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Post by Madflavor on Mar 14, 2017 2:47:16 GMT
I'm not sure if anyone else has noticed this by now, but whenever new footage is released and people complain about certain facial animations, the common denominator in these complaints seem to be the eyes. The eyes, lids and brows hardly move at all. There are some characters such as Scott, Alec and Lexi for example that look pretty good, but there are others such as Addison, Suvi, and PeeBee, where they just have this dead look about them. The Day 1 Patch is suppose to be 2gb. I'm not knowledgeable enough to speculate what could be in that patch that warrants that kind of size, but that's either a shit load of bugs, or they actually did polish the animations for these characters. I'm not sure how likely that is, but now that the Day 1 patch is out, we'll know for sure very soon with the Early Access.
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Post by derrame on Mar 14, 2017 3:53:04 GMT
the whole face has bad animations, eyebrows, mouth, lips, eyes,everything the animations are robotic and separated from the rest of the face, not natural
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linksocarina
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Post by linksocarina on Mar 14, 2017 3:55:29 GMT
It's too close to uncanney valley.
That's the real problem.
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Post by General Aetius on Mar 14, 2017 3:57:24 GMT
I have to admit, the way they kept praising the new engine for ME titles, I expected a lot more realism than this. Not LA Noire level of realism but better than ME3. It's only by a tiny margin better than ME3.
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Post by linksocarina on Mar 14, 2017 4:00:26 GMT
I have to admit, the way they kept praising the new engine for ME titles, I expected a lot more realism than this. Not LA Noire level of realism but better than ME3. It's only by a tiny margin better than ME3. Id actually say it's on the L.A Noire side of things. Problem though is L.A Noire was too engrossed in facial animations being overly exaggerated for the detective effect, it dipped into uncanny valley heavily as well. Facial animations across the board are still a tough nut to crack, it seems. People talked about how good Witcher 3 looked but honestly id say it's on par with Andromeda so far, if not slightly better because the engine is not Frostbite. Frostbite is just not good with facial animations, it seems. Either that or they need less subtle movements in the faces.
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Post by sparkysparkyboomgirl on Mar 14, 2017 4:01:31 GMT
I'm not sure if anyone else has noticed this by now, but whenever new footage is released and people complain about certain facial animations, the common denominator in these complaints seem to be the eyes. I've posted this in the Animations thread already but I might as well again. There also seems to be an issue with the turian eyelids; i.imgur.com/ZckRCqG.pngThere's parts of them missing i.imgur.com/0OCUviQ.pngand they droop far too low when they blink. Like they're melting. This is a bug that I'm hoping gets sorted out with the patch but I have a bad feeling the devs aren't even aware of it.
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Post by Madflavor on Mar 14, 2017 4:02:25 GMT
the whole face has bad animations, eyebrows, mouth, lips, eyes,everything the animations are robotic and separated from the rest of the face, not natural Eh I have to disagree. I mean I don't doubt the mouths could be better, but really if there was one thing about the face that would make the most overall difference, if it were improved upon, it would be the eyes. The eyes are the most emotive part of anyone's face.
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Post by kingjuly on Mar 14, 2017 4:03:02 GMT
I tend to hate these effing topics because they're everywhere...however I might chime in properly this time.
It seems there are two types of facial animation being used in the game. In important scenes (emotional, impactful, etc) the facial animation was done by hand (or possibly some sort of motion capture) in order to make it much better than we've previously seen from Bioware. You can spot these scenes from a mile away because the whole face has so much more life in it.
The second type relies upon some sort of algorithm to predict how the mouth should move along with some minimal eye movement. Its pretty much the exact same stuff they used for the entire trilogy, albeit slightly better (not great still). You'll see that the majority of the time due to how much dialogue there is.
Its likely they didn't do it by hand for all of the conversations because of the sheer amount of dialogue...so an algorithm was the best alternative outside of the more important scenes. Unfortunately the algorithm doesn't appear to be that great. Still, if you got used to it in ME 1,2,3 and all the Dragon Age games, you'll get used to it in Andromeda.
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Post by Madflavor on Mar 14, 2017 4:05:08 GMT
I tend to hate these effing topics because they're everywhere...however I might chime in properly this time.
It seems there are two types of facial animation being used in the game. In important scenes (emotional, impactful, etc) the facial animation was done by hand (or possibly some sort of motion capture) in order to make it much better than we've previously seen from Bioware. You can spot these scenes from a mile away because the whole face has so much more life in it. The second type relies upon some sort of algorithm to predict how the mouth should move along with some minimal eye movement. Its pretty much the exact same stuff they used for the entire trilogy, albeit slightly better (not great still). Its likely they didn't do it by hand for all of the conversations because of the sheer amount of dialogue...so an algorithm was the best alternative outside of the more important scenes. Unfortunately the algorithm doesn't appear to be that great. Still, if you got used to it in ME 1,2,3 and all the Dragon Age games, you'll get used to it in Andromeda. I understand and I'm with you on that. But unlike most threads, I didn't make this as a complaint thread. I'm hoping to actually discuss and analyze what is it about the faces that makes them seem off.
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Post by kingjuly on Mar 14, 2017 4:09:19 GMT
I tend to hate these effing topics because they're everywhere...however I might chime in properly this time.
It seems there are two types of facial animation being used in the game. In important scenes (emotional, impactful, etc) the facial animation was done by hand (or possibly some sort of motion capture) in order to make it much better than we've previously seen from Bioware. You can spot these scenes from a mile away because the whole face has so much more life in it. The second type relies upon some sort of algorithm to predict how the mouth should move along with some minimal eye movement. Its pretty much the exact same stuff they used for the entire trilogy, albeit slightly better (not great still). Its likely they didn't do it by hand for all of the conversations because of the sheer amount of dialogue...so an algorithm was the best alternative outside of the more important scenes. Unfortunately the algorithm doesn't appear to be that great. Still, if you got used to it in ME 1,2,3 and all the Dragon Age games, you'll get used to it in Andromeda. I understand and I'm with you on that. But unlike most threads, I didn't make this as a complaint thread. I'm hoping to actually discuss and analyze what is it about the faces that makes them seem off. Well thats easy. Like I said its mostly centred around the eyes. The lip sync actually isn't terrible but the eyes have no life in them. I can give you a great example but I wont be able to post the videos since they're both spoilers. Go watch PBs introduction scene as opposed to the conversation with Addison (?) the woman on the Nexus video IGN posted. You'll notice a stark difference between the facial animation because one of them was hand crafted and the other was based on an algorithm. The algorithm mostly takes into account the lip sync and the time between each blink whereas the hand crafted scene takes on a much more life like approach.
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Good comedy is all about.......timing!
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Post by General Aetius on Mar 14, 2017 4:11:40 GMT
I have to admit, the way they kept praising the new engine for ME titles, I expected a lot more realism than this. Not LA Noire level of realism but better than ME3. It's only by a tiny margin better than ME3. Id actually say it's on the L.A Noire side of things. Problem though is L.A Noire was too engrossed in facial animations being overly exaggerated for the detective effect, it dipped into uncanny valley heavily as well. Facial animations across the board are still a tough nut to crack, it seems. People talked about how good Witcher 3 looked but honestly id say it's on par with Andromeda so far, if not slightly better because the engine is not Frostbite. Frostbite is just not good with facial animations, it seems. Either that or they need less subtle movements in the faces. Well LA Noire is a detective game where facial animations are crucial to the narrative so it needed to be top notch.
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Post by maximusarael020 on Mar 14, 2017 4:11:43 GMT
See, I'm not entirely sure that the eyes are specifically the problem. I'm not an expert, not do I have evidence or gifs or anything, just my humble opinion.
It seems to me that the problem is movement around the eyes. The brows don't move really when talking, the area above the mouth seems oddly static when there should be some movement. And the eye shape never really changes with expression. No squinting, no side-eye, etc. I could be wrong, that is just my impression.
I agree it is that general area of the face that is causing the most issues. Also pretty bad lip-syncing.
I don't really mind, just thought I'd try to voice my opinion.
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Post by Madflavor on Mar 14, 2017 4:12:06 GMT
I understand and I'm with you on that. But unlike most threads, I didn't make this as a complaint thread. I'm hoping to actually discuss and analyze what is it about the faces that makes them seem off. Well thats easy. Like I said its mostly centred around the eyes. The lip sync actually isn't terrible but the eyes have no life in them. I can give you a great example but I wont be able to post the videos since they're both spoilers. Go watch PBs introduction scene as opposed to the conversation with Addison (?) the woman on the Nexus video IGN posted. You'll notice a stark difference between the facial animation because one of them was hand crafted and the other was based on an algorithm. The algorithm mostly takes into account the lip sync and the time between each blink whereas the hand crafted scene takes on a much more life like approach. Yeah the animations on some characters look good, while others not so much. I think we'll know for absolutely certain where we'll stand tomorrow when a bunch of footage on the first few hours is released. This will include the Day 1 patch.
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Post by Link"Guess"ski on Mar 14, 2017 4:24:00 GMT
I'll go even further. The problem with the facial expressions also comes from the way the eye sockets and eyeballs have been modelled.
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Post by projectpatdc on Mar 14, 2017 4:33:10 GMT
Id actually say it's on the L.A Noire side of things. Problem though is L.A Noire was too engrossed in facial animations being overly exaggerated for the detective effect, it dipped into uncanny valley heavily as well. Facial animations across the board are still a tough nut to crack, it seems. People talked about how good Witcher 3 looked but honestly id say it's on par with Andromeda so far, if not slightly better because the engine is not Frostbite. Frostbite is just not good with facial animations, it seems. Either that or they need less subtle movements in the faces. Well LA Noire is a detective game where facial animations are crucial to the narrative so it needed to be top notch. At least ME:A facial animations aren't as scary as your avatar. What is that from? And LA Noire's animations were pretty darn good. I would say Uncharted 4 is one of the few games to beat it.
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Post by Deana on Mar 14, 2017 4:33:40 GMT
I think it could be improved with a proper eye texture. What's rolling out is bland and cartoony.
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Post by stealthfox94 on Mar 14, 2017 4:35:19 GMT
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Post by Cypher on Mar 14, 2017 4:35:46 GMT
I've been saying this for weeks now; Bioware's lighting isn't helping, either.
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Post by hathur on Mar 14, 2017 4:36:39 GMT
This is the problem with improving the visual fidelity of games.. the closer it gets to emulating reality the more blatant and intrusive it becomes to our mind when it isn't done 100% right. In ME1 - Me3, Dragon Age games, even SWTOR, our brains get tricked into accepting the less than realistic facial expressions because the characters resemble cartoon characters more than photo-realistic people.. so we can suspend disbelief when the face doesn't move 100% right.. (this is why the rigid facial animations in SWTOR for example "feels" 100 times better than Andromeda.. it has cartoonish visuals so the animations are easier for my brain to accept as not needing to look real).
With Andromeda attempting a degree of photo-realism though, the slightest mis-aligned facial muscle movement triggers our brains to freak out that this "person is horribly disfigured or has a horrid disease". The animations in ME1-mE3 are much simpler, yet infinitely less distracting that what iv'e seen of Andromeda so far (and I am currently replaying the whole trilogy.. the faces never bother me at all.. but every andromeda video makes me flinch when someone talks or moves their face somehow).
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Post by admiralbonetopickmk2 on Mar 14, 2017 4:47:34 GMT
Whilst everyone was harping on about the facial animations... I too have been saying this for a long time as well. Its good to know others are finally seeing it too.
But as you said above, as ive said previously... Its not so much the facial animation itself, its the eyes. Its how dead and flat the eyes look. Cuz its the eyes which really draw you in and sell the character as being alive, sell the emotion trying to be conveyed etc. Make you feel like they have soul for lack of a better word. If the eyes look real and lively i think subpar facial animation can be excused somewhat. You certainly dont notice it as much, but when the eyes look as terribad as they do(that combined with a realistic graphics/art style)... well it just makes all the facial shortcomings all the more apparent. And for me personally it makes me feel like the characters arent real. As if there's nothing going on between their ears, its just a collection of polygons and 1 & 0s im interacting with not a real virtual person. In an allegedly story focused game with a lot of close ups that's a big deal. The face matters 10x more. I dont think one can just merely say that face animation doesnt matter, it really does in a game like this. Though having said at the sametime its not my main priority in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where my main focus is. Though granted its the little details like a really well done realistically animated face, the little details can add so much to game. You might not notice, but your brain does.
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Post by FirstBlood on Mar 14, 2017 5:14:51 GMT
Agree with many posts here... The eyes are central to the issue.
Witcher 3 looked amazing in this regard, I really enjoyed the cut scenes due to the facial animation quality.
I was hoping with the similar next-gen leap in ME:A, I'd be able to ditch my old 'fix' for these lame animations, which is to turn on CC and read along with the scenes, only glancing up at the characters intermittently. Otherwise, I'm driven right out of the moment.
Still holding out a little hope that this is fixed and the dialogue scenes look better than what we've been shown, but I'm not holding my breath. I'm skipping the preview/demo, so I guess I'll see for myself on the 21st. :smh:
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Post by dreth on Mar 14, 2017 5:19:23 GMT
Yeah so far every character has a sorta "Dead Eye'd Nam' Vet" thing goin on.
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Post by General Aetius on Mar 14, 2017 5:22:45 GMT
Well LA Noire is a detective game where facial animations are crucial to the narrative so it needed to be top notch. At least ME:A facial animations aren't as scary as your avatar. What is that from? And LA Noire's animations were pretty darn good. I would say Uncharted 4 is one of the few games to beat it. And what's wrong with my avatar??? Cameron Monaghan is hilarious as the Joker in Gotham.
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Post by Atomkick Shinoski on Mar 14, 2017 5:27:55 GMT
Not the eyes but exploding mouths is my concern and only humans as far as I can tell have this issue. Other species looking pretty good with their facial animations (trilogy-like). I hope there will a big patch to get all these fixed including the silly bugs like PeeBee holding her gun in reverse.
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Post by sparkysparkyboomgirl on Mar 14, 2017 5:30:10 GMT
Other species looking pretty good with their facial animations (trilogy-like). *points to turian video*
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