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Post by punisher on Mar 17, 2017 20:19:25 GMT
Just gave it another try. Allow saving everywhere, or you have one customer less. Seriously, that is annoying as hell!
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Kaazmiin
N3
The Fan Art Fairy
Why be normal when you can be magical?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Kaazmiin
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Post by Kaazmiin on Mar 17, 2017 20:29:30 GMT
I agree with the people that have voiced concerns over CC, some facial animations, exhausting galaxy map travel, bad PC port i.e. unintuitive menus/key bindings/nomad controls, nonexistent tutorials for many things and the lack of saving options. I also agree that the characters, cutscenes, the sheer amount of dialogue (even though it overlaps), the voice actors and (for me at least) the new tone choices and general lighter atmosphere are pure joy.
What I want to add are some bugs that I haven't seen mentioned yet (although I might have skipped some posts):
On many occasions the mouse cursor gets visibly stuck right in the middle of the screen, which is especially distracting during cutscenes. It seems that taking care not to move the mouse at all after clicking on a dialogue choice can decrease the chances of this happening, but this really shouldn't be necessary. Outside of cutscenes, the issue can be resolves by bringing up a menu, moving the mouse to the lowest part of the screen and closing the menu again.
During the 8 hours I've played, Cora and some random NPCs became frozen in T-pose (with widely spread arms), without any prompts - just when walking by.
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Post by steppenwolf on Mar 17, 2017 20:31:05 GMT
After playing for 10 hours I was left wondering just what the dev team was doing for the last 5 years. Aside from the obvious lack of polish, there's just a lack of care in every aspect of the game. The dialog is goofy and feels like it was written by people who are new to the English language. The pacing is terrible, like no one was actually playing the game as they were developing it. The faces are ugly and cartoonish, like they never had enough time or patience to make characters look realistic or attractive. The main characters are boring and one-dimensional. The alien planets feel very un-alien and boring, like we're just visiting places on Earth. There's hardly anything that feels new since the planets aren't unique or alien at all and we only have 2 new alien races. The Angaara and Kett are boring, having no distinguishing features outside of their physical appearances. We're missing most of the Milky Way races, so they didn't even spend time including the races we know at the expense of adding new races, they just didn't do either. The character creator isn't even half of what we got in DAI. How did they manage to take a step back like this? Combat is frequently ruined by bugs. Enemies just jitter into a crucified position and float around, invulnerable to damage and stunting your progress. Enemies just float off into space and reappear out of nowhere 10 seconds later. Squadmates just run right into enemies, doing nothing but getting killed. Combos don't work or their boosted damage isn't registered. Guns do no damage until you swap them out and back in during combat. There are just entirely too many graphical problems, from absurd, buggy animations and robot faces to pop-ins, lighting bugs, camera bugs and choppiness. The story isn't grabbing me at all right now.
If I were a reviewer and had to review the game based on what I've played, it would be a 4/10 at best.
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Post by Deleted on Mar 17, 2017 20:37:27 GMT
Overall I am loving the game. But some things I feel could be improved and some that definitely need improvement:
Very boldly going to state that the CC sucks.
~ Need more heads, perhaps some with more varying features. If we cannot change the essential look of the features, then we need more heads with a better variety of features or else all the ryders will have pretty much the same look. Some variations, but too much similarity unless you were going for that. We players tend to like variety and freedom when making our characters. Most of us have seen or played DAI so we know the potential. Being so limited after so much freedom... not fun.
~ More hair. Really there should always be more hair. Especially for female characters. Even just a few more would be nice. Even if it's pulled back in a upswept bun with some nice bangs across the face.
~ Complexions. This is I think the most important because shades now go from sallow (almost sickly) version of perhaps caucasian to very dark but they don't seem to really reflect any of the variety in skin tones. There's none with peachy undertones at all. Please add them!
~ some of those animations look like nobody spent time actually trying to make them look how people walk and talk. There's an addison/ash comparison on the net right now and I think it really demonstrates how different they are. Ash looks like an actual person talking. Addison looks like someone moved the brows and mouth a bit to make it look kind of like a person is talking. Kind of like a cartoon.... or oblivion era talking heads.
Now for MP -
~ Lag, game freezes, interaction with devices not working
~ UI is clumsy and not intuitive at all.
~ Jetpacks in small places like some of the maps have are very clumsy. They also don't seem to work so great with some of the heights of things. Very awkward.
~ Cover with some of the hacks is pretty damn awful. Placed in the area with like zero cover except one little barrier - it reminds me of London map. Those hacks were horrible. The one place where cover will be needed, there is none. Thankfully we don't have to stay there as long due to moving hack locations.
~ Why no heavy melee?
~ Those dogs can suck it. I don't mind things that keep me from cover to a degree. Here there is always someone surrounding you or coming at you and it gets very chaotic. I was on a few of the maps more than twice and I barely got a feel for them because of the chaotic nature of the MP.
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Post by punisher on Mar 17, 2017 20:55:58 GMT
Not being able to save within an ongoing fight, that's ok, but those rare continue points are bullshit.
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Luelle
N2
YOU ARE TEARING ME APART, BIOWARE!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Luelle on Mar 17, 2017 21:26:18 GMT
I agree with all of the suggestions above, and I just want to mention some annoying bugs I've encountered: 1) Ryder's scanner is sometimes bugged and I can't use it. It doesn't want to open at all and I have to restart the game in order to continue. 2) on Eos several times Ryder starts moving in slow motion, sooooo veeeeery slowly. Again, I have to restart the game to get rid of it. 3) once, when I switched favourites during a fight, all my powers froze and I couldn't use them at all. It was near the end of the trial so I don't know if restarting the game solves this problem. 4) it happened once that I couldn't access menu (esc and hotkeyes didn't work). 5) please, please, let us quit menu (inventory, map etc) with respective hotkeys because constantly smashing esc is no fun 6) PLEAS, PLEASE, add quick saves!!!
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Post by Deleted on Mar 17, 2017 21:42:41 GMT
I agree with all of the suggestions above, and I just want to mention some annoying bugs I've encountered: 1) Ryder's scanner is sometimes bugged and I can't use it. It doesn't want to open at all and I have to restart the game in order to continue. 2) on Eos several times Ryder starts moving in slow motion, sooooo veeeeery slowly. Again, I have to restart the game to get rid of it. 3) once, when I switched favourites during a fight, all my powers froze and I couldn't use them at all. It was near the end of the trial so I don't know if restarting the game solves this problem. 4) it happened once that I couldn't access menu (esc and hotkeyes didn't work). 5) please, please, let us quit menu (inventory, map etc) with respective hotkeys because constantly smashing esc is no fun 6) PLEAS, PLEASE, add quick saves!!! Oh I completely forgot about a few of these. The scanner bug - I had that when trying to interact with one of those monoliths. I had to save, exit, restart the game to make it stop. It kept drawing my gun when I wanted to scan. The slow motion one was puzzling to me. I walked in one of those energy clouds to see if it did damage. After that I noticed (but I am not sure if it is related) that I would turn blue and not be able to move much. It looked like a blue biotic field. But I couldn't really climb or move much. I thought something had triggered it but could not guess what. It sorted itself after a short time but I still don't know if that is an intended effect or a bug. I was sure it had to be triggered by something I did because of how I had that blue biotic cloud on me. But it still seemed bugged.
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aznricepuff
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by aznricepuff on Mar 17, 2017 21:44:51 GMT
I've played roughly 8 hours of the SP on PC. Overall I like what I've seen so far and I'm bummed that I'll likely run into the 10 hour limit before the game is story-gated (I want to play more! ). It feels like a Bioware game and a Mass Effect game; that's what I was expecting from MEA and it delivers. Specific thoughts below (in no particular order): - Performance is decent but not that great. I get anywhere from 30-60 fps at 1440p with 3930k and 980, high-ultra settings (interestingly enough switching between high/ultra doesn't seem to affect framerate that much - maybe 5 fps here and there).
- One particularly annoying perf issue is that the game tends to stutter during scene cuts during in-engine cinematics. Don't know if this is an issue with the game, drivers, my hardware, or a combination.
- Despite the performance issues, I have not experienced a single CTD the entire time I've played, so already MEA has a leg up on DAI in that regard. I've encountered a few bugs but mostly minor ones, like Ryder sometimes not being able to move (fixed by just jumping or using evade) or falling off cliff edges after the clamber animation (usually after a jump that doesn't quite take you high enough).
- CC is more limited than expected. This has been beaten to death by others so won't comment much on it. However it is easier to make good-looking asian/black characters compared to previous bioware CCs, for what it's worth.
- Most baffling design decision award has to go to lack of manual save during "priority" missions. This coupled with the fact that the autosave system prefers to save AFTER combat and not BEFORE leads to a lot of tedious retreading of exploration and non-combat sessions. Big problem on insanity when you tend to die a lot more in combat. Also...why no quicksave? Surely that can't be a difficult feature to implement.
- Minor UI gripe: backing out of nested menus is a pain when you have to hit Esc multiple times. Pressing the hotkey to get into the map/character/journal screens when in them should just put you back into the game, in my opinion (right now it does nothing). This annoyed me in DAI and it's now annoying me in MEA.
- Still getting used to the combat, which is very different from anything in the OT. It's fun, but not as dynamic on insanity difficulty as I was expecting it to be, at least in this early part of the game. Basically you end up dying too fast whenever you are exposed (if even one enemy gets a bead on you, you likely won't last more than 3-4 seconds in the open), meaning you end up spending most of the time in cover or simply trying to LoS the enemies. I'm hoping this gets better as the game progresses and you get access to better guns/more skills. It would kind of suck if playing on insanity forever locks you out of the one major combat strategy (mobility) that bioware has been pushing for in this game.
- Auto-cover definitely takes some time to get used to. There are quirks, like when you think something should be cover but it turns out it isn't. But overall I feel that it's not any better or worse than the cover system in the OT, just different.
- Facial animations - they aren't great. About on par with DA:I, IMO. Better in cutscenes, but lacking during normal conversations. The characters simply don't emote enough during normal conversations; they usually just keep to a blank, neutral expression with a few exceptions here and there. It makes it jarring when what the characters are saying and the tone of their voice don't match what their faces are doing. And even in cutscenes, when proper facial emotions are less sparse, a lot of the animations still look off because most of the involvement is with the mouth, with almost no animation of the eyes and forehead/brow regions, which are absolutely essential in conveying proper emotion (seriously, bioware, have you learned nothing from rape-face shepard?).
- Facial animations aside, the quality of the cinematics have blown me away. While the production values aren't on the level of something like UC4, they are miles above any previous bioware game, including DAI. They really help to inject some life into what is essentially a familiar, by-the-books narrative (at least so far). Seeing as how I've barely gotten past what could be considered the prologue, I'm sure this is just the tip of the iceberg and I'm excited to see what else the game has in store once the story really picks up.
- Some of the NPCs have...questionable designs. I'm talking about NPCs that play major roles, not just the background ones (not going to name them here because it might be spoilerish to some people). It's also not a question of attractiveness; they just look sloppily designed, with generic features and hair/makeup styles and colors that do not play well together (some of them seriously look like what happens when you let your 5 year old kid choose your makeup for you).
- Voice acting is exactly what I've come to expect from a Bioware game, meaning it ranges from good to great. Really liking what I'm hearing from Liam (who IMO is just all-around awesome) and SisRyder in particular (haven't played BroRyder yet so can't comment on that).
- The writing in the game is fairly typical for Bioware. The early parts of the story don't exactly break the mold for space opera fare, but elements of it are intriguing enough to make me want to push further. There's some cheesy dialogue and jokes that don't land, but the good definitely outweighs the bad.
- The focus on exploration is a nice change for ME, and it's handled a lot better than the (honestly fairly primitive) effort in ME1. It reminds me a lot of DAI, actually, but with better integration with the narrative.
- I do have one criticism of the focus on exploration, and it's that most of the planets/moons/astronomical bodies you can fly to in the Tempest don't really have much going on. You fly there, launch some probes, mine the place, maybe stare at the pretty images for a while and then move on. It's basically filler and it feels like it, too. Honestly, I would have preferred fewer places to fly to, but with more to do at each one. Not necessarily being able to land on every planet but maybe some more interesting minigames that you can do from orbit.
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Post by cryptic137 on Mar 17, 2017 21:52:41 GMT
Pros:
- Combat feels good, higher difficulties are challenging in a fun way - Scanning around felt more interesting than it looked in videos - Crafting & R&D was a great idea - Very good sound effects - Multiplayer: mic isnt on by default (im looking at dragon age inquisition :>)
neutral / i dont know yet:
- cover & camera system feel akward, but i dont know whether its just that im not acustomed to it - Journal / mission / waypoint system needs a little time get used to - Save System: on the one hand i like it because it adds more challange, on the other hand: if you die 3-4 times in on area where you can pickup some stuff, you have to do it all over again.
Cons:
- Somehow scotts facial animations look better than saras - i generally dislike downscaling of resolutions (graphic options) - multiplayer: Same problem as in mass effect 3 - as soon as you have a host with a bad connection, its unplayable
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I dont know why people dislike the beginning of the story, to be honest i would be more angry if the beginning would take too long. its a tutorial and its a fast paced story moment - as a mass effect "veteran" i must say i liked the fast pace.
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kingjuly
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by kingjuly on Mar 17, 2017 22:35:26 GMT
The thing is, a lot of what you said is entirely subjective. YOU didnt like the characters, YOU didnt like the story, YOU didnt like the writing. Personally I enjoyed what I played of it and for a first impression I like most of the characters. I feel like Im one of the few people that understands that the game is likely gonna be like 80 hours long,so telling people a character is 'bad' after only 20 minutes of dialogue with them is like judging a book literally by its first page. The combat had very little bugs for me too. In fact I cant recall a single bug during combat, it was really smooth albeit with one exception, some objects in the world didnt act properly with the cover system. The gunplay, movement and powers worked perfect otherwise. I also didnt get any pop in. I did get a few slowdowns but remember that drivers tend to smooth a lot of that out and we dont have them yet. Those were the only actual graphical glitches I had. I'll concede the point about facial animation but general combat and movement animations were kinda stellar. Especially how the character reacts on uneven ground. You made a point about the other planets being un-alien and that really doens't make sense at all. Literally the first planet we land on is a world of rock and supernatural lightning...Id say thats pretty alien. As for the second, are you completely forgetting why we're on those planets? They were CHOSEN to support life so no shit they look similar to planets we've been on. Even then they have plenty of unique designs. Aesthetically they're gorgeous. You complain about the Kett and Angara too...again after not even really interacting with them AT ALL. Like seriously, need I mention the 'judging by the first page' thing again? We've literally had no interaction with the Angara in the trial. I'll concede the point about the character creator too though. It annoys me how limited it is. Either way, most of your points are completely opinion based while others make little to no sense whatsoever given that the trial is literally a crumb of what the game is. Bioware games have ALWAYS been a sum of their parts so dont write it off when you havent really gotten a good level of content to judge yet. The trial was kind of a dumb idea, or at least the gate they put in was a little too early. They should have given us more content in order to get a better idea of how things will work.
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Post by cucobr on Mar 17, 2017 22:37:44 GMT
I found this bug. It's really annoying.
The first time this happened was in Eos. Dunno if there is a connection between...
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Luelle
N2
YOU ARE TEARING ME APART, BIOWARE!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Luelle on Mar 17, 2017 22:38:14 GMT
Ooooohhhh, and one more important thing - PLEASE, ADD STORAGE!! One in Nexus, one on Tempest, and in our settlements etc. We're gonna collect a lot of things, we're gonna craft many new weapons and armours, and I'm sure we would all want to keep our favourite ones.
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pineapple
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by pineapple on Mar 17, 2017 23:19:18 GMT
I know it's been said through-out this entire thread but I really want better CC, I think the heads look nice but being able to add to them would be nice too. Say if I want to make a character with an aquiline nose, you know, the small things. I think DAI did a great job with this for the most part, using that as a way of inspiration would have been better. Also, the hair, it looks like someone coloured hair with a paint brush and acrylic paint. I think it would be nice to have some better facial hair options too, the ones currently available look bad.
I like the hair that's available but maybe being able to change it during the game would be nice? Like what they did in Fallout 4, just have a barber or something that can change your facial hair, hair and hair colour. I'm pretty happy with the combat so far, I think it's great. When I encountered the Space Bear(Fiend) on Eos, it was pretty easy to pick it off from a roof and just have the kett come to me. The biotics are pretty fun in this game and I definitely think I'll be using them more and this comes from someone that hated biotics for the most part in the OT.
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Post by punisher on Mar 17, 2017 23:47:14 GMT
"One particularly annoying perf issue is that the game tends to stutter during scene cuts during in-engine cinematics. Don't know if this is an issue with the game, drivers, my hardware, or a combination."
Have it, too.
And the automatic cover is indeed crap, I agree. Why can't I duck manually?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Mar 17, 2017 23:51:54 GMT
10 hours are up, time to add a few thoughts. I played on PC with a controller and only did SP for now.
+Overall, it feels like Mass Effect, and I had a lot of fun with it. +I enjoy the less dark tone of the story and characters, it's more hopeful like ME1 and less with the doom and gloom of ME3. At times, it has an almost Firefly or Killjoys vibe to it. This is a very good thing. +Combat is super fluid, the jetpack adds a lot to it. New cover system works well for me so far. +Characters are quite fun so far, less stereotypical than I'd feared. +Story feels mysterious and interesting without introducing an unbeatable enemy that has to be beaten. +Nomad is a lot cooler to zoom around in than the Mako ever was. +Performance is pretty good on my GTX 980 with a mix of ultra and high settings.
-Character creator is too limited. I managed to make a decent looking Scott, but immediately discarded about 5 of the presets for future characters. I can only imagine how it is for people who tend to agonize over an eyebrow for hours in CC. -Could do with better signposting of characters and objects that can be interacted with. -Banter cutting off if you move is quite annoying. -Remnant soduku. In general, but also encountered a bug where I couldn't cycle cyphers. Switcing from controller to keyboard and back fixed it, but as it was my first one, I was baffled for a while. Not a great intro to the new puzzle form, especially as I loathe puzzles in games already. -The save thing. Autosave is a backup, not a replacement for frequent, rotating manual saves. -Nested menus in nested menus is annoying. -The travel between planets looks great, but it takes ages. Wouldn't mind skipping it, especially if it's to a planet I've visited before. -Controller input in dialogue is a bit twitchy, had me close to selecting the wrong option a time or two.
I hadn't bought the game yet, now I have. That's really the best way to sum it up.
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Bacus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Bacus on Mar 17, 2017 23:51:56 GMT
Dear TiberiusCan you tell us what is the next step for MA:E? i mean, patch wise. And fret not (at least from my front) even though I saw somethings which were not "top noch" i'll still buy the game.
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punchysporkk
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by punchysporkk on Mar 18, 2017 0:03:59 GMT
After both my 10 hours and reaching the endpoint, I figured I could offer my thoughts. I'm on PC and I played with graphics on high. With a controller, if that makes a difference. Motion sickness. I fiddled with the settings and it helped, but I still got it in combat/when scanning. Is there even a motion blur setting? I couldn't find it. I really miss being able to use tactical pause. I'm adapting to the increased difficulty well enough, but I can't do much about my touchy stomach. I don't generally play action games for this reason, and I hope that it's something you'll consider using again in future games. By this time I assume that you are aware that the CC and animations are not causing celebrations across the land, so I won't go into that except to add that switching to the default Sara made me a lot happier. The animations seem calibrated for the default face. Luckily for me I really like default Sara, but I very much look forward to potentially having increased customization in the future. I think I could work around some of the animation issues if I could the facial features more. So a few bad things, but mostly it was pretty great. I really really love the lighter, more fun tone. I love that you kept the fun little side quests like in ME3 that actually impact other things. It was really fun to realize that my silly fetch quest just helped me in a larger way. As someone who wasn't overly excited about Peebee or Vetra, I am now completely sold. They were super charming. I adore the updated turian models. They look much more fluid and natural. Salarians too. It's fun to see minor changes making a huge impact on their look. Politicians. UGH. I am going to rocket jump everywhere FOREVER. Biotically! But not inside?! So cruel! Even though it made me ill, I love scanning. Spaceflight confused me. Scanning planets confused me. In general, I think you could use a few more quick tutorials. Just a nice lil pop up telling me to press this button for that action. I don't know if I like Cora yet. I think I like Liam. It helps that he's super attractive. Drack is a proper grumpy dinosaur man. Much approval. Kallo is adorable! No Jaal?!?! I can't wait for Tuesday! But I have to! The horrors!! Okay, I probably should have made that into a tide list, but there you go. A paragraph of squeeing to help sweeten all the blechh. (I started off sober and ended this good and tipsy, so I am sorry if I stopped making sense somewhere along the lines.)
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Post by cyberwaste13 on Mar 18, 2017 0:14:09 GMT
Loved my time with it. Animations are fine except for Cora's strange bent arm idle pose. Zero bugs or frame-rate hitches for me on ultra settings. Silky smooth throughout with a constant 60 fps. Feels like Mass Effect. I'm 95% happy with it so far. But...
Addison and Suvi's makeup is awful. I can and will fix it myself post release, but I shouldn't have to.
And thumbs down on the CC, though I am happy with how my Ryder turned out so, I guess... not a big deal?
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wintermoons
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: wintermoons1215
Posts: 57 Likes: 227
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wintermoons
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by wintermoons on Mar 18, 2017 1:38:12 GMT
TiberiusFound a bug: during all the cutscene dialouge options between entering the Tempest bridge and landing on Eos the game chose my dialogue options for me. The wheel loaded and the game automatically chose whichever option my mouse happened to be hovering over. It didn't give me time to even move my cursor or anything. I'm going to try loading to an earlier save and trying again. I'll update this post with what happens. Update: I reloaded and it resolved itself.
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sgtreed24
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by sgtreed24 on Mar 18, 2017 2:02:34 GMT
Pros: 1. JUMP JET IS AWESOME (probably my favorite thing lol) 2. Combat gameplay. Felt really smooth and was an enjoyable experience. You may have spent too much time on this however. 3. Cover system. I felt myself liking the contextual cover. 4. Scanning! I actually enjoy it and the stat readouts of the different items you can scan. 5. Map size and exploration of the map. (for now... may be the new factor) 6. New Dialog wheel. I like that there are no more pick blue to win options. Cons: 1. CHARACTER CREATION. God Awful Options. NO SKIPPABLE OPENING CUTSCENE OR OPTION TO CUSTOMIZE FACE IN GAME!!! ARARASDOROGUIHO!!! 2. Animations. For... a lot of things lol. Walking (npcs), sprinting (ryder), facial animations (everyone) 3. Scanning (lol I know I put it in the pros, but with this type of scanning I feel like I always need to be scanning or I'll miss something =/. Not sure what the remedy could be, as I do enjoy it too lol) This is just off the top of my head and with about 4 hours used of my trial. I'll come back and add more once I've played more/have finished the trial.
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Kian
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Posts: 380 Likes: 1,155
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Post by Kian on Mar 18, 2017 2:03:05 GMT
Couldn't resist so I got the Origin Access lol. Played for almost 4 hours and while I am enjoying the game a lot, haven't had performance issues (2 years old pc, playing at High, so I think it's decent in terms of minimum/recommended requirements) and game looks better on my screen than I've seen in some vids online... which is weird, but whatever. There are 2 issues I have though. 1. The character creator: Really Bioware? Really? You have a 22-ish character and for the face scan you get 70 years old people? Really? I wanted to play a custom Scott, but it is IMPOSSIBLE. The moment any of them moves their faces you get this old man RINKLES! Wth is that? Sigh... 2. The Save limitations are complete nonsense. This should have never been in the final product. It's embarassing. I hope this gets addressed soon. Other than those 2 problems, loving the game (story, characters, visuals). Sure some dialogues are silly here and there, but oh well, nothing too jarring. The lack of tactical pause is a bad decisions in my opinion, and I understand Bioware wants to reach for the FPS market, but this is not the way to do it. You either make a fps or not. This fps-rpg hybrid, that doesn't quite get either perfectly, won't be too good in the long run. Or maybe it will, what do I know. Regardless, it's still a recongnizable Mass Effect game, and I'm enjoying it. I'll most likely count the freakin' seconds after the trial until launch. On 23rd ... stupid Europe...
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Post by jayhartric on Mar 18, 2017 2:32:34 GMT
I thought the game was pretty amazing. Played all ten hours of the trial in one day and now I can't play till Tuesday I think this game gives more of the sense of exploration that wasn't really there since the first game. The combat also feels like a true successor to the first game while the other games felt more like Gears of War. I had a few bad facial animations but it was mostly good. The characters seem interesting (even though I didn't get far with them). The game is harder. I usually play on hardcore but I had to go back down to the default difficulty. The most disappointing thing for me is that it doesn't seem like you can set up combos with your teammates but it could just be that I didn't know how to do it. I didn't get as far as some people because I was playing on hardcore and got stuck on some fights and also because I went out of my way to fully explore the Nexus and try to get all the dialogue. The Character creator is terrible. You get nine faces and it won't let you swap out body parts. And some faces will only work with certain races. I can't remember if you can change the ears or not but you definitely can't change the eyebrows. You can change things with sliders but I would like to swap out a different set of eyebrows. I have a feeling it was done that way so that whichever face you pick they have a created version of your father. I'm guessing all the changes you make to the character don't actually do anything and whichever face you pick corresponds to one of nine created versions of the father. The reason I think this is because the father I got looks super close to the face I picked even though I changed quite a bit. I'm guessing the only way to know for sure would be to take the same base face and make two different characters and see if the father looks any different.
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dragontartare
Add a cookie for just $1.99 (plus tax)!
5,640
Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Mar 18, 2017 3:51:52 GMT
Score: 70%
Performance: I was getting anywhere between 30 to 60 frames per second, usually hovering around 40, played on Ultra at 1080p with a GTX 970M card and core i7 processor. I'm sure I could get a consistent 60 fps if I lowered the graphics settings, but I personally don't mind playing at around 40 fps if it means the graphics look great. The only bug I experienced is that I couldn't start the trial from my Origin games library tab, but instead had to start it from the home tab. No big deal once I figured that out.
Things I liked: -Vetra and Peebee, so far -The environments look amazing -Running over critters and bad guys alike with the Nomad -The jumping/jetpack mechanic to get around -Hovering during fights in order to shoot enemies that are behind cover -The end of the first mission was genuinely touching. -I did two side quests that were interesting...not fetch quests, and were "meaningful."
Things I don't like: -The character creator. Not nearly enough options, for me. You can only tweak the presets. You cannot swap facial features like you can in the other games, so if you don't like the eye shape of the preset (for example), then tough. Either learn to like it, or pick a different preset.
-The Nomad when I'm not using it as a murder weapon. I hate the Mako too, but at least the Mako can climb slopes that are nearly vertical like some kind of inept mountain goat. The Nomad has trouble with boulders. (Or maybe I just suck at driving it.) It's fine on flat terrain, though.
-The beginning of the game feels way too much like DAI, specifically as if the Hinterlands mated with the Forbidden Oasis and they had a really annoying baby together. Lots of climbing to get where you need to go, wide open space that I felt pressured to explore and yet couldn't do it all at once, fast travel points that must be established before you can use them, etc.
-No pausing in combat to choose abilities and unleash them. I'm playing on the narrative setting, so having to aim, shoot, and use abilities in real time wasn't difficult, but I still don't like it. I prefer being able to pause combat, strategically plan out which abilities to use on which enemies, and coordinate my squad's powers with my own, the way you can in DA and MET. I feel like I can (and do) improve my combat abilities in DA and MET since they are more strategy-based, while in Andromeda, my combat ability will depend on my reaction time, which I can't do much about.
-No quicksave. WTF. Why would they get rid of this?? No saving during important missions is also irritating, though you can save when you are just roaming around, as long as you aren't in combat.
-The game is low on humor, so far. I'm new to ME as of a few months ago, but one of the first things I noticed about ME2 (the first one I played) was how much personality the game had. I'm just...not seeing that here. Hopefully, it gets better.
-Sara Ryder is just very young. I mean, I know 22 is young, but I really felt her immaturity the entire time. (Not childishness...adult immaturity, like a new college grad just starting her first job, I suppose.) I know that is roughly the same age as Hawke at the beginning of DA2, and Hawke is my favorite protagonist, but Hawke felt much more mature. I don't know if it's because my Ryder has such a baby face, or if it's the voice acting, or if it's truly the character herself.
Overall verdict: After the first hour (basically character creation and the tutorial mission) I had planned to wait for a steep discount to get the game. After hour 2 (exploring my base of operations and picking up side quests) I had planned to get the game at launch. After hour 7.5 or so (when I reached the end of the trial portion of the main story) I've decided that I will first finish my current run of MET, then if I feel an itch to play more Andromeda, I will pick up the game at that time at whatever price it's at. Otherwise, I will wait for a bit of a sale.
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Frhozen
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 521 Likes: 1,571
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March 2017
frozenharlequin
Mass Effect Trilogy, Mass Effect Andromeda
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Post by Frhozen on Mar 18, 2017 3:59:44 GMT
One thing I noticed was that the logical (cog wheel) dialogue options don't always seem strictly logical. I mean, I'm a pretty logical/rational person (not quite Sheldon-Cooper-level hyperrational but certainly going in that rough direction) and several times I found myself thinking that a given logical option didn't at all fit the reaction a very logical or rational person would have actually had to the situation at hand. I can't remember specific examples but it definitely felt like some of those lines were written by someone who doesn't actually get how logical people work . (Either that or some of the lines weren't actually written to fit a specific category and just retroactively assigned to one.)
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Post by fialka on Mar 18, 2017 4:03:59 GMT
On the Nomad:
I left a review earlier in the thread after five hours of play. My opinion hasn't changed overall - I'm loving the game, and most of my nitpicks are pretty minor.
However! I just got the Nomad. Now, I loved the Mako, for all its quirks. I was really looking forward to the Nomad. Unfortunately I'm finding it VERY hard to control with the keyboard keys. I want to enjoy it but it's just such a chore right now! It's hard to turn. I keep getting stuck. I'm really dreading having to use this thing to explore the planets. Is there any way you could give us the option to steer with the mouse instead?
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