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Post by Deleted on Mar 20, 2017 12:01:18 GMT
www.reddit.com/r/MECoOp/comments/60e0qb/66661_confirmed_for_skill_trees_with_lvl_20_and/Character cards provide 23 skill points. There are 10 character cards per character. You get your other points by normally leveling up, but to make a "full build" you'll need to get 10 character cards. That will be fun now that we have a lot of "UR" characters. The max you can achieve in a build is 66661. At level 20 you have the equivalent of a level 16 ME3 kit. ...
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Post by I'm Not Dead Just Yet on Mar 20, 2017 12:07:09 GMT
I thought a dev said that simply getting to level 20 would allow you to go 66661, then getting to level X would allow you to go 66666?
Also, I don't see anywhere in the screenshots where it says he is a Salarian Operator X, so that's not very convincing to me. I'll be very disappointed if that's how it is though.
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Post by Deleted on Mar 20, 2017 12:08:35 GMT
Another user says he has a human vanguard level X, level 20, with the same amount of skill points.
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Post by N7Mith on Mar 20, 2017 12:46:59 GMT
WTF is a "character card"? Can't you just level your characters normally? The cards that you buy in the store. You need the 1st to unlock the character, each following will unlock customizations.
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Post by blueasari on Mar 20, 2017 12:47:26 GMT
WTF is a "character card"? Can't you just level your characters normally? You level up normally through games in MP to max level of 20, when you buy packs you can get character cards for each class up to level 10, which give you skill points every 2nd level, every other level you can change your appearance.
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Post by zorinho20 on Mar 20, 2017 12:48:07 GMT
If that's true,can't say I like it.
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Post by Wolfwhistler on Mar 20, 2017 12:49:59 GMT
WTF is a "character card"? Can't you just level your characters normally? It's the card you get when you unlock a character. Now rather than giving xp for ones you already have along with appearance options, now they rank up and give appearance options. They've nerfed characters overall by making them have less points to start with at level 20 rank 1 but once you reach rank 10 you should have more than ME3. I'd suppose this is to make it more purposeful to keep opening chests. I don't think it's terrible for the lower characters, but this is going to be real annoying for the UR ones.
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Post by TheThirdRace on Mar 20, 2017 14:12:00 GMT
The 23 skill points is not entirely accurate. The most accurate information is this post, just below the one you linked to. Although, the last tibit is false. You don't get 5 bonus points with the character card level X, you get 6 points. Why? because every odd character card gives you 1 more point than the previous odd one. After the 5 points from level VIII, it's 6 from level X, not another 5. There's also a screenshot in the top post that confirms it. When you have a level 20 character with cards level X, you get a grand total of 86 points. This allows you to have 6/6/6/6/1 and 1 point unassignable.
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Post by ddrguy300 on Mar 20, 2017 18:31:42 GMT
The 23 skill points is not entirely accurate. The most accurate information is this post, just below the one you linked to. Although, the last tibit is false. You don't get 5 bonus points with the character card level X, you get 6 points. Why? because every odd character card gives you 1 more point than the previous odd one. After the 5 points from level VIII, it's 6 from level X, not another 5. There's also a screenshot in the top post that confirms it. When you have a level 20 character with cards level X, you get a grand total of 86 points. This allows you to have 6/6/6/6/1 and 1 point unassignable. I am not sure how I feel about this... While it gives some variety to the game, which is nice kinda, two things: 1) This really limits being able to build a character once you get them to max level. would be nicer if it was one or two points per card across the board because it takes a 90% build to a 100% build rather than say a 60% to a 100%... quite restrictive.. Maybe think about changing that bioware. 2) I would be much more behind this change if the change let us make 6/6/6/6/6 builds. Giving us a big hurdle to climb, but with a high reward would be amazing. Same hurdle just to get back to the basic layout of ME3 + 2 skill points feels like a pretty big middle finger...
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Post by leafspring on Mar 20, 2017 18:41:54 GMT
1) This really limits being able to build a character once you get them to max level. would be nicer if it was one or two points per card across the board because it takes a 90% build to a 100% build rather than say a 60% to a 100%... quite restrictive.. Maybe think about changing that bioware. That's why I'm still not entirely convinced that it is true. Bioware can't be that stupid - surely they know that apart from a handful of very dedicated people nobody will never experience any UR character with a "full" build this way. And I just can't imagine them designing awesome characters, knowing that almost no-one will get to play them as they're intended. Seems pretty dumb to be honest.
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Post by TheThirdRace on Mar 20, 2017 18:50:39 GMT
1) This really limits being able to build a character once you get them to max level. would be nicer if it was one or two points per card across the board because it takes a 90% build to a 100% build rather than say a 60% to a 100%... quite restrictive.. Maybe think about changing that bioware. That's why I'm still not entirely convinced that it is true. Bioware can't be that stupid - surely they know that apart from a handful of very dedicated people nobody will never experience any UR character with a "full" build this way. And I just can't imagine them designing awesome characters, knowing that almost no-one will get to play them as they're intended. Seems pretty dumb to be honest. Trust me, it sadly is true. I verified it more than once, calculated according to what my level 15 Adept had and this extrapolate exactly like this. Here's the table for the additional points: (the 25 is wrong, it's 26) www.reddit.com/r/MECoOp/comments/60e0qb/66661_confirmed_for_skill_trees_with_lvl_20_and/df61q5d/?st=j0i6tc0e&sh=f3f4f355And here's the screenshot that proves the 25 is wrong and it's instead 26: imgur.com/gallery/JktbJ
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Post by Kenny Bania on Mar 20, 2017 18:59:03 GMT
1) This really limits being able to build a character once you get them to max level. would be nicer if it was one or two points per card across the board because it takes a 90% build to a 100% build rather than say a 60% to a 100%... quite restrictive.. Maybe think about changing that bioware. That's why I'm still not entirely convinced that it is true. Bioware can't be that stupid - surely they know that apart from a handful of very dedicated people nobody will never experience any UR character with a "full" build this way. And I just can't imagine them designing awesome characters, knowing that almost no-one will get to play them as they're intended. Seems pretty dumb to be honest. Some of the DAIMP decisions have me believing it's possible.
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Post by daveros63 on Mar 20, 2017 19:16:01 GMT
This is probably my biggest disappointment thus far.
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Post by leafspring on Mar 20, 2017 19:28:50 GMT
That's why I'm still not entirely convinced that it is true. Bioware can't be that stupid - surely they know that apart from a handful of very dedicated people nobody will never experience any UR character with a "full" build this way. And I just can't imagine them designing awesome characters, knowing that almost no-one will get to play them as they're intended. Seems pretty dumb to be honest. Trust me, it sadly is true. I verified it more than once, calculated according to what my level 15 Adept had and this extrapolate exactly like this. Here's the table for the additional points: (the 25 is wrong, it's 26) www.reddit.com/r/MECoOp/comments/60e0qb/66661_confirmed_for_skill_trees_with_lvl_20_and/df61q5d/?st=j0i6tc0e&sh=f3f4f355And here's the screenshot that proves the 25 is wrong and it's instead 26: imgur.com/gallery/JktbJBioware really is trying hard to make me cancel my preorder, aren't they? Giving it all they fucking got. I'm not someone who's spending thousand of hours (or $$) to max my fucking manifest, so I assume I'll never get to play the Asari Duelist the way she's meant to be played. Which is just fucking great. Greedy fucks. Fuck.
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Post by TheThirdRace on Mar 20, 2017 19:43:42 GMT
Bioware really is trying hard to make me cancel my preorder, aren't they? Giving it all they fucking got. I'm not someone who's spending thousand of hours (or $$) to max my fucking manifest, so I assume I'll never get to play the Asari Duelist the way she's meant to be played. Which is just fucking great. Greedy fucks. Fuck. In my very limited experience, it looks like the packs are giving you more chances at character cards than the other things. The key words here are VERY LIMITED. Without even trying, I got a bunch of characters at III, IV, V. I even got one at VI and I only played 6:20 hours according to the APEX HQ. So this might not be as bad as it sounds, even if the first impression is not indicative of that. We'll know more in a couple days when people will be able to test all the crazy theories.
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Post by dcal31 on Mar 20, 2017 19:59:52 GMT
If it is limited as described here, it would be purely to stop people from playing higher difficulties with higher payouts at low levels. With the right kit and coaching, even a brand new player could be effective in Platinum with the correct character.
My one friend picked up the trilogy before Christmas after I let him borrow a copy of the first game. With another friend, we brought him directly into Platinum with the human adept. The first couple of matches were rough for him, but the huge payouts persuaded him to stick with it and once he was leveled up, he was quickly able to be a contributing member of the team relying almost entirely on his biotic abilities. And with Platinum payouts, he was quickly about the burn though common and uncommon unlocks, and start unlocking truly Platinum capable equipment.
Again, assuming the OP is correct, this makes that strategy less effective, as it will be much harder to fully level up a character. And as others have pointed out, making UR characters a handicap instead of a reward.
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Post by Sailears on Mar 20, 2017 20:03:31 GMT
Bioware really is trying hard to make me cancel my preorder, aren't they? Giving it all they fucking got. I'm not someone who's spending thousand of hours (or $$) to max my fucking manifest, so I assume I'll never get to play the Asari Duelist the way she's meant to be played. Which is just fucking great. Greedy fucks. Fuck. In my very limited experience, it looks like the packs are giving you more chances at character cards than the other things. The key words here are VERY LIMITED. Without even trying, I got a bunch of characters at III, IV, V. I even got one at VI and I only played 6:20 hours according to the APEX HQ. So this might not be as bad as it sounds, even if the first impression is not indicative of that. We'll know more in a couple days when people will be able to test all the crazy theories. Does that include UR characters - are UR characters similar in rarity to Rare weapons?
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Post by TheThirdRace on Mar 20, 2017 20:11:29 GMT
If it is limited as described here, it would be purely to stop people from playing higher difficulties with higher payouts at low levels. With the right kit and coaching, even a brand new player could be effective in Platinum with the correct character. My one friend picked up the trilogy before Christmas after I let him borrow a copy of the first game. With another friend, we brought him directly into Platinum with the human adept. The first couple of matches were rough for him, but the huge payouts persuaded him to stick with it and once he was leveled up, he was quickly able to be a contributing member of the team relying almost entirely on his biotic abilities. And with Platinum payouts, he was quickly about the burn though common and uncommon unlocks, and start unlocking truly Platinum capable equipment. Again, assuming the OP is correct, this makes that strategy less effective, as it will be much harder to fully level up a character. And as others have pointed out, making UR characters a handicap instead of a reward. Thing is, it's only good for EA's pockets, not the game. Being able to pick up the game and play instantly in the highest difficulty was one, if not the most, important thing that made the longevity of the game so successful. It was impossible to compete on higher difficulties in DAI MP because you needed the promotions. The only thing this mechanic created was that the number of high difficulty players started to dwindle and nobody could replace them since new players were stuck on lower difficulties. It effectively split the community behind a wall taller than the distance from Earth to the moon. DAI MP has died less than 2 years after its launch, even if in its current state it's a great game. ME3MP is still alive and kicking, without anyone even paying attention. So yeah, good for EA's pockets in this instance, but very bad mechanic for the game.
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Post by Ghostknife72 on Mar 20, 2017 20:19:24 GMT
OK, real truth here fellas.
I had over $400 on my points account. I bought the EA access, the game and the rest on Andromeda points.
Why, cuz hey f*ck it, why not? Ain't no one got time to grind for a max manifest.
Sad truth, I spammed the ever-loving SH*T out of the packs. No joke. Check out my Apex rating, it is like #7 in the world (laughable) when someone told me. So like N7, it is no indication of skill or anything. Just how much stuff you unlocked.
That said, you WILL HAVE A LONG WAY to unlock all the character cards. I still haven't unlocked all of the character cards yet. It seems endless.
Also, correct me if I am wrong, but didn't the mods only used to go to V? Not X?
The mods to weapons now go to X.
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Post by dcal31 on Mar 20, 2017 20:21:05 GMT
If it is limited as described here, it would be purely to stop people from playing higher difficulties with higher payouts at low levels. With the right kit and coaching, even a brand new player could be effective in Platinum with the correct character. My one friend picked up the trilogy before Christmas after I let him borrow a copy of the first game. With another friend, we brought him directly into Platinum with the human adept. The first couple of matches were rough for him, but the huge payouts persuaded him to stick with it and once he was leveled up, he was quickly able to be a contributing member of the team relying almost entirely on his biotic abilities. And with Platinum payouts, he was quickly about the burn though common and uncommon unlocks, and start unlocking truly Platinum capable equipment. Again, assuming the OP is correct, this makes that strategy less effective, as it will be much harder to fully level up a character. And as others have pointed out, making UR characters a handicap instead of a reward. Thing is, it's only good for EA's pockets, not the game. Being able to pick up the game and play instantly in the highest difficulty was one, if not the most, important thing that made the longevity of the game so successful. It was impossible to compete on higher difficulties in DAI MP because you needed the promotions. The only thing this mechanic created was that the number of high difficulty players started to dwindle and nobody could replace them since new players were stuck on lower difficulties. It effectively split the community behind a wall taller than the distance from Earth to the moon. DAI MP has died less than 2 years after its launch, even if in its current state it's a great game. ME3MP is still alive and kicking, without anyone even paying attention. So yeah, good for EA's pockets in this instance, but very bad mechanic for the game. 100% agreed. The main reason my friend stuck with the multiplayer and enjoyed it, and even bought the new game, was the he was still quickly able to be a contributing member of the team in a few hours even with players that had been leveling up for almost 5 years.
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Post by DistigousForest on Mar 20, 2017 20:21:54 GMT
The mods to weapons now go to X. This just gets better and better...
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Post by Ghostknife72 on Mar 20, 2017 20:24:50 GMT
The mods to weapons now go to X. This just gets better and better... I know. I didn't even see any equipment yet. Plus don't forget you get character respec cards, medigel/rocket/ammo/revive pack capacity upgrades (5 max). It also seems like the level I weapons are pretty much junk. But the new Disruptor ammo ammunition seems to work well with a new animation. Oh and now when you score a combo (Biotic, Tech)...it comes up on the screen in an annoying fashion. Not quite Mortal Kombat sized, but a little overdone IMHO.
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Post by Ghostknife72 on Mar 20, 2017 20:26:57 GMT
And RNGeebus seems to be Working As Intended. Seemed exactly just like ME3MP store.
Whole lot of nothing, then boom two N7 drops in a single Premium pack. It was the N7 Eagle...twice.
But TBH, it isn't horrible this go around. Then again, I was only using it on Bronze.
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Post by Inglu on Mar 20, 2017 20:27:20 GMT
This new system sure is fun.
But why stop there? Surely your build is not truly complete until you've got your Asari Huntress XXX! Now get to grinding.
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Post by valorofarms777 on Mar 20, 2017 20:31:58 GMT
Have non of you played ME3 MP?
For one...ITS NOT THAT BIG OF A DEAL.
These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that.
Stop moaning and play the game. The Credits system is faster now that it's wave 3 6 to get credits and 7 for extraction bonus...SO cry us a river it's NOT that friggin rough of a ride.
You want to get it all ...try fact ME3 UR drop rates are up the roof of about 5% per gold card in a drop table. If it's the same...I woudn't doubt it but char cards usually are not as "rare"nor as detrimentally hard to get.
And honestly having a lvl 10 of things is fine. More things to collect and have fun with. I'm sure you all know that a lvl X article never drops again when reached right? Thus the drop pool expends it. I'm certain they do not have a "relevel" system that I have not seen at all. So we don't seem to need to respec and relevel our characters anymore. And they offer us weekly random stuff like atm "juggernaut shield" for 120 points and 70 for a +1 on max supply on ammo pack booster. Go play the strike missions.
-laughs- Like watching a pack of babies asking for all the loot drops in their favor. We all start as Scrubs lets just play the game and enjoy the time we play out of it.
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