General Aetius
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Good comedy is all about.......timing!
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Post by General Aetius on Mar 14, 2017 5:31:09 GMT
UH HUH UH HUH THAT'S how I expected Andromeda to look with the way they were blowing smoke up the new engine's ass.
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Atomkick Shinoski
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Post by Atomkick Shinoski on Mar 14, 2017 5:46:12 GMT
Other species looking pretty good with their facial animations (trilogy-like). *points to turian video* I watched it and as I said, it's trilogy level animations for me with awkward staring and all that. But hey, we all want this to be fixed so everyone can have a good gaming experience.
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Post by Reznore on Mar 14, 2017 5:54:53 GMT
Eyes like Suvi's ones don't have proper texture or shading it seems, she looks like she has a pair of cheap contacts on. I'd like to think it's a glitch, Vivienne in DAI also had the very pale eyes with no texture during some trailers. But the MEA team made no comment whatsoever about this , so it's possible they think those eyes are acceptable.
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Post by mugwump v1 on Mar 14, 2017 6:27:39 GMT
Its likely they didn't do it by hand for all of the conversations because of the sheer amount of dialogue...so an algorithm was the best alternative outside of the more important scenes. Unfortunately the algorithm doesn't appear to be that great. Still, if you got used to it in ME 1,2,3 and all the Dragon Age games, you'll get used to it in Andromeda. I saw nothing approaching the flappy lipped comicality of MEA in the original trilogy.
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Post by kingjuly on Mar 14, 2017 6:37:13 GMT
UH HUH UH HUH THAT'S how I expected Andromeda to look with the way they were blowing smoke up the new engine's ass. The game LOOKS fine, the animations are not the same as textures, bump mapping, spec mapping, AA, AO...etc They didnt lie when they said the game would look great, cause it DOES look great.
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Post by projectpatdc on Mar 14, 2017 6:41:04 GMT
At least ME:A facial animations aren't as scary as your avatar. What is that from? And LA Noire's animations were pretty darn good. I would say Uncharted 4 is one of the few games to beat it. And what's wrong with my avatar??? Cameron Monaghan is hilarious as the Joker in Gotham. Nothing is wrong! It's just freakin scary. Guess he makes a good joker
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Adhin
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Post by Adhin on Mar 14, 2017 6:44:39 GMT
No one should ever expect Uncharted levels of fidelity in something like Mass Effect. They don't have to deal with nearly as much crap to make Uncharted. Same for Tomb Raider or any linear limited cutscene games like that. They get to do 100% full mocap because they don't have to bother with anything else. Everything is 100% performance capture, because there's no real variation. That said, I'd expect some kinda minor animation loop for eye/eyebrows that alter with facial expressions (such as being angry, happy) that they've done in the past. I have a feeling doing the DAI thing but bringing the camera in with out touching up there system for accommodate for it maybe the issue. DAI pretty much kept you further away from most NPC's you talked to unless it was some important conversation where they really spend time on making sure everything was animated for the scene. Definitely agree with the it gets obvious when you see the quality difference/jump depending on the scene. DA2 had that too. Some points like first time you meet Varric the animation quality is amazing, all arrow twirling and shit. Then it gets all moppy muppet hands again. Oh well I say, It's never been a major concern for me with there games. And it sure as shit isn't much of a concern now. All the important bits will have solid animations, the rest will be some janky which i'll find generally amusing. All in all as long as there isn't some alien glowing baby behind all of the game I'll be happy.
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Post by Fredward on Mar 14, 2017 7:09:55 GMT
If this game was going on Steam this is the kind of thing that would've tanked its rating, prescient going for your own platform EA. It's bad. And since DAI was better and was the first game on the platform I can only ascribe it to laziness/lack of polish. They've mentioned there are like 1200 speaking people in MEA so maybe they thought they'd take shortcuts but it hasn't payed off. If I had to take zoomed out conversations to lessen the workload but got decent facial animations across the board I would've been completely fine with more zoomed out conversations.
The eyes could look fine with a new texture, the whites are too white. Them not seeming to focus on whoever's talking might be a bigger issue.
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Post by Babar Guy on Mar 14, 2017 7:27:07 GMT
I think just a retexture of the eyes would help tremendously. And if they don't do it officially, there's at least the comfort of knowing that modding to that extent is definitely possible with DAI as proof, even with how limited modding Frostbite is. Of course, that only helps PC players.
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alihou
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Post by alihou on Mar 14, 2017 7:59:10 GMT
This is the problem with improving the visual fidelity of games.. the closer it gets to emulating reality the more blatant and intrusive it becomes to our mind when it isn't done 100% right. In ME1 - Me3, Dragon Age games, even SWTOR, our brains get tricked into accepting the less than realistic facial expressions because the characters resemble cartoon characters more than photo-realistic people.. so we can suspend disbelief when the face doesn't move 100% right.. (this is why the rigid facial animations in SWTOR for example "feels" 100 times better than Andromeda.. it has cartoonish visuals so the animations are easier for my brain to accept as not needing to look real). With Andromeda attempting a degree of photo-realism though, the slightest mis-aligned facial muscle movement triggers our brains to freak out that this "person is horribly disfigured or has a horrid disease". The animations in ME1-mE3 are much simpler, yet infinitely less distracting that what iv'e seen of Andromeda so far (and I am currently replaying the whole trilogy.. the faces never bother me at all.. but every andromeda video makes me flinch when someone talks or moves their face somehow). This is a very insightful post ... I wonder how people would react if they went with a more cartoony style with this game, but there animations were top notch? I still think people would freak out, this time it'd be graphics. With a more photo realistic style, it's definitely harder to pull off. But they shouldn't commit to it if they're incapable of doing so. With all this talk about the animations, I feel like this'll remain a hotly debated topic for a while past the release of the game.
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steppinrazor
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Post by steppinrazor on Mar 14, 2017 8:00:04 GMT
I tend to hate these effing topics because they're everywhere...however I might chime in properly this time. To be honest, seeing you make this kind of comment in any thread where people air their complaints is a little more annoying than people just complaining.
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Shine on!
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Post by NRieh on Mar 14, 2017 8:41:04 GMT
GameDev had commented on that after the early gameplay demo, actually. I assume at this point we're past the mentioned 'crunch time', and only day 1 patch can tell us for sure whether it had been fixed\addressed or not.
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Post by Ahriman on Mar 14, 2017 9:23:55 GMT
It's too close to uncanney valley. That's the real problem. People throw this "uncanny valley" too much recently. It's a phenomenon when something is very close to human, but you can't help but notice that something is wrong. MEA animations are just bad. You see exactly what's wrong with them.
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Post by si_r84 on Mar 14, 2017 9:24:29 GMT
The way I see it facial expressions for adults are a very subconscious thing, not something we actively look for in others and not something we actively consciously aim to display. I personally believe that’s why it can be difficult to get these things right in a game.
Also levels of expression in my view change between people and ages, for example my 2 year old is just starting to string words together into basic sentences but where he is so used to communicating with us without coherent words he has very exaggerated facial expressions that to me seem over the top but as until recently they were his main communication form it makes sense as a way for an infant to portray their needs.
Then on the other hand my wife has extremely dark brown eyes which makes it difficult to separate the pupil from the iris which to me leads some of the nuances in her expressions to be lost whereas I have bright blue eyes and my wife has always said my eyes are like an open book to my emotions.
Since this whole facial animation thing started up in the earlier trailers I have tried to actually consciously concentrate on peoples facial expressions and it feel ‘alien’ and odd and at times a bit weird. That’s where I feel the issue is based, its try to consciously portray something that our minds process every day as a subconscious thing.
Edit: On a side note, I see L.A. Noire has been brought up and I can understand why such was the work that went into facial expressions for that game but personally I couldn't stand them, they are the whole reason I have never completed the game, they seriously creeped me out.
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Post by sparkysparkyboomgirl on Mar 14, 2017 10:03:38 GMT
I watched it and as I said, it's trilogy level animations for me with awkward staring and all that. But hey, we all want this to be fixed so everyone can have a good gaming experience.I hope this has all been fixed too. I just don't ever remember talking to garrus and seeing parts of his eyelids randomly missing or melting
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ssanyesz
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Post by ssanyesz on Mar 14, 2017 12:19:59 GMT
Maybe i'm too nitpicky but i noticed more than one issues with the eyes:
The most striking is that staring hollow look in their eyes and proper lack of focus, when they don't know where to look, they just stare, and sometimes their pupils are dialated too, like they are high or something. Then there is lighting issue, when it is projected at and reflecting back wrongly so the gleaming is off somehow. And sometimes the eyes are moving stragely, they can move independently from each other, for example Scott can move only one of his eyes or both any way he wants them, like they are out of sync, but this is not only Scott specific, other NPCs has this issue too. Some characters have cross / squint eyes, and sometimes they can slightly stare sideways with both of their eyes. Some NPC can changed their eyes' verticality during looking, like they think that their eyes are high and they just letting them down a little: facial reconstruction during cutscene.
Don't know how good their textures from utube videos.
The eyes attract too much attention, it is hard to not notice them, but maybe during playing and reading subtitles i will not be bothered by it/them.
Or perhaps the scenes are from earlier game builds, or it is patched now, but it is possible they will be fixed later, or not.
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Post by pdusen on Mar 14, 2017 12:37:48 GMT
It's too close to uncanney valley. That's the real problem. Pretty much. I haven't seen anything animation-wise that isn't old-hat for ME at this point. Actually, I take it as a good sign that people looking for something to complain about have to fixate on stuff like this and can't find bigger things.
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Post by Link"Guess"ski on Mar 14, 2017 12:57:51 GMT
I distinctly remember in the interviews for The Dark Knight Rises, the casting ppl talk about how casting Tom Hardy for Bane was a good move because he can communicate his emotions so well through his eyes. They also said that in general if you cover up anything that isn't the eye and nose region of a face, that is where the biggest emotional information is given. It's also why if you have to be tested for empathy for example you have to view a series of pictures of eyes and say how you interpret it.
Eyes are the most crucial feature in digital acting folks. It's when this falls apart the rest of the animations, no matter how fine or janky or whatever, start to seem completely off.
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Post by Deleted on Mar 14, 2017 13:04:08 GMT
I think a lot could be fixed by making the eye texture more alive, or atleast it could take the focus away from the jankiness. Watched some streams of HZD and the animations aren't that impressive, but the eyes are so alive that you get sucked into the scenes no matter what. Problem here is janky animations and lifeless eyes.
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Post by General Mahad on Mar 14, 2017 13:29:58 GMT
I tend to hate these effing topics because they're everywhere...however I might chime in properly this time. To be honest, seeing you make this kind of comment in any thread where people air their complaints is a little more annoying than people just complaining. Amen, those trying to hand wave this away are a good reason why this topic should keep being brought up. Anyway, is this solely a problem with the engine or BioWare's modeling?
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Post by degs29 on Mar 14, 2017 14:14:00 GMT
I hope you're right OP and that they did fix the facial animations. I tend to give that kind of thing a pass, so for it to stand out as a problem for me is a bad sign.
Everything else about the game is blowing me away, so if they can overcome this problem, I'd be ecstatic!
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Post by Deleted on Mar 14, 2017 14:36:38 GMT
I have to admit, the way they kept praising the new engine for ME titles, I expected a lot more realism than this. Not LA Noire level of realism but better than ME3. It's only by a tiny margin better than ME3. If we're just talking animations, ME3 actually looks better. I think that is the biggest reason why the facial animations are getting a lot of flak. Most people expect some degree of jank from Bioware. What they weren't expecting was for ME:A to actually look worse in that department than either ME3 or DA:I. For comparison, characters expressing emotion with their eyes: One looks like an expression an actual person might make and the other doesn't. To be fair ME3's facial expressions tend to be a lot more subtle, but maybe they should have been less ambitious with Andromeda.
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ATR16
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Post by ATR16 on Mar 14, 2017 15:45:07 GMT
Its weird because DAI was great in this regard. Same engine, same studio, but I guess the different team just couldn't figure it out.
Its such a bizarre step back.
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Post by Deleted on Mar 14, 2017 15:59:12 GMT
So i am watching the Polygon stream from the start of the game, default Sara. It looks a bit better than what i've seen previously, but there is still something off in some scenes. Looks like the frog lips have been fixed, or so far i haven't seen it.
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Post by Chardonney on Mar 14, 2017 16:04:37 GMT
I hope this has all been fixed too. I just don't ever remember talking to garrus and seeing parts of his eyelids randomly missing or melting i.imgur.com/ZckRCqG.pngYep, that does look pretty bad. Also, they should've made the skin around the eyes dark, like Garrus had, because it looked better. Light skin just makes the eyes look too small. Nyreen was the only one I remember having light skin around the eyes but even her eyes looked way better that this.
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