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Post by What Else You Need To Know? on Mar 16, 2017 21:23:15 GMT
I would cancel my order. With Prime you get the game for $50 anyways and that's less than it is going to be for months and months anyways and I get free release day delivery. Not to mention my friends that I always play with are getting it. (so i have to get it)
+ I REALLY need a new game. I'm back to the point I spend more times on forums instead of games. I'm playing old ass games and I need something fresh. I hate what the people in charge of Mass Effect have done to it. If it sucks when I get my hands on it? I'll just put them in with Ubishit and never buy their broken garbage again. If this game does me until Red Dead 2 or Last of Us 2 comes out then I'm good.
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Post by akots on Mar 16, 2017 21:24:09 GMT
But now comes the bad stuff:
1. Some enemies can grab you and then you have to tap a button to break free. Unfortunately the game just always tells me to "tap to break free" but not which button and I tried several (melee being the most obvious choice) but none of them worked...
2. The HUD itself is not very well designed. It actually sucks in my opinion. I have a hard time seeing the individual cooldowns around the crosshair, the kill info on the left side is not well placed and the overall design is just a big step back compared to ME3MP in my opinion
3. The animations... especially running. OMFG. I play this badass kit with a jetpack and stuff, yet when I'm running I feel like he might be at the Paralympics (no disrespect there towards those amazing athletes btw)... seriously it looks and feels so bad I often wonder if one leg is like 20cm shorter than the other or something. Absolutely horrible and weird.
4. The gameplay can be fun and I don't want to judge too harshly now because we play low level kits with shitty weapons and all and there is room for improvement, BUT: gameplay kinda feels generic and also very chaotic. Jetpacks can be fun but I get the feeling they build the levels as a tech demo for jetpacks as if it was the invention of the century. So using them often feels forced and necessary as opposed to being just an additional option. This is especially true on Firebase Sandstorm in my opinion. So overall I actually like the ME3MP map design much more and I think they overdid it with the verticality. It's also way more complicated at times to actually find the enemies because they are scattered all over the place and the fact that you now have a kind of radar to find enemies and objectives makes you wonder if they build all this and then were like "shit, this is too much.... are we gonna change the maps? nah, just give them a radar, everything else is too much work"
5. The base cooldowns are pretty long. Of course this might change with higher levels, passive bonuses, gear and such... but 10s cooldown for Throw for example? Not fun at all - which is why it's much harder to start in MEA than in ME3 where you could level up fast and play with a power-oriented class without having superduper weapons and equipment. Not the case in MEA so far which is sad because I would have liked to test a higher difficulty as well during the 10h trial period
6. ApexHQ which will basically be some kind of N7HQ will be available on iphone and Android devices only. Why the fuck would I ever want to use this solely on my mobile device? Make a website - it's not like they can't be optimized for mobile devices nowadays but at least you can put in links and use it on you computer as well. The moron who thought about this should be... damn I think the airlock is blocked by now.
Cannot say anything about the other points but I have not experienced most of the glitches so far. 1. On PC, you have to tap E to throw them off. You probably can just reassign it as it is the interaction button. 2. It is overloaded with info, might take some time getting used to. There is more info than in ME3 or so it seems. 3. You sure you were actually running? It is not a toggle, just have to hold Shift. They will probably make it a toggle in some patch, similar to DAIMP. 4. IMO, enemies are harder to see, they are somewhat smaller in size and there is more cover. So, radar is actually helpful. But jumping seems to be not a good practice as well as camping on rooftops. 5. Yes, cool downs are quite long, too long. Should improve with better weapons and some experience. I have not yet seen a power efficiency mod, might also help. 6. But there is a web site, it is not open yet ME Archives
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Post by malanek on Mar 16, 2017 21:25:21 GMT
Yikes. I was worried single player might be too much scanning/grindy/slow paced crap but was hoping the combat and multiplayer would carry this game :rage:
Worried about what I am hearing.
Edit : Still players voting in polls etc seem to predominantly be giving it good numerical scores. Might try and forget about the game now until I get it and then make my own mind up.
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Post by argentus on Mar 16, 2017 21:28:27 GMT
... I don't like how the maps are so freaking cramped. I don't think its just because of the increased mobility either because I almost never use the jetpack. There's no "open" areas of the maps, its all tight corridors which i feel like defeats the entire purpose of having increased mobility. it feels like Mass Effect got Call of Duty'd just like Battlefield and Battlefront did. .... I did not get this impression. IMO, maps are fairly large, smaller than Giant but larger than Glacier, at least those I tried. I must admit that I turned FOW slider almost to the maximum. Jumping feels sort of useless. I'm sure when people get adapted to it, it will find its uses. But there is no cover on the rooftops, so there is no point in staying there and enemies can spawn right on top of you. I absolutely did not get any CoD feeling, maybe a bit of BF. I did get a lot of Overwatch-like associations. Although it felt significantly different. I wasn't talking about the actual size of the maps, but how cramped and cluttered they are. As in the actual environment and design layout. Like the reactor stage in ME3MP was the only one that cramped, now all the maps are that cramped. Most of the ME3mp stages were actually large with a lot of open areas to move around. But MEAMP has been nothing but cramped corners and corridors with very little room to maneuver, even with the jetpack.
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Post by XCPTNL on Mar 16, 2017 21:33:52 GMT
1. On PC, you have to tap E to throw them off. You probably can just reassign it as it is the interaction button. "E" is my "move right" key, because I play QWES for over 20 years now instead of WASD which I find totally uncomfortable. I have my interaction button on Shift but tapping that doesn't do anything. 3. You sure you were actually running? It is not a toggle, just have to hold Shift. They will probably make it a toggle in some patch, similar to DAIMP. Absolutely, I run all the time. It's on "Space" in my case. You can actually already decide whether you want to toggle it or hold it for sprinting. It doesn't matter though which one you choose, it always feels weird as shit. Especially with the Human Vanguard. I have played quite a lot last night and have him on Level 11 or 12 and also played a Human Infiltrator and Asari Adept. I think they were not as bad as the Human Vanguard but still pretty bad.
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Post by Kenny Bania on Mar 16, 2017 21:43:35 GMT
Shades of DAIMP. Sounds like they're trying to sell an unfinished game once again.
This doesn't sound like it's worth my £49.99.
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Post by Wolfwhistler on Mar 16, 2017 22:02:42 GMT
Shades of DAIMP. Sounds like they're trying to sell an unfinished game once again. This doesn't sound like it's worth my £49.99. I'd love to say you're wrong but at this point in time I can't. From the bad facial animations in singleplayer to the many mentioned problems in multiplayer I cannot reccommend it at this time. However, it definitely has the potential to be good. So hopefully, they'll fix the problems and it'll be good to go in another couple months.
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Post by akots on Mar 16, 2017 22:09:55 GMT
Shades of DAIMP. Sounds like they're trying to sell an unfinished game once again. This doesn't sound like it's worth my £49.99. Well, it is your money. Just try it out if you have some option or watch some good quality video. IMO, it is not bad, certainly better than DAIMP and very dynamic, maybe even too dynamic, flashy, and hectic. It has some issues, yes, a bit unpolished, rough on the edges. Maybe they can solve these in patches. Overall mechanics is pretty cool, handles and feels different from ME3MP. So, might not go well with very conservative pool of people. On one hand, I regret it is only 10 hours since I would probably waste whole weekend on it. On the other hand, it is good that it is short, won't waste whole weekend on it.
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Post by guanxi on Mar 16, 2017 22:28:27 GMT
I think I've just seen the U.R. Angara today. It looked like it had tactical cloak on... I was stood right next to it and then all of a sudden I became cloaked as well and as I was playing an Adept at the time so I thought I was glitch-ing.
So question for those who have unlocked a character with Stealth Grid or have played with someone who has it: is Stealth Grid a tactical cloak like power which you can share or was this just a strange glitch? Or does the Angara Infiltrator just passively cloak and stealth grid is something else entirely?
If it is an alternative to tactical cloak... how is it different? Does it still have damage buffs like TC?
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Post by Lvca on Mar 16, 2017 22:39:20 GMT
I think I've seen the U.R. Angara today. It looked like it had tactical cloak on... I was stood right next to it and then all of a sudden I became cloaked as well and as I was playing an Adept at the time so I thought I was glitch-ing. Q for those who have unlocked a character with Stealth Grid: Is Stealth Grid a tactical cloak like power which you can share or was this just a strange glitch? Or does the Angara Infiltrator just passively cloak and stealth grid is something else entirely? If it is an alternative to tactical cloak... how is it different? Does it still have damage buffs like TC? Only thing I know, from watching streams, is that it's supposed to work that way, cloaking allies near the caster, and that it consumes grenades or whatever the MEA name for them is, charges maybe?.
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Post by Deleted on Mar 16, 2017 23:01:13 GMT
From the few hours I played something feels off. Now it could be getting used to a new game, and having spent over 2000 hours in ME3MP. I got used to a lot of things. Also all I have played is bronze the game probably feels different on high difficulties.
The thing I noticed is that it feels way more Gears of War than ever before. It feels sluggish, and seems more about gun play than powers. Probably because it is bronze level enemies.
The kits at least to me don't feel that different from each other. That is what happens when you make just primers and detonators that cross class each other.
See in ME3MP biotics were great vs armor and weren't great for shields and AI enemies. The adept felt different than playing vs an engineer. To me early on it just seems like it is the same power just with a different name, setting up combos that can be detonated with cross class detonators. It could also be that I haven't really had the chance to read each power and study and try out different builds, I didn't want to waste any of the 10 hours, I am sure there are more but the only debuffer I can think of is invasion on the ultra rare salarian. Is there even a biotic primer for armor?
I think they wanted to make it more about team work, you need someone with flamethrower and someone with lance to make a fire explosion.
Very short and early first impressions.
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Post by Wolfwhistler on Mar 16, 2017 23:05:26 GMT
From the few hours I played something feels off. Now it could be getting used to a new game, and having spent over 2000 hours in ME3MP. I got used to a lot of things. Also all I have played is bronze the game probably feels different on high difficulties. The thing I noticed is that it feels way more Gears of War than ever before. It feels sluggish, and seems more about gun play than powers. Probably because it is bronze level enemies. The kits at least to me don't feel that different from each other. That is what happens when you make just primers and detonators that cross class each other. See in ME3MP biotics were great vs armor and weren't great for shields and AI enemies. The adept felt different than playing vs an engineer. To me early on it just seems like it is the same power just with a different name, setting up combos that can be detonated with cross class detonators. It could also be that I haven't really had the chance to read each power and study and try out different builds, I didn't want to waste any of the 10 hours, I am sure there are more but the only debuffer I can think of is invasion on the ultra rare salarian. Is there even a biotic primer for armor? I think they wanted to make it more about team work, you need someone with flamethrower and someone with lance to make a fire explosion. Very short and early first impressions. Annihalation field can prime armored targets I'm pretty sure. I think singularity can as well.
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Post by MPApr2012 on Mar 16, 2017 23:05:52 GMT
i also colcked few hours in on one of the alts last night/this morning.. An overall impression? An underwhleming, if not frustrating, expereince (espite promisin self to restrain and keep an open mind). Feels like almost every aspect still needs a bit of cleanup/polish you can almost see dev build watermark bleeding through. Yeah, im hoping that's the excuse for the utter shambles that UI is at tme moment. Those teammate overlays are annoying and But that's something that can be fixed, hopefully, the other stuff that's there by design apparently though does leave more worried... Read through the great writeups by SalMasRac, Mgamerz, XCPTNL and others and agree with most of the criticism and raise metoo hands for most of the tech issues. Still not happy with the controls and that's after spending quite a bit of time on tuning/rekeying, everything feels so sluggish almost like a noticeable input lag. Speaking of lag, it felt worse that ME3MP most of the time and in case where i hosted th ehost lag was quite noticeable at times. Throw cramped and cluttered levels into the mix (hey singularity on the ceiling anyone) and the magnet autocover was having its fucking day, one my pet peeves that going into and out of cover animations also kept cancelling my reload animations and not like normal reload cancelling does but in like proper "err, nope, still empty lol" ones. So yeah... ...And then there's character aesthetics, i know it's a matter of personal tastes and preferences and also who cares for lore/aesthetics in MP, still ME1-3 >> MEAMP in my view. i don't care for the plastic soldier vibe that MEA has, looks cheap and ugly imo... and my Asari sentinel looks like after a weeklong Ryncol binge i was quitely hoping that MP blueberries ain't gonna be subjected to that artistic overhaul SP went through. fat chance
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Post by colonelkungpao on Mar 16, 2017 23:24:50 GMT
Reviews by SalMasRac, Mgamerz, XCPTNL are very well thought out and make me sad at the same time.
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Post by Deleted on Mar 16, 2017 23:26:37 GMT
From the few hours I played something feels off. Now it could be getting used to a new game, and having spent over 2000 hours in ME3MP. I got used to a lot of things. Also all I have played is bronze the game probably feels different on high difficulties. The thing I noticed is that it feels way more Gears of War than ever before. It feels sluggish, and seems more about gun play than powers. Probably because it is bronze level enemies. The kits at least to me don't feel that different from each other. That is what happens when you make just primers and detonators that cross class each other. See in ME3MP biotics were great vs armor and weren't great for shields and AI enemies. The adept felt different than playing vs an engineer. To me early on it just seems like it is the same power just with a different name, setting up combos that can be detonated with cross class detonators. It could also be that I haven't really had the chance to read each power and study and try out different builds, I didn't want to waste any of the 10 hours, I am sure there are more but the only debuffer I can think of is invasion on the ultra rare salarian. Is there even a biotic primer for armor? I think they wanted to make it more about team work, you need someone with flamethrower and someone with lance to make a fire explosion. Very short and early first impressions. Annihalation field can prime armored targets I'm pretty sure. I think singularity can as well. I see, is that the asari adept? I haven't tried her, I got the sentinel in one of those free packs they gave me.
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Post by Rivercurse on Mar 16, 2017 23:30:00 GMT
Well i've only played a couple of hours, mainly as kroguard (and no SP whatsoever), but initial thoughts:
- Harder than expected, but assume this will change once I level up and learn maps/enemies and get a competent squad. - I played about 7-8 games, all random map and random enemies = Kett every single time. - I have a superb connection (UK), but no one joined any lobby I created in spite of multiple attempts - Reload seemed s l o w (Katana II) - 2 squadmates up on the roof sniping whilst a couple of us are desperately trying to hold the hacking zone. That's gonna get old pretty fast. - Why is there no way for a friend and I to search for a lobby as a group of 2? That's ridiculous. We had to split up and join individual games. - Got sync killed twice, once by an Ascendant who appeared in front of me out of nowhere, and once by a fiend that I was an absolute mile away from. - Graphics were far worse than I expected (Xbox One)
So in summary, that's all pretty negative. Yet I still had fun.
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Post by Deleted on Mar 16, 2017 23:31:43 GMT
Why the fuck did they switch the Ops pack and the ammo packs? You know how many ammo packs I wasted last night thinking it was Ops?
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Post by XCPTNL on Mar 16, 2017 23:37:58 GMT
I got one more thing on my mind right now that I did not mention earlier: I don't like the shorter structure. Right now the games are not that quick due to the lack of gear, weapons and high level kits. But later on I think 7 waves including extraction is a bit too short. "Well then start another game" you might say. Yes... but think about this: you burn through booster/amps like ammo mods and such much quicker.
I just played a couple of gold and platinum games in ME3 - damn that HUD is so nice and clean and all the visual and acoustic feedback - even hearing my teammate revive himself with medigel as I'm on my way to revive him - is very good, especially in a 1v1 comparison with MEAMP. I'm really sad because I started playing with a lot of pleasant anticipation and without judgement despite the lack of some beloved races and weapons.
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Post by Wolfwhistler on Mar 16, 2017 23:38:45 GMT
Annihalation field can prime armored targets I'm pretty sure. I think singularity can as well. I see, is that the asari adept? I haven't tried her, I got the sentinel in one of those free packs they gave me. Asari huntress IIRC Edit: I'm wrong. It is the Asari adept
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Post by ToLazy4Name on Mar 16, 2017 23:39:40 GMT
Well, this thread is kinda melancholy for me. I a realizing, that I am about to be left behind on Sur'Kesh, aerial bombardment coming my way.... I'm not gonna make it to Andromeda. ... I was sorta looking forward to being a scrub again. From what I have read here, I will pass. I am going to need to find a new game, and probably a new forum. Sigh. F
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Post by indrexu on Mar 16, 2017 23:46:35 GMT
I enjoyed the MP when I was actually able to play it.
That was the problem, though. Most of the matches I tried to join had fairly severe connection issues. The default-on microphones were incredibly annoying since it seemed like at least one person in each match would have some garbage peripheral spewing static all over my speakers until I managed to get to a quiet spot and use the mute. The only two matches that didn't suck were my first one (which was fun up until Wave 6 when the rest of our team forgot to actually kill the objective enemies) and my last one (which was fun up until the point when I got kicked for having exhausted my trial time).
I don't know if this is a their-end problem, a my-end problem, a small-sample-size problem, or what. It just meant that my hour and a half of MP was a little bit frustrating. I just wanted to click on some heads, man.
Other than that, everything else seems like a mixture of positives and negatives. I didn't hate it. I can see liking it as much as ME3 MP, maybe once the usual bugs are ironed out a bit and they get some more varied content in the rotation. Even if they don't manage to improve it in ways that I like, I'll still play it more than DAI MP, because shooters.
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Post by Qui-Gon GlenN7 on Mar 17, 2017 0:10:26 GMT
Well, this thread is kinda melancholy for me. I a realizing, that I am about to be left behind on Sur'Kesh, aerial bombardment coming my way.... I'm not gonna make it to Andromeda. ... I was sorta looking forward to being a scrub again. From what I have read here, I will pass. I am going to need to find a new game, and probably a new forum. Sigh. F I agree?
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Post by ATR16 on Mar 17, 2017 0:59:42 GMT
I'm really disappointed so far
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Post by colonelkungpao on Mar 17, 2017 1:11:11 GMT
So you really can't detonate your own priming abilities? Is that true?
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Post by MPApr2012 on Mar 17, 2017 1:15:01 GMT
So you really can't detonate your own priming abilities? Is that true? Human Adept is doing fine, some consolation at least, with her shockwave over the singularity or pull... She's once again a good allrounder power kit, but like Nat's pointing out biotics seem are being downlplayed in favour of weaponry it seems
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