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Post by valorofarms777 on Apr 26, 2017 21:13:22 GMT
When I say mostly fine means that they don't ALL have worthless evelutions There should be NO worthless evolutions. Any binary pair of options should have comparable gameplay impact value. If there are noobtrap choices, those choices need to either be buffed or replaced. There will always be some choices on some talents that are held as superior in the metagame, but both should be at least functional- the melee picks on Rage are an example of this principle not being applied- you're sacrificing a (admittedly minuscule) bonus to survivability for a 'damage buff' that doesn't actually make things die any faster. Now, I'm not saying that synergies have to be curated or anything so that all builds are equally viable- figuring out and making use of synergies is one of the skills involved in this game. What I AM saying is that, in a vacuum, there should be no powers where you can say "well, 5a doesn't really do anything, so 5b is always the right choice." This includes evolutions that are bugged(in which case the bugs need fixing), evolutions that are vaguely worded and do less than they sound like they should, and evolutions that just don't do much compared to their alternatives (like that Active Barrier that you think needs a nerf- since it requires actually getting the kill with a biotic power, in a game where the powers don't have the punch to guarantee kills with any regularity, and where a stray bullet can deprive you of the talent's effect, and is therefore painfully unreliable) I know that that's what I agree on. From the looks the top problems are Singular choices. Bad orders, Bug Fixes, Oh and the Durations of Primers need boosting along with honestly BEING primers. (Shock Wave is a VOLATILE Primer without a multiplier to even make it's rank 6 worth it but still better than choice 6A so friggin annoying). damages need a 20% ish boost too...they are solidly low at heck and share the EXACT same issue as ME3s powers. Why is there a Rank 6 Tech Armor Explosion....why? you have to make it even "worth it" to take and it's still the better choice from again A6 wtf? I don't even the rank 6 in fortify...it's just a joke.
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Post by Kenny Bania on Apr 28, 2017 5:42:53 GMT
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Post by fhursten on Apr 30, 2017 10:00:39 GMT
My biggest concern in this game is how weak powers are, combos in particular. When u create a big sexy fire explosion and it hurts the mob less then a melee swing it really gets my mood down. Same with biotic and force, throw someone above the clouds and when he hits the ground again its like he just tripped and fell
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Post by Stinja on Apr 30, 2017 12:58:28 GMT
Same with biotic and force, throw someone above the clouds and when he hits the ground again its like he just tripped and fell The snow sure is soft around Firebase Icebreaker. Punted this guy three times, and not a scratch Not to mention the Ai, which made him keep running back to the exact same spot...
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Post by fhursten on Apr 30, 2017 13:33:35 GMT
Same with biotic and force, throw someone above the clouds and when he hits the ground again its like he just tripped and fell The snow sure is soft around Firebase Icebreaker. Punted this guy three times, and not a scratch Not to mention the Ai, which made him keep running back to the exact same spot... Wow... Thats just so saddening i Couldnt even smile at its sillyness.
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Post by lennybusker on Apr 30, 2017 23:22:30 GMT
Can't have fall damage in a game with jetpacks, I guess.
Even though you'd think it'd be like mag boots.
You have to turn them on, Morty!
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Post by waltervolpatto on May 1, 2017 1:59:22 GMT
The snow sure is soft around Firebase Icebreaker. Punted this guy three times, and not a scratch Not to mention the Ai, which made him keep running back to the exact same spot... Wow... Thats just so saddening i Couldnt even smile at its sillyness. He had a plan!
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Post by sctrojanbulldog on May 1, 2017 20:56:33 GMT
You know what's crazy, I was playing one of the AVP strike missions with the 50 percent damage increase to specific weapon type. I rolled that weapon type and all the sudden the game felt a LOT MORE like ME3MP.... And was A LOT more fun. All the sudden headshots felt like they were actually landing and the game moved much more fluidly.
Granted, it was a bit easier... but it was also FAR MORE enjoyable.
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Post by lennybusker on May 1, 2017 22:17:10 GMT
You know what's crazy, I was playing one of the AVP strike missions with the 50 percent damage increase to specific weapon type. I rolled that weapon type and all the sudden the game felt a LOT MORE like ME3MP.... And was A LOT more fun. All the sudden headshots felt like they were actually landing and the game moved much more fluidly. Granted, it was a bit easier... but it was also FAR MORE enjoyable. Thing is I'd be surprised come Patch Day if a single weapon receives a 50% boost. But man, even 100% is not enough on some shitty weapons.
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Post by q5tyhj on May 1, 2017 23:22:53 GMT
^ yeah its sad when you do the combo-tastic one and a biotic explosion still only depletes like a 1/3 of a gold mooks health bar
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Heroicmass
N3
XBL Gamertag: HeroicMass
Prime Posts: Not sure
Prime Likes: ALL OF THEM
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Post by Heroicmass on May 1, 2017 23:36:56 GMT
The thing that baffles me still is how they managed to make so many weapons and powers weak yet the game is so easy. It is a weird balance. I would prefer they bring back the deadly enemies from me3 and give us much lower ttk.
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Post by mgc1971 on May 2, 2017 8:32:47 GMT
The fact that 99% of the weapons are only usable during APEX missions when they have a 50% buff says a lot about how badly balanced this game is right now
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Post by christsuperstar on May 2, 2017 11:15:56 GMT
Thing is I'd be surprised come Patch Day if a single weapon receives a 50% boost. But man, even 100% is not enough on some shitty weapons. They're going to bring snipers in line with ARs, with lower RoF, no more quick scoping and 25% lower dmg. Other weapons buffed 5% to compensate. Combos/Powers buffed ~10%. 5 new UR & 8 R guns/chars - to make the already bloated manifest... Bloatier! (Meanwhile; CTD, lag, krogan aim glitch, autostagger etc etc. remains unfixed) You heard it here first.
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Post by lennybusker on May 2, 2017 11:43:06 GMT
Thing is I'd be surprised come Patch Day if a single weapon receives a 50% boost. But man, even 100% is not enough on some shitty weapons. They're going to bring snipers in line with ARs, with lower RoF, no more quick scoping and 25% lower dmg. Other weapons buffed 5% to compensate. Combos/Powers buffed ~10%. 5 new UR & 8 R guns/chars - to make the already bloated manifest... Bloatier! (Meanwhile; CTD, lag, krogan aim glitch, autostagger etc etc. remains unfixed) You heard it here first. Well, bad news good news situation if that's how it goes. Bad news is that will kill the game, which I somewhat enjoy playing at the moment. Good news is the drama will be fuckin INCREDIBLE, MAN. WOOOO! Can you imagine????
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Post by sctrojanbulldog on May 2, 2017 16:00:18 GMT
The thing that baffles me still is how they managed to make so many weapons and powers weak yet the game is so easy. It is a weird balance. I would prefer they bring back the deadly enemies from me3 and give us much lower ttk. Part of what makes the game easy is the mobility piece. Once everyone learned that cover wasn't going to help you a whole lot as enemies won't go down until you empty a mag; allowing them to overwhelm your position. They adjusted to moving and adjusting to minimize the likelihood of focus fire. In ME3MP, it was being surrounded with little room to escape that killed you. In this game, you can pretty much ditch from any position and survive. I still believe that they have to amp up weapon and power damage. Maybe adding more spawn points for mooks or increasing their damage potential is the answer.
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Post by lennybusker on May 2, 2017 16:16:11 GMT
The thing that baffles me still is how they managed to make so many weapons and powers weak yet the game is so easy. It is a weird balance. I would prefer they bring back the deadly enemies from me3 and give us much lower ttk. Part of what makes the game easy is the mobility piece. Once everyone learned that cover wasn't going to help you a whole lot as enemies won't go down until you empty a mag; allowing them to overwhelm your position. They adjusted to moving and adjusting to minimize the likelihood of focus fire. In ME3MP, it was being surrounded with little room to escape that killed you. In this game, you can pretty much ditch from any position and survive. I still believe that they have to amp up weapon and power damage. Maybe adding more spawn points for mooks or increasing their damage potential is the answer. I really don't think enemy damage is a solution, since they already gank you pretty hard if you spend more than a couple seconds out of cover. Despite muh jetpacks, the game really wants you to be in cover - accuracy bonus, shield/HP regen bonus, higher DR, and less damage taken (obviously). I think they should focus on AI more, or give the enemies more abilities to flush players out of cover into the open, where then it's very much a race for you to down mooks before they down you. The grenades are a good start, especially the Kett and Anarchist grenades which create area denial on whatever cover you're using. I think the Beserker flak cannons are not quite a great idea, because the way they can chain stun you is really aggravating - it's always tricky to have any mechanic that removes player control. You have to use that shit with a light touch. It's not that enemy damage is too low that makes Gold easy, it's that there's not enough pressure on the player.
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Post by sctrojanbulldog on May 2, 2017 17:36:58 GMT
Part of what makes the game easy is the mobility piece. Once everyone learned that cover wasn't going to help you a whole lot as enemies won't go down until you empty a mag; allowing them to overwhelm your position. They adjusted to moving and adjusting to minimize the likelihood of focus fire. In ME3MP, it was being surrounded with little room to escape that killed you. In this game, you can pretty much ditch from any position and survive. I still believe that they have to amp up weapon and power damage. Maybe adding more spawn points for mooks or increasing their damage potential is the answer. I really don't think enemy damage is a solution, since they already gank you pretty hard if you spend more than a couple seconds out of cover. Despite muh jetpacks, the game really wants you to be in cover - accuracy bonus, shield/HP regen bonus, higher DR, and less damage taken (obviously). I think they should focus on AI more, or give the enemies more abilities to flush players out of cover into the open, where then it's very much a race for you to down mooks before they down you. The grenades are a good start, especially the Kett and Anarchist grenades which create area denial on whatever cover you're using. I think the Beserker flak cannons are not quite a great idea, because the way they can chain stun you is really aggravating - it's always tricky to have any mechanic that removes player control. You have to use that shit with a light touch. It's not that enemy damage is too low that makes Gold easy, it's that there's not enough pressure on the player. Thing is, without jetpack and dash, this game becomes way more difficult. I'm thinking back to when I first started and was playing as if it was ME3MP... Bronze was a chore. Once you leverage mobility, this game is way easier. Hell, I can level the salarian operative in Silver and that guy is wet tissue. Yes, you still need to use cover, but you're not location restricted. You can bail out to a safer spot in a flash... That was NOT the case in ME3... you plan poorly, you're dead.
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on May 3, 2017 0:09:03 GMT
I really don't think enemy damage is a solution, since they already gank you pretty hard if you spend more than a couple seconds out of cover. Despite muh jetpacks, the game really wants you to be in cover - accuracy bonus, shield/HP regen bonus, higher DR, and less damage taken (obviously). I think they should focus on AI more, or give the enemies more abilities to flush players out of cover into the open, where then it's very much a race for you to down mooks before they down you. The grenades are a good start, especially the Kett and Anarchist grenades which create area denial on whatever cover you're using. I think the Beserker flak cannons are not quite a great idea, because the way they can chain stun you is really aggravating - it's always tricky to have any mechanic that removes player control. You have to use that shit with a light touch. It's not that enemy damage is too low that makes Gold easy, it's that there's not enough pressure on the player. Thing is, without jetpack and dash, this game becomes way more difficult. I'm thinking back to when I first started and was playing as if it was ME3MP... Bronze was a chore. Once you leverage mobility, this game is way easier. Hell, I can level the salarian operative in Silver and that guy is wet tissue. Yes, you still need to use cover, but you're not location restricted. You can bail out to a safer spot in a flash... That was NOT the case in ME3... you plan poorly, you're dead. Apart from infiltrators and vanguards MEA is a pretty much a campfest.
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rafo
N2
Preparing shelves for arrival
Origin: lRafo
Posts: 74 Likes: 162
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Post by rafo on May 3, 2017 11:37:10 GMT
So we once again approach a Thursday and no patch news. This is below my low expectations. Seems like they truly gave up
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Post by Kenny Bania on May 3, 2017 12:21:34 GMT
So we once again approach a Thursday and no patch news. This is below my low expectations. Seems like they truly gave up They don't think there's anything wrong.
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Post by lennybusker on May 3, 2017 12:32:05 GMT
I can't wait for the drama when they release a patch that's not the Patch to End All Patches, and we had to sit through two months of radio silence for it.
Shit is gonna be legendary, son
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Post by Pounce de León on May 3, 2017 12:54:17 GMT
Quoted to see something actually move here.
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geek
N2
XBL Gamertag: Geekfest
Posts: 53 Likes: 187
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Post by geek on May 3, 2017 17:58:59 GMT
The thing that baffles me still is how they managed to make so many weapons and powers weak yet the game is so easy. It is a weird balance. I would prefer they bring back the deadly enemies from me3 and give us much lower ttk. It really is quite the accomplishment. The weird balance is comes from both the player and the enemy being really bad. It is kind of like going to my 5 year olds soccer game. They are 5 so no one is very good, but all the kids he plays against run around clueless if they are even paying attention at all so it works out. Really I think the thing to do is buff weapons and powers so the characters are good again. You can't stop there because the game will be easier, but leave the red bar enemies as they are making a lower ttk, increase the wave budget and allow things like hydras and destroyers to respawn. Imagine how easy gold ME3 would have been if an if a wave had on atlas or banshee and it couldn't respawn. An appropriate amount of "boss spam" would be necessary for balance.
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TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
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TheThirdRace
MEA MP Builder
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thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on May 3, 2017 19:00:12 GMT
2 days ago I was on Firebase Icebreaker against Outlaws.
I target a Raider, shoot 3 times and only land 1 shot correctly because those retards are moving like they ate something too spicy and they're looking for a toilet...
Anyway, that Raider turns around with its Avenger 1 and instantly fires 10 shots in my direction. Of course, all his shots land on me.
Looks normal right?
Now here's what I haven't told you before...
First, I was tucked away under cover, only a part of my head was visible given the angle. And I was a bit higher than the Raider so the angle was very slim.
Second, I was using a Sniper Riffle. I had to scope in to be able to line up my shots correctly on the Raider.
Third, even scoped in, the raider was so far away my crosshair wouldn't actually tell me if I'm on target or not.
Now let me get this straight, I'm too far for my Sniper Rifle crosshair to register, even when scoped in, and the Raider used an Avenger 1 without any scope and landed 10 headshots on me while I'm in hard cover with an incredibly slim angle...
Many have said enemies are deadly accurate, but that's beyond ridiculous. I finally get why the Avenger is deadly on full-auto...
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Post by malanek on May 3, 2017 20:20:20 GMT
At last, hopefully the actual changes are significant and not too far away.
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