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Post by malanek on Mar 14, 2017 1:05:08 GMT
Time to settle this in a simple poll. Unintended exploit that should be removed from the game or worthwhile game feature you think should return?
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Post by SalMasRac on Mar 14, 2017 1:06:39 GMT
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Post by missileglitcher on Mar 14, 2017 1:10:05 GMT
I'm guessing it was an unintended game feature. It's possible for an exploit to be an unintended game feature, the two things don't have to be mutually exclusive. Should it be removed from the game? No, because while it does present an advantage to the experienced player, it doesn't offer that huge of a benefit. I would say that it provides a modest and noticeable advantage, but certainly nothing that's overpowered in any way (like missile glitching - now that was definitely overpowered).
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physiolosopher
N2
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PSN: physiolosopher
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Post by physiolosopher on Mar 14, 2017 1:44:09 GMT
Time to settle this in a simple poll. Unintended exploit that should be removed from the game or worthwhile game feature you think should return? Unintended game that should be removed from the exploit and worthwhile game return
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Post by lurkinglurker on Mar 14, 2017 2:02:45 GMT
I just went ahead and did a quick search and found people quoting a former Mass Effect developer from the old BSN and Christine Norman stated it was by design. The information was linked, but BSN is shut down so you can't necessarily get concrete visual evidence that she posted this though I'm inclined to think someone in these two threads would have called the people saying this out if they were spreading false information. Here's what was quoted. Whether Christina Norman was lying or not, Bioware seems to approve of it as they did not make the effort to remove it in past games so I'm more inclined to call it a feature. I'm sure it's possible we'll see it return, but it's also a possibility it won't be in the game unless...someone already confirmed it? If it makes it in the game I doubt we'll see it removed or people getting punished for doing it. Here are the two threads from another site that discussed this a while back. fextralife.com/forums/t324246/bioware-remove-reload-cancelling/?start=350fextralife.com/forums/p12212636/reload-cancelling-an-exploit/
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TheThirdRace
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MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Mar 14, 2017 2:06:34 GMT
It can't be an exploit. Why? - Everybody can do it with no practice, you can even do it without trying to
- It doesn't provide any more advantage to a player than
- Knowing the AI patterns
- Knowing how to use your powers efficiently
- Knowing when to charge and when to stay in cover
- Using your brain
- etc. (there's a freaking long list...)
- Players don't get banned for this or threatened to be
- Devs (lead designers/programmers/etc.) promotes it in BSN posts, Twitter, etc. and they all say it's fine...
No matter if it's intended or not, as long as all those points are true, it cannot be an exploit.
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Post by Nightman on Mar 14, 2017 3:54:24 GMT
Jesus christ.....this again?
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Post by Abramsrunner on Mar 14, 2017 5:33:38 GMT
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 14, 2017 6:35:46 GMT
It's an exploit and users should be banned!
Just joking.
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kansasmarcelo
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Quit your crying.
Games: Mass Effect Trilogy
PSN: Kansas_marcelo
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Post by kansasmarcelo on Mar 14, 2017 6:42:53 GMT
It's something like wall bouncing in Gears of war. It wasn't something made on purpose but became a staple thing for the game at higher levels of play so no.
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P51Mus7ang
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XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
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Post by P51Mus7ang on Mar 14, 2017 7:29:54 GMT
Bio confirmed a few times on BSN back in the day it was a feature, I used it a bit on shotguns when I remembered, hope it returns.
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Post by Deleted on Mar 14, 2017 7:39:14 GMT
Now we just need the "is soft cover cheating" thread.
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leafspring
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Post by leafspring on Mar 14, 2017 8:23:15 GMT
Time to settle this in a simple poll. It has been settled, multiple times. Also, this is not a matter of opinion - if the dev says it's deliberate, it's deliberate. Beyond that point opinions are irrelevant. The sky is blue, water is wet, women have secrets and reload cancelling is a feature.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 14, 2017 8:36:33 GMT
Frame cancelling is never an exploit, intentional or otherwise. Glitches are exploits.
If frame cancelling is an exploit, relying on invincibility frames is also an exploit, and no one would be foolish enough to say i-frame usage is exploitation.
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Urizen
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Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Urizen on Mar 14, 2017 8:42:14 GMT
Feature biatches! Nao git gud and l2p scrubs. Same goes for reload hiding! Again git better and l2pevenmoar scrubs.
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Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Urizen on Mar 14, 2017 8:49:42 GMT
Very likely an unpopular opinion here: It should be removed because it makes no sense. It's one thing to have a sort of QTE when reloading that allows you to reload faster if you are skilled, but it's quite another to be able to reload with an incomplete animation. Just an opinion. Enemies not suffering from environmentally induced screenshake, throwing off your aim makes no sense. Enemies clearly using the same weapons as you but having a far more higher damage output than you makes no sense. Enemies having spidersenses when it comes to powers makes no sense. Enemies being nearly immune to repeated staggering while the player is not makes no sense. Enemies being able to completely ignore hardcover makes no sense. Just sayin´.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 14, 2017 9:01:26 GMT
Very likely an unpopular opinion here: It should be removed because it makes no sense. It's one thing to have a sort of QTE when reloading that allows you to reload faster if you are skilled, but it's quite another to be able to reload with an incomplete animation. Just an opinion. How is having to hit reload and then having to hit it again to get the timing on a meter correct to speed up reloading any different than hitting reload and then doing something else --like melee-- to speed it up? Both require precise timing and both require you to double up on button presses just to reload? It's a gameplay mechanic; it doesn't have to make sense. Do you also limit the types of combos you do in fighting games because you don't like i-frames or frame canceling even though every fighter since SF2 has been built with both in mind?
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Mar 14, 2017 9:26:02 GMT
Now we just need the "is soft cover cheating" thread. Also,there is one more serious matter that needs our attention. Running with the pizza!
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Post by merkit on Mar 14, 2017 9:35:18 GMT
The only thing I wonder about reload cancel is if it's actually present in the MEA. In all those gameplay vids ammo count is refreshed at the very instant the reload animation ends, even at x0.25 speed.
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Urizen
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Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Urizen on Mar 14, 2017 9:40:17 GMT
Now we just need the "is soft cover cheating" thread. Also,there is one more serious matter that needs our attention. Running with the pizza! Feature! Everyone saying otherwise needs to l2runwiththepizza. Also Git gud.
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Post by SalMasRac on Mar 14, 2017 9:42:15 GMT
I negated damage from a dozen heat-seeking Possessed Praetorian missiles by ducking behind a folding tin chair, was that an exploit?
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 14, 2017 10:00:29 GMT
How is having to hit reload and then having to hit it again to get the timing on a meter correct to speed up reloading any different than hitting reload and then doing something else --like melee-- to speed it up? Both require precise timing and both require you to double up on button presses just to reload? It's a gameplay mechanic; it doesn't have to make sense. Do you also limit the types of combos you do in fighting games because you don't like i-frames or frame canceling even though every fighter since SF2 has been built with both in mind? The first looks strange and is unrealistic not to mention unintended, the second is a feature that allows player skill to help in a realistic manner.
Ideally, gameplay mechanics should make sense when possible, it helps with immersion and provides a smoother experience.
I don't play fighting games - just not interested in them, never tried, will likely be terribad at them anyway.
They were talking about frame cancelling before ME3 launched: it's very intentional. If they didn't want it, there were plenty of opportunities over the years to patch it out. Also, most people couldn't care less about immersion when the goal is to run around and blast things the most effective and fun way possible; frame canceling lends itself to that. Many games, whether you notice or not, have intentional i-frames and frames that can be canceled into things, from Devil May Cry to Uncharted. You'd be hard pressed to find a game where their existence isn't intentional on the developers part. These are common subsurface mechanics in most everything you play, all of which take more still than some qte reload.
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Post by KingTony on Mar 14, 2017 10:45:20 GMT
I think it's an exploit, but I'm not really concerned about it at all.
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Post by SofaJockey on Mar 14, 2017 12:54:45 GMT
ExploitClever use of game mechanics. Don't use it though, for immersion...
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
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Post by Beerfish on Mar 14, 2017 14:18:05 GMT
I do not think it is an exploit as defined by the game makers themselves. It is not a feature either. As a long standing anti reload cancelling troll my beef with it has always been as follows.
1) Reload time is a feature of a gun, just like damage, weight, size, accuracy etc. Cancelling simply ignores a feature of a gun, but only for some people. 2) Because it ignores a feature of a gun it essentially made one gun by fr the most powerful in the game and one that people used on all classes regardless of weight or effect on cool downs. 3) The same people that blast the shit out of 'overpowered' guns like the Reegar and classes like the AIU run around with the claymore on their infils destroying everything in one or two shots.
The high lord claymore would be in the umbrella stand for many people without the 'feature' of reload cancelling.
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