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Post by Deleted on Sept 8, 2017 19:12:49 GMT
I always thought that flying cows in Tevinter was an Easter egg reference to a joke spell in Baldur's Gate called Cow Kill (vs cloud kill) that dropped a cow out of the sky to squish an opponent. It might have been rooted in PnP, but I have seen it in BG.
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Post by Lazarillo on Sept 8, 2017 19:23:55 GMT
Not to mention the Inquisitor's quest is not complete. Their quest is to close the Breach and stop those responsible. Solas is responsible for everything yet he hasn't been stopped yet. Inquisition's story being mishandled and incomplete is not a valid excuse to drag down the story of the next game. It probably will, granted. But that doesn't mean it should.
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Post by Hanako Ikezawa on Sept 8, 2017 19:25:54 GMT
Not to mention the Inquisitor's quest is not complete. Their quest is to close the Breach and stop those responsible. Solas is responsible for everything yet he hasn't been stopped yet. Inquisition's story being mishandled and incomplete is not a valid excuse to drag down the story of the next game. It probably will, granted. But that doesn't mean it should. I disagree that it would drag down the story of the next game. If anything having a new person deal with it would be what drags the story down. I don't get your second part.
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Post by Lazarillo on Sept 8, 2017 19:32:01 GMT
I disagree that it would drag down the story of the next game. If anything having a new person deal with it would be what drags the story down. I think you misunderstand. I'm saying that stopping Fen'harel should've happened in Inquisition proper. The next game shouldn't be focused on that in the first place. They already had their chance to include that in a game. The window for making anything interesting with that is a couple years past now, and will be a couple more years past before they can release another. ...and I'm also saying despite the fact that Fen'harel is long since old news, they'll probably do that plot anyway. And thus for more than half a decade of work, they'll have nothing more to show for it than "Inquisition part 2", rather than a story that stands on its own merits.
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Post by Nightscrawl on Sept 8, 2017 19:34:51 GMT
I always thought that flying cows in Tevinter was an Easter egg reference to a joke spell in Baldur's Gate called Cow Kill (vs cloud kill) that dropped a cow out of the sky to squish an opponent. It might have been rooted in PnP, but I have seen it in BG. Just because something is an Easter egg doesn't mean that it's not an established part of canon, only that the writers based it on something else rather than creating it for this new setting. It doesn't really matter where the inspiration for the Minrathous flying cows came from.
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Post by Hrungr on Sept 8, 2017 19:35:35 GMT
Dumped Drunk Dalish @drunkdalish Happy birthday #DragonAge #Trespasser! Thanks @mikelaidlaw @patrickweekes @morristrevor & the @bioware team for the ugly-cries! #goodtimes pbs.twimg.com/media/DJOKpRHUMAAxrMP.jpg Bramblefae AutumnbornCroneLet's also thank @eplerjc for Solas' subtle-ass facial expressions that added to all the ugly crying. (I think it was John. ) Patrick Weekes @patrickweekes It was indeed @eplerjc. He and @pancheers and @genevrael (Editor and Solasmancer Prime) were all responsible for that scene's success.
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Post by Hanako Ikezawa on Sept 8, 2017 19:38:26 GMT
I disagree that it would drag down the story of the next game. If anything having a new person deal with it would be what drags the story down. I think you misunderstand. I'm saying that stopping Fen'harel should've happened in Inquisition proper. The next game shouldn't be focused on that in the first place. They already had their chance to include that in a game. The window for making anything interesting with that is a couple years past now, and will be a couple more years past before they can release another. ...and I'm also saying despite the fact that Fen'harel is long since old news, they'll probably do that plot anyway. And thus for more than half a decade of work, they'll have nothing more to show for it than "Inquisition part 2", rather than a story that stands on its own merits. Ah, I see. I can agree with that sentiment like they should have released an Awakening-style expansion to deal with it. I'm guessing the only reason they didn't was because there is so much planned for this part of that story that it was too much to fit into anything but a new game. Though I think even with this the next game can stand on its own merits.
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Post by Nightscrawl on Sept 8, 2017 19:46:35 GMT
I disagree that it would drag down the story of the next game. If anything having a new person deal with it would be what drags the story down. I think you misunderstand. I'm saying that stopping Fen'harel should've happened in Inquisition proper. The next game shouldn't be focused on that in the first place. They already had their chance to include that in a game. The window for making anything interesting with that is a couple years past now, and will be a couple more years past before they can release another. ...and I'm also saying despite the fact that Fen'harel is long since old news, they'll probably do that plot anyway. And thus for more than half a decade of work, they'll have nothing more to show for it than "Inquisition part 2", rather than a story that stands on its own merits. I don't think this is true. The actual story of Dragon Age: Inquisition was about the Breach in the sky and stopping Corypheus. We did that. Along the way, we learned the true source of all this mess. They cut the story in half and used those elements to set up the next game. I think it worked out well. In general, I prefer that they not do this in the future (cutting a story in half), but only because getting a next game is never guaranteed, and this method leaves things too open-ended, especially with the way Trespasser concluded. But since we are (most likely...) getting another game, I think it was a good method. I imagine that it will be structured in such a way so that there are multiple things going on at once, with the looming threat of Solas and his scheming in the background, adding to the chaos. If we also have to contend with a slave revolt and a qunari invasion, and perhaps some Warden issues, I think that is certainly enough content to stand on its own. In all three games there have been over-arching threats that were eventually dealt with in the game's climax, while we had to contend with other threats along the way in order to reach the final goal. DA2 was a bit different, but not by much, with the mage issues being the connecting thread throughout all the acts.
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Post by midnight tea on Sept 8, 2017 20:36:53 GMT
Not to mention the Inquisitor's quest is not complete. Their quest is to close the Breach and stop those responsible. Solas is responsible for everything yet he hasn't been stopped yet. Inquisition's story being mishandled and incomplete is not a valid excuse to drag down the story of the next game. It probably will, granted. But that doesn't mean it should. If they indeed planned for Inquisitor to have major appearance in DA4 you can't claim that their story is "mishandled and incomplete". That's like saying that Solas's story is "mishandled and incomplete", while in reality he's been planned to appear in next part of the story for a while now.
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Post by Lazarillo on Sept 8, 2017 22:11:54 GMT
In general, I prefer that they not do this in the future (cutting a story in half), but only because getting a next game is never guaranteed, and this method leaves things too open-ended, especially with the way Trespasser concluded. But since we are (most likely...) getting another game, I think it was a good method. Well, I think even if a bet is made on a sequel (something I will not, even now, take for granted), and I want to stress again that I think that shouldn't happen in the first place, I think there's a certain point at which cliffhangers burn themselves out. After two years already, discussions have played out and speculation can actually end up having a negative effect just due to how many disparate ideas can come around. I can, and probably have, done whole topics and treatises and such no this, so I'll try not to ramble too much on this, though. I will say that I am not as optimistic as you or Hanako Ikezawa regarding what this means for DA4, although I wish I could be (and I want to disclaim both here and for the future of this post, that I'm being sincere and not trying to be sarcastic or patronizing, but I understand text communication has certain limitations). However much I've enjoyed DA games up to this point, and however much I like Weekes' writing and generally feel positively about, they're writing the series in a way that I've never seen done in a satisfying way, and I just don't have that much faith they'll succeed at something that's only ever resulted in failure. If they indeed planned for Inquisitor to have major appearance in DA4 you can't claim that their story is "mishandled and incomplete". That's like saying that Solas's story is "mishandled and incomplete", while in reality they've been planned to appear in next part of the story for a while now. The thing is, though, planning to release a story incomplete doesn't make it any less incomplete. That's why it's mishandled. There was no reason they couldn't have finished that story in DAI, and taking 5+ years to tie up loose ends with a second game just means it'll be that much longer before we see another truly fresh story, like the first three games essentially sought to provide. That said I think most people want more of the same; the sales numbers of DAI seem to indicate that (and that they'll get it!), same with the tendency of movies and TV shows that write this way tending to make all of the money ever meaning the folks in accounting are going to work to ensure it as well. But if I'm gonna be a minority, I'm gonna be a vocal one, by golly!
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Post by phoray on Sept 8, 2017 22:33:36 GMT
LazarilloHow are they writing the story? They're writing a story with cliff hangers is the problem?
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Post by Lazarillo on Sept 8, 2017 23:10:27 GMT
LazarilloHow are they writing the story? They're writing a story with cliff hangers is the problem? Cliffhangers are a problem in the long term, and they're symptom of what I'm trying to explain, but not, IMO, the disease itself. I feel like over the last, say, decade or so, there's been a trend in lots of different forms of media (and it may, to be fair, be older than that and this is just my nostalgia goggles filtering things for me) to write ongoing stories where "continuing the story" was, in and of itself, the ends, rather than the means. One of the best examples I can give for this is the Marvel movies (and, by extension, The Force Awakens, which is still the Disney Industrial Complex, and followed a similar format), where by the end of the movie, it feels like not much, but doesn't it always feel like "man, the next one is really gonna deliver!"...until the next one comes out like the previous one, but you're still hyped for the one after that, and so on. Or heck, there was a review I remember for one of the Inquisition DLCs (JoH, I think, although it could apply to all of them), where the reviewer said "it's not going to answer any of your questions, but it's going to ask questions you didn't realize you had"...there gets to be a critical mass of loose ends that way, though, until those plot threads tangle up into a big messy ball that, well, that analogy is starting to get away from me, but perhaps the point is made? I don't want to play a game, or watch a TV show, or read a comic book, or whatever, that by the time I'm done, feels like it was just a commercial for something else. Another way this manifests is with stories lacking a clear purpose as a result, or maybe even having a planned ending, but bloating themselves to ridiculous degrees. I was a big fan of the show Burn Notice back in the day. Not sure if you're familiar, so apologize if this recap, but when the show started out, it was mostly episodic, with a sort of ongoing B-plot regarding the main character trying to figure out the conspiracy that lead to the circumstances of the show. Those B-plot segments were maybe 5-6 minutes out of every 45 minute episode, but the rest were just fun stories that stood on their own. In the last few seasons, though, the show got more serialized, and they would take down a villain only to find out that the conspiracy's real boss was someone else, and then take that guy down only to be like "oh, nope, the one really behind it is this other guy", and they did that like four or five times. The first few seasons, still some of the best TV I've watched, the second half, unentertaining, to the point I just flat out quit watching a show I thought could do no wrong eventually. It applies to other mediums, too, and with DA, no matter how much writers say they have a plan, there comes a point, where ongoing plots just are treading water, and crazy thing is they don't need to be because, especially with Origins and 2 as proof, they can clearly tell an independent story, simply utilize the richness of the setting, and not have to do some big convoluted messy ball of loose plot threads in the first place. Hope I didn't go too rant-y there. Probably did. Sorry.
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Post by Hanako Ikezawa on Sept 8, 2017 23:14:23 GMT
I will say that I am not as optimistic as you or Hanako Ikezawa regarding what this means for DA4, although I wish I could be (and I want to disclaim both here and for the future of this post, that I'm being sincere and not trying to be sarcastic or patronizing, but I understand text communication has certain limitations). Wow, haven't been accused of being optimistic about DA4 before. This is weird.
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Post by phoray on Sept 8, 2017 23:27:39 GMT
LazarilloI think I see what you're talking about and agree. Couple things; you may be thinking of Descent, the dwarfy one, which as big a fan of DA as I am, I disliked. Jaws of Hakkon was actually a beautiful story with a distinct end that left me asking asking, at most, one question. Why would Ameridan be Drakon's friend in spite of his expansionism and total Anti any religion but his own cult? But asking that question, wondering about it.... it's a historical question that needs no answer, and certainly is not sequel bait. Additionally, you list DA2 as having no sequel bait, but people point to the Legacy expansion with the implication that the Solas cliffhanger is exactly like the Corypheaus cliff hanger. I disagree but... I guess I bring it up that most people feel DA2 totally had a cliffhanger. I feel like DA2 was... I dunno. A beginning for the Mage Templar thing, but totally satisfied with my Hawke's involvement ending there. So Hawke's story ended. I don't think the weirdness at the end of the Legacy DLC was strong enough to imply sequel bait. Some people do. I think the ending of Descent (DAI Dwarfy DLC) ended with something eerily similar to the end of LEgacy, yet no one seems to share my concern for her creepy inward looking expression.
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Post by Lazarillo on Sept 8, 2017 23:58:30 GMT
I feel like DA2 was... I dunno. A beginning for the Mage Templar thing, but totally satisfied with my Hawke's involvement ending there. So Hawke's story ended. I don't think the weirdness at the end of the Legacy DLC was strong enough to imply sequel bait. Some people do. I think the ending of Descent (DAI Dwarfy DLC) ended with something eerily similar to the end of LEgacy, yet no one seems to share my concern for her creepy inward looking expression. I can see what you're saying about Legacy, and I do agree, it had some issues. However, I think the thing for me with both DA2 as a vanilla entry, and with Legacy as well, both mostly avoid the Inquisition problem the same way: chop off the last 2 minutes or so of DA2 so that you leave off the "oh yeah and then Hawke disappeared, and it was MYSTERIOUS! TO BE CONTINUED!", and you've got Hawke's complete story from start to finish. There is drama left in the setting, but nothing in the story is left incomplete. Hawke fought the Arishok, but the Qunari still exist, sure, and could come up in a future game. The Mages and Templars went to war, but that had nothing to do with Hawke keeping Kirkwall (as a whole, anyway) from exploding in violence due to those tensions. Legacy was kinda the same. Chop off the last few seconds and Corfishystix coulda stayed dead, and you're still left with "the origins of the First Blight are mysterious and freaking crazy", but the story of Hawke learning how his father worked with the Grey Wardens is told to its completion. I think it kinda comes back to your original question for me about cliffhangers. You can have a story end with a cliffhanger, but you can't write a story for the purpose of creating one, and you have to resolve it the right way. Unfortunately, one of the things that has to be done "right" to resolve it is to do so in a timely manner, and unfortunately, it's already too late for that.
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Post by midnight tea on Sept 9, 2017 0:12:06 GMT
If they indeed planned for Inquisitor to have major appearance in DA4 you can't claim that their story is "mishandled and incomplete". That's like saying that Solas's story is "mishandled and incomplete", while in reality they've been planned to appear in next part of the story for a while now. The thing is, though, planning to release a story incomplete doesn't make it any less incomplete. That's why it's mishandled. There was no reason they couldn't have finished that story in DAI, and taking 5+ years to tie up loose ends with a second game just means it'll be that much longer before we see another truly fresh story, like the first three games essentially sought to provide. That said I think most people want more of the same; the sales numbers of DAI seem to indicate that (and that they'll get it!), same with the tendency of movies and TV shows that write this way tending to make all of the money ever meaning the folks in accounting are going to work to ensure it as well. But if I'm gonna be a minority, I'm gonna be a vocal one, by golly! This just makes no sense. That's like saying that "LotR: Felloship of the Ring" is incomplete and mishandled because it was decided that the whole story was going to be divided into more parts due to volume of content. Not all stories are "bloated" or split apart to make more money. Some stories just need more room. Your criticism only works if they either left the story incomplete or they left it incomplete at the end of DAI without knowing how to continue the story and are now just making things on the fly - which is not what happened. In fact, we have David Gaider on the record say that splitting up DAI's story was basically the first thing they've done when they began working on the game and it was a creative decision made by writing team - so the sales numbers for DAI have zilch to do with it. Also... I'm not sure where you're getting the "another truly fresh story each game sought to provide" considering that each game progressively sets up and moves us forward in bigger, overarching story. All DA games are basically smaller parts of a bigger whole and appear to have been planned so from the start, so making it seem like BW is just following the sales numbers instead of their own vision comes across as either disingenuous or just plain uncharitable towards the team. I think it kinda comes back to your original question for me about cliffhangers. You can have a story end with a cliffhanger, but you can't write a story for the purpose of creating one, and you have to resolve it the right way. Unfortunately, one of the things that has to be done "right" to resolve it is to do so in a timely manner, and unfortunately, it's already too late for that. ... Who and when has created the story for the purpose of creating a cliffhanger? Because I don't think we're talking about one and throwing that accusation towards DAI can't be serious. Also - content takes time to create, and it can take years, either when creating movies, games or books (... still waiting for next ASOIAF book. It's only been 6 years!), so I have no idea where you're getting the idea that cliffhangers have to be resolved 'right away'. No, there's just no rule that says that they have to be resolved right away. You can only say that YOU'd like for them to be resolved right away. And hey, I get that - I can't count the amount of books or TV series or else I've been putting away, because I prefer to experience the story as a whole, uninterrupted. It'd be preposterous of me however to claim that the story has to resolve quickly, just because I don't like waiting too long for it and if it doesn't do what I want, then it means it's 'mishandled'. Cliffhangers come with risks, naturally, because there's no way of telling if next part is going to materialize, for various reasons. But that's the risk of any story that is bigger than just one chapter and DA is one of those.
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Post by Lazarillo on Sept 9, 2017 1:01:53 GMT
This just makes no sense. That's like saying that "LotR: Felloship of the Ring" is incomplete and mishandled because it was decided that the story is going to be divided into more parts. Correct me if I'm wrong, but in its original form, wasn't The Lord of the Rings not a series of novels at all, but rather, published chapter by chapter? The "trilogy" aspect only happened after it was published as books, and the movies simply followed that format as far as I was aware, although in the case of the movies, there's also the limitations of getting audiences to sit down and watch a ten hour movie in the first place. Admittedly, there's some fuzzy territory where it can be hard to say "the story had to be left incomplete because it was too long for the format" crosses over into "the story was left incomplete due to the writers mishandling things". I can address that a little further below, though. It also applies when a plan is not in place as to how the story will continue. Compare it to the Lord of the Rings analogy you made above, where with the movies, they were released a year apart, but they were filmed as a single movie. Primary shooting of the whole trilogy ran for a little over a year, and Return of the King was in production before Fellowship of the Ring ever even hit theaters. From a production standpoint, it was only one movie. This kinda comes back to that fuzzy territory. Gaider mentions in the video that they "couldn't" do the story without splitting it, but look at how much filler there is in Inquisition. Is there really nothing that could've ended up on the cutting room floor in order to tell the whole story? Why do side story DLCs in JoH/Descent/Trespasser, and not simply release, as Hanako Ikezawa suggested above, one Awakening-sized finale, even if doing so meant doing it in chapter-by-chapter format? Or, and this comes back to the question of timeliness, why did they not have a plan for releasing DA4 within a timetable that built off the previous game's crescendo? And if all of those things were impossible, why did they charge stubbornly into a story that they knew well in advance did not have the resources to tell? I have no evidence that DAI was, as I called it, mishandled and incomplete, due to a desire to put financial success over artistic merit (that's probably being a little melodramatic on my part, but I think it gets the point across). What I'm saying is that because DAI sold so well, the writers at this point are probably operating under the impression that the "bugs" in the story of DAI are viewed by their wider audience as features. And thus, the concerns I have regarding Inquisition's plot, and the plot of the series going forward, are likely going to be repeated, as long as the writers and developers continue to see them as win-win for both themselves and the audience. And, of course, then we run into the problem where the series ends on a cliffhanger or similar whimper, because if/when that charm wears off and one of the games sells poorly, they're not going to get another chance to "fix" things. All I can say regarding the series as a whole though is that I disagree. Hell, while I admittedly don't have a video link to it right offhand (it might actually be the one you linked above, I'm not sure) I recall one Gaider video interview mentioning that the first game was made with the expectation that it was going to be the only one ever, so why would it be setting up another game (and the changes to the results of the epilogue slides and other decisions going forward seem to emphasize that point). DA2 left things open, but as phoray and I noted in a previous post, Hawke's story begins in DA2 and ends in DA2. When taken as a tapestry, so to speak, it may very well be that all the different DA games show something greater than the sum of their parts. However, it doesn't change that both of those first two games also stood on their own. And similarly, Inquisition didn't need the first two games, either. However, while DAO didn't need DA2, and DA2 didn't need Inquisition, it certainly feels, at this point at least that Inquisition needs DA4. And what's more, again, that seems to be what most people want. I don't begrudge them that (or you that, if you're among them), but that doesn't mean I'll stop wanting something better than that. Could I be wrong? Sure. Heck, as mentioned, I hope I am wrong. I've eaten crow on things like this before; I had similar, if not quite as pessimistic expectations for the latest Ace Attorney game, and that one turned out to be possibly the best in the series. It was probably the most delicious crow I've ever eaten, and I'd gladly feast on it again. However, what I've seen and heard so far hasn't done much but reinforce my low expectations.
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Post by Lazarillo on Sept 9, 2017 1:47:33 GMT
Who and when has created the story for the purpose of creating a cliffhanger? Because I don't think we're talking about one and throwing that accusation towards DAI can't be serious. You yourself posted David Gaider saying they created a game with an incomplete story on purpose. I'll point a bit here to the context the statement was in initially. In Dragon Age 2, the story was about Hawke's life and how he was Champion of Kirkwall. We saw experienced exactly how that all happened. At the very end, Leliana and Cassandra say "Hawke's disappeared!", but Hawke disappearing wasn't what the story was building to, rather, it was something created to make us wonder what we'd find out in the next game. In DAI, we come back to the line at the beginning of the game that also began this whole debate. Cassandra says we're going to stop the one responsible for the Breach...and at the end of the game, we still haven't fulfilled that purpose. The story was always building to us...not achieving our goal. Was it built completely in MCU style, to hype us for a next game, without offering anything fulfilling? No, I don't think that was its primary purpose. However, it was still what we got. Perhaps I should say, I don't have problems with adding a cliffhanger to the end, but I don't like to see it written with the cliffhanger in mind from the start. Oh, don't get me wrong, I realize that everyone has different thresholds, and that all this is based in my opinion. I'm saying what I want, and what I hope for DA4, and why I don't think that's going to happen. However, what I will maintain is that the longer a cliffhanger is left hanging, the more people will be inclined to simply let it drop. There are a lot of reasons for that. Like you said, cliffhangers come with risks. One is burnout. Again, maybe I should say up front that this is a personal opinion, but I am freaking sick of the Evanuris. They haven't even appeared yet and I'm tired of hearing about them. Part of that's just because they feel so cliched, but I remember for a fact on the old official BSN, there was definitely a time where I couldn't get enough of speculation. But at this point, it feels like everything there is to say has been said; no matter what happens with them, I don't see my reaction being much more than "oh, okay, can we move on now?". Another is the problem with quantity and speculation. It's kinda like the idea of an infinite number of monkeys accidentally writing Hamlet. The longer it's possible to speculate, the more theories come around. The more theories come around, the more likely it is someone's going to come up with something better. Better, again, is an opinion, and this is going to happen to different people at different rates, but I can name a couple cases where it absolutely happened to me with Inquisition already. So the longer it takes to reveal things, the more likely people are to go "eh, that's okay I guess, but I liked the idea of [X] better". The writers have kind of found a way around this, but it's something else unsatisfying and I've had even bigger derails over that topic, so I'm not going to go into detail on it here. Now, you used ASoIaF as an example, and I can't comment on that one directly, 'cause high fantasy is only really a genre that I enjoy in video games (not fond of it in novels, nor in TV, so I haven't seen either version), but just as an anecdotal example, most people I know who have been following both actually preferred the TV show precisely because it actually looked like they cared about actually carrying the story to its finish (at least until the most recent season when they ran into problem #2 above and now everybody's just hoping the books don't do the same? Again, I only get hearsay on this). Either way, I think it seems like a perfect example for why this style of writing is best avoided. It wasn't, though, not originally. I think we've already been through this (and you posted this while I was writing my response, so this is probably re-treading unnecessarily, sorry), but DA wasn't a multi-chapter story until Inquisition, and my assertion from the start has been that Inquisition didn't need to be that way either. Origins and DA2 stood alone, but each provided a context to the setting, and had a certain synergy. Inquisition built on that synergy, as well, but crutched itself on the expectation of a sequel. Now, the sequel can end up one of two ways: it can be like the first two, and stand on its own, with its own story, or it can be the second half of Inquisition. I fear that Inquisition's popularity means it will be the latter, but while, despite all this, I did like DAI (I know, I'm making it hard to tell, right?), I want more Dragon Age, not more Inquisition. And I hope this doesn't offend, but I'm not gonna say anymore in this topic...I've already gotten a little too much of a soapbox high and let myself derail it waaaaaaaaayyyyyyyy more than I had any intention to. I'm not averse to the discussion though. If you want to further comb over the finer points, though, I think we should probably create a new thread.
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Post by midnight tea on Sept 9, 2017 3:06:04 GMT
This just makes no sense. That's like saying that "LotR: Felloship of the Ring" is incomplete and mishandled because it was decided that the story is going to be divided into more parts. Correct me if I'm wrong, but in its original form, wasn't The Lord of the Rings not a series of novels at all, but rather, published chapter by chapter? The "trilogy" aspect only happened after it was published as books, and the movies simply followed that format as far as I was aware, although in the case of the movies, there's also the limitations of getting audiences to sit down and watch a ten hour movie in the first place. Admittedly, there's some fuzzy territory where it can be hard to say "the story had to be left incomplete because it was too long for the format" crosses over into "the story was left incomplete due to the writers mishandling things". I can address that a little further below, though. M'kay, this is getting a bit too long for Twitter Thread, so this is likely my last response on the topic: The fact that LoTR was published in chapters doesn't take anything from my point. The story was decided to be split due to sheer volume of content - book and movie alike. It just wouldn't work as either one book and especially not as one movie (and initially it was planned to be filmed as one movie). Well then, your point then doesn't apply to DA, because we know that they know how they want to continue the story. Only recently Mike Laidlaw said on Twitter that they're planning 2-3 games ahead of any game they make. They were filmed as a single movie for the sake of saving production costs and keeping with the schedule they've set, not because "it was only one movie". Heck, even you yourself said that they're 'only one movie' from a production standpoint. What we're discussing here however is storytelling standpoint and from that perspective the production argument is moot. Nevermind that it's comparing apples to oranges. Not only movies have different planned schedules (it took 3 years between each original Star Wars movie, it takes 2 years between new SW chapters), games just aren't produced the way movies are. Witcher 3 is a definite trilogy - it had continuous story from 1 to 3. It took 8 years to complete. Mass Effect is a definite trilogy - it took 5 years to complete. Obviously DA will take a bit longer, given that it is a longer story that is also told a bit differently, consideting that it doesn't follow one fixed protagonist at all times. What filler are you talking about? It's all connected to the story in one way or another and the devs have already explained that even if they'd cut something from, say, exploration part, it wouldn't influence the length of the crit path. Besides, did we really have so little story - what with mage-templar conflict, civil war, the Breach, Corypheus, slowly learning about mysteries of the past and so on - that you think cutting some fluff would be enough to squeeze in what they have in mind next, when they're now creating entire new game for it? In fact... how do you know that the content they're creating could be squeezed into Awakening-sized finale? ...Do you happen to know the rest of the story? Do you know how much content they've prepared not just for Solas, but Tevinter or whole potential Qunari invasion and whatever else they're planning next? Something tells me that, like the rest of us, you have absolutely no idea. So please stop saying with confidence that it all could've been resolved in Inquisition, because it's sheer conjecture. Also - I think you have a bit of a skewed idea about how DLC production works and seem to have forgotten that DA devs have already stated that they're never doing Awakening-sized expansion again. Nevermind that Descent was pretty much fully developed by Bioware Austin. Oh, and let's not forget dropping old-gen consoles for both Descent and Trespasser. ... Because they were confident that they'd be able to continue the story in next big chapter? From the looks of it, it seems that the gambit has indeed paid off. Well, if you're pondering whether some of your statements are a bit melodramatic, I think you may also want to ponder whether what you see as "bugs" in Inquisition are indeed bugs. Of course, unless you mean some story inconsistencies (which will always exist, especially in non-linear game produced across multiple years), I have no idea what you're talking about, given that we haven't yet seen the whole of the story. Yes, that excerpt comes from another part of the same interview I linked. And actually... Gaider said the opposite. He explained that the reason the epilogues in DAO exist, arrived late in the game development and in fact are going a bit too far was because they didn't know at that time whether they're going to have the chance to get the next game. They were optimistic about it, but veered on the side of caution. So there's nothing to disagree about in this case - DA being designed as a series is a fact. A fact that is even more apparent when we're playing the game and see how connected it all is. Except it doesn't. I mean... it ends with Leliana and Cass searching for effing Hawke. DA2 ends on effing cliffhanger. The book Leliana holds in the very last shot of main game is the very same book that Cass uses to announce the rebirth of Inquisiton in Inqusition. And don't forget that at that time they were planning Exalted March expansion happening after events in Kirkwall, so no - Hawke's story doesn't end in DA2. And as we saw in DAI, it continues beyond it. It did. A great deal of things have been set up in DAO (which also had a task of introducing us to the world. It's also the reason we don't get extensive origin stories in subsequent games anymore) and DA2 for them to either culminate or continue in DAI. In fact, not only DA2 was initially supposed to be expansion for DAO, it was created as - and I quote directly - "a lead up to the conflicts to come". Gaider talks about it in another part of the interview. The reason that the games, especially DAI and potentially DA4 will likely feel more connected is because we're uncovering more and more story and realize how much connected all of it is and we're starting to see the outline of overarching story. TBH, I'm not sure what else you've seen and heard, but if it's like the stuff you mentioned above, it'd seem that you might have either misinterpreted or missed some things. Me? At the moment I'm not even trying to asses the quality of the future game. Heck, there's even a chance that the story and game will be hailed as masterpiece for years to come, yet somehow it wouldn't resonate with me. So while I hope for the best, I see it as pointless to worry about it or make too many assumptions. At this point I'm just curious about where the story will go. Who and when has created the story for the purpose of creating a cliffhanger? Because I don't think we're talking about one and throwing that accusation towards DAI can't be serious. You yourself posted David Gaider saying they created a game with an incomplete story on purpose. Whoa... "creating a game with incomplete story story on purpose" is NOT "creating a story for the purpose of creating a cliffhanger". This is a strawman. I...uh... this is called cliffhanger I'll just leave the rest, because it takes way too much of the thread. If you want to continue the discussion, take it somewhere else please.
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Post by PapaCharlie9 on Sept 9, 2017 3:07:42 GMT
This just makes no sense. That's like saying that "LotR: Felloship of the Ring" is incomplete and mishandled because it was decided that the story is going to be divided into more parts. Correct me if I'm wrong, but in its original form, wasn't The Lord of the Rings not a series of novels at all, but rather, published chapter by chapter? The "trilogy" aspect only happened after it was published as books, You are partly correct. From the LoTR entry in Wikipedia: The work was initially intended by Tolkien to be one volume of a two-volume set, the other to be The Silmarillion, but this idea was dismissed by his publisher. For economic reasons, The Lord of the Rings was published in three volumes over the course of a year from 29 July 1954 to 20 October 1955. |
Perhaps this is what you were thinking of ... Writing was slow, because Tolkien had a full-time academic position, and needed to earn further money as a university examiner. Tolkien abandoned The Lord of the Rings during most of 1943 and only restarted it in April 1944, as a serial for his son Christopher Tolkien, who was sent chapters as they were written while he was serving in South Africa with the Royal Air Force. Tolkien made another concerted effort in 1946, and showed the manuscript to his publishers in 1947. The story was effectively finished the next year, but Tolkien did not complete the revision of earlier parts of the work until 1949. The original manuscripts, which total 9,250 pages, now reside in the J. R. R. Tolkien Collection at Marquette University. |
TL;DR, LoTR isn't a good example for either side of this argument, because it was more-or-less conceived as a single novel, but packaged for "economic reasons" into three volumes by the publisher.
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Post by melbella on Sept 9, 2017 3:10:14 GMT
OT but posting it anyway. You know what I hated most about reading LOTR? The chapter titles were total spoilers!
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Post by PapaCharlie9 on Sept 9, 2017 3:13:58 GMT
My $0.02: one person's mishandling is another person's artistic license. I think both DG and PW enjoyed and valued writing stories that are bigger than a single game. Whether that's good or bad for players is a matter of taste, but I've no doubt it was completely intentional, not just a bungled job.
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Post by BioFan on Sept 9, 2017 4:25:34 GMT
Let's not judge it too harshly when we haven't even seen what they've put together yet
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Post by Nightscrawl on Sept 9, 2017 4:34:49 GMT
My $0.02: one person's mishandling is another person's artistic license. I think both DG and PW enjoyed and valued writing stories that are bigger than a single game. Whether that's good or bad for players is a matter of taste, but I've no doubt it was completely intentional, not just a bungled job. Yepper. As I said in my previous post: the only issue I have with the method is that there is no guarantee that a next game will be made. You can extend this to television shows that do the same thing; there is no guarantee that the show won't be dropped by the network. In fact, this happened with a show I was watching this year. The second season ended with the cliffhanger of a main character being kidnapped. The show was cancelled by the network. If the show can't get picked up by some other place (Netflix, etc) then it's just never getting finished. It REALLY sucks. Some shows might know in advance that they're getting cancelled and can whip up a half-assed ending, even if it wasn't what they originally had planned; I've experienced this as well. Of course, the main difference is that games take much longer to produce, especially the way Bioware makes them. I think DA2's ending was done pretty well. You're left with this bit of teaser of Leliana saying that the Warden and Hawke have disappeared, but overall it IS an ending, even if it did leave me wanting more. You see Hawke walk away after killing Meredith, so you can leave it at that, and who knows where they went off to. However, in the case with Trespasser, I wouldn't be surprised if they already had the tentative approval for another game before Trespasser was made and released, based on DAI sales, so they were free to make Trespasser the way they wanted as a setup for the next game (which it clearly is). If Trespasser didn't exist, and we just had DAI + JoH and Descent (or even just DAI), I would consider DAI to be done, even with the post-credit tease with Solas and Flemeth. Because my Inquisitor wasn't involved in that scene, I can imagine that he was just continuing to be Inquisitor and doing his thing and the question of Solas would just never be answered, similar to Leliana's remark about the Warden and Hawke at the end of DA2.
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Post by AlleluiaElizabeth on Sept 9, 2017 5:06:52 GMT
Mark Darrah Retweeted Faie @faietiya Second anniversary of trespasser. Her hand remembers. #dragonageinquisition #solavellan #fanart @bioware @biomarkdarrah @mike_Laidlaw pbs.twimg.com/media/DJNIQQxWsAEPW17.jpg Why are they marking this? I mean, I'm happy they're marking this, but why? #TooSoon or #NotSoonEnough ? I can't decide.
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