Obiwancomeblowme
N3
Stay Strong and Queer!
Games: KOTOR, Mass Effect Andromeda
Origin: swordswallower13
PSN: swordswallower7
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obiwancomeblowme
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Post by Obiwancomeblowme on Mar 16, 2017 19:02:59 GMT
I'm currently still on the first planet. Here are some very early impressions. Good- Audio is incredible on my 5.1 setup.
- Combat feels very similar to the trilogy.
- Fryda Wolff seems like a perfect fit for the role.
- Menu shortcuts are back. No idea why they got rid of those in ME2 and ME3.
Bad- Lack of quicksave
- Lack of manual save (what's that about?)
- Motion blur is off the damn charts. Needs its own setting in the options.
- Bad performance on a Radeon R9 390, even with yesterday's driver. I have to lower settings to medium to keep a consistent 60fps at 1080p. Low CPU usage, so it's definitely the GPU that's holding me back. I had better framerates in Battlefield 1 on ultra when playing at 1800p.
- FOV slider needs numbered values. It's very inconvenient to just eyeball it.
- Facial expressions are kinda awkward in some scenes.
- 'Hold E to interact'. I'd rather just press it. I don't see the benefit of having to hold it. It's just annoying.
Mostly nitpicks so far, but they add up. I hope these can be fixed. Once you're out of the prologue, you can save all the time. I save constantly.
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Post by alanc9 on Mar 16, 2017 19:28:54 GMT
I just can't seem to get into this game, I feel I'm just doing "busy" work with all the scanning and resource collecting and constantly switching between each one to make sure I'm not missing anything important. Plus I got the Nomad and within 2 minutes it got stuck on a low rock cropping and nothing (boosting or jumping) could dislodge it. I just don't feel I'm making any real progress and I'm wasting my time. Why do you even scan then? It's totally optional. Don't get this idea, at all. It might be a problem with the incentives. DAI gave some players fits because they felt like they had to get all the stuff even when they didn't. Just because it doesn't bother us....
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Post by Sartoz on Mar 16, 2017 19:41:10 GMT
Why do we have to loot enemies after we kill em? Can we have an auto loot system so we dont have to stop n pick up each thing? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Bio cannot let go from the Elf Root syndrome.
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Post by wolfsite on Mar 16, 2017 19:53:43 GMT
I just can't seem to get into this game, I feel I'm just doing "busy" work with all the scanning and resource collecting and constantly switching between each one to make sure I'm not missing anything important. Plus I got the Nomad and within 2 minutes it got stuck on a low rock cropping and nothing (boosting or jumping) could dislodge it. I just don't feel I'm making any real progress and I'm wasting my time. Why do you even scan then? It's totally optional. Don't get this idea, at all. You need resources to craft things, thus you need to scan get the points to craft, easy to get.
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Post by Andrew Lucas on Mar 16, 2017 19:59:55 GMT
Why do you even scan then? It's totally optional. Don't get this idea, at all. You need resources to craft things, thus you need to scan get the points to craft, easy to get. No, you can buy them. I literally only pull the scanning tool to scan new life forms, structures and devices. Sometimes I want to grind a few more points so I do it, but that's my choice, and I don't feel bothered by it.
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Post by projectpatdc on Mar 16, 2017 21:17:28 GMT
Why do we have to loot enemies after we kill em? Can we have an auto loot system so we dont have to stop n pick up each thing? You do this with zelda, horizon, witcher 3, Skyrim, Fallout, assassins creed, etc. I understand you may like more streamlined games that require less of your participation, but this loot system is pretty standard when you have an inventory management with a limit. Otherwise it would be like Destiny where you automatically collect everything and your inventory ends up with a ton of green engrams. So no. Pick up each thing individually or don't loot. More details and control is much better than casual lazy streamlining.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Mar 16, 2017 21:24:00 GMT
Positives: +Game atmosphere, visuals and music are amazing. +Combat is super entertaining. +Exploration is fun and collecting resources doesn't feel like too much of a chore. +There are a lot of lore details that can be found which enriches the universe. +Characters have a rich story. +Plot is more or less engaging. Negatives: -CC is horrible. -Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. -Face animations are still kinda weird, but they have actually improved from the first videos, it's not super bad, but you cringe just a little from time to time. -Squadmates are almost meaningless in combat, 90% of the work is always done by the player. You have almost no influence over them and they deal almost no damage. -Multi-classing is NOT an option even though the game was advertised as if it is. If a player doesn't want to seriously gimp themselves practically it just doesn't work because of the way all the passive skills are set and how much influence they have over the active skills. -Unskipable travel scenes drive me nuts. That's about it I guess, nothing else comes to mind right now. id post this in the feedback thread Ian Fraizer created.
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Post by colfoley on Mar 16, 2017 21:25:05 GMT
Positives: +Game atmosphere, visuals and music are amazing. +Combat is super entertaining. +Exploration is fun and collecting resources doesn't feel like too much of a chore. +There are a lot of lore details that can be found which enriches the universe. +Characters have a rich story. +Plot is more or less engaging. Negatives: -CC is horrible. -Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. -Face animations are still kinda weird, but they have actually improved from the first videos, it's not super bad, but you cringe just a little from time to time. -Squadmates are almost meaningless in combat, 90% of the work is always done by the player. You have almost no influence over them and they deal almost no damage. -Multi-classing is NOT an option even though the game was advertised as if it is. If a player doesn't want to seriously gimp themselves practically it just doesn't work because of the way all the passive skills are set and how much influence they have over the active skills. -Unskipable travel scenes drive me nuts. That's about it I guess, nothing else comes to mind right now. I always found squadmates meaningless in the MET, in fact they were usually a chore to keep around despite how awesome they were as characters. So nothing really has changed. I find the multi classing complaint a bit...disengenious...given I presume you are playing the Early Access trial? So you only have ten hours with the game? That's not a lot of time to unlock a lot of different skills so yes, in the early game you will be more limited by what you can do. If this were the late game and was the case I'd be a bit more concerned but others who have had more time with the game have directly contradicted it. Bit of a shame with the RP mechanics though, especially with the potential dialog. Though I am willing to actually wait till I get my hands on the game because I suspect a lot of the negative comments about the dialog system is kind of PTSD from ME3s horrible one. (not saying that is your take on it).
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kaind
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Post by kaind on Mar 16, 2017 21:29:59 GMT
I always found squadmates meaningless in the MET, in fact they were usually a chore to keep around despite how awesome they were as characters. So nothing really has changed. I find the multi classing complaint a bit...disengenious...given I presume you are playing the Early Access trial? So you only have ten hours with the game? That's not a lot of time to unlock a lot of different skills so yes, in the early game you will be more limited by what you can do. If this were the late game and was the case I'd be a bit more concerned but others who have had more time with the game have directly contradicted it. Bit of a shame with the RP mechanics though, especially with the potential dialog. Though I am willing to actually wait till I get my hands on the game because I suspect a lot of the negative comments about the dialog system is kind of PTSD from ME3s horrible one. (not saying that is your take on it). I just found squadmates in this game to be even less effective than they were in the trilogy. I don't have to play more than 10 hours to read the power description. I wanted to level up shotgun for my vanguard, then I read that shotgun stats go up as you invest in other combat skills. Basically you want to use Charge/Nova with a shotgun? Too bad because shotgun damage goes up when you put points into concussive shot and barricade etc. ME3 was only the beginning. I remember the initial shock of ME3 first gameplay trailer when Shepard talked to Anderson without asking the player for permission, aka without player selecting any lines, now in Andromeda the whole game is like that, your character will say a whole bunch of things on their own, you might like some you might hate some, but the fact is they open their mouth constantly without you having any say in it.
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Post by Deleted on Mar 16, 2017 21:35:43 GMT
Positives: +Game atmosphere, visuals and music are amazing. +Combat is super entertaining. +Exploration is fun and collecting resources doesn't feel like too much of a chore. +There are a lot of lore details that can be found which enriches the universe. +Characters have a rich story. +Plot is more or less engaging. Negatives: -CC is horrible. -Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. -Face animations are still kinda weird, but they have actually improved from the first videos, it's not super bad, but you cringe just a little from time to time. -Squadmates are almost meaningless in combat, 90% of the work is always done by the player. You have almost no influence over them and they deal almost no damage. -Multi-classing is NOT an option even though the game was advertised as if it is. If a player doesn't want to seriously gimp themselves practically it just doesn't work because of the way all the passive skills are set and how much influence they have over the active skills. -Unskipable travel scenes drive me nuts. That's about it I guess, nothing else comes to mind right now. I always found squadmates meaningless in the MET, in fact they were usually a chore to keep around despite how awesome they were as characters. So nothing really has changed. I find the multi classing complaint a bit...disengenious...given I presume you are playing the Early Access trial? So you only have ten hours with the game? That's not a lot of time to unlock a lot of different skills so yes, in the early game you will be more limited by what you can do. If this were the late game and was the case I'd be a bit more concerned but others who have had more time with the game have directly contradicted it. Bit of a shame with the RP mechanics though, especially with the potential dialog. Though I am willing to actually wait till I get my hands on the game because I suspect a lot of the negative comments about the dialog system is kind of PTSD from ME3s horrible one. (not saying that is your take on it). Indeed. Squadmates are cannon fodder. They are just there to soak enemy fire.
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Post by Deleted on Mar 16, 2017 21:39:26 GMT
Positives: +Game atmosphere, visuals and music are amazing. +Combat is super entertaining. +Exploration is fun and collecting resources doesn't feel like too much of a chore. +There are a lot of lore details that can be found which enriches the universe. +Characters have a rich story. +Plot is more or less engaging. Negatives: -CC is horrible. -Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. -Face animations are still kinda weird, but they have actually improved from the first videos, it's not super bad, but you cringe just a little from time to time. -Squadmates are almost meaningless in combat, 90% of the work is always done by the player. You have almost no influence over them and they deal almost no damage. - Multi-classing is NOT an option even though the game was advertised as if it is. If a player doesn't want to seriously gimp themselves practically it just doesn't work because of the way all the passive skills are set and how much influence they have over the active skills. -Unskipable travel scenes drive me nuts. That's about it I guess, nothing else comes to mind right now. I'm not sure what you meant. Are the passive skills (combat, tech, biotic) that big of a deal, or are you referring to the profile system? By that I mean, if you don't use a profile that grant bonuses to biotics, for example, all the biotic powers are meaningless, because they essentially are not powerful enough?
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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ontarah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Mar 16, 2017 21:39:58 GMT
-Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. How much of that auto-dialog is of the "Come on, let's go" or "Look, there's an enemy" variety of mundane plot progression dialog and how much is the character voicing opinions?
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Post by colfoley on Mar 16, 2017 21:39:59 GMT
I always found squadmates meaningless in the MET, in fact they were usually a chore to keep around despite how awesome they were as characters. So nothing really has changed. I find the multi classing complaint a bit...disengenious...given I presume you are playing the Early Access trial? So you only have ten hours with the game? That's not a lot of time to unlock a lot of different skills so yes, in the early game you will be more limited by what you can do. If this were the late game and was the case I'd be a bit more concerned but others who have had more time with the game have directly contradicted it. Bit of a shame with the RP mechanics though, especially with the potential dialog. Though I am willing to actually wait till I get my hands on the game because I suspect a lot of the negative comments about the dialog system is kind of PTSD from ME3s horrible one. (not saying that is your take on it). I just found squadmates in this game to be even less effective than they were in the trilogy. I don't have to play more than 10 hours to read the power description. I wanted to level up shotgun for my vanguard, then I read that shotgun stats go up as you invest in other combat skills. Basically you want to use Charge/Nova with a shotgun? Too bad because shotgun damage goes up when you put points into concussive shot and barricade etc. ME3 was only the beginning. I remember the initial shock of ME3 first gameplay trailer when Shepard talked to Anderson without asking the player for permission, aka without player selecting any lines, now in Andromeda the whole game is like that, your character will say a whole bunch of things on their own, you might like some you might hate some, but the fact is they open their mouth constantly without you having any say in it. Wait a second here...that only makes sense. Back in the MET the Vanguard was supposed to be a hybrid class. So it had some elements of combat related skills and some of biotics. In Mass Effect Andromeda since they dropped the classes they have still pretty much kept the basic descriptions of how they work. So the vanguard 'profile' is a hybrid profile between combat and biotics so if you want to be a vanguard and unlock more of the passives for the vanguard profile you will have to invest in both styles. And this only makes sense given the class restrictions from the ot but how you want to do it in the new game. So if you want a character with charge and nova and another biotic power that's an adept. For instance. Or if you want a character with charge and nova that is a sentinel profile. Granted I do not have my hands on the game so I am unsure how many points you need in each area to get the various bonuses for vanguard but the combat tree has a few passives, level those up, unlock the higher yield profiles for vanguard...have fun. Also try investing in a single combat skill or two early on in the game that you feel synergizes well with the vanguard style. My guess would be Concussive Shot and Flak Cannon though depending on the shotgun you are using Turbo Charge would be really effective too. It can't be like that though given the gameplay I have seen provides tons of dialog options. I mean maybe the majority of the game is like this but the whole game can't be.
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kaind
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Post by kaind on Mar 16, 2017 21:40:53 GMT
Indeed. Squadmates are cannon fodder. Thay are just there to soak enemy fire. Yeah.. no. Squadmate powers in ME3 actually did very substantial damage, numbers wise it was about the same as the player, and if we look at someone like Edi with her 80% bonus damage, her powers hit even harder than the player. When it comes to their gun play, they are definitely not the best, but you could just sit down behind cover, order your 2 squadmates to use some of their powers, and they would just obliterate a group of enemies.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 16, 2017 21:42:23 GMT
Positives: +Game atmosphere, visuals and music are amazing. +Combat is super entertaining. +Exploration is fun and collecting resources doesn't feel like too much of a chore. +There are a lot of lore details that can be found which enriches the universe. +Characters have a rich story. +Plot is more or less engaging. Negatives: -CC is horrible. -Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. -Face animations are still kinda weird, but they have actually improved from the first videos, it's not super bad, but you cringe just a little from time to time. -Squadmates are almost meaningless in combat, 90% of the work is always done by the player. You have almost no influence over them and they deal almost no damage. -Multi-classing is NOT an option even though the game was advertised as if it is. If a player doesn't want to seriously gimp themselves practically it just doesn't work because of the way all the passive skills are set and how much influence the What do you mean? The passives are supposed to be active regardless of the profile.
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Post by kaind on Mar 16, 2017 21:43:47 GMT
-Roleplay is kept to bare minimum, even thought there are SOME choices, about 70% of what the character says they say without the player selecting a line and when we do select a line it's mostly the same response just with a different emotion attached to it. How much of that auto-dialog is of the "Come on, let's go" or "Look, there's an enemy" variety of mundane plot progression dialog and how much is the character voicing opinions? ''Nice to have you.'', ''I'm sure it will get better.'', ''Hey Cora would love to see those!'', ''I'm not sure if I am ready to become a pathfinder.'' ''This is all very sudden.'' I don't remember them all, these are some. Those kind of lines.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 16, 2017 21:46:29 GMT
I'm not sure what you meant. Are the passive skills (combat, tech, biotic) that big of a deal, or are you referring to the profile system? By that I mean, if you don't use a profile that grant bonuses to biotics, for example, all the biotic powers are meaningless, because they essentially are not powerful enough? So you have say a passive tree of offensive biotics. This passive tree gives bonuses of damage, recharge speed to biotics, but it gives a bonus of 1% for each point you have invested in biotics, so you can't for example go mainly soldier grab 1 biotic power and boost that power damage with a passive. Every single passive tree works like that.
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Post by cyberwaste13 on Mar 16, 2017 21:47:14 GMT
add a Field of View slider! and let us move the info from the left side of the screen in MP, (player nade, weapons, enemy killed) to another position, it's very annoying to see that info showing up right on top of my character and the facial animations suck, they are robotic Not sure what platform you're on, but there is a FoV slider on PC. First thing I looked for.
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kaind
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 16, 2017 21:49:24 GMT
Wait a second here...that only makes sense. Back in the MET the Vanguard was supposed to be a hybrid class. So it had some elements of combat related skills and some of biotics. In Mass Effect Andromeda since they dropped the classes they have still pretty much kept the basic descriptions of how they work. So the vanguard 'profile' is a hybrid profile between combat and biotics so if you want to be a vanguard and unlock more of the passives for the vanguard profile you will have to invest in both styles. And this only makes sense given the class restrictions from the ot but how you want to do it in the new game. So if you want a character with charge and nova and another biotic power that's an adept. For instance. Or if you want a character with charge and nova that is a sentinel profile. Granted I do not have my hands on the game so I am unsure how many points you need in each area to get the various bonuses for vanguard but the combat tree has a few passives, level those up, unlock the higher yield profiles for vanguard...have fun. Also try investing in a single combat skill or two early on in the game that you feel synergizes well with the vanguard style. My guess would be Concussive Shot and Flak Cannon though depending on the shotgun you are using Turbo Charge would be really effective too. It can't be like that though given the gameplay I have seen provides tons of dialog options. I mean maybe the majority of the game is like this but the whole game can't be. I am NOT talking about profiles at all, I am talking about passive skills that you invest points into.
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Post by Deleted on Mar 16, 2017 21:54:15 GMT
Did anyone tried both male and female PC and how was the delivery? Which one sounded more mature? Is female voice high or has British accent?
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Post by Deleted on Mar 16, 2017 21:56:47 GMT
I'm not sure what you meant. Are the passive skills (combat, tech, biotic) that big of a deal, or are you referring to the profile system? By that I mean, if you don't use a profile that grant bonuses to biotics, for example, all the biotic powers are meaningless, because they essentially are not powerful enough? So you have say a passive tree of offensive biotics. This passive tree gives bonuses of damage, recharge speed to biotics, but it gives a bonus of 1% for each point you have invested in biotics, so you can't for example go mainly soldier grab 1 biotic power and boost that power damage with a passive. Every single passive tree works like that. I think I understand now. So the passive trees are designed to improve your skills based on the number of points you have spent in that particular tree. And essentially, if you don't have enough points to spend on that particular set of powers, you can't be powerful enough to make that useful. You would have to stick to a single tree for the powers to actually become worth it. Yeah, that sucks. Big time.
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August 2016
colfoley
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Post by colfoley on Mar 16, 2017 21:57:43 GMT
Wait a second here...that only makes sense. Back in the MET the Vanguard was supposed to be a hybrid class. So it had some elements of combat related skills and some of biotics. In Mass Effect Andromeda since they dropped the classes they have still pretty much kept the basic descriptions of how they work. So the vanguard 'profile' is a hybrid profile between combat and biotics so if you want to be a vanguard and unlock more of the passives for the vanguard profile you will have to invest in both styles. And this only makes sense given the class restrictions from the ot but how you want to do it in the new game. So if you want a character with charge and nova and another biotic power that's an adept. For instance. Or if you want a character with charge and nova that is a sentinel profile. Granted I do not have my hands on the game so I am unsure how many points you need in each area to get the various bonuses for vanguard but the combat tree has a few passives, level those up, unlock the higher yield profiles for vanguard...have fun. Also try investing in a single combat skill or two early on in the game that you feel synergizes well with the vanguard style. My guess would be Concussive Shot and Flak Cannon though depending on the shotgun you are using Turbo Charge would be really effective too. It can't be like that though given the gameplay I have seen provides tons of dialog options. I mean maybe the majority of the game is like this but the whole game can't be. I am NOT talking about profiles at all, I am talking about passive skills that you invest points into. Its kind of the same thing though. Shotgun is a passive skill which rightfully belongs in the Combat skill set. The 'soldier' profile should rightfully increase things to do with your weapons like damage since its kind of its bread and butter and the whole point of the combat skill tree. Now again I cannot say for one hundred percent certainty, again I do not have my hands on the game...but it would be really odd if the 'Vanguard Profile' didn't include passives which boosted your shotgun damage. Like the Soldier one includes bonuses for upgrading all your weapons. In short though if you want to be a character who uses three biotic powers that makes you an adept, you can still use a shotgun with it if you want and I imagine you will be very effective in doing so, but adept as a profile seems more geared to increasing the damage/ duration of your biotic powers.
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Jan 10, 2019 20:57:23 GMT
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krazyguy
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January 2017
krazyguy
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Post by krazyguy on Mar 16, 2017 22:02:20 GMT
I'm only five hours in, but am loving it so far! Overall, it feels like Mass Effect, but with a little Inquisition thrown in. The best parts. Or DAI had it been done right. Here's a breakdown by category: Character creator:As many have likely already said, it's far too limiting. At the very minimum more control over the individual features with additional sliders would be great - eye and brow rotation, nose tilt, over/underbite, upper/lower lip thickness, and so on. I'm also disappointed we can't choose different complexions, and that the skin shades come in such a narrow spectrum for each preset. Also, I would prefer it if the hairstyles weren't gender gated, and if we could alter the defaults. Graphic settings:It seems, unless I'm missing something, our only options are to choose high/ultra/etc or auto-detect? Everything's grayed out for me and I can't click on it. I'd really prefer to tweak things like shadow detail and such on my own. Also, I hate radial blur, but can't figure out how to turn it off. Animations:People are criticizing them as if they're the worst thing ever. They're really not. There's some weirdness, yes, but overall they're not too bad. I think they just stand out because the cutscenes are so well done otherwise. I did notice some funky stuff with the camera zoom in some of the out-of-cutscene dialogue. Fallout 4 used to have this issue too, where the character you're talking to is cut out of the shot depending on where you're standing. On the other hand I like that we're not 20 feet away like we were in Inquisition during those convos, so I guess I can accept the trade-off. On a positive note: I love how Sara moves! No manly ape walk, but it's not sexualized at all. So thank you! Squad attire:I understand wanting iconic outfits for the crew, but at least one alternate appearance for each character would be nice. Performance:I'm surprised at how well the game runs and looks. On high settings the game is beautiful, and runs (mostly) smoothly, despite my processor being below the recommended minimum and having just the 8 gigs of RAM (I have an AMD 8GB RX480 which is probably running my whole damn game, haha!). The characters and dialogue:I love them all, and I love that they have so much to say. Liam won't shut up, and it's fantastic! Cora and Vetra are really cool, and Kallo is adorable. Some really great moments here so far thanks to them. They feel like real people reacting to the world and with each other. I also love the reactivity - how I have a dialogue with one character referenced later in another, and how a scene can change depending on my actions. I can see why some might not like the 'lighter' tone, but I'm enjoying it. The combat:It usually takes me a long to time for me to get the hang of combat mechanics, but it feels really intuitive here. It's a lot like ME3, but with better environments to fight in. And I LOVE the jetpack! Haven't messed around with the profiles yet however so I can't speak to that. I wish I could control the squad more, but it's not a deal breaker. The AI can get funny at times but for the most part the squadmates seem smarter than in the Trilogy. In that they actually seem to use powers on their own at the right times, and don't stand out in the open getting shot at. Also, I'm on PC, playing with KB+M, and combat doesn't feel clunky like Inquisition's did. Exploration:I actually really like using the scanner to find info. I know some might find it tedious, but, far as I can tell it's optional? I like that SAM and Sara and the other characters comment on the things I find, and the lore nerd in me loves finding out about alien plants and such! Also, the environments are gorgeous with all the detail put into them. The galaxy map is beautiful as well. Pacing:People have been critiquing this a lot but I don't see the issue? I like the slower start where I can get my bearings, watch the story unfold, and not be overwhelmed by a ton of new game mechanics all at once. Personally I hated how rushed ME3 felt in the beginning so this ME1-style intro to the game is nice. Sara:She might well be my favorite Bioware protagonist so far! I typically dislike auto-dialogue, but I think you guys did a good job of keeping it somewhat neutral so it can 'fit' whatever personality we end up choosing. And she seems to be a nice middle ground between Shepard with her established personality, and the Inquisitor's 'blank slate.' And Fryda's great! Keep scrolling through the settings til you get to "Custom", its next after Ultra Preset.
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kaind
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Posts: 605 Likes: 511
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Oct 10, 2017 22:21:08 GMT
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kaind
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Jan 24, 2017 18:55:50 GMT
January 2017
kaind
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 16, 2017 22:03:56 GMT
I am NOT talking about profiles at all, I am talking about passive skills that you invest points into. Its kind of the same thing though. Shotgun is a passive skill which rightfully belongs in the Combat skill set. The 'soldier' profile should rightfully increase things to do with your weapons like damage since its kind of its bread and butter and the whole point of the combat skill tree. Now again I cannot say for one hundred percent certainty, again I do not have my hands on the game...but it would be really odd if the 'Vanguard Profile' didn't include passives which boosted your shotgun damage. Like the Soldier one includes bonuses for upgrading all your weapons. In short though if you want to be a character who uses three biotic powers that makes you an adept, you can still use a shotgun with it if you want and I imagine you will be very effective in doing so, but adept as a profile seems more geared to increasing the damage/ duration of your biotic powers. Ok, one more time I am not talking about profiles, why are you talking about profile? There is a Combat skill tree with 3 evolutions that increases the effectiveness of shotguns, that was what I was talking about. Also just so you know: Vanguard profile: Melee damage, melee force, biotic recharge speed, power shield cost, max shields, melee attacks restore shields. That;s the profile. If you want damage from your Nova and Charge you go Adept profile.
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ღ Voice of Reason
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Sept 28, 2024 13:38:10 GMT
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Element Zero
7,263
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Mar 16, 2017 22:06:31 GMT
Wait a second here...that only makes sense. Back in the MET the Vanguard was supposed to be a hybrid class. So it had some elements of combat related skills and some of biotics. In Mass Effect Andromeda since they dropped the classes they have still pretty much kept the basic descriptions of how they work. So the vanguard 'profile' is a hybrid profile between combat and biotics so if you want to be a vanguard and unlock more of the passives for the vanguard profile you will have to invest in both styles. And this only makes sense given the class restrictions from the ot but how you want to do it in the new game. So if you want a character with charge and nova and another biotic power that's an adept. For instance. Or if you want a character with charge and nova that is a sentinel profile. Granted I do not have my hands on the game so I am unsure how many points you need in each area to get the various bonuses for vanguard but the combat tree has a few passives, level those up, unlock the higher yield profiles for vanguard...have fun. Also try investing in a single combat skill or two early on in the game that you feel synergizes well with the vanguard style. My guess would be Concussive Shot and Flak Cannon though depending on the shotgun you are using Turbo Charge would be really effective too. It can't be like that though given the gameplay I have seen provides tons of dialog options. I mean maybe the majority of the game is like this but the whole game can't be. I am NOT talking about profiles at all, I am talking about passive skills that you invest points into. This sucks. Thanks for sharing this insight. This means I'll be optimizing a single build until very high levels, when points are so abundant that I can afford to widen out in my specs. The advertised versatility isn't all it was cracked up to be.
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