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Post by hulluliini on Apr 9, 2019 8:46:12 GMT
I kinda saw it as him being a sore loser that Sara actually could back up her words so he retaliated by commenting on her failing to see his point. Interacting with him reminds me of when I talk to other aspies. Too fe fair she didn’t see his point. She’s highly unusual in knowing that. At best she was just answering him. But she clearly didn’t understand him. A answer showing understanding would be something like. I’m a scientist so I do know, but I understand your point that most people don’t so I shouldn’t expect you to. I wouldn't consider it highly unusual. It's the sort of thing you learn at school. Of course it varies how well different people can remember the specifics years afterwards but it's hardly something only highly specialised professionals would know. Sure, Sara's expression of disappointment at Jaal not being interested in biology was weird because we all know people are interested in different things, but it really didn't call for answering sarcastically when it's a whole new species situation, trying to learn to understand each other. Seriously. You know basically nothing about another species and you choose to go with sarcasm? Even if that whole aspect of new species didn't exist, sarcasm is for losers. I have zero respect for people who use sarcasm with people they don't know well. And this wasn't the only occasion he was sarcastic. He's the kind of person I simply cannot understand. Sara's response was the way you should always respond to sarcasm because it's the only way to react to it (apart from telling him to f*ck off, which we can't do), it's such an unacceptable way to behave. Idk, maybe it's an American thing. Sometimes it seems like Americans either have no sense of humor at all or they mistake aggressive sarcasm for being funny. The writing in this game definitely shows the writers' cultural background. As in, I can't relate to some conversations at all. Anyway, maybe we can go back to the small things we've discovered.
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Post by alanc9 on Apr 21, 2019 16:29:31 GMT
I was pleased to see that the audio logs and squadmate dialogues in Dissension in the Ranks change appropriately if you're doing the mission after the Archon is dead and the Primus is consolidating power in Heleus.
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Post by AnDromedary on Apr 22, 2019 15:12:26 GMT
This retort from Jaal is why I've hated him ever since. He asked, Sara gave an honest answer. Asshole. I never liked him and I never saw that scene as I only played Scott. Though the more I hear about the differences the more convinced I am they never should have done the twin thing. As it’s not different in that they both have interesting things to say. Sara has things to say, Scott’s just blank. I don’t know, I did nothing, etc is not additional dialogue differences it’s just dialogue removed. If you aren’t going to make two fully realized characters just make one. I disagree. Having played as Sarah first and now playing as Scott, I really like that they have these personality differences. Well, in my case, I also have the advantage that (quote by accident, since I didn’t really know about those differences) their personalities fit my role playing ideas exactly. I wanted to play Sarah as the curious explorer and now I wanted to play Scott as the more straightforward military minded guy. So that really worked out for me. In the case with the eye, it fit perfectly that Scott didn’t know. That said, in a perfect world, we’d have been able to choose the character background independently from gender, but well, this is how they wanted to go and I’m ok with it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Apr 22, 2019 15:34:42 GMT
I never liked him and I never saw that scene as I only played Scott. Though the more I hear about the differences the more convinced I am they never should have done the twin thing. As it’s not different in that they both have interesting things to say. Sara has things to say, Scott’s just blank. I don’t know, I did nothing, etc is not additional dialogue differences it’s just dialogue removed. If you aren’t going to make two fully realized characters just make one. I disagree. Having played as Sarah first and now playing as Scott, I really like that they have these personality differences. Well, in my case, I also have the advantage that (quote by accident, since I didn’t really know about those differences) their personalities fit my role playing ideas exactly. I wanted to play Sarah as the curious explorer and now I wanted to play Scott as the more straightforward military minded guy. So that really worked out for me. In the case with the eye, it fit perfectly that Scott didn’t know. That said, in a perfect world, we’d have been able to choose the character background independently from gender, but well, this is how they wanted to go and I’m ok with it. It’s not like you lose logical/professional/casual/empathy options with either so you can play either as curious explorer or straight forward soldier as they both were soldiers and are both currently explorers. Voice actor differences only for who pulls off different tones better. It’s just that Scott adds literally nothing from his background. He doesn’t have one. It’s one line I guarded a relay. Sara has one. It’s short but it exists. So in certain lines Sarah adds things to it, Scott doesn’t as he has no background to add from.
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Post by AnDromedary on Apr 22, 2019 16:19:09 GMT
I disagree. Having played as Sarah first and now playing as Scott, I really like that they have these personality differences. Well, in my case, I also have the advantage that (quote by accident, since I didn’t really know about those differences) their personalities fit my role playing ideas exactly. I wanted to play Sarah as the curious explorer and now I wanted to play Scott as the more straightforward military minded guy. So that really worked out for me. In the case with the eye, it fit perfectly that Scott didn’t know. That said, in a perfect world, we’d have been able to choose the character background independently from gender, but well, this is how they wanted to go and I’m ok with it. It’s not like you lose logical/professional/casual/empathy options with either so you can play either as curious explorer or straight forward soldier as they both were soldiers and are both currently explorers. Voice actor differences only for who pulls off different tones better. It’s just that Scott adds literally nothing from his background. He doesn’t have one. It’s one line I guarded a relay. Sara has one. It’s short but it exists. So in certain lines Sarah adds things to it, Scott doesn’t as he has no background to add from. As I said, I think it's ok if there is some autodialogue that is based on the characters background. I think these things are fun to discover. I am just not one of those adamant need-100%-control-over-my-character players (e.g. I also liked to play Gerald in the Witcher series, who is even much more of a hybrid of pre-defined and player choice).
I get that it can be annoying if you had another plan for the character for yourself but since it worked out in my case, I really didn't mind and rather think it's fun to discover those things and be able to share them in threads like this one.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Apr 22, 2019 17:09:57 GMT
It’s not like you lose logical/professional/casual/empathy options with either so you can play either as curious explorer or straight forward soldier as they both were soldiers and are both currently explorers. Voice actor differences only for who pulls off different tones better. It’s just that Scott adds literally nothing from his background. He doesn’t have one. It’s one line I guarded a relay. Sara has one. It’s short but it exists. So in certain lines Sarah adds things to it, Scott doesn’t as he has no background to add from. As I said, I think it's ok if there is some autodialogue that is based on the characters background. I think these things are fun to discover. I am just not one of those adamant need-100%-control-over-my-character players (e.g. I also liked to play Gerald in the Witcher series, who is even much more of a hybrid of pre-defined and player choice).
I get that it can be annoying if you had another plan for the character for yourself but since it worked out in my case, I really didn't mind and rather think it's fun to discover those things and be able to share them in threads like this one.
I’m fine with auto dialogue. My point was it’s very one sided because she has a background. He doesn’t. If you aren’t going to put the effort in to flesh out both, just do one right. There is nothing additional to discover with Scott. It ends in one statement I guarded a relay.
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Post by AnDromedary on Apr 22, 2019 17:11:10 GMT
As I said, I think it's ok if there is some autodialogue that is based on the characters background. I think these things are fun to discover. I am just not one of those adamant need-100%-control-over-my-character players (e.g. I also liked to play Gerald in the Witcher series, who is even much more of a hybrid of pre-defined and player choice).
I get that it can be annoying if you had another plan for the character for yourself but since it worked out in my case, I really didn't mind and rather think it's fun to discover those things and be able to share them in threads like this one.
I’m fine with auto dialogue. My point was it’s very one sided because she has a background. He doesn’t. If you aren’t going to put the effort in to flesh out both, just do one right. There is nothing additional to discover with Scott. It ends in one statement I guarded a relay. Well, he does. It's just not very interesting. {Which fit me personally perfectly ).
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Post by AnDromedary on Apr 24, 2019 0:15:01 GMT
ahglock : Just an short addendum, I just talked to Liam after the remnant station mission, when he compares the scourge with a mine field. Scott has the option to answer with "I saw these during peacekeeping" and they have a short conversation about it. I bet Sarah doesn't have this particular option. So there are some things that are specific to Scott as well. We can argue which one has the better options but it's not like they did nothing on Scott's side at all.
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Post by Guts on May 3, 2019 19:09:43 GMT
I noticed on my third playthrough of the game, in the badlands in areas where raiders and, well, collective raiders are fighting, if you decide to side with Reyes and let Sloan get killed, the collective will actually help you and not shoot at you.
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Post by Element Zero on Jun 23, 2019 6:53:13 GMT
I didn't necessarily think that I'd make anymore new discoveries after so very many PTs; and, yet, here I am.
A few days ago, I granted pardons to some thieving exiles on Eos and sent them to Bradley. I somehow managed not to see them in Prodromos after doing this very thing over a dozen times prior.
The erstwhile exiles, or at least their spokesman, can be found in the Prodromos clinic. He again expresses appreciation for the second chance, noting that Bradley handled their return in a paternal fashion.
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Post by sandwichtern on Aug 2, 2019 7:33:35 GMT
Recently, I've been playing Mass Effect and when scanning planets I came across this: Terra NovaTerra Nova was one of the Class-1 colonization prospects discovered by the first wave of Alliance surveys in 2150. It was the second human extrasolar colony, and the first beyond the Charon Mass Relay. (...) Capital: ScottFounded: 2152 Seeing as Alec Ryder was a part of Jon Grissom's original group of explorers that travelled through the Charon mass relay in 5149, I wonder if a member of that group was called Scott and would three years later play a signicant part in the colonisation of Terra Nova, leading to its capital being named after them. It would make possible to headcanon that Alec Ryder named his son after a colleague he greatly respected or even was close friends with.
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Post by Deleted on Aug 2, 2019 12:13:29 GMT
Recently, I've been playing Mass Effect and when scanning planets I came across this: Terra NovaTerra Nova was one of the Class-1 colonization prospects discovered by the first wave of Alliance surveys in 2150. It was the second human extrasolar colony, and the first beyond the Charon Mass Relay. (...) Capital: ScottFounded: 2152 Seeing as Alec Ryder was a part of Jon Grissom's original group of explorers that travelled through the Charon mass relay in 5149, I wonder if a member of that group was called Scott and would three years later play a signicant part in the colonisation of Terra Nova, leading to its capital being named after them. It would make possible to headcanon that Alec Ryder named his son after a colleague he greatly respected or even was close friends with. What I find most interesting is that it all might be paying homage to Robert Falcon Scott, who was one of the 5-member party to reach the South Pole in 1912 during Amundsen's Terra Nova expedition (1910-1013).
ETA: After realizing my old brain had mixed this all up a bit... I figure I should enter a correction. Scott led the Terra Nova expedition. Amundson let the Norwegian expedition that beat the British Terra Nova team to the pole by a mere 34 days. Scott's team died while returning from the Pole and the details were pieced together through their journals found later. Still, I think the reference, at least in ME1, is pretty clear. Whether it extends to Scott Ryder is less clear.
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Post by Deleted on Aug 6, 2019 18:11:25 GMT
If spoke to the guard at the den in the Kadara Slums prior to seeing Dr. Nakamota and then goes back to that den after raiding Nakamota's lab and stealing the formula for him, you'll hear a conversation between the guard and a patron inside the den that "someone raided the lab and they have no product." He'll go on to say that Sloane is furious. If you visit Sloane at that point, you can open a conversation with her about Oblivion (you may have to work your way through another conversation first depending on what's pending with her at that time).
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Post by AnDromedary on Aug 6, 2019 18:32:40 GMT
If spoke to the guard at the den in the Kadara Slums prior to seeing Dr. Nakamota and then goes back to that den after raiding Nakamota's lab and stealing the formula for him, you'll hear a conversation between the guard and a patron inside the den that "someone raided the lab and they have no product." He'll go on to say that Sloane is furious. If you visit Sloane at that point, you can open a conversation with her about Oblivion (you may have to work your way through another conversation first depending on what's pending with her at that time). Did that as well during my last PT. It's so much fun to piss Sloane off about EVERYTHING.
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Post by traks on Aug 6, 2019 21:08:08 GMT
I have either forgotten that you can talk to the stasis pod of Ellen Ryder or discovered it on my 10th playthrough...
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Post by dazk on Aug 7, 2019 23:01:44 GMT
If spoke to the guard at the den in the Kadara Slums prior to seeing Dr. Nakamota and then goes back to that den after raiding Nakamota's lab and stealing the formula for him, you'll hear a conversation between the guard and a patron inside the den that "someone raided the lab and they have no product." He'll go on to say that Sloane is furious. If you visit Sloane at that point, you can open a conversation with her about Oblivion (you may have to work your way through another conversation first depending on what's pending with her at that time). Did that as well during my last PT. It's so much fun to piss Sloane off about EVERYTHING. Aaaah yes the simple pleasures of a game!!!! Anyway she deserves it!!!!!
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Post by dazk on Aug 7, 2019 23:09:50 GMT
I have either forgotten that you can talk to the stasis pod of Ellen Ryder or discovered it on my 10th playthrough... Yeah that's pretty funny, also when you first wake up you can go to the Cryo pods and interact with them but the comments aren't as relevant or funny ("Don't go anywhere") as talking to your mum's pod. I also like the conversations you overhear with the Dr in Cryo talking to the people waking up, especially the one with the guy who is a sexist pig and try's to chat her up. Her solution to the problem is pretty funny.
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Post by dazk on Aug 7, 2019 23:11:15 GMT
If spoke to the guard at the den in the Kadara Slums prior to seeing Dr. Nakamota and then goes back to that den after raiding Nakamota's lab and stealing the formula for him, you'll hear a conversation between the guard and a patron inside the den that "someone raided the lab and they have no product." He'll go on to say that Sloane is furious. If you visit Sloane at that point, you can open a conversation with her about Oblivion (you may have to work your way through another conversation first depending on what's pending with her at that time). Well there you go that's one I am not sure I have come across but I also usually forget to go back and speak to Sloane at regular intervals.!!!!!
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Post by hulluliini on Aug 15, 2019 7:40:20 GMT
I just discovered this thread and I'm only on page 7 so far (making a lot of notes on the side).
So: how many scannable bodies have you guys found on Eos? The Naming the Dead mission can be completed by finding 7 bodies. However, I found a body close to Promise on the bank of a small lake and Lexi told me to keep my eyes peeled for more. Has anyone found more than 8 scannable bodies?
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Post by dazk on Aug 15, 2019 9:12:40 GMT
I just discovered this thread and I'm only on page 7 so far (making a lot of notes on the side). So: how many scannable bodies have you guys found on Eos? The Naming the Dead mission can be completed by finding 7 bodies. However, I found a body close to Promise on the bank of a small lake and Lexi told me to keep my eyes peeled for more. Has anyone found more than 8 scannable bodies? There is a set number you can scan for that quest. Have you already scanned all the ones to complete the quest and are looking for extras, as I am not aware there are extra ones unless they are related to other quests. Let me know if you want to know where the ones for the quest are, there are a few tricky ones that can easily be missed, well one in particular that I can think of.
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Post by hulluliini on Aug 15, 2019 9:54:59 GMT
I just discovered this thread and I'm only on page 7 so far (making a lot of notes on the side). So: how many scannable bodies have you guys found on Eos? The Naming the Dead mission can be completed by finding 7 bodies. However, I found a body close to Promise on the bank of a small lake and Lexi told me to keep my eyes peeled for more. Has anyone found more than 8 scannable bodies? There is a set number you can scan for that quest. Have you already scanned all the ones to complete the quest and are looking for extras, as I am not aware there are extra ones unless they are related to other quests. Let me know if you want to know where the ones for the quest are, there are a few tricky ones that can easily be missed, well one in particular that I can think of. I have already completed the quest but this body by the lake wasn't one of them and Lexi said, surprised, that there could be more out there. I'm not sure if it leads to anything story-wise.
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Post by Unicephalon 40-D on Aug 15, 2019 11:27:11 GMT
There is a set number you can scan for that quest. Have you already scanned all the ones to complete the quest and are looking for extras, as I am not aware there are extra ones unless they are related to other quests. Let me know if you want to know where the ones for the quest are, there are a few tricky ones that can easily be missed, well one in particular that I can think of. I have already completed the quest but this body by the lake wasn't one of them and Lexi said, surprised, that there could be more out there. I'm not sure if it leads to anything story-wise. Terve. I also remember Lexi saying that and was puzzled... but it was quite the end of Eos run back then so I didnt mind it much.
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Post by dazk on Aug 15, 2019 11:49:07 GMT
There is a set number you can scan for that quest. Have you already scanned all the ones to complete the quest and are looking for extras, as I am not aware there are extra ones unless they are related to other quests. Let me know if you want to know where the ones for the quest are, there are a few tricky ones that can easily be missed, well one in particular that I can think of. I have already completed the quest but this body by the lake wasn't one of them and Lexi said, surprised, that there could be more out there. I'm not sure if it leads to anything story-wise. Did it come up with a name like the others do? Just wondering if it belongs to another quest as I have played the game 15 times and cannot remember ever finding another scannable body where Lexi makes that comment. Don't suppose you have a screenshot of where you found it, not that I don't believe you I am just intrigued as I have a new PT going and have to go back to EOS soon and would be keen to check it out and see if it happens? Anyway the game certainly has its share of glitches wouldn't surprise me if it's just a glitch.
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Post by hulluliini on Aug 15, 2019 12:40:10 GMT
I have already completed the quest but this body by the lake wasn't one of them and Lexi said, surprised, that there could be more out there. I'm not sure if it leads to anything story-wise. Did it come up with a name like the others do? Just wondering if it belongs to another quest as I have played the game 15 times and cannot remember ever finding another scannable body where Lexi makes that comment. Don't suppose you have a screenshot of where you found it, not that I don't believe you I am just intrigued as I have a new PT going and have to go back to EOS soon and would be keen to check it out and see if it happens? Anyway the game certainly has its share of glitches wouldn't surprise me if it's just a glitch. I went back to the body by the lake. There is a datapad to pick up, mentioning engineer Samantha Bristol. Then I looked up the Wiki and there are two bodies with datapads as part of Something Personnel. I tried to locate the other body but couldn't find it, the description of the location is too vague. masseffect.fandom.com/wiki/Something_Personnel
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Post by Deleted on Aug 15, 2019 13:10:37 GMT
Did it come up with a name like the others do? Just wondering if it belongs to another quest as I have played the game 15 times and cannot remember ever finding another scannable body where Lexi makes that comment. Don't suppose you have a screenshot of where you found it, not that I don't believe you I am just intrigued as I have a new PT going and have to go back to EOS soon and would be keen to check it out and see if it happens? Anyway the game certainly has its share of glitches wouldn't surprise me if it's just a glitch. I went back to the body by the lake. There is a datapad to pick up, mentioning engineer Samantha Bristol. Then I looked up the Wiki and there are two bodies with datapads as part of Something Personnel. I tried to locate the other body but couldn't find it, the description of the location is too vague. masseffect.fandom.com/wiki/Something_Personnel Samantha Bristol is found right near the Forward Station you place that overlooks Prodomos. There is a little canopy there and she is under that.
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