inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 5, 2017 13:12:34 GMT
SO i read something should have happened yesterday, BW streaming or smtg? Balance change incomming ? There's a patch coming tomorrow, no MP info disclosed yet, afaik.
|
|
inherit
1299
0
972
KingTony
459
August 2016
emporer
|
Post by KingTony on Apr 5, 2017 16:03:56 GMT
We need to buff the weapons from airsoft guns to actual guns
|
|
kpeter
N3
Posts: 478 Likes: 726
inherit
1569
0
726
kpeter
478
Sept 14, 2016 8:13:56 GMT
September 2016
kpeter
|
Post by kpeter on Apr 5, 2017 20:31:04 GMT
Does we have an ETA for the patch coming live?
|
|
Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
inherit
1345
0
Aug 13, 2020 10:48:10 GMT
700
Sailears
483
Aug 29, 2016 18:37:35 GMT
August 2016
sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by Sailears on Apr 6, 2017 7:56:51 GMT
I would like to see Pull and Throw given a small change to have an effect on smaller armoured targets.
For Pull: - lift smaller armoured targets for ~40% of the power's duration. This includes Saboteurs, Agents, Pariahs, Anarchists. - lift medium armoured targets for ~20% duration. This includes Berserkers, the Kett Krogan Berserker and Nullifiers. These cannot be grabbed to you or held but only briefly suspended. - Have no effect on Destroyers, Hydras and Fiends.
For Throw: - Deal ~40% force and damage to smaller armoured targets, ragdolling them for a short time. Again includes Saboteurs, Agents, Pariahs, Anarchists. - Deal ~20% force and damage to medium armoured targets such as Berserkers, Kett krogan and Nullifiers, knocking them back. - Have no effect on Destroyers, Fiends and Hydra.
Shields should still be impervious to ragdolling with pull and throw until destroyed which maintains an element of skill in having to remove shields first.
|
|
inherit
5478
0
Apr 11, 2017 20:56:49 GMT
3
shiratori
1
March 2017
shiratori
|
Post by shiratori on Apr 6, 2017 15:46:11 GMT
Surprised this hasn't been posted yet. From their patch notes:
Multiplayer Balance Updates
We’ve introduced a number of balance changes to multiplayer based on feedback from the community.
We increased the threat and effectiveness of some of the heavy hitters in enemy factions. Hydras, Remnant Destroyers, and berserkers are now more likely to target nearby players, increasing the threat for close-quarters characters and reducing the effectiveness of repeated melee attacks. Players also won’t be able to avoid damage from the kett anointed by standing beside them.
We’ve made changes to the Outlaw faction to increase their difficulty. They were less effective at pushing players into cover than other factions, so we increased the damage and fire rate for sharpshooters. The hydra’s sync attack is now lethal.
After investigating complaints about assault rifle and pistol performance, we discovered an issue that reduced the rate of fire for many semiautomatic weapons. This limitation impacted the Mattock in particular. However, after fixing the issue, we found its damage output was overpowering, and scaled it back. To keep the identity of the Mattock as an assault rifle that fires as quickly as you can pull the trigger, we left the rate of fire unchanged and lowered the damage per round. To compensate, we also increased the amount of spare ammo.
To ensure the risk-reward play styles of melee-heavy classes retained appropriate risk, we made changes to reduce the effectiveness of repeated melee attacks on large targets. Enemy attacks can now interrupt a meleeing player, which means you’ll have to bring more than your fists to a gun fight.
We’re continuing to look into issues around weapon balance, particularly at higher difficulties. We’re also looking at melee-focused builds to ensure they pack the right punch.
You can find a full list of changes below.
Player Abilities
Melee
To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks. Challenge Tracking
Biotic, Tech, and Combat Detonation Challenges now update on the Challenges screen. Lance and Throw will now successfully increment the Biotic Detonation Combo challenge progress.
Weapons
Generally, we’ve found that semiautomatic assault rifles and pistols are underperforming when compared to their automatic counterparts. We’ve increased the damage per round for most of these guns and fixed bugs that limited the rate of fire for semiautomatic weapons.
Assault Rifles
Mattock Fixed an issue that prevented the Mattock from reaching its designed rate of fire Lowered damage per round to partially offset increase in rate of fire Lowered damage per round from 71–89 to 50–63 Increased spare ammo capacity from 112–140 to 160–200
Sandstorm Increased damage per round from 112–134 to 140–168
Sweeper Increased damage per round from 60–72 to 64–77
Valkyrie Increased damage per round from 80–93 to 86–99
Halberd Increased damage per round from 73–90 to 92–113
Pistols
Predator The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle.
Increased damage per round from 38–51 to 54–72 Increased Rate of Fire from 450 to 475
Carnifex Increased damage per round from 155–195 to 175–220
Hornet Increased damage per round from 37–49 to 44–55
Phalanx Increased damage per round from 106–113 to 133–142
Scorpion Increased damage per round from 428–512 to 485–580
Shotguns
Hesh Ammo increased from 40–50 to 60–75
Sniper Rifles
Shadow Increased damage per round from 27–32 to 38–46
Indra Increased damage per round from 84–101 to 105–126
General
Weapon Reloads
Fixed some timings of reload actions so they better match their animations
Boosters
Assault Rifle Amp III
The Assault Rifle Amp III booster now properly states that it gives a 30% boost instead of a 35% boost. This was a text error only. The functionality was always 30%.
Enemies
Kett
Kett Anointed Players can no longer avoid damage by standing up against a firing anointed
Kett Ascendant Kett Ascendant’s Orb will now give 15 points when killed, instead of points equal to the Ascendant himself
Kett Behemoth (Boss objective) Behemoths are more likely to target nearby players
Outlaw
The Outlaws have generally been easier to fight than other factions, so we’ve closed the gap. While Remnant Observers and kett anointed are effective at pushing players into cover, sharpshooters needed improvements to get players to hide. Across the rest of the palette, changes to targeting and the hydra’s sync attack help keep the Outlaws competitive.
Outlaw Adhi Adhi no longer attempt to chain sync attacks
Outlaw Agent Outlaw agent’s holographic clone will no longer give points
Outlaw Sharpshooter Sharpshooters now fire more frequently, especially against targets out of cover Sniper rifle damage increased by 44% Sharpshooters sprint more often Aiming time is now shortened at shorter ranges Aiming and impact audio are now clearer No longer pursue melee targets over long distances
Outlaw Berserker Berserkers are more likely to target nearby players
Outlaw Hydra Sync attack is now lethal Hydra is more likely to target nearby players Hydra now lose their target—but no longer cancel firing—when their target cloaks while locking on Fixed situations where the hydra’s body would reappear after being destroyed
Remnant
We found that the Observer was a little too good at its job, often leaving players feeling totally pinned down. This could be frustrating when another Observer flanked the player or when a Nullifier attacked. At the same time, the Nullifier felt like a nuisance, but one that was easy to counter in many situations.
To address these issues, we reduced the damage Observers inflict and how long they fire for. We’ve reworked the Nullifier to make its main weapon more powerful, but less frequent against players in cover. The Nullifier is also more likely to stand its ground, helping it to control the space. Repeated melee should now be a less dominant strategy against Nullifiers.
Remnant Observer Observers can now lose their target while firing when the target cloaks Maximum beam duration decreased from 6s to 5s Beam damage decreased by 10%
Remnant Nullifier Rate of fire has been decreased against enemies in cover Projectile attacks now travel faster and hit harder Stays still and fires in more situations No longer flees in protracted melee situations [Single player only] Fires less frequently on lower difficulties
Remnant Destroyer Destroyers are more likely to target nearby players Fixed situations where the Destroyer’s body and turrets would reappear after being destroyed
|
|
turianrebel212
N2
The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 64 Likes: 81
inherit
2776
0
81
turianrebel212
The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
64
Jan 12, 2017 10:43:32 GMT
January 2017
turianrebel212
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by turianrebel212 on Apr 6, 2017 16:06:30 GMT
lol, no love for the Talon or buff for N7 weapons. Yes, the Piranha and Black Widow should absolutely eviscerate enemies (Just like they did in ME3), it's what they need to be. There needs to be the five best guns, as there was in ME3. Nothing wrong with that, and on Gold it really helps the scrubs.
So... Yeah.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,522
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Apr 6, 2017 16:12:08 GMT
Thoughtful feedback welcome after having tried out the patch
|
|
Kevlareater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kevlareater
PSN: KevlarEater
Posts: 147 Likes: 241
inherit
5067
0
Sept 16, 2018 0:50:19 GMT
241
Kevlareater
147
Mar 19, 2017 14:36:28 GMT
March 2017
kevlareater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Kevlareater
KevlarEater
|
Post by Kevlareater on Apr 6, 2017 16:13:59 GMT
And nothing has been done about the massive spread of shotgun blasts, even if they have a maxed out choke. Perhaps until that has been fixed a little, shotguns will remain unused. Seriously, I hardly see anyone carry a shotgun and most equip a sniper in its stead.
|
|
Wolfwhistler
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 136 Likes: 255
inherit
4165
0
May 24, 2017 17:37:10 GMT
255
Wolfwhistler
136
March 2017
wolfwhistler
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by Wolfwhistler on Apr 6, 2017 16:29:25 GMT
With the multiplayer and singleplayer being in the state they are, I think I'm just going to give up and check back on it in a couple months. Have fun everybody. Maybe I'll see you then.
|
|
inherit
5255
0
24
sulaco
17
Mar 20, 2017 20:20:09 GMT
March 2017
sulaco
|
Post by sulaco on Apr 6, 2017 16:30:18 GMT
The biggest winner is the vanquisher!
|
|
turianrebel212
N2
The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 64 Likes: 81
inherit
2776
0
81
turianrebel212
The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
64
Jan 12, 2017 10:43:32 GMT
January 2017
turianrebel212
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by turianrebel212 on Apr 6, 2017 16:40:40 GMT
And nothing has been done about the massive spread of shotgun blasts, even if they have a maxed out choke. Perhaps until that has been fixed a little, shotguns will remain unused. Seriously, I hardly see anyone carry a shotgun and most equip a sniper in its stead. I agree. Shotguns are absolute garbage in Andromeda.
|
|
inherit
4880
0
5
revener
22
Mar 17, 2017 23:07:06 GMT
March 2017
revener
|
Post by revener on Apr 6, 2017 17:48:04 GMT
It is annoying that the Kett have two mobs with an instakill attack and the other factions don't. Ascendant sometimes sneak up on you and kill you in that forcefield that you can't escape from and the behemoth just snags you and eat you happen to run into it by accident. Usually when you are there are just those two mobs lkeft and you are ina weak team and are helping the kill 1 the other ninja you from behind.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 6, 2017 18:04:27 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My Asari Adept III at lvl 17 Build. Throw - 1 pointAnnihilation - (4)Radius, (5) Damage AttractorLance - (4)Damage & Force, (5)Anti-Shield, (6)Shield-Powered <-- no cooldownOffensive Biotics - (4)Power Enhancement Barrier - (4) Unyielding barrier
First impression after patch 1.05 (A) Pre-Patch she was moderately robust and a giver of pain. Came in 2nd or 3rd quite often. ( Post-Patch she's now in a support role if she is to survive.
I notice the Outlaw sniper is particularly seeking her out while the Remnant robots are nastier (floating platforms). So, yes, she needs to take cover quite often and the enemy is better at triangulating her position. Very "Not Cool".
EDIT: I use the Charger X with no Boosters.
EDIT2: 8 games in and I seem to have adapted. I'm now coming in first or second against Outlaws.... could be the map though.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 6, 2017 18:09:14 GMT
It is annoying that the Kett have two mobs with an instakill attack and the other factions don't. Ascendant sometimes sneak up on you and kill you in that forcefield that you can't escape from and the behemoth just snags you and eat you happen to run into it by accident. Usually when you are there are just those two mobs lkeft and you are ina weak team and are helping the kill 1 the other ninja you from behind. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Yep... and this is where the NAV BAR is just useless.... in the middle of the action.
|
|
Darks1te
N2
?
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
Posts: 221 Likes: 337
inherit
1980
0
Jan 11, 2019 23:49:34 GMT
337
Darks1te
?
221
November 2016
darks1te
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Darks1te
|
Post by Darks1te on Apr 6, 2017 19:13:57 GMT
It is annoying that the Kett have two mobs with an instakill attack and the other factions don't.Ascendant sometimes sneak up on you and kill you in that forcefield that you can't escape from and the behemoth just snags you and eat you happen to run into it by accident. Usually when you are there are just those two mobs lkeft and you are ina weak team and are helping the kill 1 the other ninja you from behind. Hydra's grab is now instakill. But yeah, overall ketts are annoying as shit.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 6, 2017 22:49:19 GMT
And nothing has been done about the massive spread of shotgun blasts, even if they have a maxed out choke. Perhaps until that has been fixed a little, shotguns will remain unused. Seriously, I hardly see anyone carry a shotgun and most equip a sniper in its stead. I agree. Shotguns are absolute garbage in Andromeda. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Agreed. Tried the Katana when I first got it and dropped it in the deepest part of a Remnant Vault. What crap! Haven't touched a shotgun since.
Yes, folks. Bio indeed intensively tested the MP game and therefore there was no need for player testing.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 6, 2017 22:52:09 GMT
It is annoying that the Kett have two mobs with an instakill attack and the other factions don't.Ascendant sometimes sneak up on you and kill you in that forcefield that you can't escape from and the behemoth just snags you and eat you happen to run into it by accident. Usually when you are there are just those two mobs lkeft and you are ina weak team and are helping the kill 1 the other ninja you from behind. Hydra's grab is now instakill. But yeah, overall ketts are annoying as shit. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
What is more annoying is the dog Kett that invisibly spawns and become visible just as it takes a bite from you.
|
|
inherit
6507
0
33
sinfulfox
30
March 2017
sinfulfox
|
Post by sinfulfox on Apr 6, 2017 23:05:01 GMT
Hahaha 😂😂😂 Those patch notes read like comedy, literaly looks like they pulled the guns out of a hat "hey, lets throw on 10 damage here, and how about 7 for this one?"
The Mattock is the funniest thing of them all "Hey, we need to act like one of our buffs were to good, so we had to renerf it alittle bit"
So they took a low mag, piece of shit gun, fixed fire rate so we can empty clip faster with less damage per hit 😂 1 clip now is about same as 1 bullet from vanquisher or black widow.
Love that they also focused on buff shit while the game is pretty much 10x the intended difficulty of host thanks to they Soldier of Fortune era netcode 😂😂😂😂
|
|
inherit
2122
0
7
blacksheep
3
Nov 17, 2016 21:53:23 GMT
November 2016
blacksheep
|
Post by blacksheep on Apr 7, 2017 0:12:27 GMT
Players were complaining about weapon damage, and power combo damage, this in turn encouraged players to favour melee builds against the weakest faction, Outlaw.
Patch hardly improves weapon power, ignores combo power damage, nerfs melee and buffs Outlaw.
This is the FU patch.
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Apr 7, 2017 1:49:19 GMT
Tried the game post patch, and yeah as expected it's still trash. Equipped the Mattock for lols, and jesus fucking christ it's just the same piece of garbage. Like the increased RoF is visible and all, you can spam fire as fast as your finger breaks, but what's the point if the gun doesn't kill anything? Still needs an entire mag and a half to kill any basic unshielded grunt, providing you're aiming for the head. Worst part is the accuracy, the gun gets stupidly inaccurate at about half mag, so good luck trying to hit anything beyond 3 meters. And the rest? what hopes can you get when the whole re-balance to shotguns consists basically in increasing the SPARE AMMO for ONE fucking gun.
I still play humafiltrator with the Vanquisher. Besides a shit melee now, nothing really has changed. To be honest, I'm about to shelve this crap until 6 more updates or so. It's getting boring real quick, I don't even have 1000 APEX points and I'm already starting to get bored.
Why are they so afraid to buff weapons more than a few points per patch? how many patches we'll have to wait until they buff stuff half decently? For fuck sake! is not like they loose money or something if a weapons by chance gets a bit overkill, all the opposite: they're loosing money now, people wont microtran$act if there's no point in doing so. Do they even play this game at higher difficulties than Bronze? Is this the same team that did ME3MP? I can hardly believe it.
The game is not fun. This is not "challenging" , it's bullshit. If it's not fun to the user, then what the fuck is the whole point of the game in the first place? My recommendation to the devs: Go to frigging ME3MP and play at least 2 rounds on gold. That balance was not perfect by any means, and yet it is a thousand times better than this game.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Apr 7, 2017 2:55:38 GMT
Not sure if this has been mentioned yet but they're going to address powers, combos, and weapons in the next update.
|
|
kansasmarcelo
N2
Quit your crying.
Games: Mass Effect Trilogy
PSN: Kansas_marcelo
Posts: 127 Likes: 177
inherit
3001
0
177
kansasmarcelo
Quit your crying.
127
January 2017
kansasmarcelo
Mass Effect Trilogy
Kansas_marcelo
|
Post by kansasmarcelo on Apr 7, 2017 2:57:28 GMT
damn they nerfed Melee it's a legit way to make a class though So Novaguard melee is gonna be trash now?
|
|
astrid
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 59 Likes: 110
inherit
7290
0
Apr 24, 2017 14:15:11 GMT
110
astrid
59
April 2017
astrid
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by astrid on Apr 7, 2017 23:17:07 GMT
I'd like to see: - Shields and health more specific to race, I.e, Krogan having much more health, Salarians having a bit more shield etc... I remember it being quite a big difference in ME3 and I liked that - Higher melee for krogans - Further gun buff. Carnifex is still shit! AR's are still mostly shit, shotguns are still shit - Buff to powers and tech/ biotic explosions - Jumbo equipment packs or just more normal equipment in packs - A more open level - Buff to exp cards - Huge buff to tech constructs (turrets etc) - Characters divided by class and level up by class, rather than individually
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,503
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 7, 2017 23:48:27 GMT
I'd like to see: - Shields and health more specific to race, I.e, Krogan having much more health, Salarians having a bit more shield etc... I remember it being quite a big difference in ME3 and I liked that - Higher melee for krogans - Further gun buff. Carnifex is still shit! AR's are still mostly shit, shotguns are still shit - Buff to powers and tech/ biotic explosions - Jumbo equipment packs or just more normal equipment in packs - A more open level - Buff to exp cards - Huge buff to tech constructs (turrets etc) - Characters divided by class and level up by class, rather than individually ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Good ideas but at the end of the day fluid combat requires a dynamic zone where the combatants can't rest.
I'm sure that Origins records all kinds of metrics and Bio is fully aware that certain weapons are plainly not being used... and for good reason. So, while fluidity looks good on paper, reality has a funny way to slap Bio in the face.
Balanced combat, to me, means adjusting the fluid concept = better weapons = less fluidity.... and that goes against their design philosophy.
|
|
astrid
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 59 Likes: 110
inherit
7290
0
Apr 24, 2017 14:15:11 GMT
110
astrid
59
April 2017
astrid
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by astrid on Apr 7, 2017 23:50:01 GMT
I'd like to see: - Shields and health more specific to race, I.e, Krogan having much more health, Salarians having a bit more shield etc... I remember it being quite a big difference in ME3 and I liked that - Higher melee for krogans - Further gun buff. Carnifex is still shit! AR's are still mostly shit, shotguns are still shit - Buff to powers and tech/ biotic explosions - Jumbo equipment packs or just more normal equipment in packs - A more open level - Buff to exp cards - Huge buff to tech constructs (turrets etc) - Characters divided by class and level up by class, rather than individually ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Good ideas but at the end of the day fluid combat requires a dynamic zone where the combatants can't rest.
I'm sure that Origins records all kinds of metrics and Bio is fully aware that certain weapons are plainly not being used... and for good reason. So, while fluidity looks good on paper, reality has a funny way to slap Bio in the face.
Balanced combat, to me, means adjusting the fluid concept = better weapons = less fluidity.... and that goes against their design philosophy.
I don't claim to know the magic formula. All I know is, I had more fun in ME3, and it seemed like there was more stuff like that in ME3! I just hope they get the magic formula back!
|
|