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Post by Deleted on Mar 20, 2017 20:39:53 GMT
Have non of you played ME3 MP? For one...ITS NOT THAT BIG OF A DEAL. These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that. Stop moaning and play the game. The Credits system is faster now that it's wave 3 6 to get credits and 7 for extraction bonus...SO cry us a river it's NOT that friggin rough of a ride. You want to get it all ...try fact ME3 UR drop rates are up the roof of about 5% per gold card in a drop table. If it's the same...I woudn't doubt it but char cards usually are not as "rare"nor as detrimentally hard to get. And honestly having a lvl 10 of things is fine. More things to collect and have fun with. I'm sure you all know that a lvl X article never drops again when reached right? Thus the drop pool expends it. I'm certain they do not have a "relevel" system that I have not seen at all. So we don't seem to need to respec and relevel our characters anymore. And they offer us weekly random stuff like atm "juggernaut shield" for 120 points and 70 for a +1 on max supply on ammo pack booster. Go play the strike missions. -laughs- Like watching a pack of babies asking for all the loot drops in their favor. We all start as Scrubs lets just play the game and enjoy the time we play out of it. By the way, character cards don't grant XP in MEA. And UR character cards are as hard to get as weapons UR cards. I've played 20 hours of MEA MP, and you?
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Post by Kenny Bania on Mar 20, 2017 20:49:27 GMT
Have non of you played ME3 MP? For one...ITS NOT THAT BIG OF A DEAL. These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that. Stop moaning and play the game. The Credits system is faster now that it's wave 3 6 to get credits and 7 for extraction bonus...SO cry us a river it's NOT that friggin rough of a ride. You want to get it all ...try fact ME3 UR drop rates are up the roof of about 5% per gold card in a drop table. If it's the same...I woudn't doubt it but char cards usually are not as "rare"nor as detrimentally hard to get. And honestly having a lvl 10 of things is fine. More things to collect and have fun with. I'm sure you all know that a lvl X article never drops again when reached right? Thus the drop pool expends it. I'm certain they do not have a "relevel" system that I have not seen at all. So we don't seem to need to respec and relevel our characters anymore. And they offer us weekly random stuff like atm "juggernaut shield" for 120 points and 70 for a +1 on max supply on ammo pack booster. Go play the strike missions. -laughs- Like watching a pack of babies asking for all the loot drops in their favor. We all start as Scrubs lets just play the game and enjoy the time we play out of it.
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Post by valorofarms777 on Mar 20, 2017 20:51:39 GMT
around 10+ From what I see. It does 2 things. It either level the character. Or The characters gain Extra Skill Points for gaining a new card of themselves. Either format is fine and is not that annoying. At least these character cards "add stats" more so than "Colors"
If it's hard to get a N7 character fine with me. It's nothing to moan over though. Credits are again "easier" to get in shorter time. Also again the "points" for automatic goodies for sure are still there so N7 Stuff will prob appear there. I have no idea why again we're pulling "I played longer" card when it means nothing to me. Anyways, It's all not a big deal day 1 anger over this stuff is "pointless"
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Post by DistigousForest on Mar 20, 2017 20:52:07 GMT
Have non of you played ME3 MP? For one...ITS NOT THAT BIG OF A DEAL. These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that. It might not be a big deal to you, but in ME3 once you got a class to level 20 you got all your skill points to spec your character and the other 4 or 5 drops of the card gave you different appearences. You didn't need those other 5 cards to finish speccing out a character. You could take a level 20 Human Adept with a Mattock to plat and hold your own because you had all the powers at your disposal. Now it appears that when you get a character to level 20 you also need 10 more drops of the character to get your full 66653?! That's fucking retarded, especially now that you rank one character at a time vs. a whole class so even if there's 20 characters you need to drop 200 cards (not including rarity) just to use it at its fullest potential, weapon not included. Color schemes, whoopdie fucking do.
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Post by Ghostknife72 on Mar 20, 2017 20:57:33 GMT
Have non of you played ME3 MP? For one...ITS NOT THAT BIG OF A DEAL. These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that. It might not be a big deal to you, but in ME3 once you got a class to level 20 you got all your skill points to spec your character and the other 4 or 5 drops of the card gave you different appearences. You didn't need those other 5 cards to finish speccing out a character. You could take a level 20 Human Adept with a Mattock to plat and hold your own because you had all the powers at your disposal. Now it appears that when you get a character to level 20 you also need 10 more drops of the character to get your full 66653?! That's fucking retarded, especially now that you rank one character at a time vs. a whole class so even if there's 20 characters you need to drop 200 cards (not including rarity) just to use it at its fullest potential, weapon not included. Color schemes, whoopdie fucking do. Dude...there are SOOOO many cards now it becomes tedious. Four words: Pistol Melee Enhancer X Or Aasault Rifle Stock X. Yea...they are real.
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Post by valorofarms777 on Mar 20, 2017 21:04:12 GMT
Have non of you played ME3 MP? For one...ITS NOT THAT BIG OF A DEAL. These spare cards do unlock higher "stats" on the character yes but they also grant EXP to that character so it levels quicker. They also grant Color Schemes at higher ranks so enjoy that. It might not be a big deal to you, but in ME3 once you got a class to level 20 you got all your skill points to spec your character and the other 4 or 5 drops of the card gave you different appearences. You didn't need those other 5 cards to finish speccing out a character. You could take a level 20 Human Adept with a Mattock to plat and hold your own because you had all the powers at your disposal. Now it appears that when you get a character to level 20 you also need 10 more drops of the character to get your full 66653?! That's fucking retarded, especially now that you rank one character at a time vs. a whole class so even if there's 20 characters you need to drop 200 cards (not including rarity) just to use it at its fullest potential, weapon not included. Color schemes, whoopdie fucking do. I was measuring the time of packs btw. So I'm sure hardly any of you are at Gold degree yet and I'm nearing silver. The credit drop is feeling about x3 quicker now due to wave 3 6 and 7 being the important waves. Yes I agree can be annoying but. Letting it all bite your tongues over it on day 1? I noticed right off they even offer perma 15 points to respect a character if you mess up a build. yes you can't max them out on most cases but. It drives more reason to get those cards and grind your butts off. To me all I see in the calculations is "Same amount of work" It'll always be the same amount of work. I sooner complain about their icky net code than this.
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Post by Kenny Bania on Mar 20, 2017 21:06:19 GMT
It might not be a big deal to you, but in ME3 once you got a class to level 20 you got all your skill points to spec your character and the other 4 or 5 drops of the card gave you different appearences. You didn't need those other 5 cards to finish speccing out a character. You could take a level 20 Human Adept with a Mattock to plat and hold your own because you had all the powers at your disposal. Now it appears that when you get a character to level 20 you also need 10 more drops of the character to get your full 66653?! That's fucking retarded, especially now that you rank one character at a time vs. a whole class so even if there's 20 characters you need to drop 200 cards (not including rarity) just to use it at its fullest potential, weapon not included. Color schemes, whoopdie fucking do. Dude...there are SOOOO many cards now it becomes tedious. Four words: Pistol Melee Enhancer X Or Aasault Rifle Stock X. Yea...they are real.
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Post by Ghostknife72 on Mar 20, 2017 21:07:46 GMT
Dude...there are SOOOO many cards now it becomes tedious. Four words: Pistol Melee Enhancer X Or Aasault Rifle Stock X. Yea...they are real. Shut up dude....you are going to give BW ideas!!!! 😉
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Post by DistigousForest on Mar 20, 2017 21:13:10 GMT
It might not be a big deal to you, but in ME3 once you got a class to level 20 you got all your skill points to spec your character and the other 4 or 5 drops of the card gave you different appearences. You didn't need those other 5 cards to finish speccing out a character. You could take a level 20 Human Adept with a Mattock to plat and hold your own because you had all the powers at your disposal. Now it appears that when you get a character to level 20 you also need 10 more drops of the character to get your full 66653?! That's fucking retarded, especially now that you rank one character at a time vs. a whole class so even if there's 20 characters you need to drop 200 cards (not including rarity) just to use it at its fullest potential, weapon not included. Color schemes, whoopdie fucking do. I was measuring the time of packs btw. So I'm sure hardly any of you are at Gold degree yet and I'm nearing silver. The credit drop is feeling about x3 quicker now due to wave 3 6 and 7 being the important waves. Yes I agree can be annoying but. Letting it all bite your tongues over it on day 1? I noticed right off they even offer perma 15 points to respect a character if you mess up a build. yes you can't max them out on most cases but. It drives more reason to get those cards and grind your butts off. To me all I see in the calculations is "Same amount of work" It'll always be the same amount of work. I sooner complain about their icky net code than this. It's just a pointless grind to get something you should have when you initially get a character to level 20. I could understand it if they made it harder to get character cards and they gave you enough to do like a maxed out 66666 build not to just get 66653, although I didn't see Salarian Operative X anywhere in the pictures posted. It's going to be a pain in the ass for UR characters if they truely drop at an UR rate, and if that rate remains at the ME3 level.
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Post by Ghostknife72 on Mar 20, 2017 21:16:41 GMT
I was measuring the time of packs btw. So I'm sure hardly any of you are at Gold degree yet and I'm nearing silver. The credit drop is feeling about x3 quicker now due to wave 3 6 and 7 being the important waves. Yes I agree can be annoying but. Letting it all bite your tongues over it on day 1? I noticed right off they even offer perma 15 points to respect a character if you mess up a build. yes you can't max them out on most cases but. It drives more reason to get those cards and grind your butts off. To me all I see in the calculations is "Same amount of work" It'll always be the same amount of work. I sooner complain about their icky net code than this. It's just a pointless grind to get something you should have when you initially get a character to level 20. I could understand it if they made it harder to get character cards and they gave you enough to do like a maxed out 66666 build not to just get 66653, although I didn't see Salarian Operative X anywhere in the pictures posted. It's going to be a pain in the ass for UR characters if they truely drop at an UR rate, and if that rate remains at the ME3 level. I think getting characters like the SO to X are going to be a major pain. I think mine is at II right now. Weapons seem to drop more often then character cards. But that is purely anectodal evidence. Sample size of one.
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Post by valorofarms777 on Mar 20, 2017 21:20:10 GMT
I could agree but...I'm also in a neutral state. I would suggest getting all the bronze teir soldiers to "see" And honestly Equipment going to level X is fine to me...None of it is UR quality. No the real question is what happens when you "max out" all the Gold/Silver/Bronze
Before we start up on the big train of it all "Play for like a week" and get True evidence.
I'm not arrogant etc. But we need data before we spout "OMG HOW DARE YOU"
It's not that hard really it isn't too hard to just get some hard evidence by earning up lower teir cards.
Also what proof is it that all "N7 Characters" are the same drop rate? In ME3 they were not the same drop rate and had fairly higher than N7 Guns. We don't have "data" yet and I suggest waiting for it instead of flat beliefs of these "numbers"
I will experiment etc. but it'll take me 1-2 weeks cause the...friggin net code can be a hassle more so than ME3 ever was and I can't do solo runs yet.
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Post by DistigousForest on Mar 20, 2017 21:21:22 GMT
It's just a pointless grind to get something you should have when you initially get a character to level 20. I could understand it if they made it harder to get character cards and they gave you enough to do like a maxed out 66666 build not to just get 66653, although I didn't see Salarian Operative X anywhere in the pictures posted. It's going to be a pain in the ass for UR characters if they truely drop at an UR rate, and if that rate remains at the ME3 level. I think getting characters like the SO to X are going to be a major pain. I think mine is at II right now. Weapons seem to drop more often then character cards. But that is purely anectodal evidence. Sample size of one. We will see once it drops and everyone starts giving their pack data and people start figuring out drop rates.
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Post by valorofarms777 on Mar 20, 2017 21:34:48 GMT
I think getting characters like the SO to X are going to be a major pain. I think mine is at II right now. Weapons seem to drop more often then character cards. But that is purely anectodal evidence. Sample size of one. We will see once it drops and everyone starts giving their pack data and people start figuring out drop rates. Thank you. I just don't enjoy watching scandals form of how horrid something is before proof. I'm working fairly bit on map exploits atm. "They seem to have been more careful" about Firebase White/Firebase Ghost ...though Ghost had 2 exploit rooms and only 1 got patched and became the Rocket Runner map. I'm gathering some data up but I don't like using a VPN at all. I'm a grinaholic so I'll get some data on my packs as I aim to max out my Bronze teir stuff and I'm already closing in on how to do silver effectively. I only completed 3 silver runs atm and failed a few due to..."PUG" errors and with iffy rubber banding -sigh- so close. But it looks and feels like they did make our money MUCH more pooling than original ME3.
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Post by DistigousForest on Mar 20, 2017 21:35:56 GMT
I could agree but...I'm also in a neutral state. I would suggest getting all the bronze teir soldiers to "see" And honestly Equipment going to level X is fine to me...None of it is UR quality. No the real question is what happens when you "max out" all the Gold/Silver/Bronze Before we start up on the big train of it all "Play for like a week" and get True evidence. I'm not arrogant etc. But we need data before we spout "OMG HOW DARE YOU" It's not that hard really it isn't too hard to just get some hard evidence by earning up lower teir cards. Also what proof is it that all "N7 Characters" are the same drop rate? In ME3 they were not the same drop rate and had fairly higher than N7 Guns. We don't have "data" yet and I suggest waiting for it instead of flat beliefs of these "numbers" I will experiment etc. but it'll take me 1-2 weeks cause the...friggin net code can be a hassle more so than ME3 ever was and I can't do solo runs yet. I think that's part of the worry is we are going off of ME3's drop rates (they may or may not be the same we don't know yet) and we know how the store trolls the shit out of us and that's what is causing concern. N7 characters were rare and UR characters were glorified rare, not like the weapons. If some characters are truly URs and they maintain the 7.5% drop per card, mix in weapons and that number goes down even more. I hope us pessimists are wrong and they actually give us better rates, it would be nice. Still annoying that you have to have a Level 20 Character X to get 84 skill points.
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Post by SalMasRac on Mar 20, 2017 21:41:04 GMT
Bioware really is trying hard to make me cancel my preorder, aren't they? Giving it all they fucking got. I'm not someone who's spending thousand of hours (or $$) to max my fucking manifest, so I assume I'll never get to play the Asari Duelist the way she's meant to be played. Which is just fucking great. Greedy fucks. Fuck. In my very limited experience, it looks like the packs are giving you more chances at character cards than the other things. The key words here are VERY LIMITED. Without even trying, I got a bunch of characters at III, IV, V. I even got one at VI and I only played 6:20 hours according to the APEX HQ. So this might not be as bad as it sounds, even if the first impression is not indicative of that. We'll know more in a couple days when people will be able to test all the crazy theories. Just gonna chime in here that in ME3MP even the "Ultra Rare" kits were popping up left and right as I maxed two separate manifests. The term "Ultra Rare" is entirely relative, and an Ultra Rare Kit could still have a higher drop rate than an Ultra Rare weapon.
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Post by Deleted on Mar 21, 2017 1:48:33 GMT
I'm gonna suggest something wildly radical here.
Why don't we just wait until we are playing the game. With some of the forum members being truly more hardcore, odds are that within days we will start getting bits of more accurate details based on actual game time and within a week we probably will have much more accuracy and far less conjecture. Also, all the people who have prima guide will be able to contribute more details as they read the guide. People who ordered the digital version might have access at midnight and might have more details before they even play.
It's a radical suggestion in this day and age, I know.
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Post by SalMasRac on Mar 21, 2017 1:51:48 GMT
I'm gonna suggest something wildly radical here. Why don't we just wait until we are playing the game. With some of the forum members being truly more hardcore, odds are that within days we will start getting bits of more accurate details based on actual game time and within a week we probably will have much more accuracy and far less conjecture. Also, all the people who have prima guide will be able to contribute more details as they read the guide. People who ordered the digital version might have access at midnight and might have more details before they even play. It's a radical suggestion in this day and age, I know. I have never gleaned one useful bit of information from a Prima "guide". Oh wait, did you know that Sakura is "Capcom's teen scream"? Thanks, Prima.
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Post by leafspring on Mar 21, 2017 11:55:47 GMT
I'm gonna suggest something wildly radical here. Why don't we just wait until we are playing the game. With some of the forum members being truly more hardcore, odds are that within days we will start getting bits of more accurate details based on actual game time and within a week we probably will have much more accuracy and far less conjecture. Also, all the people who have prima guide will be able to contribute more details as they read the guide. People who ordered the digital version might have access at midnight and might have more details before they even play. It's a radical suggestion in this day and age, I know. Stop being reasonable. This is BSN reincarnate where that kind of behavior is usually frowned upon. I'm gonna suggest something wildly radical here. Why don't we just wait until we are playing the game. With some of the forum members being truly more hardcore, odds are that within days we will start getting bits of more accurate details based on actual game time and within a week we probably will have much more accuracy and far less conjecture. Also, all the people who have prima guide will be able to contribute more details as they read the guide. People who ordered the digital version might have access at midnight and might have more details before they even play. It's a radical suggestion in this day and age, I know. I have never gleaned one useful bit of information from a Prima "guide". Oh wait, did you know that Sakura is "Capcom's teen scream"? Thanks, Prima. The one for Baldur's Gate 2 was pretty good. But that was back when they actually put some effort in.
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Post by P51Mus7ang on Mar 23, 2017 7:33:41 GMT
Trying to get a handle on these skill points, if I understand the above, in my case I have a kit at level 20 and three cards, he is a 6/1/6/4/4 build, I won't be able to get the last two skills to 6 unless I get the other 7 cards?
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Post by Deleted on Mar 23, 2017 7:53:26 GMT
Trying to get a handle on these skill points, if I understand the above, in my case I have a kit at level 20 and three cards, he is a 6/1/6/4/4 build, I won't be able to get the last two skills to 6 unless I get the other 7 cards? Yes
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Post by Pearl on Mar 23, 2017 11:25:52 GMT
This is an absolutely retarded system.
Preface: I land squarely in the "truly hardcore" demographic, as much as it pains me to say it that way. I'm an unemployed college student, and even though the game doesn't interest me nearly as much as ME3MP did, Andromeda MP is really the only thing I have that I can play for more than an hour or so before losing interest. Put two and two together, and I've probably put more hours into it in the first two days than most people will have by the end of the week. I am not bragging about this, in fact it makes me a little uneasy, but those are the facts.
I've been grinding my ass off ever since the game unlocked for me Tuesday morning, and I've maxed out all my commons. Weapons, characters, mods, all of it. I've racked up about seven or eight Gold extractions now, and even with that substantial flow of credits, I still do not have any notable progress with unlocking Uncommon stuff. By my estimation, there are six Uncommon characters and ten Uncommon weapon mods. That's 160 cards without counting the myriad of Uncommon weapons, unlocked one at a time. Gold extractions award 50-55k depending on how many people make it out. This is enough to buy two of the Uncommon packs per match, sometimes three depending on how your change adds up.
Each Gold game takes around 25 minutes, or 18-20 if I'm playing with my friends. That works out to around six packs per hour of pugging, or just shy of eight while playing with a stacked team. If I split the difference and call it seven packs per hour, that works out to almost 23 hours of playtime just to unlock and max out those characters and weapon mods. This assumes that I'm diligent enough to stick to the progression model that makes the most sense (max commons > buy next pack up > max uncommons > etc). Again, that's 23 hours of Gold, or 60 matches, averaging something around 22-23min per match just to max Uncommon characters and weapon mods. If we add in all the Uncommon weapons, that total goes up to 250 cards, 36 hours, and 96 matches. Absolute insanity.
Now let's compare that to ME3. 11 Uncommon weapons, 6 Uncommon characters, and 10 Uncommon weapon mods. Pretty similar numbers to Andromeda, right? Well, in ME3, Uncommon weapon mods and characters cap out at Rank 5, which brings us to a total of 195 Uncommon cards. In ME3, the middle-tier pack also cost 20,000 Credits, but unlike MEA, a Gold extraction awards around 80,000 Credits. This means that instead of buying two packs per 20 minutes with some change left over, we can now buy twice that at four. Instead of buying 7 packs per hour, we can now buy 11. This reduces the total time needed to max out Uncommons to 18 hours, including weapons, or 48 matches.
"But wait!" you say, "ME3 had the Gear slot and that had a shitload of Uncommons in it!", and you'd be right. There's 15 Uncommon Gear items in ME3, and those cap out at Rank 5. That's 75 cards. Let's add that into our existing ME3 numbers and see how that changes things. Adding in all the Gear cards brings the grand total to 270 - more than MEA. Again, assuming we can buy 11 packs per hour, this brings us up to 26 hours to max Uncommons, or 70 matches. Now we're getting close to MEA territory, but it's still right around 30% fewer matches to unlock an extra 20 cards over what Andromeda has to offer for Uncommons.
See the problem here? The real kicker is that until you get your characters to around Rank 5 or 6, you are severely gimped compared to how they were in ME3. I don't know the exact numbers, but I want to say you're going to have on average 10 or 12 fewer skill points. When you're talking about Gold-level play, every single skill point matters while you're still unlocking weapons and mods and such, because you're not going to be able to fall back on your Eviscerator or Claymore with a maxed barrel mod and/or smart choke.
These numbers will go up exponentially as the rarity of the desired unlocks increases. God help anyone who wants to use Ultra-Rares.
And to top it all off, neither Armor-Piercing Ammo nor Warp Ammo, the absolute godsends for weak manifests, made the 600-year journey to Andromeda for whatever reason. I guess whoever was in charge of requisitions really fucking hated all the people going.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
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ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 23, 2017 12:05:13 GMT
This is an absolutely retarded system. Preface: I land squarely in the "truly hardcore" demographic, as much as it pains me to say it that way. I'm an unemployed college student, and even though the game doesn't interest me nearly as much as ME3MP did, Andromeda MP is really the only thing I have that I can play for more than an hour or so before losing interest. Put two and two together, and I've probably put more hours into it in the first two days than most people will have by the end of the week. I am not bragging about this, in fact it makes me a little uneasy, but those are the facts. I've been grinding my ass off ever since the game unlocked for me Tuesday morning, and I've maxed out all my commons. Weapons, characters, mods, all of it. I've racked up about seven or eight Gold extractions now, and even with that substantial flow of credits, I still do not have any notable progress with unlocking Uncommon stuff. By my estimation, there are six Uncommon characters and ten Uncommon weapon mods. That's 160 cards without counting the myriad of Uncommon weapons, unlocked one at a time. Gold extractions award 50-55k depending on how many people make it out. This is enough to buy two of the Uncommon packs per match, sometimes three depending on how your change adds up. Each Gold game takes around 25 minutes, or 18-20 if I'm playing with my friends. That works out to around six packs per hour of pugging, or just shy of eight while playing with a stacked team. If I split the difference and call it seven packs per hour, that works out to almost 23 hours of playtime just to unlock and max out those characters and weapon mods. This assumes that I'm diligent enough to stick to the progression model that makes the most sense (max commons > buy next pack up > max uncommons > etc). Again, that's 23 hours of Gold, or 60 matches, averaging something around 22-23min per match just to max Uncommon characters and weapon mods. If we add in all the Uncommon weapons, that total goes up to 250 cards, 36 hours, and 96 matches. Absolute insanity. Now let's compare that to ME3. 11 Uncommon weapons, 6 Uncommon characters, and 10 Uncommon weapon mods. Pretty similar numbers to Andromeda, right? Well, in ME3, Uncommon weapon mods and characters cap out at Rank 5, which brings us to a total of 195 Uncommon cards. In ME3, the middle-tier pack also cost 20,000 Credits, but unlike MEA, a Gold extraction awards around 80,000 Credits. This means that instead of buying two packs per 20 minutes with some change left over, we can now buy twice that at four. Instead of buying 7 packs per hour, we can now buy 11. This reduces the total time needed to max out Uncommons to 18 hours, including weapons, or 48 matches. "But wait!" you say, "ME3 had the Gear slot and that had a shitload of Uncommons in it!", and you'd be right. There's 15 Uncommon Gear items in ME3, and those cap out at Rank 5. That's 75 cards. Let's add that into our existing ME3 numbers and see how that changes things. Adding in all the Gear cards brings the grand total to 270 - more than MEA. Again, assuming we can buy 11 packs per hour, this brings us up to 26 hours to max Uncommons, or 70 matches. Now we're getting close to MEA territory, but it's still right around 30% fewer matches to unlock an extra 20 cards over what Andromeda has to offer for Uncommons. See the problem here? The real kicker is that until you get your characters to around Rank 5 or 6, you are severely gimped compared to how they were in ME3. I don't know the exact numbers, but I want to say you're going to have on average 10 or 12 fewer skill points. When you're talking about Gold-level play, every single skill point matters while you're still unlocking weapons and mods and such, because you're not going to be able to fall back on your Eviscerator or Claymore with a maxed barrel mod and/or smart choke. These numbers will go up exponentially as the rarity of the desired unlocks increases. God help anyone who wants to use Ultra-Rares. And to top it all off, neither Armor-Piercing Ammo nor Warp Ammo, the absolute godsends for weak manifests, made the 600-year journey to Andromeda for whatever reason. I guess whoever was in charge of requisitions really fucking hated all the people going. You gotta quit the drugs son.
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Post by Pearl on Mar 23, 2017 12:16:32 GMT
You gotta quit the drugs son. I'm going to need more if I'm going to get through this grind without shooting myself.
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Post by hieroglyph on Mar 23, 2017 16:31:40 GMT
I don't mind locking skill points behind character cards but they should not gimp builds that reach level 20 to do it. If anything they should give players an additional 10 points above the base 84 that were provided at level 20 in ME3MP.
This would allow players to go from 6/6/6/6/0 (or 5/3, 4/4) to 6/6/6/6/4 (or 5/5). But what do I know, I was only in the top 100 360 players while I remained active and finished with an N7 of 6,000 before I stopped promoting characters.
What's sad is that I don't mind adapting to a new style of play but BioWare made some really basic mistakes with Andromeda's multiplayer to the point that ME3MP is starting to look more like beginner's luck than a well-planned game mode.
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bacon4breakfast
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signup.hellokittyonline.com
Origin:
Posts: 954 Likes: 4,300
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Post by bacon4breakfast on Mar 23, 2017 16:42:57 GMT
Does ANYBODY here know how to believe in the heart of the cards? If you don't you are just gonna keep drawing shit. So stop blaming other people for your problems.
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