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Post by darkdragon666 on Mar 23, 2017 16:27:19 GMT
Seriously why is there an inventory limit in ME Andromeda and there has been an inventory limit in Mass Effect since the first one (even then it was so large you didn't have to really bother with inventory management), which is a bad thing it was brought back because the last thing I want to be doing while exploring the new galaxy is inventory management.
Mass Effect 1's inventory limit was 150 and Andromeda's inventory limit can be boosted to a whopping 65, less then half the limit of ME1. This becomes a problem when you realize that you can gain gear very vast from about 4 different areas of the game (the research terminal, the development terminal, shops and looting items in the field), which is going to force you very quickly sell of your gear to make room to carry on looting the new frontier.
I would like to see it so that weapons and armour no longer take inventory spaces (I liked to collect all weapons and armour in ME2 and ME3, which is impossible in Andromeda due to the inventory limit) or be expanded to the first Mass Effects limit of 150 and still have the option of upgrading it further.
Also of all the things to bring in from Dragon Age: Inquisition you brought in the restriction of an inventory limit, but forgot to add the party storage chest with an item capacity of 500-1000 (depending on console) and only have 1 option to upgarde the inventory limit in Andromeda to 65 (which is only 5 above the starting limit of DA:I and less then half of ME1).
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Post by jackdaniel on Mar 23, 2017 16:32:07 GMT
Seriously why is there an inventory limit in ME Andromeda and there has been an inventory limit in Mass Effect since the first one (even then it was so large you didn't have to really bother with inventory management), which is a bad thing it was brought back because the last thing I want to be doing while exploring the new galaxy is inventory management. Mass Effect 1's inventory limit was 150 and Andromeda's inventory limit can be boosted to a whopping 65, less then half the limit of ME1. This becomes a problem when you realize that you can gain gear very vast from about 4 different areas of the game (the research terminal, the development terminal, shops and looting items in the field), which is going to force you very quickly sell of your gear to make room to carry on looting the new frontier. I would like to see it so that weapons and armour no longer take inventory spaces (I liked to collect all weapons and armour in ME2 and ME3, which is impossible in Andromeda due to the inventory limit) or be expanded to the first Mass Effects limit of 150 and still have the option of upgrading it further. Also of all the things to bring in from Dragon Age: Inquisition you brought in the restriction of an inventory limit, but forgot to add the party storage chest with an item capacity of 500-1000 (depending on console) and only have 1 option to upgarde the inventory limit in Andromeda to 65 (which is only 5 above the starting limit of DA:I and less then half of ME1). Yep, that's one of the things that superficially apes ME1, but actually is just stupid in this game.
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Staff Mini-Profile Theme: Heimdall
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Post by Heimdall on Mar 23, 2017 16:52:53 GMT
Honestly I preferred how Mass Effect 2 and 3 did away with the inventory altogether.
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Post by ticktak77 on Mar 23, 2017 17:01:20 GMT
I've never come close to even reaching half of the gear limit.
4 pieces of gear, 2-3 weapons. Sell or dismantle everything else for future crafting.
I never thought of it as an issue.
Are you guys hoarding stuff? Why are you carrying 50 different pieces of gear / weapons??
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Post by jackdaniel on Mar 23, 2017 17:09:12 GMT
I've never come close to even reaching half of the gear limit. 4 pieces of gear, 2-3 weapons. Sell or dismantle everything else for future crafting. I never thought of it as an issue. Are you guys hoarding stuff? Why are you carrying 50 different pieces of gear / weapons?? My issue is that there is no reason to have a limit on inventory. There is no in-game reason why limit exist, you are not actually lugging around all the spare weapons everywhere you go, because you need to go to a load-out station to change your equipment anyway. Inventory in this particular case breaks immersion more than adding to it. It's not a game breaker for me by any extent, it's just one of those tiny things that if the developer had given it a proper thought, they would have came up with something better.
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Post by ticktak77 on Mar 23, 2017 17:25:34 GMT
I've never come close to even reaching half of the gear limit. 4 pieces of gear, 2-3 weapons. Sell or dismantle everything else for future crafting. I never thought of it as an issue. Are you guys hoarding stuff? Why are you carrying 50 different pieces of gear / weapons?? My issue is that there is no reason to have a limit on inventory. There is no in-game reason why limit exist, you are not actually lugging around all the spare weapons everywhere you go, because you need to go to a load-out station to change your equipment anyway. Inventory in this particular case breaks immersion more than adding to it. It's not a game breaker for me by any extent, it's just one of those tiny things that if the developer had given it a proper thought, they would have came up with something better. You make a good point - you actually don't lug all of it around, now that you mention it. Yeah, it's not a game breaker for me, and as a result, I think saying it "breaks immersion" is a little bit over the top. But I do agree with you generally.
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Post by Link"Guess"ski on Mar 23, 2017 17:32:48 GMT
I completely agree. I thought this game would have a regular inventory system but if you can't access it at all times to change out equipment then the inventory limit is just bad design IMO and there's no storage either.
And my god does it suck to pick up equipment for myself and not my squadmates. This is the DA2 problem all over again. I can't wait until someone makes an "Equip your party" mod down the road for this game.
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Post by alanc9 on Mar 23, 2017 17:40:38 GMT
Seriously why is there an inventory limit in ME Andromeda and there has been an inventory limit in Mass Effect since the first one (even then it was so large you didn't have to really bother with inventory management), which is a bad thing it was brought back because the last thing I want to be doing while exploring the new galaxy is inventory management. Well, it's not really that ME2 and ME3 didn't have an inventory limit. Neither game had an inventory in the first place. And it was pretty easy to hit the ME1 cap unless you blew off most of the sidequests. Once you hit the cap ME1's inventory is just as annoying as any other game's, if not more so because of the blizzard of worthless loot.
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Post by taritu on Mar 23, 2017 17:58:17 GMT
Wait? How/where do you dismantle things? I'm having some issues with minerals (still fairly early in) and if I could get minerals instead of cash for items I'd be a lot happier.
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Post by linksocarina on Mar 23, 2017 17:59:48 GMT
Ive found breaking it down for components to be a better solution.
That way I can build better gear with augmentations ive collected.
The limit is fine, as far as I can tell.
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Post by Username on Mar 23, 2017 18:23:31 GMT
We need a Quarian squadmate dlc for the extra pockets.
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Post by fizzypop on Mar 23, 2017 18:26:19 GMT
I've never come close to even reaching half of the gear limit. 4 pieces of gear, 2-3 weapons. Sell or dismantle everything else for future crafting. I never thought of it as an issue. Are you guys hoarding stuff? Why are you carrying 50 different pieces of gear / weapons?? Because I'd rather play the game then manage inventory. I HATE managing inventory. As it is now I just dismantle everything and don't even bother with it. I craft only what I need. If I got something better on a mission on well I don't have the time to inspect stats or give a shit. I'll just dismantle it. That being said I haven't encountered any issues with doing this either. As long as you aren't playing on insanity where those things might matter you can probably get away with ignoring loot all together.
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Post by danishgambit on Mar 23, 2017 18:37:37 GMT
I'd be surprised if any RPG let you run around with no inventory limit. At least you don't have to deal with encumbrance in Bioware games lol.
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Post by Urizen on Mar 23, 2017 18:47:38 GMT
I'd be surprised if any RPG let you run around with no inventory limit. At least you don't have to deal with encumbrance in Bioware games lol. Gothic and Risen series did just that.
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Post by Wulfram on Mar 23, 2017 18:50:56 GMT
Inventory limits exist to tell you to go sell some of your stuff.
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Post by sincro on Mar 23, 2017 18:52:40 GMT
My issue with the inventory limit is weapon mods. While I can identify weapon mods I know I will never use, I do like to keep the best of certain types handy for weapon swaps.
I personally would think the inventory limit is fine if that was your 'carried' limit, and as soon as you visited a station that lets you change out gear, all of your non-salvage carried was just dumped into a much larger 'storage' container.
I was starting to panic at the end of my vault run on EOS because I was right up against the limit, and was worried I'd have to make a pick n choose decision at the final container while under a time crunch.
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Post by ladiesman777 on Mar 23, 2017 18:55:21 GMT
We need a storage chest in our cabin to store the cool stuff we dont wanna use but keep on hand
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Post by Deleted on Mar 23, 2017 18:56:30 GMT
My issue is that there is no reason to have a limit on inventory. There is no in-game reason why limit exist, you are not actually lugging around all the spare weapons everywhere you go, because you need to go to a load-out station to change your equipment anyway. Inventory in this particular case breaks immersion more than adding to it. It's not a game breaker for me by any extent, it's just one of those tiny things that if the developer had given it a proper thought, they would have came up with something better. You make a good point - you actually don't lug all of it around, now that you mention it. Yeah, it's not a game breaker for me, and as a result, I think saying it "breaks immersion" is a little bit over the top. But I do agree with you generally. The solution I would suggest is to have excess weapons, armor, mods, augments consume inventory space only until the next time you load out (and newly created ones be autostored), at which time any of those items you're not using are automatically stowed in the locker (and will be automatically available the next time you visit the research terminal or load out). That way, people who enjoy collecting weapons, armors, etc. don't have their inventory bogged down with those items, but there's still an inventory limit in the game. Resources, tech, and salvage don't seem to consume any inventory space. It's... weird.
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Post by NRieh on Mar 23, 2017 19:12:09 GMT
OK. I know. It's dumb. But I had no idea that they do. Thanks for enlightening me. For some reason I was sure that mods, weapons and armors work like'unlockables', and all they go to..well, that magic 'weapons&armor place' we've had in ME2\3.
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Post by witchcocktor on Mar 23, 2017 19:13:45 GMT
It's pretty scary, especially since I have no idea what I should sell and what I shouldn't. :gasp:
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Post by fizzypop on Mar 23, 2017 19:25:48 GMT
My issue with the inventory limit is weapon mods. While I can identify weapon mods I know I will never use, I do like to keep the best of certain types handy for weapon swaps. I personally would think the inventory limit is fine if that was your 'carried' limit, and as soon as you visited a station that lets you change out gear, all of your non-salvage carried was just dumped into a much larger 'storage' container. I was starting to panic at the end of my vault run on EOS because I was right up against the limit, and was worried I'd have to make a pick n choose decision at the final container while under a time crunch. Yep exactly. It basically forces you to pick your weapons early on and not swap them out often which is just stupid. I LOVE being able to choose and pick certain weapons when I'm playing. I get easily bored of only one setup. So either you trash ALL over armor and gear just to store enough mods to pick and choose from when you need/want too or you just deal with having limited mods. So dumb.
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Post by malanek on Mar 23, 2017 19:32:03 GMT
Inventory management is not fun, it is annoying. I haven't ever hit the limit yet but if it happens near the end of a mission it will be excruciating. Don't force us to frequently return to a vendor. The inventory limit should be abolished imo.
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Post by ladiesman777 on Mar 23, 2017 19:33:30 GMT
It's pretty scary, especially since I have no idea what I should sell and what I shouldn't. :gasp: I just try every new gun I get once to see if I like it then disassemble or sell it. Only craft cool looking armor, sell lower version gun mods, etc
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Post by ticktak77 on Mar 23, 2017 21:50:28 GMT
I've never come close to even reaching half of the gear limit. 4 pieces of gear, 2-3 weapons. Sell or dismantle everything else for future crafting. I never thought of it as an issue. Are you guys hoarding stuff? Why are you carrying 50 different pieces of gear / weapons?? Because I'd rather play the game then manage inventory. I HATE managing inventory. As it is now I just dismantle everything and don't even bother with it. I craft only what I need. If I got something better on a mission on well I don't have the time to inspect stats or give a shit. I'll just dismantle it. That being said I haven't encountered any issues with doing this either. As long as you aren't playing on insanity where those things might matter you can probably get away with ignoring loot all together. Bit of a bizarre thing to say, don't you think? This is an RPG. Of course you are going to have manage your gear at some level. Andromeda doesn't force you to micro-manage any more or less than most other average RPGs.
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Post by souljahbill14 on Mar 23, 2017 23:06:24 GMT
I deconstruct everything and sell all salvage. Since I'm only making weapons and armor for myself, I don't need a big inventory.
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