Darth Lod
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Post by Darth Lod on Apr 9, 2017 19:27:08 GMT
I personally am sick of the Krogan's running all over headbutting the entire match hogging all the kills and top score. Been happening for days now. I am to the point where if a Krogan is qued into a match, I leave and re-que. Broken.
Melee is glitchy as well. Sometimes it wont work at all, and I am not alone in that happening. It just happened to me an hour ago. I could NOT melee. Tried many times. Broken.
Also tired of getting stuck between enemies and unable to even leap out. Broken.
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LemurFromTheId
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Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 9, 2017 23:56:34 GMT
I personally am sick of the Krogan's running all over headbutting the entire match hogging all the kills and top score. Been happening for days now. I am to the point where if a Krogan is qued into a match, I leave and re-que. Broken. Oh dear... are you going to be alright?
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kansasmarcelo
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Quit your crying.
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Post by kansasmarcelo on Apr 10, 2017 17:42:58 GMT
Pariah bounced my singularity back at me and killed me in 1 hit lmao. Also got a Vanquisher out of a silver pack buuuuuttttttt I like the Black widow more I said it.
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Post by Pounce de León on Apr 11, 2017 11:41:25 GMT
Pariah bounced my singularity back at me and killed me in 1 hit lmao. ... Really? That is awesome!
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Post by Heroicmass on Apr 12, 2017 15:22:50 GMT
To give a few thoughts of my own after about 30 hours into the game, I would like to see:
Cryo Beam - freeze unshielded target time reduced by 50%. Damage increase by 30%. Sentry Turret - Cooldown reduced to 8s. Damage increase - substantial. Singularity - cooldown reduced from 24s to 18s Combo damage increased by 25%. Radius increased by 50% overload charge time reduced by 30% Lance headshot multiplier increase to 300%
Annihilation - base power recharge penalty increased from 60 to 90
I won't get into weapon balance yet, as I still need more time with the weapons, but these are a few items I feel should be considered. The human engineer is woefully incompetent comparatively to the other humans right now, which makes me sad.
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manblaster
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Post by manblaster on Apr 12, 2017 15:24:17 GMT
Yeah, same here. Maybe the bonuses balance it out more as you rank up, but even at the lowest cool down, powers take far longer to recharge, yet don't seem to be any more effective than the previous versions. Powers taking longer to recharge was an inevitability when they went back to individual cool downs, else you'd just be spamming powers nonstop. That said from a brief look at skill trees there is ample opportunity to make them significantly shorter than their original cooldown. I might agree with this if there were actual "caster" class MP characters besides the few biotic adept types. Its the Tech abilities IMO that need some serious cooldown tweaks and perhaps Engineer caster classes to be added in the future. The human engineers cryo beam/Overload option is viable against 2 (example) Outlaws or 1 Anarchist and the Krogan engineer has a potentially great fire combo loadout but has hardly any buffs to make the cooldowns dependable like the human engineer. Seriously hoping they bring a powerful Quarian Engineer cast in the future with and amazing loadout that actually makes heavy weapons a true burden. right now it seems like heavy sniper/shotties are the bread and butter of gold/silver runs. and as much as I loathe the concept of any nerf... the Vanquisher alone is enough to carry a team through silver... semi auto assault rifles need a serious buff and so do Pistols. 4-5 shot headshot with the carnifex? There is no way that is okay.
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Post by manblaster on Apr 12, 2017 16:25:02 GMT
Also ME3MP did become harder after release. I think it was when the new enemies for each factions was introduced. They increased the number of enemies you encountered per wave as well as adding in new Armored enemies that force you out of cover. But, yeah, nothing has changed in the last 3 years or so though. Geth Bombers and Cerberus Dragoons were added entirely to put more pressure on people casually picking everything off at a safe distance or camping areas. No one can really argue the enemies in Andromeda MP don't apply pressure... The AI in MEAMP is far more pushy except maybe the outlaw sharpshooters... I've seen them hunker down and camp once they find cover with at least a few good sightlines.
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LemurFromTheId
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Post by LemurFromTheId on Apr 12, 2017 22:08:23 GMT
ME3MP is definitely easier today than it was at release. Yes, we have Collectors now and other factions got some buffs and new units, but now we also have gear (GS5, AC5, GC5) and level 4 mods and most of the strongest weapons either got some serious buffs at some point or were added in DLC.
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neightrix
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Post by neightrix on Apr 13, 2017 0:41:53 GMT
To give a few thoughts of my own after about 30 hours into the game, I would like to see: Cryo Beam - freeze unshielded target time reduced by 50%. Damage increase by 30%. Sentry Turret - Cooldown reduced to 8s. Damage increase - substantial. Singularity - cooldown reduced from 24s to 18s Combo damage increased by 25%. Radius increased by 50% overload charge time reduced by 30% Lance headshot multiplier increase to 300% Annihilation - base power recharge penalty increased from 60 to 90 I won't get into weapon balance yet, as I still need more time with the weapons, but these are a few items I feel should be considered. The human engineer is woefully incompetent comparatively to the other humans right now, which makes me sad. i like some of these, but I don't see any reason to change Annihilation or not to just fix combo scaling. Singularity does need help though, and why does adept not have more detonators? How about this instead: Cryo Beam - immune to stagger during cast Flamethrower - immune to stagger during cast Turrets - Reduce cooldown by 200% if self-destructed within 5m of the player (as if you picked it up) Lance - +50% base damage, +150% impact radius. Shield-Powered consumes 25% of shields and gives +50% damage vs armor (then kits not named asari adept would have a reason to use it)
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Post by SalMasRac on Apr 13, 2017 3:09:01 GMT
Some these APEX Missions are stupid.
- Empty Resupply: Ammo boxes are empty! You'd think oh crap, better use a Power Combo kit, or a Melee kit, or an Energy Weapon, or high capacity weapon with TCPs, but no. You get 800% personal ammo capacity so it's utterly pointless and actually EASIER than a normal match.
- Glass Jaw: Enemies have +1000% Melee Damage! ...vs Remnant. Do Remnant even HAVE Melee attacks?
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Apr 13, 2017 7:11:10 GMT
Some these APEX Missions are stupid. - Empty Resupply: Ammo boxes are empty! You'd think oh crap, better use a Power Combo kit, or a Melee kit, or an Energy Weapon, or high capacity weapon with TCPs, but no. You get 800% personal ammo capacity so it's utterly pointless and actually EASIER than a normal match. - Glass Jaw: Enemies have +1000% Melee Damage! ...vs Remnant. Do Remnant even HAVE Melee attacks? Does that little drone which sticks to your face count as a melee unit? Also,Assembler can execute you,so maybe when he executes you ,you are done for the whole match (ok,that was a joke)
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Xerxes52
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Post by Xerxes52 on Apr 13, 2017 8:03:39 GMT
Some these APEX Missions are stupid. - Empty Resupply: Ammo boxes are empty! You'd think oh crap, better use a Power Combo kit, or a Melee kit, or an Energy Weapon, or high capacity weapon with TCPs, but no. You get 800% personal ammo capacity so it's utterly pointless and actually EASIER than a normal match. - Glass Jaw: Enemies have +1000% Melee Damage! ...vs Remnant. Do Remnant even HAVE Melee attacks? Yep, they've got those annoying Breachers. Also I think Nullifiers have some kind of melee attack.
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Post by ineedmoreguns on Apr 13, 2017 18:24:29 GMT
It deeply deeply concerns me for the future of this game that they "took a look" at assault rifles all they did was pretty much nerf the mattock. They still have less than half the DPS of sniper rifles and the equalizer/hurricane. Absolutely no point in using an AR not named the falcon
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Post by kpeter on Apr 13, 2017 19:25:59 GMT
It deeply deeply concerns me for the future of this game that they "took a look" at assault rifles all they did was pretty much nerf the mattock. They still have less than half the DPS of sniper rifles and the equalizer/hurricane. Absolutely no point in using an AR not named the falcon Absolutely no point using the Falcon either
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by KLGChaos on Apr 13, 2017 22:14:43 GMT
I personally am sick of the Krogan's running all over headbutting the entire match hogging all the kills and top score. Been happening for days now. I am to the point where if a Krogan is qued into a match, I leave and re-que. Broken. Melee is glitchy as well. Sometimes it wont work at all, and I am not alone in that happening. It just happened to me an hour ago. I could NOT melee. Tried many times. Broken. Also tired of getting stuck between enemies and unable to even leap out. Broken. 60% of the players are melee builds it seems. Vaguards or Duelists. 30% are Infiltrators with Vanquishers. The rest are a mish-mash. And yes, I'm pulling numbers out of my ass. Lol. But wouldn't be surprised if I was close. Most people seem to agree the most fun classes to play are the Vanguards, Kroguards and Duelist. I would personally love to play the Krogan Engineer, but with power and combo damage being garbage, turrets being poor and Rage not synergizing well with the character while being the only survivability upgrade, he's sitting on the sidelines until they fix it
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treoir
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Post by treoir on Apr 15, 2017 15:27:03 GMT
It deeply deeply concerns me for the future of this game that they "took a look" at assault rifles all they did was pretty much nerf the mattock. They still have less than half the DPS of sniper rifles and the equalizer/hurricane. Absolutely no point in using an AR not named the falcon How are you measuring DPS? It seems to me that sniper rifles take much longer to reload than anything else - if you are ignoring that time and are playing only where you can stand still and safely reload your sniper rifle, maybe that is your real issue? But, ok, let us ignore reload issues. This would mean that Equalizer (a rare pistol) has lower DPS than Soned, Valkyrie, Falcon, Revenant, and Thokin (ultra-rare or rare assault rifles - I am listing them in the order they get displayed when I pick one in customization, so ultra-rares are the first two in this list). And, Hurricane (an ultra-rare pistol) has lower DPS than Thokin (a rare assault rifle). Of course, reload matters, and so do other issues (like stability and accuracy and so on) - for example, if you are not getting up close, the Thokin is going to miss a lot (but the Equalizer has limited range and does no damage beyond that point so you already have similar issues in your comparison there). Anyways, you need to pick a weapon that works with how you play your character. The Equalizer is great up close because it reloads itself while you are using powers, so if you are playing an in-your-face power-heavy character, it can be a good match. (Also it can be a good match because it does not weigh too much - the Soned is heavy and maybe not your first pick for a power spam kit - but Soned also packs a large clip so you can fire it for something like 8 seconds without having to reload, which is really nice for some other kits). But, yes, the Falcon is nice because it does AoE damage which really helps when fighting invisible crowds of kett (not so much against that nasty orb, but maybe your teammates can help there?). The Scorpion is maybe even nicer because you can reliably hit things with it (but its limited ammo capacity and small magazine maybe cancel that out). ... I guess the Falcon is sort of half way between the Scorpion and the Venom ... (Also if I remember right, they buffed some of the other weapons in that patch where the "nerfed" the Mattock (and they also buffed the Mattock in some other ways) - but people do not complain about buffs so much and if you only rely on people complaining for your source of information you will miss out on a lot of important stuff.)
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3rdpig
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Post by 3rdpig on Apr 15, 2017 18:13:56 GMT
I would personally love to play the Krogan Engineer, but with power and combo damage being garbage, turrets being poor and Rage not synergizing well with the character while being the only survivability upgrade, he's sitting on the sidelines until they fix it I refuse to play him until they make him sound like a Krogan...or until they add "Cowabunga Dudes!" as hls battle cry. Or maybe "Schwing!". Because that's what he reminds me of.
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Post by crashsuit on Apr 15, 2017 18:57:41 GMT
I would personally love to play the Krogan Engineer, but with power and combo damage being garbage, turrets being poor and Rage not synergizing well with the character while being the only survivability upgrade, he's sitting on the sidelines until they fix it I refuse to play him until they make him sound like a Krogan...or until they add "Cowabunga Dudes!" as hls battle cry. Or maybe "Schwing!". Because that's what he reminds me of. It's a female though
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Post by 3rdpig on Apr 15, 2017 20:44:22 GMT
I refuse to play him until they make him sound like a Krogan...or until they add "Cowabunga Dudes!" as hls battle cry. Or maybe "Schwing!". Because that's what he reminds me of. It's a female though My quad itches
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jupitersj
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Post by jupitersj on Apr 15, 2017 22:32:43 GMT
I refuse to play him until they make him sound like a Krogan...or until they add "Cowabunga Dudes!" as hls battle cry. Or maybe "Schwing!". Because that's what he reminds me of. It's a female though Crashsuit, I just saw you die as a Krogan in Lavangfan's Twitch stream T_T It's the only way I have run into a BSN player haha
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Post by schtirk on Apr 16, 2017 20:27:59 GMT
Started MEAMP playing post 1.05 about a week ago, after finishing the SP campaign. I had some hope that, seeing as ME3MP was a lot of fun, MEAMP would be on-par. I have many hundreds of hours invested in ME3MP, most of it on Silver, some on Gold. The thing that strikes the hardest after a week of playing is that where I found ME3MP to be fun and exciting, MEAMP feels more like a burden; I can't bring myself to start the game to play MP anymore. The reward doesn't match the effort. ME3MP always left me wanting more. Not so much in MEAMP.
My intent is to provide constructive criticism. I want this to be a worthy successor to ME3MP. I want to feel like MEAMP is fun and rewarding, and that there is some semblance of progression. I want it to be not only good, but great.
First off, like many others, I'm running around with a Vanquisher, for multiple reasons. It's one of the few weapons that can actually kill enemies consistently. It has accuracy, range, and enough damage do to more than a dent. However, the biggest advantage is its speed. Because it deals a lot of damage, it can kill enemies quickly. If you can't kill quickly, you're dead. Assault rifles, shotguns, pistols and SMGs are slow and inaccurate. Enemies move around a lot, so you need to deal as much damage as possible as quickly as possible as accurately as possible. Hence, sniper rifles. My Charger X might not be the best weapon in the game (hence its common rarity), but having to empty an entire magazine at point blank to just kill a single unshielded, unarmored, regular enemy is just... crazy. Most weapons in ME3MP could kill quickly enough. If an enemy entered melee range you could always punch it in the face (looking at you, Drell Adept. Man that was awesome).
Powers need some kind of overhaul. In my opinion, a fully charged Overload with +300% damage to shields should remove the shields on a Kett Destined or Anointed on Silver - it barely removes half of it. Add to that a cooldown of 15 seconds. I know that individual cooldowns requires them to be longer, but that much longer? Wouldn't 8 seconds be enough for most powers? Speaking of powers, as others have mentioned, power combos are too weak by far. A tech combo should decimate shields (for regular enemies). A biotic combo should (if anything) kill regular grunts or at least leave them with a sliver of health. What are the devs idea here? Are combos more for crowd control in MEAMP than damage?
I understand that melee damage was nerfed in 1.05, but... even with the Juggernaught Shield's +75% melee damage (unless it's a tooltip typo and it should be 7.5%), it takes 3-5 melee strikes to kill a single Wraith. Add to that that you're flushed out of cover and also take weapons fire while trying to kill it. To stand a fair chance, those enemies should be relatively easy to kill seeing as they can make themselves invisible. Maybe it's just them, maybe it's an overall issue. It shouldn't take me 3-5 hits to stab a Raider to death.
Enemy factions are unbalanced. I feel like Remnant and Outlaws are somewhat fine. Kett, on the other hand...
* Two invisible enemies, one of which also have shields and a shotgun * Two instakill heavy enemies * Two shielded enemies
Fiends are fine. You just need to avoid them and whittle them down. I have some suggestions for Ascendants and Destined, though.
* Ascendants might either lose their abilities and shield permanently when the orb is shot down (with more HP on the orb), or the downtime between orbs need to be longer. Invulnerable enemies are never fun. * Destined should either consume their shields when cloaking, or break cloak when attacking. It's not fair that an Infiltrator loses their cloak when they fire and Destined doesn't.
Other issues/suggestions
* If would be nice to be able to reload while jumping/evading. Probably not going to happen but I'll throw it in there anywway. Trying to stay alive is hard enough, having to move slowly while in a crossfire to reload hurts. * It's hard to move around while having a held power active, like Backlash or Cryo Beam (one only has so many fingers...). The toggle option is nice, but annoying - you have to manually turn it off to do something else. The streamlined option here would be to automatically deactivate such powers off when firing or reloading guns, evading, jumping, or using another power. That way, you could press 1 to activate Cryo Beam, move around a little to dodge enemy fire, and when you see that a target is frozen solid, hit 2 to detonate it with Overload. * Weapon/crosshair climb should reset upon cease fire and between bursts. My wrist hurt like crazy trying to keep the crosshair centered by constantly having to move the mouse down. Might be less annoying with a controller, but I haven't tried it. * Melee target locking. ME3MP had this. If you have a target highlighted when you press melee, you should hit it. Missing every other time just because the targeting is finicky is really annoying. * Prestige bonus stats. I mean... 1%? Per rank? Sure, they affect all characters on my account, but one percent is not even noticable. Why not 5% per rank?
All in all, these issues just kills the experience for me. It's simply not fun.
To finish up, I'll share my SP playthrough experience. I went for Insanity from the beginning. After trying out some stuff I ended up with the Sentinel profile, Energy Drain, Shockwave (with Lifting SW), Charge and the Remnant cryo gauntlet for melee. Charge into a bunch of enemies, Shockwave to send them flying, Energy Drain to get a Biotic Combo and to get them back on the ground, Charge again for a Tech Combo, hit one of them with melee to freeze them, Shockwave again for a Cryo combo. Rinse and repeat if necessary.
Now that is fun.
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Post by Heroicmass on Apr 17, 2017 16:30:47 GMT
I finally have a good example of just how weak combo detonations are in this game. While I really did enjoy watching all of the explosions happen (something we couldn't do in ME3 due to how primers worked on multiple enemies inside of an explosion), I did feel pretty underwhelmed when 4 close proximity detonations plus a singularity detonation weren't enough to kill even one unshielded mook on gold. A radius buff would be great, but an increase to damage by about 50% feels like a good start
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Post by 3rdpig on Apr 17, 2017 20:43:04 GMT
To finish up, I'll share my SP playthrough experience. I went for Insanity from the beginning. After trying out some stuff I ended up with the Sentinel profile, Energy Drain, Shockwave (with Lifting SW), Charge and the Remnant cryo gauntlet for melee. Charge into a bunch of enemies, Shockwave to send them flying, Energy Drain to get a Biotic Combo and to get them back on the ground, Charge again for a Tech Combo, hit one of them with melee to freeze them, Shockwave again for a Cryo combo. Rinse and repeat if necessary. Now that is fun. You know what's fun for me? Shooting stuff. I LOVE shooting stuff. But when nothing happens, it's NOT fun. And when I'm not shooting stuff, I want to beat on stuff with the butt of my rifle. And when I can't do that, I want to give it a good, long roundhouse punch, surfing across the map if needed to connect. I could do all those things in ME3 MP. I can do none of them in MEA MP. I'm assuming when the LOLRNG store graces me with the Vanquisher, I'll at least be able to do one of them...assuming I'm still around then.
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fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
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Post by fenrir4life on Apr 17, 2017 22:14:40 GMT
I'm not posting it in the bug thread because I can't 100% confirm that it's happening, but I think there's something hinky with the krogan Rage melee damage calculation. Not only do my BAA krogan seem to do exactly as much damage as my AAA krogan (when there should be a 50% of base difference), but the BAA don't seem to do appreciably more damage when enraged than when not(where again, there should be a 50% of base difference). This is when the hits actually land, of course, rather than be interrupted by a pistol whipping salarian. I know that conventional wisdom is that most of the melee damage talents are traps, but from a game design perspective, that's... not ideal. At all. For choices to be meaningful, all options must be valid. Game balance aside, it's honestly hard to tell if the talent is working at all, which is also a problem.
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inherit
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Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Apr 18, 2017 1:31:57 GMT
Melee interruptions were such a great change. It makes fighting dogs such a tense and critical experience.
RELOAD DENIED RELOAD DENIED RELOAD DENIED Ok fuck you dog I'll melee you inst- MELEE DENIED I'm reading a flatline!
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