Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
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Post by Cypher on Mar 13, 2017 23:45:46 GMT
Considering the heavy roleplaying vibe that people have going into these games and their desire to be the character they're playing, having this meta knowledge is a waste. If we met in real life, I wouldn't know your orientation and you wouldn't know mine, but if one of us deemed the other attractive --assuming some nondescript gender/sexual orientation stuff because I don't look at mini-profile shit so just assume that everything matches up in regards to external preferences--and attempted to pursue, it's all part of the unplanned experience. And though I can see and understand the other side when taking in real world examples of wanting to know ahead of time in order to avoid wasting your own time, and that's fair. And at the same time, Bioware addressed that by letting things slip about Suvi, Gil, Cora, and Peebee. Just like knowing everyone's deal in real life ruins the mystique of life, knowing everything ahead of time about these characters ruins their mystique, too. If you hit on one and they decline, recover and move on to someone else. You'll eventually snag someone; just like life. If people want immersion in their games, there's nothing more immersive in this context than getting curved. It starts to annoy me when people go with "but in real life" when talking about video games. In many cases real life is hard , stressful, sometimes even depressing. Video games are an entertainment. The're suppose to be a fun thing you do when you want to forget about your real life problems. At least it's what it was in the past. Now video games are filled with doom and gloom because everyone wants more and more realism. Don't get me wrong having a video game be somewhat realistic is a good thing but when I read comments that dissect every aspect of the game in terms how "realistic" it is I start to think that we should just play less and live more. I apologize for rambling and, Cypher, this post isn't directed to you personally, it isn't about romance either, it's just something that started to bother me so I decided to get it off my chest. I get your point and agree to some extent, but my comments are mostly geared toward the people who want a super immersive experience so that they actually feel like the character they're playing, where things become "if this were really me in this situation and not this character given the foundation to be a badass, how would I react?" And from that viewpoint, it makes very little sense to know things beforehand since it defeats the whole roleplay angle to begin with in my opinion. And reading posts, there's a shit ton of people on the board like that, many of them the same people who're disappointed or in a tizzy about certain information released, or a lack thereof. For those slightly more disconnected or less invested in that kind of roleplaying, sure, know whatever. But from what I've seen, those aren't the people fielding the complaints.
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Post by sageoflife on Mar 14, 2017 0:30:36 GMT
I don't want to know everything. I just want to know whether or not I'm going to be screwed over like I have been in the past.
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Mir Aven
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Post by Mir Aven on Mar 14, 2017 0:31:27 GMT
It starts to annoy me when people go with "but in real life" when talking about video games. In many cases real life is hard , stressful, sometimes even depressing. Video games are an entertainment. The're suppose to be a fun thing you do when you want to forget about your real life problems. At least it's what it was in the past. Now video games are filled with doom and gloom because everyone wants more and more realism. Don't get me wrong having a video game be somewhat realistic is a good thing but when I read comments that dissect every aspect of the game in terms how "realistic" it is I start to think that we should just play less and live more. I apologize for rambling and, Cypher, this post isn't directed to you personally, it isn't about romance either, it's just something that started to bother me so I decided to get it off my chest. I get your point and agree to some extent, but my comments are mostly geared toward the people who want a super immersive experience so that they actually feel like the character they're playing, where things become "if this were really me in this situation and not this character given the foundation to be a badass, how would I react?" And from that viewpoint, it makes very little sense to know things beforehand since it defeats the whole roleplay angle to begin with in my opinion. And reading posts, there's a shit ton of people on the board like that, many of them the same people who're disappointed or in a tizzy about certain information released, or a lack thereof. For those slightly more disconnected or less invested in that kind of roleplaying, sure, know whatever. But from what I've seen, those aren't the people fielding the complaints. I understood that that's why I said that my post wasn't directed to you personally. You could say that was my general stance about pleas for more realism in games. On my first playhrough I also tend to pick options that I would in real life (although I don't consider the player character to be me) because I'm curious how they'll shape the world around me. About people wanting to know everything about the game before release, I can understand it to some degree, like knowing romance options. No one wants to feel the frustration when after 15+ hours of playing you find out that character you wanted to romance isn't available to you (the problem doesn't concern me but I can understand it). I don't understand why someone would like to know important plot details. Curiosity and impatience maybe? I know I get like that sometimes but if I go digging for spoilers and find out something really important that lowers the enjoyment of playing the game I'm not going to blame anyone but myself.
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Post by sinkingfish on Mar 14, 2017 11:04:31 GMT
I've often wondered the same thing myself. They have to know every minute detail about everything and then tell everyone. Its like knowing everything about a film you're looking forward to and already knowing how it ends. Whats the point? Err...because sometimes knowing what's gonna happen next doesn't necessarily demean the experience? *ALL* games I've played -- including all Dragon Age and the entire MET -- I played with the wiki and a walkthrough. I knew exactly what options to choose in order to get the perfect ending for a perfect playthrough. It did not in any means hamper my enjoyment -- in fact it greatly boosted it. It's just like the new Beauty and the Beast movie coming up this week. Heavens, everyone knows the story. Heavens, everyone's seen the animated film? Then by that logic you're saying there's no point to watching this live action remake. Knowing whats going to happen doesnt demeans the experience FOR YOU I think is what you meant to say. We are not a hive mind. One size of thinking doesnt fit all. To me, using the wiki to play a video game is like cheating on a maths test to get an A and then boasting about how intelligent you are. I can just imagine you talking to a friend about a movie To be honest with you that is the most self centred, narcissistic logic I have ever encountered. No everyone hasnt seen the movie because theres more people than just YOU in the world. Just because you've seen it doesnt give you or anyone else the right to spoil it for people who havent. Get your fucking head out of your ass.
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ryerye17
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Post by ryerye17 on Mar 14, 2017 11:08:46 GMT
Err...because sometimes knowing what's gonna happen next doesn't necessarily demean the experience? *ALL* games I've played -- including all Dragon Age and the entire MET -- I played with the wiki and a walkthrough. I knew exactly what options to choose in order to get the perfect ending for a perfect playthrough. It did not in any means hamper my enjoyment -- in fact it greatly boosted it. It's just like the new Beauty and the Beast movie coming up this week. Heavens, everyone knows the story. Heavens, everyone's seen the animated film? Then by that logic you're saying there's no point to watching this live action remake. Knowing whats going to happen doesnt demeans the experience FOR YOU I think is what you meant to say. We are not a hive mind. One size of thinking doesnt fit all. To me, using the wiki to play a video game is like cheating on a maths test to get an A and then boasting about how intelligent you are. I can just imagine you talking to a friend about a movie To be honest with you that is the most self centred, narcissistic logic I have ever encountered. No everyone hasnt seen the movie because theres more people than just YOU in the world. Just because you've seen it doesnt give you or anyone else the right to spoil it for people who havent. Get your fucking head out of your ass. Uhm. You were asking why people would want to be spoiled and would like to know what's next. I answered. I never claimed to speak for everyone. Calm the F down. Whoever said I was going to spoil it FOR OTHER PEOPLE? As I mentioned, some people want mild spoilers, some people want heavy spoilers, some people want no spoilers, and that's fine. Why can't we all just get along?
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P51Mus7ang
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by P51Mus7ang on Mar 14, 2017 13:29:17 GMT
I guess the simple answer might be we are all different in our expectations and as in life we are bound to have a few armchair critics. Being an older retired fn from day one I am looking forward to this new installment and proud of what the company has done, no one is perfect but I like what I see so I buy the product and support to the best of my ability all the time having fun. I know lore is critical to many and I respect that, it's not quite as important to me and thus far I like what I see.
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Mar 14, 2017 18:53:11 GMT
Some people just wants to plan their playthrought, that is what I did in dragon age inquisition especially with the race specific romances. If I did not know solas was only romancable by an elf woman,I may not have even know he was an option at all.
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Post by Deleted on Mar 14, 2017 19:17:51 GMT
That's the exact opposite of my approach. The first playthrough is important because it's my only chance to play without planning. Why make the first run more like the subsequent runs? What if it is your only run?
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Post by alanc9 on Mar 14, 2017 19:53:38 GMT
That's the exact opposite of my approach. The first playthrough is important because it's my only chance to play without planning. Why make the first run more like the subsequent runs? What if it is your only run? Then the game would have to be pretty bad, of course. But what does that have to do with making the first run less interesting?
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Post by Deleted on Mar 14, 2017 20:03:52 GMT
What if it is your only run? Then the game would have to be pretty bad, of course. But what does that have to do with making the first run less interesting? Mmgh, not bad, just not particularly different second time around. More interesting vs less is debatable when it comes to character background prep vs complete surprise. Different folks enjoy different things. Also, planning for the most favorable outcome that you can envision does not mean you cannot change it on the fly if you see reasons to do something differently. I will not start the game until I know details on a specific NPC romance gates. I cannot roll a PC without this info.
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Post by alanc9 on Mar 14, 2017 20:14:15 GMT
I suppose it's debatable, but I have no idea how your position works. What are the advantages of character background prep for a new game?
I don't even see the advantage in planning for the most favorable outcome, unless it's one I haven't seen before. Even if I liked doing out-of-character stuff in itself -- I generally don't -- it's not like there's a prize for getting there. Well, maybe an achievement,, but that sort of thing can wait for the full-on metagaming runs where I'm trying to get to places I haven't been yet.
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Post by Deleted on Mar 14, 2017 21:00:24 GMT
I suppose it's debatable, but I have no idea how your position works. What are the advantages of character background prep for a new game? I don't even see the advantage in planning for the most favorable outcome, unless it's one I haven't seen before. Even if I liked doing out-of-character stuff in itself -- I generally don't -- it's not like there's a prize for getting there. Well, maybe an achievement,, but that sort of thing can wait for the full-on metagaming runs where I'm trying to get to places I haven't been yet. Heh, getting in character before you start is sort of neat. We have enough bare-bones to start building up our explorer in our head, and I sort of know what I want. But when I sit to that character creator, it's not just which voice I can listen to for 50 hours, Tom or Frida's and what face pops up at me as "yes, please", it's also if I will be able to start a specific romance. If I meet the NPC, and I won't like him/her, so be it, but I won't start the game if I have no chance to have relation(s) I want to try out. I assume from my experience with the Dragon Age that I will only play once, even if the game is actually tons of fun, because I do not think that the game has the elaborate choices at multiple points with the long-reaching consequences that completely changed your character's run like in the MET (and even MET did not have it till second and third games). So, I want to create the initial conditions that I like the most when I build my PC to ensure as much as possible that I will enjoy the run as much as possible. Yes, it might not work out but at least I have tried. I am more comfortable with at least trying then hoping for the best.
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Post by Link"Guess"ski on Mar 14, 2017 21:03:39 GMT
Whatever happened to actually playing the game and learning about the characters? Too many people want to know who's gay, straight, and whatever else before they even play the game. Why? I think Bioware shouldn't say anything at all when asked about who can romance what except, "play the game and find out." I'm already really salty about hearing a major spoiler about the characters that just got tweeted out in the open and it really killed the story for me. And if it wasn't for the fact that Bioware wants to hand hold everyone and is afraid that everyone wouldn't like everything about the game this wouldn't have happened. Why can't people just play the game and deal with it? Because we live in a time where let's plays and streaming is so popular that a lot of "gamers" actually prefer watching full games on Youtube instead of playing them.
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Post by alanc9 on Mar 14, 2017 23:05:35 GMT
I suppose where our playstyles part company is that what you're attempting to do doesn't solve any problem I actually have. I don't generally have strong feelings regarding the quality of my PC's outcomes. If anything, the worse outcomes tend to be more interesting; for instance, the ME2 SM gets a bit dull when you have all upgrades and everyone's loyal before the crew gets abducted. I suppose that you could say that my PC's interests and mine diverge. And since my primary interest is, um, interesting outcomes, looking into what's going to happen can't do anything useful.
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Post by Deleted on Mar 15, 2017 0:07:53 GMT
Because of what others have said, and because a lot of people lack faith in Mass Effect after 3. They want reassurance that their money isn't being wasted again.
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Post by Deleted on Mar 15, 2017 12:55:17 GMT
I suppose it's debatable, but I have no idea how your position works. What are the advantages of character background prep for a new game? I don't even see the advantage in planning for the most favorable outcome, unless it's one I haven't seen before. Even if I liked doing out-of-character stuff in itself -- I generally don't -- it's not like there's a prize for getting there. Well, maybe an achievement,, but that sort of thing can wait for the full-on metagaming runs where I'm trying to get to places I haven't been yet. maybe, I dunno. But just yesterday, one screenshot posted by someone (and it was NOT the specific information I was trying to find, but it still alleviated my doubts), a small glimpse made all my decisions for me. I have reached my level of information saturation, and now I am happy. I know the character I am going to play and it really made my day, so my mind stopped spinning in indecision. It is very valuable to me. Other people may need more or different information before they start the game. I don't. So, now I can go dark until the game is staring on my computer. It's a great feeling. And I hope other folks do get it too, by whatever amount of info they need.
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