inherit
195
0
675
malanek
417
August 2016
malanek
|
Post by malanek on Apr 18, 2017 3:38:40 GMT
Does anyone know when they are implementing balance updates? They don't need to wait until a single player patch do they?
|
|
inherit
5789
0
May 20, 2017 23:55:12 GMT
10
mcphobia
7
March 2017
mcphobia
|
Post by mcphobia on Apr 18, 2017 19:41:57 GMT
Dont know if anyone has said this but the hesh and the phalanx stutters a lot, both need to get the predator treatment where you can tap the trigger as fast as you can.
Also Remant breachers on gold need to have some sort of timer. Unfair that they can just chase you forever until they reach you. Its so unbelievably cheap feeling, there is no escape.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
378
0
Nov 25, 2024 22:39:56 GMT
Deleted
0
Nov 25, 2024 22:39:56 GMT
January 1970
Deleted
|
Post by Deleted on Apr 18, 2017 19:43:26 GMT
Does anyone know when they are implementing balance updates? They don't need to wait until a single player patch do they? You kidding? Single player is all they care about.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Apr 18, 2017 20:09:57 GMT
Dont know if anyone has said this but the hesh and the phalanx stutters a lot, both need to get the predator treatment where you can tap the trigger as fast as you can. Also Remant breachers on gold need to have some sort of timer. Unfair that they can just chase you forever until they reach you. Its so unbelievably cheap feeling, there is no escape. If anything, they need bigger explosions, making them the new Aboms.
|
|
3rdpig
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 181 Likes: 402
inherit
5800
0
Apr 26, 2021 22:00:59 GMT
402
3rdpig
181
March 2017
3rdpig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by 3rdpig on Apr 18, 2017 22:53:36 GMT
Does anyone know when they are implementing balance updates? They don't need to wait until a single player patch do they? You kidding? Single player is all they care about. You'd never know it from the state of the game.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Apr 19, 2017 0:36:03 GMT
You kidding? Single player is all they care about. You'd never know it from the state of the game. That's what happens when you hire people on the basis of racial diversity and political agendas rather than job qualifications
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 19, 2017 2:07:02 GMT
I dunno. I honestly have to wonder how much time and money was sunk into fully modeling every. Single. Star system. Because they are fully modeled, or if they're not, they do a damned good job of seeming that way. Also, I don't think real progressives would have, for example, created a trans character who outed and deadnamed herself the moment you walked up. Moot either way, since progressive content has nothing to do with gameplay quality, anyway.
|
|
xaijin
N3
Posts: 954 Likes: 2,949
inherit
4510
0
2,949
xaijin
954
Mar 14, 2017 17:12:18 GMT
March 2017
xaijin
|
Post by xaijin on Apr 19, 2017 11:19:39 GMT
You'd never know it from the state of the game. That's what happens when you hire people on the basis of racial diversity and political agendas rather than job qualifications If you look at the team pics for MEA, there are literally six brown people in the entire group. Contrast this with twitter feeds and you'll find 'multiracial' diversity at BW is more of a wishful thinking type of deal than actual reality, which makes the political rhetoric that much more absurd, unless you consider overworked and underpaid Romanians 'people of other'. as someone of mutt flavored heritage, I think I can speak for myself as an individual first and [insert political thing here] much much farther down the chain of priorities.
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Apr 19, 2017 18:16:44 GMT
That's what happens when you hire people on the basis of racial diversity and political agendas rather than job qualifications If you look at the team pics for MEA, there are literally six brown people in the entire group. Contrast this with twitter feeds and you'll find 'multiracial' diversity at BW is more of a wishful thinking type of deal than actual reality, which makes the political rhetoric that much more absurd, unless you consider overworked and underpaid Romanians 'people of other'. as someone of mutt flavored heritage, I think I can speak for myself as an individual first and [insert political thing here] much much farther down the chain of priorities. They don't all need to be diverse, just take orders from people who are.
|
|
KLGChaos
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
Posts: 639 Likes: 1,009
inherit
6176
0
1,009
KLGChaos
639
Mar 26, 2017 16:21:26 GMT
March 2017
klgchaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
KLGChaos
KLGChaos
|
Post by KLGChaos on Apr 19, 2017 20:24:48 GMT
I haven't played ME3MP is a long time, but I'm wondering... Did enemies have 100% accuracy clear across the map like they do in MEA? I swear I get dropped more from some basic mook hitting me from 1000 yards than I do any big enemy like a Berserker. Or an Anointed with ridiculous accuracy on his chaingun.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Apr 19, 2017 20:56:11 GMT
I haven't played ME3MP is a long time, but I'm wondering... Did enemies have 100% accuracy clear across the map like they do in MEA? I swear I get dropped more from some basic moon hitting me from 1000 yards than I do any big enemy like a Berserker. That's no moon.
|
|
taimaxsk
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: TaiMaxSK
Posts: 127 Likes: 234
inherit
6563
0
234
taimaxsk
127
Mar 29, 2017 19:10:14 GMT
March 2017
taimaxsk
Mass Effect Trilogy, KOTOR
TaiMaxSK
|
Post by taimaxsk on Apr 19, 2017 21:07:01 GMT
I haven't played ME3MP is a long time, but I'm wondering... Did enemies have 100% accuracy clear across the map like they do in MEA? I swear I get dropped more from some basic mook hitting me from 1000 yards than I do any big enemy like a Berserker. Or an Anointed with ridiculous accuracy on his chaingun. Yep, MEA enemies seem to have much greater accuracy over most of the ME3 enemies, with a few notable exceptions. Make liberal use of the jetpack dash/dodge and you'll have a better time dodging enemy fire. I've noticed simply running or jumping between cover leaves me way more vulnerable than dashing with the jets.
|
|
bacon4breakfast
N3
signup.hellokittyonline.com
Origin:
Posts: 954 Likes: 4,300
inherit
4032
0
Apr 17, 2017 22:28:21 GMT
4,300
bacon4breakfast
signup.hellokittyonline.com
954
March 2017
bacon
|
Post by bacon4breakfast on Apr 20, 2017 3:02:14 GMT
|
|
inherit
2101
0
Dec 14, 2017 21:16:32 GMT
59
cryptic137
75
Nov 15, 2016 17:12:20 GMT
November 2016
cryptic137
|
Post by cryptic137 on Apr 20, 2017 3:02:58 GMT
I haven't played ME3MP is a long time, but I'm wondering... Did enemies have 100% accuracy clear across the map like they do in MEA? I swear I get dropped more from some basic mook hitting me from 1000 yards than I do any big enemy like a Berserker. Or an Anointed with ridiculous accuracy on his chaingun. Yep, MEA enemies seem to have much greater accuracy over most of the ME3 enemies, with a few notable exceptions. Make liberal use of the jetpack dash/dodge and you'll have a better time dodging enemy fire. I've noticed simply running or jumping between cover leaves me way more vulnerable than dashing with the jets. this may be true on console but not on pc. ME3s multiplayer was somewhat bugged due to 60 fps on pc and enemies had better accuracy (example: while sprinting diagonally, ravagers couldnt hit you on console, but on pc). not to mention collector captains that onehtited you if you were out of cover for 1 second. so yes and no to the accuracy question
|
|
t41rdeye
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: T41rdEye
Posts: 164 Likes: 420
inherit
2470
0
Aug 31, 2017 15:38:30 GMT
420
t41rdeye
164
Dec 24, 2016 13:56:32 GMT
December 2016
t41rdeye
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
T41rdEye
|
Post by t41rdeye on Apr 20, 2017 18:47:42 GMT
I'm holding out hope that they're just feverishly working on the next patch that will fix most of the "gamebreaking" shit... because let's be honest, Balance changes are secondary to stability/connection issues (and handcrafting superduper complex APEX missions with accompanying lolbronze livefeeds)
|
|
inherit
5637
0
May 10, 2017 16:51:15 GMT
99
ineedmoreguns
53
March 2017
ineedmoreguns
|
Post by ineedmoreguns on Apr 23, 2017 1:34:09 GMT
Still no real balance patch. What an embarrasmsnt for bioware
|
|
bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
inherit
2851
0
1,719
bjorndadwarf
580
January 2017
bjorndadwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by bjorndadwarf on Apr 24, 2017 19:23:40 GMT
Checked several people's twitter's today, and as recently as this morning, Billy's answer to "when" is still "soon™" and "not saying shit til then."
It's both worrisome and absurd that they can't even communicate a few of the things they're working on. Almost 6 weeks from the soft launch, and we've had one minor set of balance changes.
|
|
inherit
4978
0
Jan 31, 2022 15:36:14 GMT
96
valorofarms777
My ME3 Broke Phys X.
73
Mar 18, 2017 19:35:01 GMT
March 2017
valorofarms777
|
Post by valorofarms777 on Apr 25, 2017 15:04:43 GMT
I've already been math crunching...about how bad most of these weapons are. And powers/passives.
So as I noticed they have a ISSUE with Mattock Series of weapons Mattock/Halbred and even the Zalkin/Sandstorm
The predator is outdoing them.......let me repeat...the PREDATOR The Avenger...is one of the top automatics for rifles...weirdly only out paced by the Rev but not in accuracy. (Now as much as it is it's out done by the Charger)
Why is the Charger already a top notch gun even on ...gold?
I been playing for a bit and honestly looks like they need to do a hard evaluation of some of the guns notch their damage by 25%. (Not the Vanquisher it's fine)(There might be a few okay at their damage spots but I don't own them all at X grade)
Then adjust some of their "reloads" and adjust some of their general fire rates which hold some back pretty hard.
Some guns really are headshot dependent. Sadly this games headshot shit is cruddy unlike ME3s variant.
Many powers need touch ups in trees. Like duration of priming...(shockwave rank 6 primer) and combos need to be only up maybe about 10% more to 20% more damage output. As they are strong but arnt....holding up unless your team understands how to use full planned team.
Many powers arnt holding up like Pull/Shockwave/REMNANT VI (it's buggy)/TUrret (needs a bit of touch up)/Overload (yep it's not holding up well for charge ups)/Nova (it's just okay but not holding it's own all the time)/Incinerate (yeah ...it's kinda weakish)/Energy Drain (needs a tad more umph not much)/even Cryo beam/Flamethrower are a bit on the weaker sides.
These power though I don't think need super tunes of omg levels...they do need some like 10-20% damage boosts naturally and adjustments to how much damage they honestly do as a whole just a tad.
Or their utilites need a strict look over for better choice foundations
Passives are a bit iffy but most are fine
Nerf Barrier with shield steal...it's 10% is fairly large prob prune it to 5% not 10%. Some passives weapon trees need more weapon or dmg upping...only a tad though...
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 25, 2017 15:53:54 GMT
[SNIP; TL:DR POWERS ARE ALMOST FINE] I'm honestly curious what difficulty you're playing on.
|
|
bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
inherit
2851
0
1,719
bjorndadwarf
580
January 2017
bjorndadwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by bjorndadwarf on Apr 25, 2017 16:23:55 GMT
[SNIP; TL:DR POWERS ARE ALMOST FINE] I'm honestly curious what difficulty you're playing on. That they're apparently using shields restored on Biotic Kill rather than Saving Barrier would lead me to believe Bronze. Particularly that they think the biotic kill evolution is the over powered one.
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 25, 2017 17:10:10 GMT
I'm honestly curious what difficulty you're playing on. That they're apparently using shields restored on Biotic Kill rather than Saving Barrier would lead me to believe Bronze. Particularly that they think the biotic kill evolution is the over powered one. Yeah, I've never even looked twice at that evolution. Not reliable enough. As much as I'd love to throw some support utility on my kits, I'll just use the Annihilation Field version for that.
|
|
3rdpig
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 181 Likes: 402
inherit
5800
0
Apr 26, 2021 22:00:59 GMT
402
3rdpig
181
March 2017
3rdpig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by 3rdpig on Apr 25, 2017 22:03:33 GMT
I'm holding out hope that they're just feverishly working on the next patch that will fix most of the "gamebreaking" shit... because let's be honest, Balance changes are secondary to stability/connection issues (and handcrafting superduper complex APEX missions with accompanying lolbronze livefeeds) Most of the balance changes are probably nothing more than numbers on a spreadsheet or config file. Those things can be changed in minutes and tested in a day. Solving hard crashes and unexplained random disconnects is something else entirely. In every software project I've been on, there's at least one person, usually a lower level code monkey, who takes on the "low hanging fruit" so that it can be pushed out fast to appease the peasants while the folks who make the big bucks can solve the hard stuff. Hell, I bet a couple of quality play testers could take a copy of the weapon/powers damage numbers, play for a day and pencil in changes that would improve the players experience by a good margin.
|
|
bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
inherit
2851
0
1,719
bjorndadwarf
580
January 2017
bjorndadwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by bjorndadwarf on Apr 25, 2017 22:11:34 GMT
I'm holding out hope that they're just feverishly working on the next patch that will fix most of the "gamebreaking" shit... because let's be honest, Balance changes are secondary to stability/connection issues (and handcrafting superduper complex APEX missions with accompanying lolbronze livefeeds) Most of the balance changes are probably nothing more than numbers on a spreadsheet or config file. Those things can be changed in minutes and tested in a day. Solving hard crashes and unexplained random disconnects is something else entirely. In every software project I've been on, there's at least one person, usually a lower level code monkey, who takes on the "low hanging fruit" so that it can be pushed out fast to appease the peasants while the folks who make the big bucks can solve the hard stuff. Hell, I bet a couple of quality play testers could take a copy of the weapon/powers damage numbers, play for a day and pencil in changes that would improve the players experience by a good margin. At this point, the only hope I've got left is that we're going to see a significant rework of a few things, and multiple patch fixes, because that's the only real justification for not making some regular balance changes like you've described. Like, getting Smart Choke fixed will measurable improve multiple shotguns. I still think there are ones that need adjusted, but adjusting them will be a lot easier once that's working. I really suspect that combo damage is actually bugged, that it was intended to scale to power level or something like 3 did. If that's the case, then adjusting combo damage, or even CDs or power damage, might not make sense if combos are going to change. Accuracy and reticule bloom are ridiculous on so many guns, I could see some base change there that could pretty radically change the value/viability of multiple weapons. Because if ultimately their big "patch" is actually just a bunch of adjusting of numbers and they held off doing it for weeks...the implications aren't very good.
|
|
inherit
4978
0
Jan 31, 2022 15:36:14 GMT
96
valorofarms777
My ME3 Broke Phys X.
73
Mar 18, 2017 19:35:01 GMT
March 2017
valorofarms777
|
Post by valorofarms777 on Apr 26, 2017 2:31:16 GMT
That's nice but I play on Gold and Silver.
The issue is I'm sadly experienced enough from ME3 from using crappy shit so long I grew used to it.
Most of my things DID denote a 20 and 25% damage buffs.
When I say mostly fine means that they don't ALL have worthless evelutions
The ones I'm finding issues for are Shockwave, Pull for example.
Yes I know issues are here and there. But you really think instantly every key thing is trashy shit 100%? I don't care about your opinions and feelings that you need to 100% plow through gold. Yeah I know there is shitty powers. But our powers have to balance to the guns and sadly both are diminished. I agree they need buffs. But we don't need them on the level of say "Incendiary Rounds + Flamethrower"
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 26, 2017 11:56:21 GMT
When I say mostly fine means that they don't ALL have worthless evelutions There should be NO worthless evolutions. Any binary pair of options should have comparable gameplay impact value. If there are noobtrap choices, those choices need to either be buffed or replaced. There will always be some choices on some talents that are held as superior in the metagame, but both should be at least functional- the melee picks on Rage are an example of this principle not being applied- you're sacrificing a (admittedly minuscule) bonus to survivability for a 'damage buff' that doesn't actually make things die any faster. Now, I'm not saying that synergies have to be curated or anything so that all builds are equally viable- figuring out and making use of synergies is one of the skills involved in this game. What I AM saying is that, in a vacuum, there should be no powers where you can say "well, 5a doesn't really do anything, so 5b is always the right choice." This includes evolutions that are bugged(in which case the bugs need fixing), evolutions that are vaguely worded and do less than they sound like they should, and evolutions that just don't do much compared to their alternatives (like that Active Barrier that you think needs a nerf- since it requires actually getting the kill with a biotic power, in a game where the powers don't have the punch to guarantee kills with any regularity, and where a stray bullet can deprive you of the talent's effect, and is therefore painfully unreliable)
|
|