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Post by gervaise21 on Aug 6, 2017 16:08:09 GMT
My system is fine so far as viruses are concerned. That's why I asked if I should let people running the site know. It has never happened to me before and I came back again just now and was able to log on okay as usual. I always log off when I leave, most of the time my system seems to do it automatically, but I would anyway as I don't like leaving open connections.
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Hrungr
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Post by Hrungr on Aug 6, 2017 18:08:35 GMT
Garry M. Campbell @garrymarshall95 DA:I did regress in some areas, I feel like some of the explorable areas were too big and should be scaled back in future games.
Mark Darrah @biomarkdarrah Definitely want more engagement in exploration in the future
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Post by PapaCharlie9 on Aug 6, 2017 18:29:57 GMT
Garry M. Campbell @garrymarshall95DA:I did regress in some areas, I feel like some of the explorable areas were too big and should be scaled back in future games. Mark Darrah @biomarkdarrahDefinitely want more engagement in exploration in the future That's an odd reply. Is Darrah just trying to be nice and not openly disagree with an obviously fatuous statement? Is he trying to say, "It wasn't the size of the area that was the problem, it was the content density and the quality of what content there was?" Only, more politely? Neither admitting guilt nor confirming the criticism? Very slickly done, if so. And we really need to do something about this "smaller maps are better" meme. Such nonsense.
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Post by Nightscrawl on Aug 6, 2017 18:30:03 GMT
Garry M. Campbell @garrymarshall95DA:I did regress in some areas, I feel like some of the explorable areas were too big and should be scaled back in future games. Mark Darrah @biomarkdarrahDefinitely want more engagement in exploration in the future Interesting! He didn't remark on the "scaled back" part, instead suggesting that he understands we need more reasons to BE/stuff to DO in larger areas. I love it! That was one thing I thought MEA did well with its open world. There was stuff to do all over the map, reasons to go there. I also liked the whole vault aspect and how that opened up additional areas of the map that were previously too dangerous to explore. I think that type of dynamism should be expanded on. One thing I felt lacking in DAI was any sort of real consequence from establishing a keep in the area. The keep opens up as a hub for the player, but aside from maybe one or two additional miscellaneous quests, there isn't anything that changes on the map aside from the keep itself. Crestwood, activating the dam, and the day/night changes of that map, make it one of the more interesting ones in the whole game. There are always going to be players that dislike any open world at all, but that can't be helped if the team is determined to stick with it (and I hope they are). What they can do is do it better, which will improve the experience for everyone.
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Post by Hrungr on Aug 6, 2017 18:30:44 GMT
Kung Fu Man @kungfuman316 And then to be told "Oh we're releasing the last story DLC, but it's only for next gen". Whose decision was that one exactly?
Mark Darrah @biomarkdarrah Ultimately mine Mostly because we were doing things that weren't possible on last gen Attach rates of DLC on last gen weren't great either
Kung Fu Man @kungfuman316 Well for people that owned it on that gen it felt like having the rug pulled out. Like an audio book lacking the final chapter, y'know?
Mark Darrah @biomarkdarrah I get that. I wish I had a better answer
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Post by tacsear on Aug 6, 2017 18:31:57 GMT
Garry M. Campbell @garrymarshall95DA:I did regress in some areas, I feel like some of the explorable areas were too big and should be scaled back in future games. Mark Darrah @biomarkdarrahDefinitely want more engagement in exploration in the future That's an odd way of saying:"We are not ditching open world, get over it"
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Prime Likes: 65,767
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Post by Hrungr on Aug 6, 2017 18:32:36 GMT
Kung Fu Man @kungfuman316 Or dragon battles that ended up the same fight with just increased effects...including have to wait out stun locks while it called backup
Mark Darrah @biomarkdarrah Yeah. We need to work on removing the player from the action. We have some ideas.
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Prime Likes: 65,767
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Post by Hrungr on Aug 6, 2017 18:34:01 GMT
Kung Fu Man @kungfuman316 And I know I'm talking your ear off here but the game was *not* optimized for 360 despite having a strong release on it.
Mark Darrah @biomarkdarrah Not happy with the 360 and PS3 versions either. CD PROJEKT made the right call going all in on next gen
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Post by tacsear on Aug 6, 2017 18:34:15 GMT
Kung Fu Man @kungfuman316 Or dragon battles that ended up the same fight with just increased effects...including have to wait out stun locks while it called backup Mark Darrah @biomarkdarrahYeah. We need to work on removing the player from the action. We have some ideas. What does "removing the player from the action" mean though exactly?
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Post by PapaCharlie9 on Aug 6, 2017 18:34:34 GMT
Kung Fu Man @kungfuman316And then to be told "Oh we're releasing the last story DLC, but it's only for next gen". Whose decision was that one exactly? Mark Darrah @biomarkdarrahUltimately mine Mostly because we were doing things that weren't possible on last gen Attach rates of DLC on last gen weren't great either Kung Fu Man @kungfuman316 Well for people that owned it on that gen it felt like having the rug pulled out. Like an audio book lacking the final chapter, y'know? Mark Darrah @biomarkdarrahI get that. I wish I had a better answer Darrah is on a roll! Another great pair of answers. Too bad he didn't say what he was really thinking: "If I had to do it over again, I wouldn't have targeted DAI for last gen consoles in the first place."
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Post by PapaCharlie9 on Aug 6, 2017 18:35:32 GMT
Kung Fu Man @kungfuman316And I know I'm talking your ear off here but the game was *not* optimized for 360 despite having a strong release on it. Mark Darrah @biomarkdarrahNot happy with the 360 and PS3 versions either. CD PROJEKT made the right call going all in on next gen Hah! I called it.
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Post by Rascoth on Aug 6, 2017 18:36:57 GMT
Kung Fu Man @kungfuman316 Or dragon battles that ended up the same fight with just increased effects...including have to wait out stun locks while it called backup Mark Darrah @biomarkdarrahYeah. We need to work on removing the player from the action. We have some ideas. They can always get back to chewing us. That was fun.
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Post by PapaCharlie9 on Aug 6, 2017 18:40:22 GMT
Kung Fu Man @kungfuman316 Or dragon battles that ended up the same fight with just increased effects...including have to wait out stun locks while it called backup Mark Darrah @biomarkdarrahYeah. We need to work on removing the player from the action. We have some ideas. What does "removing the player from the action" mean though exactly? I take this to mean, removing the player's extra-game knowledge that the character wouldn't necessarily have. And let me add, I hope they don't do that! Part of the challenge of boss battles is learning from past mistakes. If they remove that element -- usually through the RNG -- that's going to make my very unhappy. BTW, I strongly disagree with Kung Fun Man's criticism. The dragon boss battles were a very nicely balanced progression. No two battles were the same. Well, I guess if you had OP armor and weapons, all the boss battles were the same Thousand Cuts click-to-win fests.
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Hrungr
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Prime Likes: 65,767
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Post by Hrungr on Aug 6, 2017 18:46:16 GMT
PapaCharlie9 & Nightscrawl - Agreed. Been saying much the same for ages now. Day/Night/Seasonal changes, seeing more visible/tangible impact on regions from our actions, better quality side content... I loved the variety in environments in DAI, and with the continuing improvements in environment fidelity and level design, I want that regional exploration to continue.
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Post by Nightscrawl on Aug 6, 2017 18:47:00 GMT
Garry M. Campbell @garrymarshall95DA:I did regress in some areas, I feel like some of the explorable areas were too big and should be scaled back in future games. Mark Darrah @biomarkdarrahDefinitely want more engagement in exploration in the future That's an odd reply. Is Darrah just trying to be nice and not openly disagree with an obviously fatuous statement? Is he trying to say, "It wasn't the size of the area that was the problem, it was the content density and the quality of what content there was?" Only, more politely? Neither admitting guilt nor confirming the criticism? Very slickly done, if so. And we really need to do something about this "smaller maps are better" meme. Such nonsense. I don't think it's necessarily smaller, but some people like more linear content. Trespasser is praised for this. It's not a view I share about Trespasser (it's a DLC, so I live with it), but that is why many seem to like it. ALL of the maps in DAO and DA2, whether you're wandering around in the wilderness, or are in the cavernous Deep Roads, are linear. People have a clear goal and objective. I don't care for it because I like being able to explore and just hang out on these beautiful scenic maps the environment artists have designed for us. It also seems more real to have a sprawling, open space in a forest or whathaveyou, like Emerald Graves. Frostback Basin feels like one of the most lovingly crafted maps in the entire game. Also, wildlife, herbs, and ore nodes DO respawn after a time in DAI, so you can go back later on and just walk around, and there are also a few additional leveled encounters. The maps of DAO/2 are just dead after you've cleared them out and there is no reason at all to go back there. Even though these DA2 wilderness maps are more linear, I think you can see a clear progression from the DA2 DLC outdoor areas in Mark of the Assassin and Legacy to the types of maps we got in DAI, only bigger and more sprawling. You can see them building on these iterations. So I am looking forward to what they show us in DA4. However, I do think they got a bit carried away with Hinterlands. It's one of the largest maps in the base game and also has the most side quest content out of any map in the whole game. In a way, it seems like Hinterlands sucked content away from other maps. I think it was a mistake to hit the player with such an ambitious map as their first encounter. As we saw, "Leave the Hinterlands!" became a meme. They tried to give players a reason to leave by using bread crumbs to go to Val Royeaux (and even added Solas nagging at you in a patch!), but that just didn't work out.
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Post by tacsear on Aug 6, 2017 18:55:16 GMT
That's an odd reply. Is Darrah just trying to be nice and not openly disagree with an obviously fatuous statement? Is he trying to say, "It wasn't the size of the area that was the problem, it was the content density and the quality of what content there was?" Only, more politely? Neither admitting guilt nor confirming the criticism? Very slickly done, if so. And we really need to do something about this "smaller maps are better" meme. Such nonsense. I don't think it's necessarily smaller, but some people like more linear content. Trespasser is praised for this. It's not a view I share about Trespasser (it's a DLC, so I live with it), but that is why many seem to like it. ALL of the maps in DAO and DA2, whether you're wandering around in the wilderness, or are in the cavernous Deep Roads, are linear. People have a clear goal and objective. I don't care for it because I like being able to explore and just hang out on these beautiful scenic maps the environment artists have designed for us. It also seems more real to have a sprawling, open space in a forest or whathaveyou, like Emerald Graves. Frostback Basin feels like one of the most lovingly crafted maps in the entire game. Also, wildlife, herbs, and ore nodes DO respawn after a time in DAI, so you can go back later on and just walk around, and there are also a few additional leveled encounters. The maps of DAO/2 are just dead after you've cleared them out and there is no reason at all to go back there. Even though these DA2 wilderness maps are more linear, I think you can see a clear progression from the DA2 DLC outdoor areas in Mark of the Assassin and Legacy to the types of maps we got in DAI, only bigger and more sprawling. You can see them building on these iterations. So I am looking forward to what they show us in DA4. However, I do think they got a bit carried away with Hinterlands. It's one of the largest maps in the base game and also has the most side quest content out of any map in the whole game. In a way, it seems like Hinterlands sucked content away from other maps. I think it was a mistake to hit the player with such an ambitious map as their first encounter. As we saw, "Leave the Hinterlands!" became a meme. They tried to give players a reason to leave by using bread crumbs to go to Val Royeaux (and even added Solas nagging at you in a patch!), but that just didn't work out. You kinda should care about what other people say. They determine wheter there is a next game or not. I'm OK with both open world and linear as long as they're done right. Linear areas can be bad like it was in DA2 or magnificently beautiful like it was in DAO and Trespasser. Same goes for open worlds, they can be bad like Hissing Wastes or Storm Coast or they can be really good like Exalted Plains and can even be a fucking masterpiece like Frostback Basin. So yes as long as they're good I'm fine with both
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Post by Nightscrawl on Aug 6, 2017 18:56:54 GMT
I should add that I thought that the Trials were a great way to tailor your experience beyond the difficulty modes. I play on casual because I like to mow down enemies and don't play these games for a challenge. I also tend to do everything and end up out-leveling content. I liked being able to reduce xp and scale enemies as an option to customize my play. It didn't make the game harder, but made it more tailored to my playstyle.
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Hrungr
Twitter Guru
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,162 Likes: 113,872
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 6, 2017 18:58:33 GMT
That's an odd reply. Is Darrah just trying to be nice and not openly disagree with an obviously fatuous statement? Is he trying to say, "It wasn't the size of the area that was the problem, it was the content density and the quality of what content there was?" Only, more politely? Neither admitting guilt nor confirming the criticism? Very slickly done, if so. And we really need to do something about this "smaller maps are better" meme. Such nonsense. I don't think it's necessarily smaller, but some people like more linear content. Trespasser is praised for this. It's not a view I share about Trespasser (it's a DLC, so I live with it), but that is why many seem to like it. ALL of the maps in DAO and DA2, whether you're wandering around in the wilderness, or are in the cavernous Deep Roads, are linear. People have a clear goal and objective. I don't care for it because I like being able to explore and just hang out on these beautiful scenic maps the environment artists have designed for us. It also seems more real to have a sprawling, open space in a forest or whathaveyou, like Emerald Graves. Frostback Basin feels like one of the most lovingly crafted maps in the entire game. Also, wildlife, herbs, and ore nodes DO respawn after a time in DAI, so you can go back later on and just walk around, and there are also a few additional leveled encounters. The maps of DAO/2 are just dead after you've cleared them out and there is no reason at all to go back there. Even though these DA2 wilderness maps are more linear, I think you can see a clear progression from the DA2 DLC outdoor areas in Mark of the Assassin and Legacy to the types of maps we got in DAI, only bigger and more sprawling. You can see them building on these iterations. So I am looking forward to what they show us in DA4. However, I do think they got a bit carried away with Hinterlands. It's one of the largest maps in the base game and also has the most side quest content out of any map in the whole game. In a way, it seems like Hinterlands sucked content away from other maps. I think it was a mistake to hit the player with such an ambitious map as their first encounter. As we saw, "Leave the Hinterlands!" became a meme. They tried to give players a reason to leave by using bread crumbs to go to Val Royeaux (and even added Solas nagging at you in a patch!), but that just didn't work out. Crestwood really should have been our first venture out into the open world. Then into Redcliffe village from where we could venture out into the Hinterlands, rather than the other way around.
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Post by Nightscrawl on Aug 6, 2017 18:59:46 GMT
You kinda should care about what other people say. They determine wheter there is a next game or not. Not sure where you're getting that from what I said in the bit you quoted. But as to your remark, no, sales numbers will determine that. DAI was highly successful, so it is unlikely there won't be another game. People's opinions on whether they like something and why they do or don't like it? You're right, I don't care at all. I don't read game reviews either. Gaming is a highly personal, subjective experience. They can be so different that I have often found myself reading someone's post and saying, "Did we even play the same game?" In addition, people's internet comments are often fueled by mob mentality and the popularity of hating on whatever happens to be the flavor of the month, or loving on the same. People with dissenting opinions are often shouted down and driven away. I saw it after DA2 when it was popular to shit on that game. I don't expect other players to care that I like something, either. I can intellectually analyze why some players like or dislike something and understand why their view might be different from my own, but ultimately it comes down to personal preference for many things.
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Post by tacsear on Aug 6, 2017 19:02:02 GMT
You kinda should care about what other people say. They determine wheter there is a next game or not. Not sure where you're getting that from what I said in the bit you quoted. I may have read it somewhere else and places in my head as you said it. Sorry about that
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Post by gervaise21 on Aug 6, 2017 19:25:59 GMT
I would agree that I think they learned from the criticism about areas like the Hissing Wastes when they did the Frostback Basin as I really did enjoy exploring it. (Except the re-spawning spiders, I hated those spiders) Then again, I believe that was because it wasn't as big and sprawling as some areas in the main game and there was a variety in habitats as we explored it.
When people criticise the open world I think the Hissing Wastes is the one haunting their memory. It was certainly a big, bleak desert and I remember that even on horseback it seemed to take ages to cover even a short distance on the map.
Day and night circles would be a big improvement and weather changes would be helpful too. Places that were eternally night or endlessly raining did become rather tedious. Crestwood was a nice change in that respect in that your actions actually brought about a change in the weather. Never knew I was a weather god!
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Post by melbella on Aug 6, 2017 19:29:59 GMT
Sometimes I think I'm the only one who likes Hissing Wastes. What I don't like is enemies popping up out of nowhere in front of me. Camps that weren't there a second ago suddenly appearing, that sort of thing. I think it's a graphics issue on my end, perhaps, but it's still annoying.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Aug 6, 2017 19:31:52 GMT
Sometimes I think I'm the only one who likes Hissing Wastes. What I don't like is enemies popping up out of nowhere in front of me. Camps that weren't there a second ago suddenly appearing, that sort of thing. I think it's a graphics issue on my end, perhaps, but it's still annoying. Nah, I liked it as well.
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Post by LFS on Aug 6, 2017 19:35:26 GMT
I think the Hissing Wastes was the best/worst example of an open zone with no engagement, though. The main story didn't send you there, it was just a fully optional zone of side quest content that also happened to be a literal desert that compounded the narrative emptiness. I loved it for the first 10 or 15 minutes I was there, and then it just...kept going with little to impel me.
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midnight tea
Twitter Guru
gateway beverage
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gateway beverage
109
0
20,652
midnight tea
8,336
August 2016
midnighttea
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Post by midnight tea on Aug 6, 2017 19:39:12 GMT
I think the Hissing Wastes was the best/worst example of an open zone with no engagement, though. The main story didn't send you there, it was just a fully optional zone of side quest content that also happened to be a literal desert that compounded the narrative emptiness. I loved it for the first 10 or 15 minutes I was there, and then it just...kept going with little to impel me. So much lore and mysteries to find there tho. I loved it.
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