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Post by AlleluiaElizabeth on Dec 18, 2018 0:11:27 GMT
That's not very fair, Tea. He's not talking about all RPGs, he's talking about RPGs within the same series (Dragon Age) staying consistent in their gameplay options. If DA4 does away with pause and play combat outright even though the other 3 games have had it, are people who object really just supposed to shut up and find other games instead of voicing their concern about the direction of the franchise they are already 3 installments invested in? Um... no, he's not? There are mentions of Mass Effect, of Bioware's older games and - of course - a whole slew of non-Bioware games brought as an example to build a case against a voiced protagonist and/or what is perceived as a limited set of choices in general. Also - why has combat entered the discussion...? I mean, you could make a case about the combat in the broadest sense I guess, but can you really make it about the voiced protagonist, when it existed only for one game in DA series... as compared to 2 with voiced ones and most other games Bioware released for close to a decade now featuring voiced protags (if extending this concern on the studio as a whole)? Nevermind that we simply don't have an issue you describe with Dragon Age - there are only 3 games in the series so far and neither of them is much like the previous ones. Clearly (aside from just natural evolution of the medium) it's a franchise eager to experiment with its own format and its narrative theme of the subjectivity of experience at least sets a foundation for suspension of disbelief when facing differences in gameplay. Ok, he was talking about all the Bioware RPGs when it came to the "their tone/options were different in old Bioware than now" argument. My mistake. The other, non-Bioware games mentioned in this conversation didn't seem to be talking about that point, just rebutting a separate claim that voiceless protags are "so 1998" or w/e evildude was trying to say.
I brought in combat to you as another example of a mechanic that is present but evolving in all the games that people, in my view, have a right complain about. And I apply that logic to the vocal tone and options of the protag as well.Mostly, I just felt you were being unfair with that tone that basically said "You don't like it, go play other stuff" since I know if the DA series started going in a different direction I had a major problem with, I'd prefer to talk about it before I got to the point of actually dropping the series I had loved. And I wouldn't appreciate the response to me voicing those concerns being "shut up and go away".
On a completely different note, @mods is there a place to complain about technical issues on this site? I keep getting a weird "div" section injected into my posts randomly and its creating a weird visual effect of a vertical text line overwritng the left side of the post. Is anyone else having this? Editing it out is proving very annoying. <iframe style="position: absolute; width: 23.579999999999927px; height: 7.160000000000025px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_31442988" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: -5px;" id="MoatPxIOPT0_15725017" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 15px; top: 296px;" id="MoatPxIOPT0_65473111" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: 296px;" id="MoatPxIOPT0_29038052" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe>
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Post by midnight tea on Dec 18, 2018 0:18:25 GMT
It's not just about the "normie-in-over-their-head" or "funny idiot", it's about allowing us to evolve from, or *temporarily* devolve there. It's about controlling the exact wording, tone and intent of what we say and do. Also, text options generally give you more actions and story branches than voiced, since less spoken dialogue means more time and money elsewhere.
*Looks at how much I enjoyed Pillars of Eternity 1 and 2, Tyranny, Tides of Numenera: Torment, and Wastelands 2, and am looking forward to The Outer Worlds...*
Well, considering how they just picked Obsidian and InExile,and are still supporting their current works, it looks like Microsoft disagrees with you . Didn't Pillars of Eternity 2 bomb though? Which is why Obsidian needed to get bought out by Microsoft or they were going under. Obsidian has been struggling for money for years now, it's not really a good example of those games being financially viable, even if you do like them. Edit: Also Microsoft aren't supporting their works - The Outer Worlds was a contract with another publisher they were doing before being bought out, they are legally required to finish it. It doesn't mean Microsoft will do the same kind of games with Obsidian going forward.
I suspect that Obsidian is likely one of those studios that will ultimately provide prestige points for Microsoft. I might be entirely wrong in that assessment, but for me, it seems like part of the lucrative 'way of the exclusive' route that is working quite well so far for Sony and Nintendo - each of those had a lot of really high-quality, highly-acclaimed games in last few years. I did hear a lot of insiders and people with knowledge of gaming market explaining that games like this technically don't have to earn publisher money directly - they are subsidized by the publisher/platform owner and ultimately worth it because they're what attracts the clientele to buy/stick to specific platforms and thus pay for themselves that way.
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Post by rras1994 on Dec 18, 2018 0:24:29 GMT
Didn't Pillars of Eternity 2 bomb though? Which is why Obsidian needed to get bought out by Microsoft or they were going under. Obsidian has been struggling for money for years now, it's not really a good example of those games being financially viable, even if you do like them. Edit: Also Microsoft aren't supporting their works - The Outer Worlds was a contract with another publisher they were doing before being bought out, they are legally required to finish it. It doesn't mean Microsoft will do the same kind of games with Obsidian going forward.
I suspect that Obsidian is likely one of those studios that will ultimately provide prestige points for Microsoft. I might be entirely wrong in that assessment, but for me, it seems like part of the lucrative 'way of the exclusive' route that is working quite well so far for Sony and Nintendo - each of those had a lot of really high-quality, highly-acclaimed games in last few years. I did hear a lot of insiders and people with knowledge of gaming market explaining that games like this technically don't have to earn publisher money directly - they are subsidized by the publisher/platform owner and ultimately worth it because they're what attracts the clientele to buy/stick to specific platforms and thus pay for themselves that way. I will defo say this is true but the prestige developers for Sony andNitendo are games that will be critically acclaimed and get loads of awards, Sony's ones especially are big and cinematic and that would most likely who Microsoft are competing against (similar styles of console) they aren't really the types of games Obsidian has recently made and I would even suggest Obsidian only really made CRPGs in the old style isometric fashion with limited voice acting was cus they were independant and trying to keep costs as low as possible rather than because they specifically wanted that type of game. I could see them perhaps wanting to do more if given the opportunity by Microsoft. Yes, they don't have to make the publisher money but they still will need to make games that are attractive to audience of more than a 100,000 if they want to sell consoles.
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Post by thats1evildude on Dec 18, 2018 0:29:26 GMT
Didn't Pillars of Eternity 2 bomb though? Which is why Obsidian needed to get bought out by Microsoft or they were going under. Obsidian has been struggling for money for years now, it's not really a good example of those games being financially viable, even if you do like them. Edit: Also Microsoft aren't supporting their works - The Outer Worlds was a contract with another publisher they were doing before being bought out, they are legally required to finish it. It doesn't mean Microsoft will do the same kind of games with Obsidian going forward.
I suspect that Obsidian is likely one of those studios that will ultimately provide prestige points for Microsoft. I might be entirely wrong in that assessment, but for me, it seems like part of the lucrative 'way of the exclusive' route that is working quite well so far for Sony and Nintendo - each of those had a lot of really high-quality, highly-acclaimed games in last few years. I did hear a lot of insiders and people with knowledge of gaming market explaining that games like this technically don't have to earn publisher money directly - they are subsidized by the publisher/platform owner and ultimately worth it because they're what attracts the clientele to buy/stick to specific platforms and thus pay for themselves that way. Microsoft is pretty desperate for decent exclusives. PS4 gave XBox a beating in 2018 with Spider-Man and God of War 4, with XBox only offering up the piss-weak Sea of Thieves.
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Post by AlleluiaElizabeth on Dec 18, 2018 0:32:38 GMT
I suspect that Obsidian is likely one of those studios that will ultimately provide prestige points for Microsoft. I might be entirely wrong in that assessment, but for me, it seems like part of the lucrative 'way of the exclusive' route that is working quite well so far for Sony and Nintendo - each of those had a lot of really high-quality, highly-acclaimed games in last few years. I did hear a lot of insiders and people with knowledge of gaming market explaining that games like this technically don't have to earn publisher money directly - they are subsidized by the publisher/platform owner and ultimately worth it because they're what attracts the clientele to buy/stick to specific platforms and thus pay for themselves that way. I will defo say this is true but the prestige developers for Sony andNitendo are games that will be critically acclaimed and get loads of awards, Sony's ones especially are big and cinematic and that would most likely who Microsoft are competing against (similar styles of console) they aren't really the types of games Obsidian has recently made and I would even suggest Obsidian only really made CRPGs in the old style isometric fashion with limited voice acting was cus they were independant and trying to keep costs as low as possible rather than because they specifically wanted that type of game. I could see them perhaps wanting to do more if given the opportunity by Microsoft. Yes, they don't have to make the publisher money but they still will need to make games that are attractive to audience of more than a 100,000 if they want to sell consoles. Well, I mean, PoE *was* critically aclaimed. And Fallout New Vegas is considered the best Fallout by a lot of the franchise's fans. And Outer Worlds seems to be drawing from FONV. Obsidian's name is gold among a lot of gamers.
And do they really need to appeal to more than a 100k gamers to sell consoles? A single game can tip you toward buying an entire console if you are on the fence on it. And 100k consoles is still 100k consoles (with more game sales in the future likely since ppl then want to get more use out of their console investment). Heck, if I'd had the money at the time, I'd have bought an xbox when ME1 was exclusive to it.
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Post by rras1994 on Dec 18, 2018 0:39:06 GMT
I will defo say this is true but the prestige developers for Sony andNitendo are games that will be critically acclaimed and get loads of awards, Sony's ones especially are big and cinematic and that would most likely who Microsoft are competing against (similar styles of console) they aren't really the types of games Obsidian has recently made and I would even suggest Obsidian only really made CRPGs in the old style isometric fashion with limited voice acting was cus they were independant and trying to keep costs as low as possible rather than because they specifically wanted that type of game. I could see them perhaps wanting to do more if given the opportunity by Microsoft. Yes, they don't have to make the publisher money but they still will need to make games that are attractive to audience of more than a 100,000 if they want to sell consoles. Well, I mean, PoE *was* critically aclaimed. And Fallout New Vegas is considered the best Fallout by a lot of the franchise's fans. And Outer Worlds seems to be drawing from FONV. Obsidian's name is gold among a lot of gamers.
And do they really need to appeal to more than a 100k gamers to sell consoles? A single game can tip you toward buying an entire console if you are on the fence on it. And 100k consoles is still 100k consoles (with more game sales in the future likely since ppl then want to get more use out of their console investment).
So what - PoE2 was critically acclaimed too and nearly ended up closing the studio. If Microsoft didn't buy them, they'd be like TellTale, closed and dead. Critical aclaim means little if it's not backed up with sales - devs can't eat "critical acclaim". Obsidian has been strugling for years at this point. And yes 100k is not enough, you should actually look at the numbers that the exclusives sell for Playstation and Nintendo, they are looking at millions. 100k is not enough as you are making a large loss and that's not necessarily new people into your console system. The economics may change with Subscription services as you want a wider range of games on those but if you are talking about wanting exclusives to sell your console You are talking big, flashy games that will market very well, niche games like Pillars of Eternity are not that.
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Post by midnight tea on Dec 18, 2018 0:46:29 GMT
I suspect that Obsidian is likely one of those studios that will ultimately provide prestige points for Microsoft. I might be entirely wrong in that assessment, but for me, it seems like part of the lucrative 'way of the exclusive' route that is working quite well so far for Sony and Nintendo - each of those had a lot of really high-quality, highly-acclaimed games in last few years. I did hear a lot of insiders and people with knowledge of gaming market explaining that games like this technically don't have to earn publisher money directly - they are subsidized by the publisher/platform owner and ultimately worth it because they're what attracts the clientele to buy/stick to specific platforms and thus pay for themselves that way. I will defo say this is true but the prestige developers for Sony andNitendo are games that will be critically acclaimed and get loads of awards, Sony's ones especially are big and cinematic and that would most likely who Microsoft are competing against (similar styles of console) they aren't really the types of games Obsidian has recently made and I would even suggest Obsidian only really made CRPGs in the old style isometric fashion with limited voice acting was cus they were independant and trying to keep costs as low as possible rather than because they specifically wanted that type of game. I could see them perhaps wanting to do more if given the opportunity by Microsoft. Yes, they don't have to make the publisher money but they still will need to make games that are attractive to audience of more than a 100,000 if they want to sell consoles. True - just because Obsidian is good at what it does doesn't mean that folks there don't have ambitions to compete with Bioware or CDPR or Bethesda - and Microsoft can provide them that, just like EA has ultimately provided Bioware with access to more resources and wider audience. Still - producing highly-acclaimed games that people can spend weeks to months on? I'd say that it matters and will probably matter even more in the world of live and subscription services. I'd say there's a niche for that, even if Obsidian ultimately won't be entering the AAA games market... provided of course that Microsoft will have enough studios to produce AAA games the like of recent God of War or Spiderman.
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Post by rras1994 on Dec 18, 2018 0:51:47 GMT
I will defo say this is true but the prestige developers for Sony andNitendo are games that will be critically acclaimed and get loads of awards, Sony's ones especially are big and cinematic and that would most likely who Microsoft are competing against (similar styles of console) they aren't really the types of games Obsidian has recently made and I would even suggest Obsidian only really made CRPGs in the old style isometric fashion with limited voice acting was cus they were independant and trying to keep costs as low as possible rather than because they specifically wanted that type of game. I could see them perhaps wanting to do more if given the opportunity by Microsoft. Yes, they don't have to make the publisher money but they still will need to make games that are attractive to audience of more than a 100,000 if they want to sell consoles. True - just because Obsidian is good at what it does doesn't mean that folks there don't have ambitions to compete with Bioware or CDPR or Bethesda - and Microsoft can provide them that, just like EA has ultimately provided Bioware with access to more resources and wider audience. Still - producing highly-acclaimed games that people can spend weeks to months on? I'd say that it matters and will probably matter even more in the world of live and subscription services. I'd say there's a niche for that, even if Obsidian ultimately won't be entering the AAA games market... provided of course that Microsoft will have enough studios to produce AAA games the like of recent God of War or Spiderman. Yeah subscription services does change the economics somewhat but it depends what Microsoft bought the studio for - are they aiming for exclusives to sell their consoles or for smaller games to expand their subscription library. Heck, they still might have bought Obsidian to help make that Fable RPG they arer working on with another studio (Playgrounds I think). Time will tell but the games Obsidian were making were not doing that well, so they may want to shake things up a bit now they have access to funding and a safety net.
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Post by ladyiolanthe on Dec 18, 2018 1:57:12 GMT
*snip* On a completely different note, @mods is there a place to complain about technical issues on this site? I keep getting a weird "div" section injected into my posts randomly and its creating a weird visual effect of a vertical text line overwritng the left side of the post. Is anyone else having this? Editing it out is proving very annoying. Yes, I've been encountering this, too. I think it might be something weird about the "Preview" tab. It's way easier to edit out if you go to the BBCode tab when you're making or editing a post. Of course, it doesn't help that you're automatically sent to the "Preview" tab whenever you reopen a post to edit it...
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Post by DragonKingReborn on Dec 18, 2018 2:43:41 GMT
On a completely different note, @mods is there a place to complain about technical issues on this site? I keep getting a weird "div" section injected into my posts randomly and its creating a weird visual effect of a vertical text line overwritng the left side of the post. Is anyone else having this? Editing it out is proving very annoying. <iframe style="position: absolute; width: 23.579999999999927px; height: 7.160000000000025px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_31442988" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: -5px;" id="MoatPxIOPT0_15725017" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 15px; top: 296px;" id="MoatPxIOPT0_65473111" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: 296px;" id="MoatPxIOPT0_29038052" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> bsn.boards.net/board/61/feedback-bug-reportsDon't forget to include screenshots.
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Post by ellawyn on Dec 18, 2018 2:56:18 GMT
Honestly? Not surprised that PoE2 didn't do that well. Besides it not having much marketing (That I saw, anyway.) I feel like the "Old-School RPG" label is both a boon and a burden. It appeals to a certain crowd on nostalgia alone, and will always guarantee some sales from them. But a lot of the staples of that school of games - the isometric perspective, the reliance on text over VOs - also tends to put off those outside that cohort. At least, it certainly tends to put me off, as a young twenty-something who was playing Spyro and Sly Cooper (not Baldur's Gate or Fallout) some fifteen years ago.
I've had the privilege of playing both Kotor 1 and 2 the past few months (It's my first time through for both.) and while I'm liking them - particularly Kotor 2 - there are times when I've been frustrated out of my skull with the damn games. I can't help but feel that the games - also particularly Kotor 2 - have little to no real direction in them sometimes. I've always heard the old guard grouse about "streamlining" and how "Games these days are too easy! They all hold your hand!" and my god I didn't understand quite what they meant until now. But even more, I realize what a stupid criticism that is. There's only so many hours I can handle of aimlessly wandering Nar Shaddaa, uselessly scrounging for every tiny side-quest I can find, desperately trying to grind up companion influence to get that juicy character development before, finally, I give up. And it's not even that old school.
I dunno, this rant's been as fumbling and confused as my pathetic attempts to get Atton into my space-bed. I just have a lot thoughts about the recent resurgence of old-school RPGs, and how easy it is to feel locked out, when so much of it builds on a nostalgia I don't really have.
Also Kotor 2's really good guys I'm really liking it.
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Post by MarilynRobert on Dec 18, 2018 2:56:28 GMT
On a completely different note, @mods is there a place to complain about technical issues on this site? I keep getting a weird "div" section injected into my posts randomly and its creating a weird visual effect of a vertical text line overwritng the left side of the post. Is anyone else having this? Editing it out is proving very annoying. <iframe style="position: absolute; width: 23.579999999999927px; height: 7.160000000000025px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_31442988" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: -5px;" id="MoatPxIOPT0_15725017" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 15px; top: 296px;" id="MoatPxIOPT0_65473111" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> <iframe style="position: absolute; width: 23.58px; height: 7.16px; z-index: -9999; border-style: none; left: 1119px; top: 296px;" id="MoatPxIOPT0_29038052" scrolling="no" width="23.579999999999927" height="7.160000000000025"></iframe> bsn.boards.net/board/61/feedback-bug-reportsDon't forget to include screenshots. It's happening in the quoted post and my post too.
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Post by AlleluiaElizabeth on Dec 18, 2018 3:44:28 GMT
Well, I mean, PoE *was* critically aclaimed. And Fallout New Vegas is considered the best Fallout by a lot of the franchise's fans. And Outer Worlds seems to be drawing from FONV. Obsidian's name is gold among a lot of gamers.
And do they really need to appeal to more than a 100k gamers to sell consoles? A single game can tip you toward buying an entire console if you are on the fence on it. And 100k consoles is still 100k consoles (with more game sales in the future likely since ppl then want to get more use out of their console investment).
So what - PoE2 was critically acclaimed too and nearly ended up closing the studio. If Microsoft didn't buy them, they'd be like TellTale, closed and dead. Critical aclaim means little if it's not backed up with sales - devs can't eat "critical acclaim". Obsidian has been strugling for years at this point. And yes 100k is not enough, you should actually look at the numbers that the exclusives sell for Playstation and Nintendo, they are looking at millions. 100k is not enough as you are making a large loss and that's not necessarily new people into your console system. The economics may change with Subscription services as you want a wider range of games on those but if you are talking about wanting exclusives to sell your console You are talking big, flashy games that will market very well, niche games like Pillars of Eternity are not that. I brought up PoE being critically acclaimed b/c it seemed like you were saying Obsidian wasn't. I guess I misunderstood. Sorry. I'm tired.
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Post by DragonKingReborn on Dec 18, 2018 3:49:55 GMT
Move it along now, thanks everyone.
A thread for tweets about Dragon Age is not the place to discuss Pillars of Eternity 2 sales volumes.
Or...anything other than tweets about Dragon Age, really.
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Post by alanc9 on Dec 18, 2018 4:25:05 GMT
Honestly? Not surprised that PoE2 didn't do that well. Besides it not having much marketing (That I saw, anyway.) Not just you. I didn't even know that PoE2 had been released until I read this thread. I don't know why I didn't read more about it here.
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Post by vertigomez on Dec 18, 2018 4:55:47 GMT
I only knew about PoE2 because of my queen Maia Rua. But to be, um, slightly more on-topic... does anyone else appreciate Patrick Weekes mourning the death of NSFW tumblr? Patrick Weekes @patrickweekes I checked a couple of NSFW Tumblrs, and it's tragic. Maybe a third of the images are still there, a bleak reminder of what is now gone. If Tumblr were an AI, it would be singing Daisy Bell right now.
I've seen things you wouldn’t believe. Attack Milfs on fire off the shoulder of Riley Reid. I watched c-stains glitter in a looped gif of Shrek getting pegged by Overwatch's Widowmaker. All those moments will be lost in time, like tears in rain… Time to die.
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Post by BevH on Dec 18, 2018 6:27:18 GMT
I believe I saw that Brianne Battye has returned to DA.
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Post by Andraste_Reborn on Dec 18, 2018 8:47:02 GMT
But to be, um, slightly more on-topic... does anyone else appreciate Patrick Weekes mourning the death of NSFW tumblr? As someone whose blog is now quarantined as NSFW for no reason, I sure do.
(My Dragon Age side blog which had some actual pornography reblogged to it? Left completely alone. My main blog which is 90% pictures of cats and owls and clean Pokemon fanart? FILTH.)
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Post by Zemgus on Dec 18, 2018 12:37:12 GMT
Honestly? Not surprised that PoE2 didn't do that well. Besides it not having much marketing (That I saw, anyway.) I feel like the "Old-School RPG" label is both a boon and a burden. It appeals to a certain crowd on nostalgia alone, and will always guarantee some sales from them. But a lot of the staples of that school of games - the isometric perspective, the reliance on text over VOs - also tends to put off those outside that cohort. At least, it certainly tends to put me off, as a young twenty-something who was playing Spyro and Sly Cooper (not Baldur's Gate or Fallout) some fifteen years ago. I've had the privilege of playing both Kotor 1 and 2 the past few months (It's my first time through for both.) and while I'm liking them - particularly Kotor 2 - there are times when I've been frustrated out of my skull with the damn games. I can't help but feel that the games - also particularly Kotor 2 - have little to no real direction in them sometimes. I've always heard the old guard grouse about "streamlining" and how "Games these days are too easy! They all hold your hand!" and my god I didn't understand quite what they meant until now. But even more, I realize what a stupid criticism that is. There's only so many hours I can handle of aimlessly wandering Nar Shaddaa, uselessly scrounging for every tiny side-quest I can find, desperately trying to grind up companion influence to get that juicy character development before, finally, I give up. And it's not even that old school. I dunno, this rant's been as fumbling and confused as my pathetic attempts to get Atton into my space-bed. I just have a lot thoughts about the recent resurgence of old-school RPGs, and how easy it is to feel locked out, when so much of it builds on a nostalgia I don't really have. Also Kotor 2's really good guys I'm really liking it. Great post. Sums up my thoughts about older games nicely. I tried Baldur's Gate once but didn't get far before I got too frustrated with it to continue. After that I've avoided all Old School RPG's. I liked KOTOR and especially KOTOR 2, but have only played them through once or twice 'cause it's such a pain. Wish KOTOR 1-2 and DAO would get remake versions someday.
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Post by Serza on Dec 18, 2018 14:38:42 GMT
There was this charming thing called Apeiron... As for KOTOR2, don't think anyone tried.
And DAO? Well, ask BioWare nice enough and DAO is definitely not out of the question... Unfortunately, with the death of Apeiron I'm not sure we'll ever have the chance to see a good KOTOR/TSL remake.
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Post by BevH on Dec 18, 2018 17:28:04 GMT
I believe I saw that Brianne Battye has returned to DA. Yes, yes I did see where she is doing writing for DA again. *is too lazy to post the tweet*
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Post by Hrungr on Dec 18, 2018 23:22:50 GMT
David Gaider @davidgaiderWow, I received these quickly. Though they sent five this time? I have no idea where I’ll keep them all. pbs.twimg.com/media/Duu4VDwV4AENkZz.jpgNon-public figure @proudofalltweetI really loved all the Dragon Age novels, and am disappointed that the community doesn’t know them as well as they should. But I also understand it, because so much of the best stuff in the novels (including Last Flight) is just ignored by the games! Why is that? David Gaider @davidgaiderBecause most of the team doesn't know or care what's in the novels either, and what goes into the game isn't up to one person (whereas it is, for the novels). - [HASH]DAT
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Post by Hrungr on Dec 19, 2018 1:26:11 GMT
I believe I saw that Brianne Battye has returned to DA. Yes, yes I did see where she is doing writing for DA again. *is too lazy to post the tweet* Thanks - updated!
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Post by phoray on Dec 19, 2018 1:50:56 GMT
David Gaider @davidgaiderBecause most of the team doesn't know or care what's in the novels either, and what goes into the game isn't up to one person (whereas it is, for the novels). ....wait... so the novels and comics are all pretty much unrelated and useless to understanding the world and have no effect on the games... get ASunder gave DAI a companion and explains why the conclave was even happening...and you can't understand the Orlesian War without the Masked Empire...
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Post by midnight tea on Dec 19, 2018 2:17:15 GMT
David Gaider @davidgaiderBecause most of the team doesn't know or care what's in the novels either, and what goes into the game isn't up to one person (whereas it is, for the novels). ....wait... so the novels and comics are all pretty much unrelated and useless to understanding the world and have no effect on the games... get ASunder gave DAI a companion and explains why the conclave was even happening...and you can't understand the Orlesian War without the Masked Empire... It wasn't as much about how canonic the books or comics are (we had multiple devs explain how they tie to DA games and our world-states anyway), but how relatively unknown they are among the wider audience. It's not that surprising - a lot of these auxiliary materials are for hardcore fans. It's also hardcore fans that care about the details of the story - AFAIK, according to research done, maybe 30 or 40% of all people who play games (maybe even less for big RPGs) ever finish them, and even less care about understanding things like Orlesian War or Cole's backstory outside of what's included in the game itself. So, if the game ties story stuff with auxiliary materials, it usually isn't super-overt or super-specific (which also leaves enough space for world-state differences) to not make reading books/comics or replaying games an absolute must.
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