melbella
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Post by melbella on Jan 4, 2019 2:58:49 GMT
Ever get into melee competitions with him and find yourself racing to steal his kills before he smacks them? That's where Charge comes in.
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Post by opuspace on Jan 4, 2019 3:04:49 GMT
Ever get into melee competitions with him and find yourself racing to steal his kills before he smacks them? That's where Charge comes in. Add Jaal in and you've got Kett crying!
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Post by dazk on Jan 4, 2019 3:05:46 GMT
backup life support packs Aren't these things bugged and don't actually work? Mmmm maybe it was just one of them, I do remember something about that but as I said I never used them. Those slots were for Cobras and ammo types LOL
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Post by dazk on Jan 4, 2019 3:11:03 GMT
Grandpa Drack is a good teacher. I love using the krogan hammer with him in my party. He just seems so proud. Ever get into melee competitions with him and find yourself racing to steal his kills before he smacks them? I will admit Drack is an expert at stealing kills!!!!! Tactical cloak is a cool power, maybe a bit over powered but fun to use.
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Post by Deleted on Jan 4, 2019 3:37:32 GMT
Yeah, I preferred the Krogan hammer to the Asari sword. Same level of damage, but the sword animation took me out of the playable area a few too many times.
And the life support packs are bugged. Tried it on Voeld and it made absolutely no difference. In the vault, run in and out of the bubbles. Against the Architect, run into the warmed areas of the buildings, snipe the legs when available. Also helped to direct Drack and Cora toward the weak spots (I ended up taking them exclusively on the Architect missions after trying some of the others). Eventually I got good enough with a level VIII Black Widow that the Architects came down fairly easily. Cora and Drack do a pretty good job of crowd control … that's where I thought the other squadmates fell short.
I also learned that on Eos, to avoid the bug where it won't progress from the second leg to the third, when you first trigger the Architect, immediately reload the game (the trigger creates an autosave), then join the battle. The bug gets bypassed and you only have to take out the legs three times instead of five. If you trigger the Architect, but decide to leave and come back later in the game, you have to go through the trigger sequence again, because the bug will have reset itself.
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Post by dazk on Jan 4, 2019 4:09:01 GMT
Yeah, I preferred the Krogan hammer to the Asari sword. Same level of damage, but the sword animation took me out of the playable area a few too many times. And the life support packs are bugged. Tried it on Voeld and it made absolutely no difference. In the vault, run in and out of the bubbles. Against the Architect, run into the warmed areas of the buildings, snipe the legs when available. Also helped to direct Drack and Cora toward the weak spots (I ended up taking them exclusively on the Architect missions after trying some of the others). Eventually I got good enough with a level VIII Black Widow that the Architects came down fairly easily. Cora and Drack do a pretty good job of crowd control … that's where I thought the other squadmates fell short. I also learned that on Eos, to avoid the bug where it won't progress from the second leg to the third, when you first trigger the Architect, immediately reload the game (the trigger creates an autosave), then join the battle. The bug gets bypassed and you only have to take out the legs three times instead of five. If you trigger the Architect, but decide to leave and come back later in the game, you have to go through the trigger sequence again, because the bug will have reset itself. I really didn't Melee much I just used either the sword or hammer to add extra Kinetic Coils which if in one of the slots counts towards your total damage regardless of whether you are using it in combat or not.
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Post by ahglock on Jan 4, 2019 4:11:52 GMT
Grandpa Drack is a good teacher. I love using the krogan hammer with him in my party. He just seems so proud. Ever get into melee competitions with him and find yourself racing to steal his kills before he smacks them? I'm not sure its possible to kill things that slow.
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Post by opuspace on Jan 4, 2019 4:18:54 GMT
Ever get into melee competitions with him and find yourself racing to steal his kills before he smacks them? I'm not sure its possible to kill things that slow. Maybe if I miss...
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Post by KrrKs on Jan 4, 2019 17:47:02 GMT
backup life support packs Aren't these things bugged and don't actually work? They are not bugged, the vanilla version is just useless. They provide an additional 80% protection against hazards (meaning the life support bar won't be drained quite as fast) for 30 seconds.
I made a mod that prolongs the time to 10 minutes and allows stacking of a couple cells for more protection (so less hopping to safe spots is required). There is another newer mod on the nexus that lets the cells last for an hour with 100% addition protection (meaning it takes twice as long for the bar to be drained). Not sure if that version has additional features.
Anyway, had a slow day yesterday. Ryder ventured back to the Nexus and finally got to see Pebee's secret project. Kalinda interrupted, but was - in way too nice fashion- complimented out. After that Sid finally got to tell Addison what a massive mistake it was, setting up the 'three sabers' bandid group and then trying to hide it instead of stopping them. Ryder concurred with Sid that Addison had to 'own that', instead of trying to hide it. Addison was not amused. -Each playthrough, I like that woman less Oh, ryder also spoke to the Heskarl fighter at the cultural exchange. I think his speed speech is different when failing the time requirement for the remnant destroyer compared to when doing it faster than requiered. This time, he said something along the lines of 'Ryder may find his true potential', while IIRC it was something like 'N7 combat skills are superior to what he expected' when not failing the challenge.
Edit: That should read 'speech' instead of 'speed'
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Post by ahglock on Jan 4, 2019 22:56:08 GMT
Interesting. I’ve never not beat their time so I only heard one version.
Moved on to eladren. Don’t like the planet. It looks nice but you go slow up those sandy dunes so I’m always switching gears. But 2 loyalty quests led there so I went. Got draks quest done and moved pee-bees along further. During draks I got to thinking. about how little the whole don’t take people out of cryo thing or reproduce makes sense. I mean on the surface it works but no one has a issue with krogan breeding and when the genophage is in full effect they breed at human speeds. The reduced genophage that clan was showing they bred at a lot more than humans.(how the other krogan let them leave the mw I want to know)Admittedly they have a very small base population but they are one ton killing machines. Then you have he outlaws etc all getting along fine. Why is Tann, Addison etc so against defrosting people or breeding yet. Are they hiding something?(I assume just bad writing, but you can turn bad writing into a story point in volume 2)
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Post by dazk on Jan 4, 2019 23:04:42 GMT
Interesting. I’ve never not beat their time so I only heard one version. Moved on to eladren. Don’t like the planet. It looks nice but you go slow up those sandy dunes so I’m always switching gears. But 2 loyalty quests led there so I went. Got draks quest done and moved pee-bees along further. During draks I got to thinking. about how little the whole don’t take people out of cryo thing or reproduce makes sense. I mean on the surface it works but no one has a issue with krogan breeding and when the genophage is in full effect they breed at human speeds. The reduced genophage that clan was showing they bred at a lot more than humans.(how the other krogan let them leave the mw I want to know)Admittedly they have a very small base population but they are one ton killing machines. Then you have he outlaws etc all getting along fine. Why is Tann, Addison etc so against defrosting people or breeding yet. Are they hiding something?(I assume just bad writing, but you can turn bad writing into a story point in volume 2) The whole not getting people out of the fridge is purely that they don't have enough food and resources, Addison and Tann make that pretty clear at the start of the game I thought. That makes sense but what doesn't is why the Nexus (its massive) did not have enough supplies or purpose built facilities to make food to last even the Nexus people a year. Surely they could have stored or had pre-built facilities to supply the whole 100,000 colonists for more than a year.
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Post by KrrKs on Jan 5, 2019 0:25:14 GMT
Either during the initial conversation with Dr. Camden or in a Codex entry it is mentioned that the original main hydroponics was destroyed during or shortly after hitting the scourge. A few lines of ambient dialogue between the armour and the arms merchant* reveal that several storage areas were also hit and either destroyed or severely irradiated.
IIRC the resulting food shortage was also one of the causes of the uprising.
*During the conversation, the arms-merchant wonders how the armour merchant got her wares out of storage when he was told that the entire area was still too dangerous for anyone to enter.
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Post by dazk on Jan 5, 2019 0:54:11 GMT
Either during the initial conversation with Dr. Camden or in a Codex entry it is mentioned that the original main hydroponics was destroyed during or shortly after hitting the scourge. A few lines of ambient dialogue between the armour and the arms merchant* reveal that several storage areas were also hit and either destroyed or severely irradiated. IIRC the resulting food shortage was also one of the causes of the uprising. *During the conversation, the arms-merchant wonders how the armour merchant got her wares out of storage when he was told that the entire area was still too dangerous for anyone to enter. Yeah the book Nexus Uprising goes into that in detail re the damage/sabotage of Hydroponics BUT I just cannot believe that a station the size of the Nexus could not have stored a hell of a lot more food than it had available even though some of those were damaged by The Scourge. Final construction of the station I think was supposed to take a year, surely they would have stored a lot more food than one years worth. Anyway its not a big deal, I love the game its just one of those things that for me personally didn't quite sit right.
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Post by ahglock on Jan 5, 2019 1:27:56 GMT
The whole not getting people out of the fridge is purely that they don't have enough food and resources, Addison and Tann make that pretty clear at the start of the game I thought. That makes sense but what doesn't is why the Nexus (its massive) did not have enough supplies or purpose built facilities to make food to last even the Nexus people a year. Surely they could have stored or had pre-built facilities to supply the whole 100,000 colonists for more than a year. Yeah that’s the reason given. But the outlaws with a cavewoman thug for a leader swing it. Random bandits swing it. The krogan swing it. Why do Tann and Addison think they can’t make enough food when everyone else can. And yeah I’d expect a lot of food stores easily enough for a year.
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melbella
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Post by melbella on Jan 5, 2019 1:54:46 GMT
But the outlaws with a cavewoman thug for a leader swing it. Random bandits swing it. The krogan swing it. The outlaws were given supplies/ships when they left the Nexus, then took over a functioning outpost and they had to beg/borrow/steal water filtration tech from the angara. They don't really count.
The bandits were eating other people, so they don't really count either.
The krogan can eat pretty much anything, don't need a lot of water to survive, and have Vorn as their know-how-to-grow stuff go-to guy. They don't count.
Tann and Addison are idiots. That counts.
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Post by KrrKs on Jan 6, 2019 16:43:40 GMT
I did Jaal's loyalty mission yesterday. Is it just me or is Aksuuls plan completely stupid? Blowing up an ancient, irreplaceable, historical site that is of scientific as well as cultural importance just to make the initiative look bad? The people sent away from there knew that only the Roekaar were sitting in the camp since about a week. It also wouldn't take much to ascertain that no other shuttles/vehicles have entered airspace in the vicinity for about the same time. After that I went to Aya, to see a drunk Pebee. Also there the Moshae thanked me for 'not firing a shot' and no bloodshed. Should I tell her about the dozen Angara I killed while trying to defuse the bombs? And the dozen or so guarding the entrance to the Forge... Later that day we finally went to safe the Asari ark. I'm still confused about where everything is supposed to be on these ships, considering I thought the hangar bays were the midship part, we then went to the 'lower decks' and later deck 12 on the same deck was midships where I thought the hangar was... Anyway, the ark managed to escape in time, and Drack go to be grumpy about the 'stupid Asari hull plating; cannot even withstand a single bombardment!' Cora was devastated that her hero Sarissa had failed her pathfinder and had to step down ( I disagree with that, but Ryder saw it that way...). Though it seems that depression did not hold for long, as I got now two reasons (pebee's artifact and Cora's garden) to go back to Eos.
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Post by zarrokhai on Jan 9, 2019 0:12:24 GMT
Hey everyone, been a while since my last update So, I've managed to get Eos, Voeld and Havarl to 100%, which is nice. Also completed Liam's loyalty mission. Sara was a lot more forgiving towards Liam than most would have been, I guess that screwing the boss comes with it's own perks I'm due go to Kadara next, but I've just realized which character I absolutely despise in this game. SAM. SAM just completely takes away any and all achievements Sara's made in the game. From reactivating the vault to rescuing the Moshae, it never feels like Sara (or Scott) accomplishes this by their own skills. There's this extreme dependence on SAM that I don't like, and one that I'm not comfortable with. Hopefully, if there is a sequel, they find a way to remove SAM from Sara/Scott.
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Post by KrrKs on Jan 11, 2019 21:19:12 GMT
Not done any of this today, more like this last week:
I ventured to Khi Tasira (way too late at night, missed some stuff in the progress), with Pebee and Vetra. For the first time, after activating both towers, the Kett and Remnant forces actually engaged each other instead of me! The Remnant Destroyer even killed the Fiend and an Anointed before finally turning on Ryder. I wonder if Remnant ground forces will try to attack and take over the Kett ship that crashed on the station at the end of the mission.
After that I went to Eos to plant Cora's garden and fetch a piece of remtech for Pebee. Another titbit I hadn't heard before: August Bradley had a variation of his 'Homestead with fences, so you know what's yours' line to say. This one specifically ended with him saying that he's waiting for Ark Hyperion to be moored. (Or similar) I noticed that he and captain Dunn use the same phrase during my first playthrough. I just never before heard him specifically saying that he was waiting for someone on the Hyperion.
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Post by dazk on Jan 11, 2019 22:55:11 GMT
Another titbit I hadn't heard before: August Bradley had a variation of his ' Homestead with fences, so you know what's yours' line to say. This one specifically ended with him saying that he's waiting for Ark Hyperion to be moored. (Or similar) I noticed that he and captain Dunn use the same phrase during my first playthrough. I just never before heard him specifically saying that he was waiting for someone on the Hyperion. Wow have never heard him say that at all. Wow that'd be a weird pairing, two seemingly very intense people if that's what you are implying.
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Post by DerekG on Jan 12, 2019 20:02:02 GMT
I haven’t posted in a while, but I have made some progress in my Scott Ryder playthrough during the last couple of weeks.
Did a whole bunch of stuff on Kadara (with help from Drack and Peebee), including the activation of the Remnant vault to make the planet more livable. We also solved some murders – Reyes Vidal’s suspicions that the Roekar were involved turned out to be correct – dealt with some kett stragglers for Sloane Kelly, helped the Collective find a spy in their base, recovered Dr Nakamoto’s medical formula, and assisted Reyes in dealing with a troublesome competitor named Zia, among other things.
Eventually, Sloane Kelly wanted to meet. She’d received word that the Charlatan had wanted to settle things between the Collective and the Outcasts and requested my presence. I tried to tell her I wanted no part of their spat, but she seemed to think having me along as a neutral party would help her avoid what was a fairly obvious trap.
She was wrong, and was killed by a sniper. Not exactly an honourable duel on the part of the Charlatan, who turned out to be a new acquaintance of ours (I shouldn’t have been surprised). But I had specifically told Sloane I had little interest in helping her, she should have listened.
With Kadara under new management – someone more willing to work with the Initiative – we were able to set up an outpost on the planet.
While on Kadara we’d found some evidence that seemed to confirm the krogan’s accusations about Spender. Back on the Nexus I searched Spender’s apartment and found more, including an illegal scrambler. I asked the Comms Officer to analyze it to confirm who’d been using it (it was obvious, but I didn’t want to go throwing accusations around yet).
Captain Dunn wanted to meet, and revealed that someone with a contagious disease had been smuggled aboard the Nexus and was now free. She asked me to track her down, discreetly to avoid a panic. The individual had escaped in a shuttle, and after a wild goose chase over half the cluster the trail ended at back on Kadara.
The Roekaar had captured the sick woman and discovered that angara were immune to the disease she had. They were planning to engineer it into a weapon to be used against the Milky Way races. Sam’s analysis indicated that virus sample they had would likely be of limited use, however. I let the Roekaar leader go in order to save the woman and get her into a cryo chamber until she could be cured.
We then followed up a lead that helped us find the asari ark. It was in bad shape thanks to the Scourge and kett attacks, and their original Pathfinder had been killed. While ridding the ship of kett, Cora, Drack and I discovered that the new Pathfinder, Sarissa, had made mistakes that contributed to both the first pathfinder’s death and the ark’s current predicament. Cora was pretty upset, as Sarissa had been a hero of hers. An asari commando who’d assisted us – Vederia – took over as Pathfinder and the asari ark was finally able to rendezvous with the Nexus.
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Post by melbella on Jan 12, 2019 20:10:06 GMT
She was wrong, and was killed by a sniper. Not exactly an honourable duel on the part of the Charlatan, who turned out to be a new acquaintance of ours (I shouldn’t have been surprised). But I had specifically told Sloane I had little interest in helping her, she should have listened. I wish there was a third option for resolution if Ryder tells Sloane, not interested. It'd be nice if the two gangs could/would solve their war without Ryder present, then let Ryder deal with the consequences of who won (maybe the result could be random if Ryder isn't present?) on the next visit to Kadara.
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Post by Deleted on Jan 12, 2019 20:40:44 GMT
On my first run, I stumbled across a shack on the way to the Three Sabers hideout on Kadara (Life on the Frontier side quest). There were two shacks, the first had a Turian who never intended to rebel, but his brother did and he stuck with his brother. His brother got killed and the Turian got exiled with the rest of the rebels, ending up on Kadara, trying to stay alive and not picking sides between the Collective and the Outcasts.
The next shack over at first appears empty. Then you discover a secret room … and a secret as to what the "Charlatan" is really like. That pretty much settled it for me. Other than one excursion where I picked the "Charlatan" to see where things went and the consequences, I picked Sloane. Sometimes I shot the "Charlatan" in the butt, however most times, I didn't shoot him at all.
Sloane is really, really rough around the edges. But I read the book and that shades my perspective of her. Also, she does bad stuff, but the Charlatan is worse. Even if you don't find the shack, there are hints as to the seamier side of the "Charlatan" … but the shack seals the deal for me. At least if Sloane gives her word, she'll keep it. She deals in drugs and she has folks killed. But there are worse things. And worse things are what the Charlatan is up to.
The shack is not part of the side quest. Depending on which direction you approach the Three Sabers hideout, you might never stumble across the shack. I did … on the first run. I'd say I was probably 50/50 on seeing the shack on subsequent runs. It just depended on my direction of approach.
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A blade answers only to the hand that wields it
3406
0
45,686
dazk
16,203
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Jan 12, 2019 22:12:58 GMT
On my first run, I stumbled across a shack on the way to the Three Sabers hideout on Kadara (Life on the Frontier side quest). There were two shacks, the first had a Turian who never intended to rebel, but his brother did and he stuck with his brother. His brother got killed and the Turian got exiled with the rest of the rebels, ending up on Kadara, trying to stay alive and not picking sides between the Collective and the Outcasts. The next shack over at first appears empty. Then you discover a secret room … and a secret as to what the "Charlatan" is really like. That pretty much settled it for me. Other than one excursion where I picked the "Charlatan" to see where things went and the consequences, I picked Sloane. Sometimes I shot the "Charlatan" in the butt, however most times, I didn't shoot him at all. Sloane is really, really rough around the edges. But I read the book and that shades my perspective of her. Also, she does bad stuff, but the Charlatan is worse. Even if you don't find the shack, there are hints as to the seamier side of the "Charlatan" … but the shack seals the deal for me. At least if Sloane gives her word, she'll keep it. She deals in drugs and she has folks killed. But there are worse things. And worse things are what the Charlatan is up to. The shack is not part of the side quest. Depending on which direction you approach the Three Sabers hideout, you might never stumble across the shack. I did … on the first run. I'd say I was probably 50/50 on seeing the shack on subsequent runs. It just depended on my direction of approach. I have found the shack, yes its bad but is it any worse than beating people to death in public like Sloane's goons do or exiling her own people to the Badlands because they couldn't pay protection fees? Like melbella says there should have been a way for this to be resolved without drawing Ryder into it. I have only let Sloane live once in 15 PT's, she is just not a nice person (yes I have read the book) and does nothing until the last fight to redeem herself and her crew's behaviour. Reyes isn't much better but I prefer his trade taxing methods over mob style beatings for protection money. And how can you support anyone that Conrad Verner's psycho sister hero worships. The Port is a much happier place after Sloane is killed, I counted over 11 NPC comments in the affirmative of Sloane being gone and only two negative.
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115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 13, 2019 0:50:02 GMT
Last night I finished my limbo NG++ where I hit max level (132) just so I didn't have any more games that weren't complete. Today I just did the talk portion at the "party" and went to Ryder I, then Eos.
I had almost considered starting another game (not NG+), but I haven't really been able to think of any interesting builds that I might want to run (that I haven't really done already). Can write a much longer discussion about the power and profile system, but I won't bother getting into that.
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ღ Voice of Reason
169
0
Member is Online
17,692
Element Zero
7,438
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jan 13, 2019 4:39:17 GMT
Last night I finished my limbo NG++ where I hit max level (132) just so I didn't have any more games that weren't complete. Today I just did the talk portion at the "party" and went to Ryder I, then Eos. I had almost considered starting another game (not NG+), but I haven't really been able to think of any interesting builds that I might want to run (that I haven't really done already). Can write a much longer discussion about the power and profile system, but I won't bother getting into that. I’ve been thinking of starting a new game as well, and had similar thoughts. What type of build haven’t I already experienced? Which weapons have I not already crafted, used, etc... ? If I decide to play, it might be a NG+ with something I’ve already played. I’m not sure I ever finished my Sentinel (Lance/Annihilation/Energy Drain) playthrough.
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