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Post by dazk on Aug 5, 2018 22:50:00 GMT
EDIT: I had a fleshed out response on the Sloane/Reyes thing but I think it best if I just use it for a new thread rather than derail this topic, so I'll do that instead. As for the topic, I'm about to log in, clear the last Architect, tie up some loose ends then go Archon hunting.There has been much robust discussion re the Reyes/Sloane thing in this thread, given the level of people participating in this thread I am sure here would be fine. However I look forward to your post wherever it is, its an interesting topic.
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Post by ropedrink on Aug 6, 2018 8:53:30 GMT
Done, it's on this board. It's definitely one of the more interesting decisions in Andromeda. I'm late to these forums (haven't been around since the official N7 ones pre-Andromeda) so I missed out on the talks during release. As for this topic, I'm sitting at 75% completion, all loyalties done but still not 100% satisfied with some past decisions. Even though DLC/Sequel seems super unlikely now, I'm still tempted to do a fresh save and go with a playthrough that cements my true decisions (rather than exploring alternatives for the hell of it) and then shelve Andromeda permanently (aside from multiplayer), but I might complete this current save anyway. Actually, no, I think I'll start over. Busted all my research points on weapons I want to swap. Bah, why does MilkyWay research have to be the rarest
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Post by Element Zero on Aug 6, 2018 14:02:36 GMT
ropedrink , I’m with you on Sloane. Reyes is likable, but I think Sloane is the only reasonable choice. dazk (and everyone else) has heard me preach several times. There are some decent threads on the topic in this sub forum. I’m positive that no one would give you crap for raising the topic from the dead. There used to be a couple of members who took it a bit too seriously (because BSN); but I’ve not seen any overly passionate Champions of Reyes in a long time. I also like that choosing Sloane leaves Reyes alive. The setting is cooler with both of them alive.
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Post by Element Zero on Aug 6, 2018 14:08:31 GMT
dazk , Johan looks decidedly younger and less white than the last time I got a good look at him. What's up with so many NPCs changing ethnicity with 1.10? Were there too many white guys in Andromeda? 😆 I have never been able to see him before, he's either disappeared after being killed or is lying face down but I did think he was kind of weird looking. In regards to NPC's I wonder if there is some kind of random generation to their features because some of the more minor ones like the Outcast guards at Kadara do seem to change hair etc. Alternately I wonder if NPC's like Johan change based on the what Ryder looks like? This time Sara is Asian, maybe Johan changes his looks based on the look/ethnicity of Ryder? When 1.10 dropped, they redid a bunch of NPCs, including Clancy and apparently Johan. The newer faces are of better quality, so I’m pleased. I just always laugh when I discover another NPC whose ethnicity changed. I guess they decided it was an opportunity to add more human variety. I kind of wish they’d added textures to Turians and uncloned the Asasri. Sigh.
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Post by DerekG on Aug 6, 2018 16:42:30 GMT
Now that I’ve finally finished Dragon Age: Inquisition, I can get back to Andromeda and hopefully make some progress.
Scott, Cora, and Jaal are still on Voeld. They delivered Niilj’s data to Buxil, which provided useful intel and opened up an opportunity to attack a kett base on the planet. Ryder offered their assistance.
They found a site that would make a good outpost, but would need to raise viability on the planet before being able to establish one (it needed to be 40%, was currently 17). Scott figured the kett needed to be dealt with first, anyway.
They made their way to a site called Eroesk as requested by an historian named Rjoek. When they arrived, they found a couple of turians, not angara, fighting the kett. After the attackers were defeated, one of the turians confessed that they were actually looting the historical site for profit. She’d had a change of heart after seeing what the kett were doing, and asked Scott not to come down too hard on Rjoek, that she’d set him straight herself. Scott decided to honour her request, despite concerns that their new angaran allies might not look too kindly on Ryder going easy on looters if they found out about it.
While they were there, they dropped off some medical supplies and helped out a wounded resistance fighter.
They then set about activating Remnant monoliths, finding and activating the first of three on the planet, and took out a couple of small kett outposts along the way.
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Post by dazk on Aug 6, 2018 22:05:01 GMT
They made their way to a site called Eroesk as requested by an historian named Rjoek. When they arrived, they found a couple of turians, not angara, fighting the kett. After the attackers were defeated, one of the turians confessed that they were actually looting the historical site for profit. She’d had a change of heart after seeing what the kett were doing, and asked Scott not to come down too hard on Rjoek, that she’d set him straight herself. Scott decided to honour her request, despite concerns that their new angaran allies might not look too kindly on Ryder going easy on looters if they found out about it. DerekG In case you care, if you speak to Rjoek afterwards with Jaal in your party and hand the decision over to Jaal in the conversation you can: recruit him for the resistance
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Post by flyingsquirrel on Aug 14, 2018 14:31:08 GMT
We'll never know if it was ultimately a victim of the unfocused development cycle or not. Maybe it would've been cut regardless. From a story standpoint, though, it seems like a likely place to truly visit in-game. I've been playing this last week and a half. Now that I've seen what procedural generation can accomplish, I can understand the initial interest in using it for MEA. Most of the worlds aren't "MEA-Frostbite" impressive, but they look pretty damn good. They're plenty for UNC/Uncharted Worlds types of missions. Occasionally, you even find one that's stunning. I can also see why it was a dead end for a game like MEA. NMS is a game about survival as much as exploration. You're surviving alone versus the elements, exploring and discovering as you go. It's a fun thing, but very different from a ME game. What makes for relaxing and engrossing exploration and survival gameplay in NMS would make for a boring ME game. I wish they'd realized this sooner. What they threw together or MEA in 18 short months is stunning. It could've been epic if all 5 years had been focused and realistic.dazk , Johan looks decidedly younger and less white than the last time I got a good look at him. What's up with so many NPCs changing ethnicity with 1.10? Were there too many white guys in Andromeda? 😆 This. I haven't seen a game like that being made in only 18 months as it didn't gave me that impression when i played it . It seemed like a complete game(if there will be a sequel) . ffxv seems like that though (18 months game and incomplete) If it was made in 5 years it would indeed it would've been amazing... I wonder what things would have been different . I've never fully understood this story behind the game's development. Was the original plan to have a lot more planets to explore? If so, how was that supposed to fit into the narrative? And did a lot of work done during the first 2-3 years end up getting ditched altogether?
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Post by N7Pathfinder on Aug 14, 2018 15:51:44 GMT
This. I haven't seen a game like that being made in only 18 months as it didn't gave me that impression when i played it . It seemed like a complete game(if there will be a sequel) . ffxv seems like that though (18 months game and incomplete) If it was made in 5 years it would indeed it would've been amazing... I wonder what things would have been different . I've never fully understood this story behind the game's development. Was the original plan to have a lot more planets to explore? If so, how was that supposed to fit into the narrative? And did a lot of work done during the first 2-3 years end up getting ditched altogether? From what i've read they were spending a lot of time talking about proceduraly generated planets, and then(purely just guessing now) scrapped it 3 years before it was released.. i don't know if there were a lot more to explore but it's pretty possible.
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Post by dazk on Aug 15, 2018 2:56:15 GMT
This. I haven't seen a game like that being made in only 18 months as it didn't gave me that impression when i played it . It seemed like a complete game(if there will be a sequel) . ffxv seems like that though (18 months game and incomplete) If it was made in 5 years it would indeed it would've been amazing... I wonder what things would have been different . I've never fully understood this story behind the game's development. Was the original plan to have a lot more planets to explore? If so, how was that supposed to fit into the narrative? And did a lot of work done during the first 2-3 years end up getting ditched altogether? Here's the article that broke the story behind the issues in development including the failed attempt to do procedurally generated worlds. www.kotaku.com.au/2017/12/the-story-behindmass-effect-andromedas-troubled-five-year-development/
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Post by Element Zero on Aug 15, 2018 3:45:26 GMT
This. I haven't seen a game like that being made in only 18 months as it didn't gave me that impression when i played it . It seemed like a complete game(if there will be a sequel) . ffxv seems like that though (18 months game and incomplete) If it was made in 5 years it would indeed it would've been amazing... I wonder what things would have been different . I've never fully understood this story behind the game's development. Was the original plan to have a lot more planets to explore? If so, how was that supposed to fit into the narrative? And did a lot of work done during the first 2-3 years end up getting ditched altogether? The article dazk linked is an excellent read. They were too damn focused on "exploration" when they should've been focused on "story". They apparently spent years making procedurally generated worlds work really well, but then realized just how empty and boring such a game would be. It works for a NMS, in which empty worlds are a selling point. It's a terrible idea for a Mass Effect game. There were numerous other setbacks, too, and lots of early work simply wasted. It sounds like they lacked strong leadership from the top down. There was no one with the power and vision to say, " This is the direction we need to take." Wheels were spun for 3.5 years, and MEA was put together in 18 months. It's astounding how good a game it is if viewed through an 18-month lens. It was nowhere near ready for launch, though. The uneven performance, constant bugs and the like in the final version keep me from wanting to go back to it again, as much as I love ME.
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Post by flyingsquirrel on Aug 15, 2018 14:54:06 GMT
I've never fully understood this story behind the game's development. Was the original plan to have a lot more planets to explore? If so, how was that supposed to fit into the narrative? And did a lot of work done during the first 2-3 years end up getting ditched altogether? The article dazk linked is an excellent read. They were too damn focused on "exploration" when they should've been focused on "story". They apparently spent years making procedurally generated worlds work really well, but then realized just how empty and boring such a game would be. It works for a NMS, in which empty worlds are a selling point. It's a terrible idea for a Mass Effect game. There were numerous other setbacks, too, and lots of early work simply wasted. It sounds like they lacked strong leadership from the top down. There was no one with the power and vision to say, " This is the direction we need to take." Wheels were spun for 3.5 years, and MEA was put together in 18 months. It's astounding how good a game it is if viewed through an 18-month lens. It was nowhere near ready for launch, though. The uneven performance, constant bugs and the like in the final version keep me from wanting to go back to it again, as much as I love ME. <iframe width="23.960000000000036" height="7" style="position: absolute; width: 23.960000000000036px; height: 7px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_2470498" scrolling="no"></iframe> <iframe width="23.960000000000036" height="7" style="position: absolute; width: 23.96px; height: 7px; z-index: -9999; border-style: none; left: 1121px; top: -5px;" id="MoatPxIOPT0_77108026" scrolling="no"></iframe> <iframe width="23.960000000000036" height="7" style="position: absolute; width: 23.96px; height: 7px; z-index: -9999; border-style: none; left: 15px; top: 288px;" id="MoatPxIOPT0_65411748" scrolling="no"></iframe> <iframe width="23.960000000000036" height="7" style="position: absolute; width: 23.96px; height: 7px; z-index: -9999; border-style: none; left: 1121px; top: 288px;" id="MoatPxIOPT0_61012086" scrolling="no"></iframe> I actually just have gone back to it for the first time in over a year. Maybe it helps a little to go in with the knowledge that it won't be the same kind of experience as the Shepard trilogy, i.e. with missions less sharply delineated and a looser narrative structure that isn't about "saving the galaxy." I'm hoping maybe I'll come away with a stronger understanding and appreciation of the Tempest crew this time around - I never felt like I had the same investment in them as I did in the Normandy crew. But at the same time, I still sometimes get a new sidequest and find myself thinking, "OK, how long will I have to spend driving around *this* time?" Plus, the odd pauses in the autodialogue can be frustrating - I can't even count how many times I've accidentally cut it off by pressing E to interact with something because I thought everyone was finished talking, only for somebody to chime in again before I can take my finger off the key. (I've also decided to just avoid all the wild animals as best I can, even if they spit acid at the Nomad and there's XP to get from killing them. I hate it when games make me kill animals anyway, and in this case these animals probably evolved having these planets to themselves and all of a sudden some big lumbering tank is rolling through their territory. My headcanon is that the Initiative are conservationists and they restrict travel in those areas to armored vehicles. )
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Post by dazk on Aug 15, 2018 23:23:28 GMT
flyingsquirrel wanted to quote you but the board was inserting a massive line of text!!!! And then the board just posted that first line while I was still typing, its possessed!!!! Yeah I had trouble first time around getting invested in the crew, but after several PT's I came to appreciate most of them but could never warm to Vetra. The auto-dialogue cut-offs drive me crazy as well especially in The Nomad when SAM decides to interrupt and tell you something completely useless. The NPC and creatures on Kadara and Elaaden in particular, once I get the random quests I just drive by without stopping. And yes I hate killing the creatures as well, yesterday in DA2 I had to kill hundreds of Mabari and it was awful. Have you played Assassins Creed Origins, oh man to make your armour etc I had to butcher so many animals it would have depopulated the area if it was real life!!!! It was pretty terrible and I had to stop using my poison sword because just walking around it would kill civilians and animals!!!!
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Post by flyingsquirrel on Aug 16, 2018 0:15:04 GMT
flyingsquirrel wanted to quote you but the board was inserting a massive line of text!!!! And then the board just posted that first line while I was still typing, its possessed!!!! Yeah I had trouble first time around getting invested in the crew, but after several PT's I came to appreciate most of them but could never warm to Vetra. The auto-dialogue cut-offs drive me crazy as well especially in The Nomad when SAM decides to interrupt and tell you something completely useless. The NPC and creatures on Kadara and Elaaden in particular, once I get the random quests I just drive by without stopping. And yes I hate killing the creatures as well, yesterday in DA2 I had to kill hundreds of Mabari and it was awful. Have you played Assassins Creed Origins, oh man to make your armour etc I had to butcher so many animals it would have depopulated the area if it was real life!!!! It was pretty terrible and I had to stop using my poison sword because just walking around it would kill civilians and animals!!!! Yeah, this board's quote system isn't the best, and I don't know how all those letters ended up on the left-hand margin of my post. Never played any Assassin's Creed games but that sounds pretty annoying. In general, I think maybe games need to find other sorts of engaging "action" besides just shooting and fighting, especially in games like the ME series where you can play your character as something of a peacemaker whenever there's dialogue. (Though I don't mind so much with the Remnant since they seem to be non-sentient machines.)
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Post by ropedrink on Aug 16, 2018 1:51:19 GMT
Once they realized the issue with procedural, all they had to do was have that system work for the non-story planets. There's so many sectors that basically serve as a means to fluff up cartography achievement - basically nothing but planets to scan, which is nice and all but not exactly meaningful. Having them littered with procedurally genned planets, even if barren, would have been a nice touch. It could have been possible to also have them with randomized sub-missions as well, or even APEX missions of some description.
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Post by DerekG on Aug 19, 2018 19:34:25 GMT
They made their way to a site called Eroesk as requested by an historian named Rjoek. When they arrived, they found a couple of turians, not angara, fighting the kett. After the attackers were defeated, one of the turians confessed that they were actually looting the historical site for profit. She’d had a change of heart after seeing what the kett were doing, and asked Scott not to come down too hard on Rjoek, that she’d set him straight herself. Scott decided to honour her request, despite concerns that their new angaran allies might not look too kindly on Ryder going easy on looters if they found out about it. DerekG In case you care, if you speak to Rjoek afterwards with Jaal in your party and hand the decision over to Jaal in the conversation you can: recruit him for the resistance
Way ahead of you, see below... Scott, Jaal, and Cora continued their work on Voeld. We activated another Remnant monolith (the second of 3, according to the journal), took out a couple more kett outposts, and setup a couple of forward stations. We encountered a group of angara fighting off some kett and helped out, but the angarans seemed to consider our actions more interference than assistance. It was time to take out the kett base Buxil had mentioned earlier. We returned to Techiix to trade and resupply, and also spoke to Rjoek to let him know that his little smuggling operation had been foiled. When Rjoek expressed remorse, Jaal intervened and suggested that helping the Resistance might be a good way to make amends. We traveled to the kett base in the mountains and began our infiltration. Eventually got to a point where we needed to shut down the security system. After I activated the first console and was heading for the second, the game crashed so hard I needed to reboot my whole system . After a a bit of a break I was able to finish the mission without any annoying crashes (thankfully there had been an auto-save at the started of combat and I didn’t have to replay too much). After successfully defeating the kett and taking the base, Buxil arrived and expressed her gratitude. She confirmed that the kett shield around Ja Niihk was now down, and Scott agreed to go there next. While at the base, we’d also found some more kett log entries that the scholar Ari Vesjek had expressed interest in, regarding their history between the kett and the angara. We plan to stop in back at Techiix on the way to Ja Niihk to deliver the info.
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Post by dazk on Aug 19, 2018 23:29:25 GMT
So had some bad family news yesterday so instead of running round Kirkwall decided to take my frustrations out on The Kett and Scaevngers but got bogged down in talky talky missions on Aya and The Nexus. Fortunately Akksuul gave me a reason to shoot Roekaar on EOS which I did with great delight Its disappointing you don't actually see Akksuul at the EOS attack. After kicking Roekaar butt Sara got adventurous at Site 1
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Post by Element Zero on Aug 20, 2018 7:22:46 GMT
flyingsquirrel , I'm having the same difficulty quoting you that dazk had previously. I've played the game to completion 15 times, so it's not that I don't like it. I like the crew okay. I like roving about the beautiful worlds. I love the combat and character building. Crafting is almost perfect. It just needed some balancing to rein in the OP combinations. The thing is, I still find it inferior in many ways to the MET. I like the Normandy crews better. I like the flow and structure of those games better. I like Shepard way better than the Ryders. In the time I can complete MEA, I can complete the entire trilogy. The fact that it's three individual games means that the experience has much more variety. There's more character growth, not only because of the in-game events, but also because of the off-screen passage of time. I like open world games pretty well, but I think it's a bad structure for a BioWare game. I play Ubisoft for open world stuff. I play BioWare for characters and immersive experiences. It's not just the MET that blows it away, either. When I think of replaying it now, I think of all the constant bugs. There are so many it's daunting. Then I think of the other uber-polished games I own like Horizon: Zero Dawn, and I end up either playing one of those, or nothing at all. I'll get the urge to play MEA again, sooner or later. The gameplay is too fun to ignore, and I really enjoy visiting all of the various worlds. I just haven't felt motivated to play it for a very long time now; particularly in comparison to my non-stop playing of the OT for about 8 years (2007-15). dazk, after finally meeting Akksul, I came away with the impression that he's not much of a fighter. He's brilliant, and he's a good cult leader, but he can't shoot for shit. If he'd been on Eos, they'd have had to pull some "Kai Leng on Thessia" crap, and that would've sucked.
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Post by dazk on Aug 20, 2018 7:40:20 GMT
flyingsquirrel , I'm having the same difficulty quoting you that dazk had previously. dazk , after finally meeting Akksul, I came away with the impression that he's not much of a fighter. He's brilliant, and he's a good cult leader, but he can't shoot for shit. If he'd been on Eos, they'd have had to pull some "Kai Leng on Thessia" crap, and that would've sucked. Too true and yes we don't need another Kai Leng LOL
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Post by flyingsquirrel on Aug 20, 2018 18:30:13 GMT
flyingsquirrel , I'm having the same difficulty quoting you that dazk had previously. I've played the game to completion 15 times, so it's not that I don't like it. I like the crew okay. I like roving about the beautiful worlds. I love the combat and character building. Crafting is almost perfect. It just needed some balancing to rein in the OP combinations. The thing is, I still find it inferior in many ways to the MET. I like the Normandy crews better. I like the flow and structure of those games better. I like Shepard way better than the Ryders. In the time I can complete MEA, I can complete the entire trilogy. The fact that it's three individual games means that the experience has much more variety. There's more character growth, not only because of the in-game events, but also because of the off-screen passage of time. I like open world games pretty well, but I think it's a bad structure for a BioWare game. I play Ubisoft for open world stuff. I play BioWare for characters and immersive experiences. It's not just the MET that blows it away, either. When I think of replaying it now, I think of all the constant bugs. There are so many it's daunting. Then I think of the other uber-polished games I own like Horizon: Zero Dawn, and I end up either playing one of those, or nothing at all. I'll get the urge to play MEA again, sooner or later. The gameplay is too fun to ignore, and I really enjoy visiting all of the various worlds. I just haven't felt motivated to play it for a very long time now; particularly in comparison to my non-stop playing of the OT for about 8 years (2007-15). dazk , after finally meeting Akksul, I came away with the impression that he's not much of a fighter. He's brilliant, and he's a good cult leader, but he can't shoot for shit. If he'd been on Eos, they'd have had to pull some "Kai Leng on Thessia" crap, and that would've sucked. Fifteen times? Wow. I'm only about ten hours into my second ever playthrough. I agree with most of what you said above - it's almost as long as the original trilogy, and with a narrative that is comparatively thin. Basically, some Milky Way species go to Andromeda, find the Kett/Angara conflict in-progress, discover a few cool things along the way, and help defeat the Kett. The backstories and the sociopolitical content aren't really anything we haven't seen before. The Kett and their "exaltations" are a sort of remix of Reaper harvesting, the salarian uplift of the krogan, and creepy Cerberus experiments. The Angara are sympathetic because they're the victims, but I don't find their philosophies and cultures as compelling as most of the MW species. It's a bit like one of the more persistent (and IMO accurate) criticisms of Star Trek: Voyager as compared to Next Generation and Deep Space Nine - what stories were being told on Voyager that were exclusive to the ship being in the Delta Quadrant, or that couldn't have been told on any other Star Trek show? I'm not really sure what people mean about bugs, though. I play on PC and the only bugs I noticed were that once in a while pressing L-Alt to look doesn't seem to do what it's supposed to do or what sounds like part of an autodialogue will play without hearing the other part, or without a clear indication of what prompted it.
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Post by dazk on Aug 21, 2018 0:50:50 GMT
flyingsquirrel , I'm having the same difficulty quoting you that dazk had previously. I've played the game to completion 15 times, so it's not that I don't like it. I like the crew okay. I like roving about the beautiful worlds. I love the combat and character building. Crafting is almost perfect. It just needed some balancing to rein in the OP combinations. The thing is, I still find it inferior in many ways to the MET. I like the Normandy crews better. I like the flow and structure of those games better. I like Shepard way better than the Ryders. In the time I can complete MEA, I can complete the entire trilogy. The fact that it's three individual games means that the experience has much more variety. There's more character growth, not only because of the in-game events, but also because of the off-screen passage of time. I like open world games pretty well, but I think it's a bad structure for a BioWare game. I play Ubisoft for open world stuff. I play BioWare for characters and immersive experiences. It's not just the MET that blows it away, either. When I think of replaying it now, I think of all the constant bugs. There are so many it's daunting. Then I think of the other uber-polished games I own like Horizon: Zero Dawn, and I end up either playing one of those, or nothing at all. I'll get the urge to play MEA again, sooner or later. The gameplay is too fun to ignore, and I really enjoy visiting all of the various worlds. I just haven't felt motivated to play it for a very long time now; particularly in comparison to my non-stop playing of the OT for about 8 years (2007-15). dazk , after finally meeting Akksul, I came away with the impression that he's not much of a fighter. He's brilliant, and he's a good cult leader, but he can't shoot for shit. If he'd been on Eos, they'd have had to pull some "Kai Leng on Thessia" crap, and that would've sucked. Fifteen times? Wow. I'm only about ten hours into my second ever playthrough. I agree with most of what you said above - it's almost as long as the original trilogy, and with a narrative that is comparatively thin. Basically, some Milky Way species go to Andromeda, find the Kett/Angara conflict in-progress, discover a few cool things along the way, and help defeat the Kett. The backstories and the sociopolitical content aren't really anything we haven't seen before. The Kett and their "exaltations" are a sort of remix of Reaper harvesting, the salarian uplift of the krogan, and creepy Cerberus experiments. The Angara are sympathetic because they're the victims, but I don't find their philosophies and cultures as compelling as most of the MW species. It's a bit like one of the more persistent (and IMO accurate) criticisms of Star Trek: Voyager as compared to Next Generation and Deep Space Nine - what stories were being told on Voyager that were exclusive to the ship being in the Delta Quadrant, or that couldn't have been told on any other Star Trek show? I'm not really sure what people mean about bugs, though. I play on PC and the only bugs I noticed were that once in a while pressing L-Alt to look doesn't seem to do what it's supposed to do or what sounds like part of an autodialogue will play without hearing the other part, or without a clear indication of what prompted it. Just for the record I am half way through my 16th PT. For the sake of brevity I'll just say I agree with Element Zero and that I think too many people look at MEA and compare it to the whole MET trilogy and that's unfair. It doesn't excuse some of the crap that still exists in the game, Voeld being one of the main things with its environmental issues, the problems with random generating missions not generating consistently, gameplay issues like why does the Tempest have to take off and land every time you just want to make a video call. Plot issues like on Havarl where you have to go to The Tempest to make a video call to Evfra then back to Havarl to video call Addison etc. That being said I love the game and hence having played it so many times.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Aug 21, 2018 1:22:02 GMT
I'm getting the urge to play again. Might start up a NG++ Scott once I'm over my Diablo binge.
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Post by dazk on Aug 21, 2018 1:26:16 GMT
I'm getting the urge to play again. Might start up a NG++ Scott once I'm over my Diablo binge. Yay I look forward to hearing your exploits. Have you played as Sentinel, I am at present and I think its my favourite now!!!!!
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,228 Likes: 25,469
inherit
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Oct 13, 2024 23:48:42 GMT
25,469
melbella
Trouble-shooting Space Diva
8,228
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
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Post by melbella on Aug 21, 2018 1:36:03 GMT
I'm getting the urge to play again. Might start up a NG++ Scott once I'm over my Diablo binge. Yay I look forward to hearing your exploits. Have you played as Sentinel, I am at present and I think its my favourite now!!!!!
No. I have a hard time not being a sniper. The one time I wasn't, I Charged everything in sight.
I'm tempted to try a weapons build since I usually suck at those. I prefer power-based classes.
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A blade answers only to the hand that wields it
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Aug 21, 2018 1:47:37 GMT
Yay I look forward to hearing your exploits. Have you played as Sentinel, I am at present and I think its my favourite now!!!!!
No. I have a hard time not being a sniper. The one time I wasn't, I Charged everything in sight.
I'm tempted to try a weapons build since I usually suck at those. I prefer power-based classes.
I am not sniping just usual AR, but mostly use tech powers. Does Sniping make you too far away to use skills? I use Incinerate to prime, Overload and Energy Drain to detonate and Cora is great to have along as she cryo's everything so lots of explosions. As Sandal would say "Boom" LOL Best Soldier build for me was recommended by Element Zero but I make a change and is Tactical Cloak/Turbocharge and I use Flax Cannon but I think EZ suggests Annihilation.
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Post by flyingsquirrel on Aug 21, 2018 20:00:05 GMT
It doesn't excuse some of the crap that still exists in the game, Voeld being one of the main things with its environmental issues, the problems with random generating missions not generating consistently, gameplay issues like why does the Tempest have to take off and land every time you just want to make a video call. Plot issues like on Havarl where you have to go to The Tempest to make a video call to Evfra then back to Havarl to video call Addison etc. I decided to go to Voeld before Havarl this time, and I just noticed a bug: even though I didn't stop at the Nexus in between, the Jaal/Peebee exchanges in the Nomad include references to Jaal hanging out at the Nexus cultural center and speaking to an asari who used to dance at Afterlife on Omega. I guess it's possible Jaal just made an asari pen pal from his quarters on the Tempest, but it certainly seems like a conversation on the Nexus was the implication. (Or, I suppose, perhaps Lexi used to dance at Afterlife and Jaal just chooses to refer to her simply as "an asari" for some reason, but that seems even less likely.) The Tempest taking off unnecessarily actually isn't new to MEA, I don't think - the Normandy sometimes seems to do it after the Omega and Illium recruiting missions in ME2.
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