017 16:42:03 GMT
Is it possible they meant during combat? i.e. you can't switch companions between shotgun and pistol like you could in previous ME games? That sounds much more plausible than inability to upgrade their weapons at all. This is the tweet in question. Sounds to me that we don't have any input in their weapon and armor. Son of Kronos @theboomboss @tibermoon Will we be able to change our companions guns and armor? Ian S. Frazier ✔ @tibermoon @theboomboss No, they do their own thing. 8:50 PM - 11 Mar 2017 Could this mean they change their own Armor and guns at key points in the story? Kinda like the ME2 loyalty outfits but you dont get the choice....maybe they dont change if you get the loyalty mission wrong or something
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Post by VanSinn on Mar 13, 2017 16:42:45 GMT
Um, you're not catching what I'm saying. Out in the field, away from civilization. Take outfit off Inky, put it on Cassandra, suddenly it's a whole new freaking outfit. Absolutely absurd. Why? I've already explained how it works, so what are you expecting? Cinematics showing her taking the piece of armor back to the smith and customizing it for her? It doesn't happen for any armor. You're just ignoring how the game is designed at this point. I'm ignoring nothing. You're head-canoning that said trip to the smith was taken. If you want to head-canon that, by all means be my guest. I'm just saying that as implemented, it borders on the absurd. Which I'm fine with. But I call a mule a mule, instead of head-canoning that it's a war-stallion.
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Post by alanc9 on Mar 13, 2017 16:43:36 GMT
Look switching doesn't make sense, but if we start talking about "sense" RPG progression falls apart anyway. Pass.
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Post by Fen'Harel Faceman on Mar 13, 2017 16:46:13 GMT
No, you're ignoring all the mechanics of the game. There are tons of things that are inferred, not shown in the game. One example... take over a fort... a week has passed. Did you stand there for a week? No.
You come from the Fade... Dagna tells you people cleaned bits of it off of you for her to analyze... again, told, not shown. There's many ways the game tells us something and doesn't show us... this is just another and you're picking it to nit pick about.
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Post by Deleted on Mar 13, 2017 16:50:08 GMT
Why? I've already explained how it works, so what are you expecting? Cinematics showing her taking the piece of armor back to the smith and customizing it for her? It doesn't happen for any armor. You're just ignoring how the game is designed at this point. I'm ignoring nothing. You're head-canoning that said trip to the smith was taken. If you want to head-canon that, by all means be my guest. I'm just saying that as implemented, it borders on the absurd. Which I'm fine with. But I call a mule a mule, instead of head-canoning that it's a war-stallion. Even if a visit to the smith were involved, it still doesn't explain the extreme differences in appearance. Minor tweaks could be made, but the only explanation for the in-game alterations is that the gear was completely broken down to base materials and an entirely new suit of armor built from them. ETA: Part of the issue I have with this "iconic" BS is that I'd think characters involved in world-threatening events would have more important things to worry about than "I-refuse-to-wear-anything-that-does-not-reflect-my-own-personna-and-tastes".
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Post by Fen'Harel Faceman on Mar 13, 2017 16:51:55 GMT
I'm ignoring nothing. You're head-canoning that said trip to the smith was taken. If you want to head-canon that, by all means be my guest. I'm just saying that as implemented, it borders on the absurd. Which I'm fine with. But I call a mule a mule, instead of head-canoning that it's a war-stallion. Even if a visit to the smith were involved, it still doesn't explain the extreme differences in appearance. Minor tweaks could be made, but the only explanation for the in-game alterations is that the gear was completely broken down to base materials and an entirely new suit of armor built from them. Which totally fits with how the game is designed, where time has no real meaning.
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Post by VanSinn on Mar 13, 2017 16:53:39 GMT
No, you're ignoring all the mechanics of the game. There are tons of things that are inferred, not shown in the game. One example... take over a fort... a week has passed. Did you stand there for a week? No. You come from the Fade... Dagna tells you people cleaned bits of it off of you for her to analyze... again, told, not shown. There's many ways the game tells us something and doesn't show us... this is just another and you're picking it to nit pick about. If you want to head-canon that some random trip to a smith was taken (when we have to visit the smith ourselves to forge the damned thing in the first place) it's your game and your opinion. However, if you need to visit the forge in the first place to have an item smithed, then NOT need to visit it to "modify" it for a different character, then the game mechanics are at odds with each other and it borders on the absurd. I'm fine with you ignoring the absurdity of it to maintain a level of internal consistency that the game lacks as implemented, and to be perfectly frank, I don't give two shits that it's absurd. I won't do anything so silly as walk back to the blacksmith to "have it forged anew," but in my opinion, it's a quirky, absurd mechanic that absolutely in no way detracts from my enjoyment of the game.
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Post by stringerbell on Mar 13, 2017 16:55:48 GMT
Yup, and if you bring her to the frosty planet she will die instantly I don't see a problem with that. I would like for my Ryder and the other squadmate to laugh at her turning into a popsicle Actually you can see exactly that in this leaked footage:
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Post by Fen'Harel Faceman on Mar 13, 2017 16:57:32 GMT
No, you're ignoring all the mechanics of the game. There are tons of things that are inferred, not shown in the game. One example... take over a fort... a week has passed. Did you stand there for a week? No. You come from the Fade... Dagna tells you people cleaned bits of it off of you for her to analyze... again, told, not shown. There's many ways the game tells us something and doesn't show us... this is just another and you're picking it to nit pick about. If you want to head-canon that some random trip to a smith was taken (when we have to visit the smith ourselves to forge the damned thing in the first place) it's your game and your opinion. However, if you need to visit the forge in the first place to have an item smithed, then NOT need to visit it to "modify" it for a different character, then the game mechanics are at odds with each other and it borders on the absurd. I'm fine with you ignoring the absurdity of it to maintain a level of internal consistency that the game lacks as implemented, and to be perfectly frank, I don't give two shits that it's absurd. I won't do anything so silly as walk back to the blacksmith to "have it forged anew," but in my opinion, it's a quirky, absurd mechanic that absolutely in no way detracts from my enjoyment of the game. It's consistent with other games, however. Not really that quirky. Take Skyrim for example. Forge some armor, put it on your male protag it looks one way, then take it off and put it on a female follower - now it has a boob breastplate. It's nothing new, I'm surprised anybody complains about it.
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Post by VanSinn on Mar 13, 2017 17:00:38 GMT
If you want to head-canon that some random trip to a smith was taken (when we have to visit the smith ourselves to forge the damned thing in the first place) it's your game and your opinion. However, if you need to visit the forge in the first place to have an item smithed, then NOT need to visit it to "modify" it for a different character, then the game mechanics are at odds with each other and it borders on the absurd. I'm fine with you ignoring the absurdity of it to maintain a level of internal consistency that the game lacks as implemented, and to be perfectly frank, I don't give two shits that it's absurd. I won't do anything so silly as walk back to the blacksmith to "have it forged anew," but in my opinion, it's a quirky, absurd mechanic that absolutely in no way detracts from my enjoyment of the game. It's consistent with other games, however. Not really that quirky. Take Skyrim for example. Forge some armor, put it on your male protag it looks one way, then take it off and put it on a female follower - now it has a boob breastplate. It's nothing new, I'm surprised anybody complains about it. And I think I've found the crux of why you're being so insistent with me on this topic. I'm absolutely not complaining about it. It's an absurdity, but it is, after all, a game. I do not require, or even expect, a game to be entirely consistent or realistic. So as I've stated many times, it bothers me not one bit. But it really doesn't make a whole lotta sense unless you throw in some head-canon to explain it away.
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heathenoxman
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: rohlfdawg
PSN: rohlfdawg83
Posts: 239 Likes: 454
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heathenoxman
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August 2016
heathenoxman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
rohlfdawg
rohlfdawg83
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Post by heathenoxman on Mar 13, 2017 17:03:19 GMT
Honestly, I didn't mess with my companion's weapons/clothing all that much in ME.
DA, yes. ME, no.
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