megabeast37215
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Post by megabeast37215 on Mar 25, 2017 19:19:53 GMT
I don't think anything really needs nerfed, even the Vanquisher. The Vanquisher feels about right IMO.. it should be the standard bearer for TTK for the rest of the rare guns IMO.
There's a LOT of things that need buffed though.. like, a metric shit ton. The number one thing is power combos, they do next to no damage. When I hit a bronze Raider with Singularity followed by Shockwave.. both at max rank, it should die. No extra gunfire required. I could fill a page with the guns that need buffing, like these two Ultra Rare pistols I have with funny names. One is a single shot, that does 1/3 of a Silver Raider's health bar with a headshot. WTF is that? What's the purpose of a gun like that? The other one is this super high rate of fire feather hose with 70+ rounds in the mag that has a horrible spread and does no damage. Feels like a bad Geth Plasma SMG. My wife has a Hurricane 2, and it shreds harder than anything in my arsenal.
I was super excited when I saw a random using the Naladen sniper rifle.. looked sick, sounded sick. Finally unlocked it, and was floored at how God awful it is. It doesn't kill anything with one shot, so all enemies require a follow up shot.. except follow up shots are extremely difficult because the dust cloud impairs your vision. I saw a spawn of enemies (four of them) so I figured I'd shoot between them all, damaging them all Krysae style. Nope.. I hit one guy and did about 1/3 of his health. This is all on Silver BTW. I don't think I've been that disappointed in something I was looking forward to in a long, long time. It was pathetic.
There's more.. like most shotguns needing a buff.. most assault rifles feel like they need a buff unless they're on a class with that new Adrenaline Rush style power.
Overall.. not that wild about the weapons. Most of them leave me wanting more.
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Post by nucleartech76 on Mar 26, 2017 3:37:03 GMT
The diversity of the weapons and the mechanics of how they worked was the awesome part of ME3. Most of the weapons seem to be the same and most seem to suck ass currently.
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 26, 2017 7:53:57 GMT
Interestin tidbit...they showed the Reegar in SP. Wonder if it is coming in MP soon.
And I concur, 99% of weapons are shit right now.
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ReptiloidGod
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Post by ReptiloidGod on Mar 26, 2017 8:59:02 GMT
some of the big buffs we saw were: Prothean Particle Beam Assault Rifle - Damage increased from [17.2-21.4] to [19.2-25.8] - Magazine size now scales with weapon level, from [100-125] PPR was not very good at the start and became a boss melter after the change Saber Assault Rifle - Damage increased from [350.1-437.6] to [460-575] - Spare Ammo increased from [40-50] to [40-56] - Encumbrance decreased from [2.0-1.4] to [1.7-1.4] Arc Pistol - Damage increased from [56.6-71.1] to [77.2-96.5] - Encumbrance decreased from [1.5-0.9] to [1.1-0.6] - Damage multiplier when fully charged increased from 2.0 to 3.0 this was the biggest buff any weapon received. Went from low tier to one of the best weapons in the game Eagle Heavy Pistol - Damage increased from [60.9-76.1] to [86.1-107.7] - Encumbrance decreased from [0.6-0.25] to [0.45-0.25] - Clip size increased from 18 to 24 - Spare ammo increased from [180-225] to [192-240] my personal favorite buff to any weapon Talon Heavy Pistol - Damage increased from [72.1-90.1] to [93.7-117.1] - Encumbrance decreased from [1.5-0.9] to [0.9-0.6] - Spare Ammo increased from [24-34] to [24-36] pretty sizeable buff to the talon. especially with it's defense bonuses on top of regular damage Wraith Shotgun - Damage increased from [83.1-103.9] to [117.6-147.0] - Spare Ammo increased from [10-20] to [18-28] - Encumbrance decreased from [1.5-0.9] to [1.2-0.9] wraith was buffed substantially, but still remains the tin can Hurricane SMG - Damage increased from [72.5-90.6] to [102.5-128.1] - Spare Ammo increased from [144-180] to [280-360] - Encumbrance decreased from [1.0-0.5] to [0.85-0.45] - Recoil reduced why is the hurricane so good. see above Black Widow Sniper Rifle - Damage increased from [514.1-642.6] to [739.0-923.8] - Encumbrance decreased from [2.5-2.0] to [2.3-2.0] monster black widow buff Javelin Sniper Rifle - Damage increased from [795.0-993.7] to [1236.6-1545.8] - Encumbrance increased from [2.5-2.0] to [2.7-2.4] - Max spare ammo decreased from [9-19] to [5-15] even more monster javelin buff On top of all these, almost every power saw a buff, save a few nerfs. Many characters received buffs to health/shields, carrying capacity and rank up on skills from start. Many gear items saw buffs as well. They weren't substantial, but helped some out. A huge buff for us was the change in fire time on the cobras. It allowed us to save teammates from banshees where we were unable to do so before unless you were in the process of taking out your missile launcher already. these were pretty big enemy nerfs that helped us out. Gold and Platinum Difficulties - Enemy shield/barrier damage gates on weapon damage reduced from 100% to 75%, which means 25% of the remaining weapon damage after impacting shields/barriers will pass through to health. Enemy Shields and Barriers - (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds I'll stop there, but I do feel that people had a skewed view of the game balance over time. Overall, I feel Bioware was pretty responsive in making their game a better experience through the changes. Wait, does this mean some things have changed in ME3 five years after release? I had multiple people asking me if ME3MP became harder, but I refused to believe this and told them to stop whining. Maybe I have played too much... I don't know if four Phantoms at the same time showed up in Gold 2013.
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Post by Heroicmass on Mar 26, 2017 12:30:20 GMT
some of the big buffs we saw were: Prothean Particle Beam Assault Rifle - Damage increased from [17.2-21.4] to [19.2-25.8] - Magazine size now scales with weapon level, from [100-125] PPR was not very good at the start and became a boss melter after the change Saber Assault Rifle - Damage increased from [350.1-437.6] to [460-575] - Spare Ammo increased from [40-50] to [40-56] - Encumbrance decreased from [2.0-1.4] to [1.7-1.4] Arc Pistol - Damage increased from [56.6-71.1] to [77.2-96.5] - Encumbrance decreased from [1.5-0.9] to [1.1-0.6] - Damage multiplier when fully charged increased from 2.0 to 3.0 this was the biggest buff any weapon received. Went from low tier to one of the best weapons in the game Eagle Heavy Pistol - Damage increased from [60.9-76.1] to [86.1-107.7] - Encumbrance decreased from [0.6-0.25] to [0.45-0.25] - Clip size increased from 18 to 24 - Spare ammo increased from [180-225] to [192-240] my personal favorite buff to any weapon Talon Heavy Pistol - Damage increased from [72.1-90.1] to [93.7-117.1] - Encumbrance decreased from [1.5-0.9] to [0.9-0.6] - Spare Ammo increased from [24-34] to [24-36] pretty sizeable buff to the talon. especially with it's defense bonuses on top of regular damage Wraith Shotgun - Damage increased from [83.1-103.9] to [117.6-147.0] - Spare Ammo increased from [10-20] to [18-28] - Encumbrance decreased from [1.5-0.9] to [1.2-0.9] wraith was buffed substantially, but still remains the tin can Hurricane SMG - Damage increased from [72.5-90.6] to [102.5-128.1] - Spare Ammo increased from [144-180] to [280-360] - Encumbrance decreased from [1.0-0.5] to [0.85-0.45] - Recoil reduced why is the hurricane so good. see above Black Widow Sniper Rifle - Damage increased from [514.1-642.6] to [739.0-923.8] - Encumbrance decreased from [2.5-2.0] to [2.3-2.0] monster black widow buff Javelin Sniper Rifle - Damage increased from [795.0-993.7] to [1236.6-1545.8] - Encumbrance increased from [2.5-2.0] to [2.7-2.4] - Max spare ammo decreased from [9-19] to [5-15] even more monster javelin buff On top of all these, almost every power saw a buff, save a few nerfs. Many characters received buffs to health/shields, carrying capacity and rank up on skills from start. Many gear items saw buffs as well. They weren't substantial, but helped some out. A huge buff for us was the change in fire time on the cobras. It allowed us to save teammates from banshees where we were unable to do so before unless you were in the process of taking out your missile launcher already. these were pretty big enemy nerfs that helped us out. Gold and Platinum Difficulties - Enemy shield/barrier damage gates on weapon damage reduced from 100% to 75%, which means 25% of the remaining weapon damage after impacting shields/barriers will pass through to health. Enemy Shields and Barriers - (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds I'll stop there, but I do feel that people had a skewed view of the game balance over time. Overall, I feel Bioware was pretty responsive in making their game a better experience through the changes. Wait, does this mean some things have changed in ME3 five years after release? I had multiple people asking me if ME3MP became harder, but I refused to believe this and told them to stop whining. Maybe I have played too much... I don't know if four Phantoms at the same time showed up in Gold 2013. Those were all changes made during the first year. They supported the game for 1 year from release and then stopped. The game has been the same ever since.
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Post by dabbler77 on Mar 26, 2017 17:26:33 GMT
Also ME3MP did become harder after release. I think it was when the new enemies for each factions was introduced. They increased the number of enemies you encountered per wave as well as adding in new Armored enemies that force you out of cover. But, yeah, nothing has changed in the last 3 years or so though.
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eyecon
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Post by eyecon on Mar 27, 2017 11:33:09 GMT
I quite like the fact Bronze is not a faceroll, only one enemy which can be a tough cookie is that damn Ascendant but even he is manageable if you clear the rest of the trash first.
As soon as players start to bounce combos of each other enemies melt pretty quick.
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Post by Proto on Mar 27, 2017 12:21:34 GMT
Melee needs to be toned down.
Powers could use some love, especially certain combos.
Why do weapons tickle compared to a punch?
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Post by ReptiloidGod on Mar 27, 2017 14:25:41 GMT
Wait, does this mean some things have changed in ME3 five years after release? I had multiple people asking me if ME3MP became harder, but I refused to believe this and told them to stop whining. Maybe I have played too much... I don't know if four Phantoms at the same time showed up in Gold 2013. Those were all changes made during the first year. They supported the game for 1 year from release and then stopped. The game has been the same ever since. Then I was right. I didn't think anything has changed since 2013. Of course ME3MP became harder, I hope MEAMP will also do. I currently don't get that heavy Platinum feeling like in ME3, even Gold seems like Silver. It feels like biotic explosions don't deal any damage, maybe because my characters aren't fully leveled. I'm in the process of maxing out my Asari adept and see how Gold plays then.
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hardcoresalmon
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Post by hardcoresalmon on Mar 27, 2017 14:48:12 GMT
The balance change I want:
Almost all powers in the game - cooldown reduced by 50% (seriously singularity has a 24 second base cooldown)
All shotguns, pistols, assault rifles - damage buffed by 25% (except the piranha, equalizer and hurricane)
Rockets - damage buffed by 50%
Upload objective - increased the speed of the upload by 4%
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Post by hieroglyph on Mar 27, 2017 17:27:05 GMT
The balance change I want: Almost all powers in the game - cooldown reduced by 50% (seriously singularity has a 24 second base cooldown) All shotguns, pistols, assault rifles - damage buffed by 25% (except the piranha, equalizer and hurricane) Rockets - damage buffed by 50% Upload objective - increased the speed of the upload by 4% I don't actually mind the longer cooldown as long as the combos they initiate can decimate a group of enemies. Right now they just tickle them and the long cooldown makes weapons important for every class, unlike in 3. Also, rockets can hit weak points so if you want to OHKO that Destroyer wait for it to expose it's weak point first, otherwise you will just cripple it.
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Post by ramsen on Mar 27, 2017 19:00:44 GMT
Please Bioware, just look at ME3MP in regards to balance and see what worked there. Feels like we are starting from scratch here.
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neightrix
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Post by neightrix on Mar 27, 2017 22:35:19 GMT
I don't think anything really needs nerfed, even the Vanquisher. The Vanquisher feels about right IMO.. it should be the standard bearer for TTK for the rest of the rare guns IMO. There's a LOT of things that need buffed though.. like, a metric shit ton. The number one thing is power combos, they do next to no damage. When I hit a bronze Raider with Singularity followed by Shockwave.. both at max rank, it should die. No extra gunfire required. I could fill a page with the guns that need buffing, like these two Ultra Rare pistols I have with funny names. One is a single shot, that does 1/3 of a Silver Raider's health bar with a headshot. WTF is that? I couldn't agree more. I think the best place to start is establishing a meta difficulty - Gold. I say Gold because the credit gains make the progression more reasonable. Let's also refrain from using the term " overpowered". It gets tossed around way too often in communities and just gets repeated by players until you get knee-jerk nerfs. We should seek to balance weapons and skills to make the player experience better and more fun, which means having a wider array of weapons to switch between so the game doesn't get stale. Skills seems easier to address. You could literally double the damage of everything and quadruple the damage of combos and it might not be too much. Guns need buffs across the board, but not just in terms of damage - some of them have recoil or accuracy bloom (spread) that make their effective DPS so poor that even doubling or tripling the damage wouldn't bring them up to par. I can understand wanting to have some weapons really shine with the turians (Revenant), but currently recoil and spread is too high on many weapons. Sniper rifles stand out, not just because of their raw damage, but also because you can reliably land shots. The weapon charging mechanic need an overhaul. After firing, there is a delay before the player can press the trigger to queue charging the next shot. A weapon charge is lost whenever a player climbs, lands, evades, gets staggered, or casts a skill, and you cannot sprint while holding a charge. Becoming proficient with charge weapons in Mass Effect 3 was rewarding, so I think MEA would really benefit from making them more flexible, especially with the greater emphasis on mobility. Specific feedback from experience: - N7 Valkyrie's recoil is also far too high. It also feels like the displayed fire rate is only within the 2 shot burst, with the actual fire rate being much lower. It really needs more damage too, especially if it is intended to be used as a standoff weapon like sniper rifles. - Ushior's reload is far too long for the damage of a single shot. It's not even almost competitive with the Widow, Sidewinder, Scorpion, or other similar weapons. - Venom's charged shots bounce off of enemies and will often explode too far away, dealing no damage to the intended target. (sound and visual effects are really good, though!) - Raptor is the best "assault rifle". Indra doesn't compete with it despite being much more rare. - Maddock needs about 70% more damage. - Hornet is about 15 points of damage away from being viable and fun! -Vanquisher is fine in my opinion. If we want to nerf it, lower the headshot multiplier - that will keep it distinct while making weapons like Valiant and Black Widow more rewarding with good accuracy.
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Post by CHRrOME on Mar 28, 2017 1:51:59 GMT
Okay, serious talk.
Game is currently too grindy, nothing one shots nothing even on bronze, spare ammo is scarce as fuck too, so it's a "run for an ammo box" tutorial all the time. Powers seem pretty meh, melee is actually more viable than shooting or anything else really.
Enemies' health should be nerfed across the board, that would be a lot easier than buffing pretty much every single weapon. I thought I disliked the Mattock in ME3MP, but here... what a piece of space trash, I really feel sorry for all of you Mattock fans (I am a fan too, but a fan of the ME2 version). Powers should be revised, specially combos, they're lame. Only power I like is frag nade, seems useful this time unlike it was in ME3. I also heard that the Cobra missile is a joke now... BW what have you done?
Although mobility is greatly increased with the jump jet, it's also greatly reduced due to the auto-cover mechanic, since characters walk at slug speed when they're near any cover-ready surface (that is, pretty much anything). I actually tend to avoid cover unless I know I found a nice spot to camp. I never thought that I will actually say this, but I miss the press-to-cover mechanic.
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Post by hobocommand3r on Mar 28, 2017 3:08:55 GMT
Autos and shotguns need buffs across the board. Autos need less spread and many need more damage or bigger magazines. Shotguns need less spread and more damage.
Several ultra rares need buffs. Dhan could use 3 shots for starters. Vanquisher should probably catch a tiny nerf so it's actually not better than black widow.
Ultra rare ushior literally needs 100% more damage and a faster reload. The gun is a joke. the valkyrie as well, that gun should be a common considering how trash it is. Or better yet scrap the ushior and rework it into a paladin because the concept of the ushior is stupid as hell. At least if it's supposed to be a pocket isharay (that seems to be the idea behind it) make it hit like the widow. And I really mean that, considering it has 1 shot in the mag and is ultra rare it literally needs to hit like a widow to even be close to earning its ur status.
Naladen is bad as well, really weak.
Why do they give us these incredibly trash UR's, are they trolling on purpose?
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Post by CHRrOME on Mar 28, 2017 3:37:04 GMT
Why do they give us these incredibly trash UR's, are they trolling on purpose? Remember when they cancelled the beta test because they "spent a lot of time balancing and a beta test wasn't needed" ? LOL at that. I honestly don't know what logic they follow, but having lame damage values to anything the player does is not particularly balanced. Guns in general are very inaccurate, and you need to spend an entire mag to kill a single npc on bronze, let alone gold. And that providing you don't miss because of the accuracy. Pretty much everything I tried sucks, the thing I'm using now is the Raptor, is the best gun I got, pretty decent. But that's it, apparently most guns are terrible. With a beta test, people would have woken them up from their magic bubble of "everything is just perfect" and show them why the stats of pretty much everything in MP are just plain wrong.
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Post by mgc1971 on Mar 28, 2017 5:54:50 GMT
Let's be positive, Balance changes are going to be easier than ever for Bioware, the just need to buff ALL WEAPONS and POWERS around 25% , no need to do surgical changes at all because right now the game is unbalanced as hell
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Post by nanotm on Mar 28, 2017 12:14:19 GMT
Let's be positive, Balance changes are going to be easier than ever for Bioware, the just need to buff ALL WEAPONS and POWERS around 25% , no need to do surgical changes at all because right now the game is unbalanced as hell yeah when your using a gun that has damage listed as 938, has a 3 shot mag with 200% damage modifier through buffs and your still needing 2 mags to drop a fiend that's some serious gimped guns..... by comparison the talon takes 7 shots but its only got 500 damage with no damage modifers .... something is seriously broken with that .....
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Post by neightrix on Mar 28, 2017 22:16:57 GMT
Let's be positive, Balance changes are going to be easier than ever for Bioware, the just need to buff ALL WEAPONS and POWERS around 25% , no need to do surgical changes at all because right now the game is unbalanced as hell yeah when your using a gun that has damage listed as 938, has a 3 shot mag with 200% damage modifier through buffs and your still needing 2 mags to drop a fiend that's some serious gimped guns..... by comparison the talon takes 7 shots but its only got 500 damage with no damage modifers .... something is seriously broken with that ..... That seems off by quite a bit. An unmodded Talon on Gold takes about 20 shots to kill a Berserker without headshots. And killing a Fiend in 6 shots seems extremely good, especially considering it's a dangerous tank that typically doesn't respawn. Depends on what buffs you're referring to. Sniper rifles already do massive damage, so assuming armor works the same way as ME3 any armor debuffs do practically nothing for them. Assuming the game is working as intended.
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Post by tatakainokami on Mar 29, 2017 16:31:42 GMT
After the last 48 hours of trying to play, I have decided that the one thing that really needs a nerf is the god damn lag! It's not host lag either. It's in game EA/Bioware network lag. Can we get an urgent nerf on that please? It's doing complete wipes on teams in seconds. Or do I need to report Bioware for lag switching? And get the enemy factions banned from the game? Because that's what it seems like lately.
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Post by tatakainokami on Mar 29, 2017 16:38:34 GMT
The balance change I want: Almost all powers in the game - cooldown reduced by 50% (seriously singularity has a 24 second base cooldown) All shotguns, pistols, assault rifles - damage buffed by 25% (except the piranha, equalizer and hurricane) Rockets - damage buffed by 50% Upload objective - increased the speed of the upload by 4% I don't actually mind the longer cooldown as long as the combos they initiate can decimate a group of enemies. Right now they just tickle them and the long cooldown makes weapons important for every class, unlike in 3. Also, rockets can hit weak points so if you want to OHKO that Destroyer wait for it to expose it's weak point first, otherwise you will just cripple it. The idea with that is they now have the bonus stats you unlock and level up which reduces cool downs across the board for all characters. You also get bonus health, shields, faster and greater health regen etc. I think the bonus stats idea is one of the few improvements. As reaching level 20 in classes that give 25% health and shields as their bonus will grant those to all your level 1 characters making them more viable early on in their progression.
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Post by hieroglyph on Mar 29, 2017 18:16:49 GMT
I don't actually mind the longer cooldown as long as the combos they initiate can decimate a group of enemies. Right now they just tickle them and the long cooldown makes weapons important for every class, unlike in 3. Also, rockets can hit weak points so if you want to OHKO that Destroyer wait for it to expose it's weak point first, otherwise you will just cripple it. The idea with that is they now have the bonus stats you unlock and level up which reduces cool downs across the board for all characters. You also get bonus health, shields, faster and greater health regen etc. I think the bonus stats idea is one of the few improvements. As reaching level 20 in classes that give 25% health and shields as their bonus will grant those to all your level 1 characters making them more viable early on in their progression. The bonus stats are hardly a factor as they only grant 1% per level and each level requires far more than the previous one did. While this is still better than doing nothing at all, the bonus stats will be negligible for 99% of all players.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by xassantex on Mar 29, 2017 18:22:45 GMT
they need to speed up weapons reload time, especially sniper rifles. and i can do with the slow power reloads but they need ( as mentionned over and over ) a serious boost. Now, whatever changes they do, do we have to follow on FB and Twitter ?
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Camel
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Camel on Mar 29, 2017 18:24:39 GMT
I miss transparent balance changes of ME3MP... Fagnan tweaked MP weekly and we always had fun discussing what will be nerfed or buffed next.
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Post by crashsuit on Mar 30, 2017 3:28:53 GMT
His favorite enemy was Phantom, pretty much says it all right there.
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