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Post by dazk on Jun 3, 2021 2:25:36 GMT
I'm trying to remember, but is there any reasons to do a New Game + when you already have mod that increase research points? Credits/resources aren't really a problem and I prefer a static build so gaining every skill points eventually isn't required. I know Nomad keeps all upgrades and you keep most unlocked weapon blueprints, but with the level scaling it isn't really relevant. I'm pretty sure my last character (that I played last November) was a New Game+ character, because she's already level 60, but the next main mission is saving the Moshae with only 17% completed...but near 60 hours played which is totally WTF! ---- I'm thinking of replaying right now (which was the plan after I was done with MELE but I decided to do another PT of MELE but ME3 is starting to bore me). I still need to decide on a Scott or Sara (I prefer Sara so I will probably go with her). Also, I will probably go with Scrapper (Charge!) with a combat active and the turret (later Remnant VI). Charge into enemies, blow them up with a combat skill, watch construct skill stragglers. At least, that's the plan right now. Not sure how well/fun that is going to be. I play NG+ so I already have fully maxed out weapons and armour with all the weapon and armour mods I need. I can't wait to get through MELE to play MEA again, PT 18. I way prefer Sara to Scott though I am probably due another Scott PT, have played Sara at least 12 maybe 14 times and Scott the rest. Used a multi-romance mod that also allowed Sara to romance everybody regardless of gender last PT. I have played Sentinel the last few times as it is my favourite (Energy Drain, Overload and Incinerate) but maybe will do a Soldier run with Stealth and Turbocharge
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Post by Unicephalon 40-D on Jun 3, 2021 6:45:41 GMT
Me too, I can't wait to get through MELE to play MEA again, PT 5
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azarhal
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Post by azarhal on Jun 3, 2021 12:03:53 GMT
I have played Sentinel the last few times as it is my favourite (Energy Drain, Overload and Incinerate) but maybe will do a Soldier run with Stealth and Turbocharge That Sentinel is basically my last character. I never played much with the Combat skills in MEA. Outside the passives and a bit with Barricade. I feel the "power cells" system just make them poor options compared to tech/biotics.
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Apr 26, 2022 11:22:31 GMT
8,885
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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June 2017
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Post by Unicephalon 40-D on Jun 3, 2021 12:07:02 GMT
Me I love MEAMP Asari Sentinel so much its always one of the skillsets: Backlash, Throw (specced double) and Energy Drain. Can do tech or biotic combos and survive
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azarhal
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Post by azarhal on Jun 3, 2021 14:53:16 GMT
Me I love MEAMP Asari Sentinel so much its always one of the skillsets: Backlash, Throw (specced double) and Energy Drain. Can do tech or biotic combos and survive I never had much success using that skill and I likes playing characters with (active) shield in RPGs. Maybe I should put that in and drop Charge out: Backlash, Concussive shot, assault turret with cryo evolution as primer (or Remnant VI with electric beam instead of missiles) And all that with mid-range weapons. So instead of Charge as a defensive tactic, I'll use slowmo Blacklash. And I found out a another reason why I probably never used Combat skills much: zero primers and only 2 detonators with one only available at rank 6 on the super not reliable trip mine skill. That makes me think too, my Assault turret/Remnant VI engineer build was totally OP when both constructs reached rank 6: Assault turret to prime, Remnant VI to detonate with the missile. No wonder I got bored, I didn't have to do anything.
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Apr 26, 2022 11:22:31 GMT
8,885
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,960
Jun 29, 2017 12:57:11 GMT
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Post by Unicephalon 40-D on Jun 3, 2021 17:25:22 GMT
Me I love MEAMP Asari Sentinel so much its always one of the skillsets: Backlash, Throw (specced double) and Energy Drain. Can do tech or biotic combos and survive I never had much success using that skill and I likes playing characters with (active) shield in RPGs. Maybe I should put that in and drop Charge out: Backlash, Concussive shot, assault turret with cryo evolution as primer (or Remnant VI with electric beam instead of missiles) And all that with mid-range weapons. So instead of Charge as a defensive tactic, I'll use slowmo Blacklash. And I found out a another reason why I probably never used Combat skills much: zero primers and only 2 detonators with one only available at rank 6 on the super not reliable trip mine skill. That makes me think too, my Assault turret/Remnant VI engineer build was totally OP when both constructs reached rank 6: Assault turret to prime, Remnant VI to detonate with the missile. No wonder I got bored, I didn't have to do anything. Its also a playstyle I use. I just flash backlash for a while, then during that time I might aim at weakpoint to maim.. ehh when I release backlash I'll fire. Or then backlash, move sideways, evade. It is very good on Asari Sentinel (just came back from MP playing the kit) and works in a tight spot nicely even with one point in it. I know the balance is different in SP and MP but last time I mainly played like that. Second used profile was singularity with double warp and maybe energy drain. I like to detonate and stagger the enemies around. I'm also not much of a camper so I dont sway much into Engineer side with the gun platforms. I find them slower than the damage I can do I think Invasion would be nice but it isnt as powerful in SP without another mod which then rebalances I think. I still havent tried them, maybe I will the next time..
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azarhal
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Post by azarhal on Jun 3, 2021 19:29:24 GMT
I never had much success using that skill and I likes playing characters with (active) shield in RPGs. Maybe I should put that in and drop Charge out: Backlash, Concussive shot, assault turret with cryo evolution as primer (or Remnant VI with electric beam instead of missiles) And all that with mid-range weapons. So instead of Charge as a defensive tactic, I'll use slowmo Blacklash. And I found out a another reason why I probably never used Combat skills much: zero primers and only 2 detonators with one only available at rank 6 on the super not reliable trip mine skill. That makes me think too, my Assault turret/Remnant VI engineer build was totally OP when both constructs reached rank 6: Assault turret to prime, Remnant VI to detonate with the missile. No wonder I got bored, I didn't have to do anything. Its also a playstyle I use. I just flash backlash for a while, then during that time I might aim at weakpoint to maim.. ehh when I release backlash I'll fire. Or then backlash, move sideways, evade. It is very good on Asari Sentinel (just came back from MP playing the kit) and works in a tight spot nicely even with one point in it. I know the balance is different in SP and MP but last time I mainly played like that. Second used profile was singularity with double warp and maybe energy drain. I like to detonate and stagger the enemies around. I'm also not much of a camper so I dont sway much into Engineer side with the gun platforms. I find them slower than the damage I can do I think Invasion would be nice but it isnt as powerful in SP without another mod which then rebalances I think. I still havent tried them, maybe I will the next time.. Yep, balance is different between SP/MP. I was looking at Flak Cannon and it's a lot more powerful in MP than in SP (higher base damage and bigger increase each ranks). Same thing with Blacklash, more health to the shield, more damage returned at rank 1 and bigger increase the other ranks. I got bored of running with Constructs after I got pretty high level. Once you got an high Engineer profile and pick all the passives in Team Support/Auxiliary Systems for them, their damage/health is basically doubled. Then you can add even more via armor bonus (Angara) and Fusion mod of Robotics. Also, the turret is an auto-primer at rank 6 (either cryo or fire depending on evolution choice) and the Remnant VI is either a primer (tech) or detonator at rank 6. So you slot a detonator in the 3rd slot and explosions everywhere... I never tried Invasion, looks underwhelming. It might have more value at higher difficulty than normal (what I play at) considering it's mostly a debuff.
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azarhal
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Post by azarhal on Jun 4, 2021 0:14:13 GMT
New Scott. Hopefully, I don't get bored of his voice and switch to Sara. Again. I went with New Game+, based on a "vanguard" Sara PT that reached level 63. This game allow you to switch bro/sis protag in NG+ which is nice. That means I have a lots of Biotic/Combat skills unlocked and zero Tech ones. Maybe I'll change my build idea a little bit... Going through the prologue. Here a picture with probably his future girlfriend (as I always wanted to do a Cora romance, but never did it).
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Post by dazk on Jun 4, 2021 1:01:13 GMT
Me I love MEAMP Asari Sentinel so much its always one of the skillsets: Backlash, Throw (specced double) and Energy Drain. Can do tech or biotic combos and survive I never had much success using that skill and I likes playing characters with (active) shield in RPGs. Maybe I should put that in and drop Charge out: Backlash, Concussive shot, assault turret with cryo evolution as primer (or Remnant VI with electric beam instead of missiles) And all that with mid-range weapons. So instead of Charge as a defensive tactic, I'll use slowmo Blacklash. And I found out a another reason why I probably never used Combat skills much: zero primers and only 2 detonators with one only available at rank 6 on the super not reliable trip mine skill. That makes me think too, my Assault turret/Remnant VI engineer build was totally OP when both constructs reached rank 6: Assault turret to prime, Remnant VI to detonate with the missile. No wonder I got bored, I didn't have to do anything. I like Concussive Shot and also Flak Cannon, will use those with Cloak and Turbocharge when playing soldier with the Valkyrie AR modded to auto-fire and with 3 Kinetic Coils. Combo's are the best, who doesn't like explosions!!!! That's why I use incinerate, Energy Drain and Overload and having Cora or PeeBee as a squad mate also equals lots of combo's.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Jun 4, 2021 1:05:34 GMT
New Scott. Hopefully, I don't get bored of his voice and switch to Sara. Again. I went with New Game+, based on a "vanguard" Sara PT that reached level 63. This game allow you to switch bro/sis protag in NG+ which is nice. That means I have a lots of Biotic/Combat skills unlocked and zero Tech ones. Maybe I'll change my build idea a little bit... Going through the prologue. Here a picture with probably his future girlfriend (as I always wanted to do a Cora romance, but never did it). My Scott's romance Cora 75% of the time, I actually like her and the romance but the early conversations about being Biotic I tend to spacebar through. Nice Scott, I really struggle to make good Scott's.
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A blade answers only to the hand that wields it
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44,834
dazk
15,895
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Jun 4, 2021 1:07:15 GMT
I never had much success using that skill and I likes playing characters with (active) shield in RPGs. Maybe I should put that in and drop Charge out: Backlash, Concussive shot, assault turret with cryo evolution as primer (or Remnant VI with electric beam instead of missiles) And all that with mid-range weapons. So instead of Charge as a defensive tactic, I'll use slowmo Blacklash. And I found out a another reason why I probably never used Combat skills much: zero primers and only 2 detonators with one only available at rank 6 on the super not reliable trip mine skill. That makes me think too, my Assault turret/Remnant VI engineer build was totally OP when both constructs reached rank 6: Assault turret to prime, Remnant VI to detonate with the missile. No wonder I got bored, I didn't have to do anything. Its also a playstyle I use. I just flash backlash for a while, then during that time I might aim at weakpoint to maim.. ehh when I release backlash I'll fire. Or then backlash, move sideways, evade. It is very good on Asari Sentinel (just came back from MP playing the kit) and works in a tight spot nicely even with one point in it. I know the balance is different in SP and MP but last time I mainly played like that. Second used profile was singularity with double warp and maybe energy drain. I like to detonate and stagger the enemies around. I'm also not much of a camper so I dont sway much into Engineer side with the gun platforms. I find them slower than the damage I can do I think Invasion would be nice but it isnt as powerful in SP without another mod which then rebalances I think. I still havent tried them, maybe I will the next time.. Want to get back to MEAMP now my thumb is mostly better and it was crappy timing as I was just starting to get confident but waiting to finish MELE and expect then the next AC Valhalla will be out.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 4, 2021 2:15:58 GMT
Scotty boy made it to the Nexus! I should have emptied my previous character inventory before using it for NG+, because it was almost maxed and I couldn't pick up stuff around on Habitat 7 outside crafting resources. I tried out backlash, overload and concussive shot, which was all skills that were already maxed on the character. You can aim with a sniper while keeping backlash up. Backlash was somewhat useless outside moving around without losing shields, could be how it was evolved (original character was played in 2017, lol). Also, the Kett Heavy don't shoot fast enough with their railguns to strip their shields via the damage returned. I kinda like concussive shot. Overload I think I'm just overloaded using after playing Engineer in MELE. I also only got it because I picked Technician (i.e. old character had zero tech skills). Once I get the tempest, I'll rest skills. Oh and I had some muscle memory issues. Trying to spring/take cover with the jump key a few too many times (aka MELE vs MEA confusion). New Scott. Hopefully, I don't get bored of his voice and switch to Sara. Again. I went with New Game+, based on a "vanguard" Sara PT that reached level 63. This game allow you to switch bro/sis protag in NG+ which is nice. That means I have a lots of Biotic/Combat skills unlocked and zero Tech ones. Maybe I'll change my build idea a little bit... Going through the prologue. Here a picture with probably his future girlfriend (as I always wanted to do a Cora romance, but never did it). My Scott's romance Cora 75% of the time, I actually like her and the romance but the early conversations about being Biotic I tend to spacebar through. Nice Scott, I really struggle to make good Scott's. I really like how he turned out. Took me like 3 hours. Sorta. 2 hours were trying to get the "Wrinkles be gone" mod working (only face mod I have) until I realized it wasn't preset but complexion I had to count. I had 3 tries to end up with that face in the 1 hour thought. I did the right thing with uploading the face to the archive the 3rd time. Makes editing easier when "restarting" to change hair/beard/scars/tattoos (changed the hair, archive version has a different one).
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azarhal
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Post by azarhal on Jun 4, 2021 15:30:16 GMT
I think I've set my build now. At least, until trials shows it's terrible/not fun or I get bored.
- Turret, concussive shot, flak cannon. - Sweeper with seeking bolts and (maybe) Sidewinder - Engineer profile + tech passives (tech constructs bad without those) + combat passives + barrier passive - Probably Heleus armor as the Kett armor is fugly!, otherwise Angara armor for more tech constructs love but the tech power bonus will be wasted. - Fusion mod of Robotics (more tech construct love)
I will try to swap-in the Remnant VI for one of the combat skill depending how well the rest of the group detonate combos (priming isn't an issue) as Flak cannon doesn't detonate. I might try trip mine (detonator) too.
For the weapons, I wanted to use something different than I usually use, so no Valkyrie, Talon or half the shotguns. Also, I tried sniper rifle with constructs and thing die faster than you reload on Normal so I'm going with a more "in-your-face" approach to combat this time (the reason I was thinking Charge early on).
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azarhal
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Post by azarhal on Jun 5, 2021 2:34:39 GMT
Made it back to the Nexus. Did a detour on Eos first and created a science outpost. Starving soldiers are useless, science will help with getting food. Unfortunately, I could only "test" the Sidewinder so far. I couldn't craft a Sweeper before doing the main quest on Eos. I got one now, but I haven't tested it yet and Aya is next so more story and less combat for a little while. Too many things to do on the Nexus in visit #2 too. Sidewinder was kinda cool. I'm going to keep it for now. I did test my build doing the early Eos main story stuff. Turret is basically freezing thing in 2 shots. Then I detonate and everything around gets frozen...and one shot by Cora slamming into them. Kinda boring. Although, the cryo explosions are beautiful. I'm thinking of moving the difficulty one notch higher...or going Charge so I'm the one slamming into them. Concussive shot/Flak cannon are not bad so far too. I think it was the first time I did the Eos Vault with Liam in the party, but he's getting swapped next time we go out on a mission. Probably going with Peebee, because I got an upgrade on concussive shot that works on lifted (or prone) enemies and I can't "exploit" it right now.
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azarhal
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Post by azarhal on Jun 5, 2021 18:43:44 GMT
Went to Aya than Havarl. Found some Turians survivors and Angaran scientists. Saved every one. Now going to Nexus to try to find an auto-fire mod, because Sweeper burst mode is annoying (seeking bolt is great thought, can hit things hiding behind cover by shooting right at top of it). Next stop: Voeld to save the Moshea.
Upped difficulty to hardcore. Harval was easy still. Except for that little spot where I think I was hit by two sharpshooters I didn't see at the same time. I went from full shield to dead by the time it took to spot enemies, it was weird.
I changed my built too. Now a "Sentinel" with Cryo Beam, Charge and Energy Drain. Turret/concussive shot/flak cannon lacked controlled combo explosions. Also, I ran out of power cells without any crates to recharge in one area of Havarl . The power cell system is so inferior to cooldowns. Either you go through all of them and can't replenish or don't use them in fear of running out. I could respec concussive shot to keep the cooldown thought.
I might end-up with the Remnant VI, Charge and something else still once I get Zap thought. The VI is more independent than the turret.
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azarhal
N7
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Post by azarhal on Jun 5, 2021 21:04:42 GMT
I just visited Voeld and asked those two Angara about the big ice block in Harja. I never realized it, but Voeld was frozen over before the Scourge as they extract from an ice layer that wasn't affected by the Scourge. Like we do in Antartica...or maybe the place with visit is one of the pole and it was always frozen. I fast tracked getting the Remnant VI. Now to get the Moshea...and try I new build again.
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Post by dazk on Jun 6, 2021 1:14:39 GMT
Went to Aya than Havarl. Found some Turians survivors and Angaran scientists. Saved every one. Now going to Nexus to try to find an auto-fire mod, because Sweeper burst mode is annoying (seeking bolt is great thought, can hit things hiding behind cover by shooting right at top of it). Next stop: Voeld to save the Moshea. Upped difficulty to hardcore. Harval was easy still. Except for that little spot where I think I was hit by two sharpshooters I didn't see at the same time. I went from full shield to dead by the time it took to spot enemies, it was weird. I changed my built too. Now a "Sentinel" with Cryo Beam, Charge and Energy Drain. Turret/concussive shot/flak cannon lacked controlled combo explosions. Also, I ran out of power cells without any crates to recharge in one area of Havarl . The power cell system is so inferior to cooldowns. Either you go through all of them and can't replenish or don't use them in fear of running out. I could respec concussive shot to keep the cooldown thought. I might end-up with the Remnant VI, Charge and something else still once I get Zap thought. The VI is more independent than the turret. Did you get the auto-fire mod, you probably know but the merchant on the right in the docking area has it every second time you visit, So if she doesn't have it when you go there travel to another area of the Nexus and then back and she should have it. IIRC I think it's the same for one of the merchants on Aya, maybe the general one.
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azarhal
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Post by azarhal on Jun 6, 2021 1:28:53 GMT
Scott the boy-scout was busy. I did some exploring on Voeld to test out "stuff". Then I went to save the Moshae and a few resistances members. Oh and shot the Cardinal in the back too. Now back to Aya to bring the Moshae home. After exploring the city, I'm probably going back to Eos/Havarl/Voeld to do some more stuff after that. Finally settled on a build too: Remnant VI (with missiles), Charge and Cryo Beam. Sentinel profile. Angaran armor set. I rebuilt a Sweeper without the auto-firing mode. It drops the damage too much and with auto-firing it overheat a lot. In 3 burst mode, I never reach the overheat level. So now it's just Seeker plasma bolts and 2 kinetic coils augs (Sweeper only has 3 slots). It actually works well, you just need to get used to the burst mode. Dropped the sidewinder, I don't need another weapon. Hardest fight so far: the Cardinal. Well hard as in took a while to bring down her orb-shield each time without a sniper rifle/shotgun and tech/bio/cryo combos don't seems to damage it that much either. Or it could just be that I'm on Hardcore and it got even more health (never played at that difficulty before). I'm also enjoying my professional/logical Scott quite a bit. There is more difference in dialogue between Scott/Sara than I expected and it's not all background references. I never made it far with a Scott before.
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azarhal
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Post by azarhal on Jun 6, 2021 16:51:47 GMT
I was sure that constructs blew up if you switched profile, even if you had it on the second "hotbar" too, but they don't it seem. Or at the least the Remnant VI doesn't. Maybe it's the result of the Power Overhaul mod I'm using... I discovered that accident, I wanted to test the Flamethrower but forgot to update the favorite. I can now run Remnant VI/Charge/CryoBeam and Remnant VI/Charge/Flamethrower. I had issue with stuff like Fiends without some more anti-armor skills. Flamethrower helps with that. A lot. Cleared out a bunch of smaller quests on Eos. I need to make Prodomos safe. So bye, bye Ketts. I also need a "longer" range weapon. I did the mission on Eos where you upload a scrambler into the Kett's comm system and need to defend the area. It was a pain, the Sweeper's bolts couldn't reach the Ketts on the other platforms. The only thing I could use was Cryo Beam (it has like no range limit). Made for a painful fight. Especially when you run with Peebee and Cora, who are both using short range weapons...
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Post by Unicephalon 40-D on Jun 6, 2021 17:30:58 GMT
I had issue with stuff like Fiends without some more anti-armor skills. Flamethrower helps with that. A lot. I also need a "longer" range weapon. Especially when you run with Peebee and Cora, who are both using short range weapons... Yep flamethrower for anti-armor. Black Widow?
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azarhal
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Post by azarhal on Jun 6, 2021 19:14:11 GMT
I had issue with stuff like Fiends without some more anti-armor skills. Flamethrower helps with that. A lot. I also need a "longer" range weapon. Especially when you run with Peebee and Cora, who are both using short range weapons... Yep flamethrower for anti-armor. Black Widow? I'm keeping sniper for a future PT I think. I'm already thinking about another Sara PT. I tried it a bit before but I think I need to come up with a better build for it. I ended up putting a scope on my Sweeper, as I remembered that it "increased" the Talon's range when I used the scope on it so maybe it did the same on the rifle. And it seems that it does. Used that to do the Eos Stronghold and hit far away Ketts. Doesn't reach as far as a sniper, but far enough for all the "defense this place" mission parts. Then I realized I had unlocked the 9th rank research and that I should craft a new Sweeper. This time I removed the Seeker Bolt augmentation (it's vanilla, I didn't put any aug on it) and tested that new baby against Eos Architect. I'm still alive* . Also, without the seeker bolts it seems to hit farther. *I died with the rank 8 Sweeper, but the rank 9 performed just fine. And with that I'm done with Eos (outside some later stuff). Prodomos should be safe. Ketts destroyed. Architect under control. We have water. Smugglers were given a second chance. Workers were saved from their stupid plans. Scott even found some Site 2 survivor in space. Next Havarl or Voeld or maybe the first trip to Kadara.
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azarhal
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Post by azarhal on Jun 7, 2021 1:48:25 GMT
I did some stuff on Voeld and then...then I decided to speed up the story to play Sara again, because I want to "finish" at least one PT with Scott. In other words, I'm just doing the Cora's romance and the mains story with this Scott. Currently saved the Asari and Salarian ark. I kept both Pathfinders, because both Sarissa and Raeka are awesome and the AI needs more badass that get shit done. I had Cora's scene on Eos and kissed her too. Went back to the Nexus, spoke to the "leaders" and then to sis. Next: advancing Journey to Meridian until the conclusion, but that's going to tomorrow.
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Post by Hanako Ikezawa on Jun 7, 2021 22:56:47 GMT
I kept both Pathfinders, because both Sarissa and Raeka are awesome and the AI needs more badass that get shit done. Vederia is much better than Sarissa. Also like Hayjer more than Raeka.
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azarhal
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Post by azarhal on Jun 8, 2021 0:15:09 GMT
I kept both Pathfinders, because both Sarissa and Raeka are awesome and the AI needs more badass that get shit done. Vederia is much better than Sarissa. Also like Hayjer more than Raeka. Vederia is (probably*) a better person than Sarissa, but she clearly doesn't have the same level of experience and training. Hayjer mention he has no combat experience during the Archon's ship mission and he was never trained as Pathfinder (he was the ship captain). Note that the first time I played, I picked both the greenbloods. But this Scott basically have a stick up his ass with all his logical/professionalism. I might do that next time, to mix things up a bit. I also prefer playing a "yolo" Sara (mostly emotional). *From the short moments we spend with her, she can still have some big dark secrets...
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azarhal
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Post by azarhal on Jun 8, 2021 1:41:30 GMT
Scotty PT done. Scott and Cora did some stargazing before the last mission. It was sweet. Dunn died because I didn't do the Turian ark, so I couldn't get Rix to take the 3rd Pathfinder position. I think it's the first time I see that version of the dialogues during the last push. Moshae set up as the Ambassador. I never tried anyone else. Sloane showed up, even if the only thing I did on Kadara was get the Kett transponder and I didn't piss her off. Now I wonder if the Kadara quest chain has different dialogues if done post-Meridan as there is post-Meridian banter in the Tempest. One quest failed: Contagion... My Sweeper IX with zero aug and a scope ended up doing the job in the last boss fight, but my build suck against Behemoths. Hardest thing to kill in that PT, even with a focus on tech abilities, armor damage and the flamethrower.
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