Fen'Harel Faceman
N7
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Mar 13, 2017 17:04:36 GMT
It's consistent with other games, however. Not really that quirky. Take Skyrim for example. Forge some armor, put it on your male protag it looks one way, then take it off and put it on a female follower - now it has a boob breastplate. It's nothing new, I'm surprised anybody complains about it. And I think I've found the crux of why you're being so insistent with me on this topic. I'm absolutely not complaining about it. It's an absurdity, but it is, after all, a game. I do not require, or even expect, a game to be entirely consistent or realistic. So as I've stated many times, it bothers me not one bit. But it really doesn't make a whole lotta sense unless you throw in some head-canon to explain it away. Actually I jumped into the conversation quoting pasquale - who was complaining about it. :-)
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Post by VanSinn on Mar 13, 2017 17:10:49 GMT
And I think I've found the crux of why you're being so insistent with me on this topic. I'm absolutely not complaining about it. It's an absurdity, but it is, after all, a game. I do not require, or even expect, a game to be entirely consistent or realistic. So as I've stated many times, it bothers me not one bit. But it really doesn't make a whole lotta sense unless you throw in some head-canon to explain it away. Actually I jumped into the conversation quoting pasquale - who was complaining about it. :-) Heh. Yeah, then I jumped in to add my opinion to the mix. I sometimes fail to realize that text robs the message of intent sometimes. I should perhaps have been clearer that it didn't bother me from the beginning. I just find it an odd, almost absurd mechanic, given that we're forced to go to the blacksmith to forge the item in the first place. And no, I'm not advocating for making us go back to the blacksmith to alter it either. It's just one of those mildly absurd things that video games do from time to time, and I just disagreed slightly with the idea that "it makes perfect sense." To be clear, it's polite difference of opinion here, in case the text once again "sounds" misleading.
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Post by warbaby2 on Mar 13, 2017 17:21:37 GMT
Well, according to former BW writer Jennifer Helper, that might just be the way to go... then again, she was loon that didn't even like games. She suggested that you could have the option to skip those parts if you were just there for the story. She didn't want the combat to be eliminated completely, just a way to not participate in it. Its an Interesting concept, and making your game more accessible is not necessarily a bad thing, but there has to be some structure to what you are developing and presenting. Personally i would never play an RPG that didn't have a proper combat system, and fun combat to take part in. Which is why i am on the fence when it comes to Torment Tides of Numenera. The question is - If you could play Andromeda in a story mode that just advanced the plot with pure dialogue and no fighting, and it was optional, would that be a bad thing? Then again i am one of those crazy people that think the Souls series should have a casual difficulty option so that more people would dare to play them. Then the Souls fans would stop screaming "git gud" all the time. Personally, I wouldn't want that... not because I have to challenge myself in every game - I'm not very fond of the Soulds games - but because their story should - among other things - be earned. A couple of years ago, I modded the endless heat, max damage Geth assault rifle in to ME, because I had completed it a couple of times already and just wanted to see the story parts I didn't get to, yet. Short version: I didn't enjoy it... Games are games for a reason, or "lets plays" would be the only thing people would need these days.
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Post by laxian on Mar 13, 2017 17:55:52 GMT
That's ok guys, don't worry, Liam has...dual omni blades!! Dual-overclocked-omni-blades (Now I want them to tell me how to overclock a sword, because I want to try that in RL ) greetings LAX ps: Not much bad to say about the game yet, but this (no armor changing (unless they give us DLC for that and charge us for it) and no changing guns either) is damned stupid I would love them to change it in day-1-patch
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Post by Lawrence0294 on Mar 13, 2017 17:57:09 GMT
The weapon switching doesn't bother me too much but I at least wish they had alternative designs. I hate when Bioware uses this "iconic look" mentality. This made them have Miranda in ME3 use her ME2 Cerberus outfit....WHILE RUNNING AWAY FROM CERBERUS.
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Post by maximusarael020 on Mar 13, 2017 18:04:19 GMT
If you want to head-canon that some random trip to a smith was taken (when we have to visit the smith ourselves to forge the damned thing in the first place) it's your game and your opinion. However, if you need to visit the forge in the first place to have an item smithed, then NOT need to visit it to "modify" it for a different character, then the game mechanics are at odds with each other and it borders on the absurd. I'm fine with you ignoring the absurdity of it to maintain a level of internal consistency that the game lacks as implemented, and to be perfectly frank, I don't give two shits that it's absurd. I won't do anything so silly as walk back to the blacksmith to "have it forged anew," but in my opinion, it's a quirky, absurd mechanic that absolutely in no way detracts from my enjoyment of the game. It's consistent with other games, however. Not really that quirky. Take Skyrim for example. Forge some armor, put it on your male protag it looks one way, then take it off and put it on a female follower - now it has a boob breastplate. It's nothing new, I'm surprised anybody complains about it. Like this?
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Post by laxian on Mar 13, 2017 19:00:05 GMT
I don't anticipate this having a dramatic impact on squad functionality. No more than taking out the pause function and making it impossible for us to order them to use their abilities Otherwise? Sure, it will not gimp the squad all that much (except you know: If we have better weapons and they are still stuck using their faves, even if they might be total crap at that point!) What's the point of having a squad if you can't you know equip them (armor, weapons, biotic-amps, omni-tools etc.) and give them orders in combat (isn't that the heart of you know small unit tactics, that one leaders gives orders to his squad?)? Next thing they'll try is removing the squad probably greetings LAX
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Post by hammerstorm on Mar 13, 2017 19:06:19 GMT
I don't anticipate this having a dramatic impact on squad functionality. No more than taking out the pause function and making it impossible for us to order them to use their abilities Otherwise? Sure, it will not gimp the squad all that much (except you know: If we have better weapons and they are still stuck using their faves, even if they might be total crap at that point!) What's the point of having a squad if you can't you know equip them (armor, weapons, biotic-amps, omni-tools etc.) and give them orders in combat (isn't that the heart of you know small unit tactics, that one leaders gives orders to his squad?)? Next thing they'll try is removing the squad probably greetings LAX Well, you know TW3 don't have a squad.
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Post by alanc9 on Mar 13, 2017 19:12:06 GMT
I don't anticipate this having a dramatic impact on squad functionality. No more than taking out the pause function and making it impossible for us to order them to use their abilities Otherwise? Sure, it will not gimp the squad all that much (except you know: If we have better weapons and they are still stuck using their faves, even if they might be total crap at that point!) That can't happen. Squadmate weapons automatically upgrade.
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Post by physiolosopher on Mar 13, 2017 19:14:26 GMT
I don't anticipate this having a dramatic impact on squad functionality. No more than taking out the pause function and making it impossible for us to order them to use their abilities Otherwise? Sure, it will not gimp the squad all that much (except you know: If we have better weapons and they are still stuck using their faves, even if they might be total crap at that point!) What's the point of having a squad if you can't you know equip them (armor, weapons, biotic-amps, omni-tools etc.) and give them orders in combat (isn't that the heart of you know small unit tactics, that one leaders gives orders to his squad?)? Next thing they'll try is removing the squad probably greetings LAX Ah, but did you see my cartoon? Better weapons on squadmates simply results in more damaging bullets being sprayed into the walls near the target. More to your point, I have to believe their weapons will significantly upgrade as they level. Full disclosure, I would rather be able to swap armor and weapons but I maintain that it won't be a big gameplay-altering factor. It does hurt the full customization RPG aspect, which is not great. As for auto power use, I hope the squad AI can at least recognize priming and detonate accordingly. It looked like Cora knows to charge when you launch a singularity according to gameplay vids. But they may yet allow hotkey squad commands for power usage, unless that notion's been quashed by Buy-O-Wear and I missed it.
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Post by laxian on Mar 13, 2017 19:19:35 GMT
? Bull is a Reaver. He makes PERFECT sense dressed like that. The more pain he takes the more damage he does. actually that makes an interesting bit of sense. Sure, if you ignore that dragons would cut him in half with a simple paw-swipe, while actual armor (with leather under armor, a mail-shirt and propper plate over that) could make that blow hurt but maybe not kill! greetings LAX
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Post by midnightwolf on Mar 13, 2017 19:27:27 GMT
Iron Bull uses that Qunari stuff which harden's the skin.
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vanguardn7
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Post by vanguardn7 on Mar 13, 2017 19:28:10 GMT
actually that makes an interesting bit of sense. Sure, if you ignore that dragons would cut him in half with a simple paw-swipe, while actual armor (with leather under armor, a mail-shirt and propper plate over that) could make that blow hurt but maybe not kill! greetings LAX that is if you ignore the fact a dragon is a multi ton beast that would crash him even if he was in plate armor. steel, or any of kind, armor isn't magic... hell even magic can only do so much.
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Post by glitch89 on Mar 13, 2017 19:54:06 GMT
I haven't read the thread, but really? Armor I already know about, and have come to terms with, but weapons. What's the reason, if any were given?
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Post by Deleted on Mar 13, 2017 19:56:07 GMT
If you want to head-canon that some random trip to a smith was taken (when we have to visit the smith ourselves to forge the damned thing in the first place) it's your game and your opinion. However, if you need to visit the forge in the first place to have an item smithed, then NOT need to visit it to "modify" it for a different character, then the game mechanics are at odds with each other and it borders on the absurd. I'm fine with you ignoring the absurdity of it to maintain a level of internal consistency that the game lacks as implemented, and to be perfectly frank, I don't give two shits that it's absurd. I won't do anything so silly as walk back to the blacksmith to "have it forged anew," but in my opinion, it's a quirky, absurd mechanic that absolutely in no way detracts from my enjoyment of the game. It's consistent with other games, however. Not really that quirky. Take Skyrim for example. Forge some armor, put it on your male protag it looks one way, then take it off and put it on a female follower - now it has a boob breastplate. It's nothing new, I'm surprised anybody complains about it. The only alternative to that is to make 'fits body model' a characteristic of each piece of armor. DAO allowed players to put any piece of armor on any follower, so long as they met the stat requirement. ME1 differentiated by species (krogan, turian, quarian armors were distinct), human armors fit asari and both sexes of humans. I found DAI's whole business of having to try every single piece of armor (and schematic) on every eligible follower to see how it would look to be a PITA, especially since those individuated, "iconic" looks have less than zero value to me. I find it easier to pick out my allies on a battlefield when I have a bit more influence over their appearance.
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Post by colfoley on Mar 13, 2017 19:59:43 GMT
actually that makes an interesting bit of sense. Sure, if you ignore that dragons would cut him in half with a simple paw-swipe, while actual armor (with leather under armor, a mail-shirt and propper plate over that) could make that blow hurt but maybe not kill! greetings LAX to be fair though a dragon would likely insta kill bull no matter what armor he was wearing irl.
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Post by Deleted on Mar 13, 2017 20:07:04 GMT
I haven't read the thread, but really? Armor I already know about, and have come to terms with, but weapons. What's the reason, if any were given? AI optimization, apparently.
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Post by General Mahad on Mar 13, 2017 20:36:25 GMT
Complete and utter nonsense, also you obviously have a difficult time understanding that experimenting by giving the teammates different weapons changes up the gameplay a little bit and therefore keeps it from being repetitive. Also you don't know the joy of for example giving Garrus a Harrier or Ashley the Black Widow and letting them go wild on the enemy. Anti-immersive? ME2-ME3 has the least amont of micromanaging of squadmates and yet you think it's anti-immersive because you have an option to decide what weapons your squadmates will bring? Wow.
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Post by General Mahad on Mar 13, 2017 20:39:47 GMT
Good idea, next let's remove combat from RPGs, it's such an outdated feature pressing buttons for repetitive animations to kill a generic monster. That's not what he said, and I'm not sure why you are feeling so hostile. BioWare defense brigade trying to justify removing RPG elements that were present in the trilogy.
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Post by Ryzaki on Mar 13, 2017 20:45:13 GMT
The weapon switching doesn't bother me too much but I at least wish they had alternative designs. I hate when Bioware uses this "iconic look" mentality. This made them have Miranda in ME3 use her ME2 Cerberus outfit....WHILE RUNNING AWAY FROM CERBERUS. It wasn't even her loyalty outfit either that was really wtf.
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Post by Ryzaki on Mar 13, 2017 20:46:44 GMT
actually that makes an interesting bit of sense. Sure, if you ignore that dragons would cut him in half with a simple paw-swipe, while actual armor (with leather under armor, a mail-shirt and propper plate over that) could make that blow hurt but maybe not kill! greetings LAX ...the fact that dragons can even fly is already absurd also if you think armor would protect you from a dragon (and not just result in you being just as dead) HAHAHAHAHA. The only thing heavy armor would do against dragon breathe (assuming it's not enchanted) is cook you alive in it. Like DAO already shows how useful heavy armor is against ogres. And you think it'll help more against dragons? (Also considering in DAI everyone has to be near melee range of the dragon while fighting (since otherwise you get instant gibbed by that bs wing buffet) that applies for the whole squad. (And this is not me going heavy armor is useless but complaining about the realism in a dragon fight when the only way to actually win that shit would be with arrows and magic is absurd).
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Post by Deleted on Mar 13, 2017 20:48:26 GMT
That's not what he said, and I'm not sure why you are feeling so hostile. BioWare defense brigade trying to justify removing RPG elements that were present in the trilogy. It's a little unclear to me whether MEA is being promoted as an RPG. If you look to pre-order from the main site (masseffect.com), under Genre it lists: Action/Shooter. It does show up under RPGs when searching Origin, however.
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Post by General Mahad on Mar 13, 2017 20:49:57 GMT
The weapon switching doesn't bother me too much but I at least wish they had alternative designs. I hate when Bioware uses this "iconic look" mentality. This made them have Miranda in ME3 use her ME2 Cerberus outfit....WHILE RUNNING AWAY FROM CERBERUS. Sounds like BioWare is whipping out their artistic integrity again and we all know how that went.
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Post by Iakus on Mar 13, 2017 20:51:11 GMT
The weapon switching doesn't bother me too much but I at least wish they had alternative designs. I hate when Bioware uses this "iconic look" mentality. This made them have Miranda in ME3 use her ME2 Cerberus outfit....WHILE RUNNING AWAY FROM CERBERUS. Sounds like BioWare is whipping out their artistic integrity again and we all know how that went. Different outfits for companions is too video gamey.
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veky359
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Post by veky359 on Mar 13, 2017 21:12:15 GMT
So PeeBee is going to run around in that stupid jacket the entire game? Ugh! I thought we could atleast change appearance on our squadmates like in ME2 and 3. That is a downer indeed. Yup, and if you bring her to the frosty planet she will die instantly So if we want to keep things realistic we bring her only on limited nombers of missions like City, Bar, Casino, night club...
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