Ghostknife72
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ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 24, 2017 11:50:04 GMT
As much as I wish this thread was about Dobby or Panda... Are you guys noticing head shots are pretty hard to get in the new game? I'm using weapons that are pretty stable and easy targets. An occasional pumpkin poppin' but nothing like in ME3MP. Any one else seeing this? Did using the various scopes on the weapons seems to make a difference?
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Post by Pearl on Mar 24, 2017 11:51:43 GMT
Yup, it's definitely not as easy as it was in ME3. I think it's because the aim assist has been toned down quite a lot on consoles. Also, they're not headshots, they're "Weak Point Kills" according to the medal I keep earning.
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
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Post by Ghostknife72 on Mar 24, 2017 11:53:37 GMT
Yup, it's definitely not as easy as it was in ME3. I think it's because the aim assist has been toned down quite a lot on consoles. Also, they're not headshots, they're "Weak Point Kills" according to the medal I keep earning. Thanks Pearly. I thought it was just me for a bit, but it doesn't seem to matter on the aim point or weapon used, etc. Maybe the Kett's Brain Housing Unit is in their knees?
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Post by Cirvante on Mar 24, 2017 12:30:40 GMT
As much as I wish this thread was about Dobby or Panda... Are you guys noticing head shots are pretty hard to get in the new game? I'm using weapons that are pretty stable and easy targets. An occasional pumpkin poppin' but nothing like in ME3MP. Any one else seeing this? Did using the various scopes on the weapons seems to make a difference? After playing the Vanquisher SI extensively yesterday, I can confirm that headshots are more difficult than in ME3. For humanoid enemies the weak point seems to be their throat/chin area. Not sure if that's by design or just working as intended.
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
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Post by Ghostknife72 on Mar 24, 2017 12:32:28 GMT
As much as I wish this thread was about Dobby or Panda... Are you guys noticing head shots are pretty hard to get in the new game? I'm using weapons that are pretty stable and easy targets. An occasional pumpkin poppin' but nothing like in ME3MP. Any one else seeing this? Did using the various scopes on the weapons seems to make a difference? After playing the Vanquisher SI extensively yesterday, I can confirm that headshots are more difficult than in ME3. For humanoid enemies the weak point seems to be their throat/chin area. Not sure if that's by design or just working as intended. I haven't played ME3MP in ages, but the headshots were they that low in that game, were they? I remember aiming center of the head and poppin' noggins'.
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Post by Cirvante on Mar 24, 2017 12:38:24 GMT
I haven't played ME3MP in ages, but the headshots were they that low in that game, were they? I remember aiming center of the head and poppin' noggins'. In ME3, yes. But MEA is like the autistic cousin who's really "special" and likes to shit on the carpet.
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Heroicmass
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Post by Heroicmass on Mar 24, 2017 12:41:54 GMT
Any of you PC guys datamined the damage increase for head shot/weak point hits yet?
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Ghostknife72
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Mar 24, 2017 12:42:52 GMT
Any of you PC guys datamined the damage increase for head shot/weak point hits yet? You were always good at popping heads HM, have you noticed a change too?
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Heroicmass
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Post by Heroicmass on Mar 24, 2017 12:50:24 GMT
Any of you PC guys datamined the damage increase for head shot/weak point hits yet? You were always good at popping heads HM, have you noticed a change too? I only have about 10 total hours, but the hitbox does seem noticeably different in size and damage boost. I did notice that the falcon can take heads off, which is hilarious.
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
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Post by Ghostknife72 on Mar 24, 2017 12:51:23 GMT
You were always good at popping heads HM, have you noticed a change too? I only have about 10 total hours, but the hitbox does seem noticeably different in size and damage boost. I did notice that the falcon can take heads off, which is hilarious. Really? The Falcon? Hmmm...need to try that now.
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Post by Shodan/etm125 on Mar 24, 2017 13:02:56 GMT
I can't headshot with the falcon. Best results so far have been biotic charge with the vanguard and apply talon directly to forehead. Even I can headshot that. Satisfying sound effect.
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Post by Heroicmass on Mar 24, 2017 13:24:08 GMT
I only have about 10 total hours, but the hitbox does seem noticeably different in size and damage boost. I did notice that the falcon can take heads off, which is hilarious. Really? The Falcon? Hmmm...need to try that now. whether or not it was a glitch, the enemies head popped when I hit him with the falcon the other day. I believe Megabeast was in the game with me. It gave me a good laugh.
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SilentStep79
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Post by SilentStep79 on Mar 24, 2017 14:23:29 GMT
You were always good at popping heads HM, have you noticed a change too? I only have about 10 total hours, but the hitbox does seem noticeably different in size and damage boost. I did notice that the falcon can take heads off, which is hilarious. The Falcon is proving to be an excellent 'gateway gun' for me in MP and of course you're the FIRST person I thought of HM I hate that it's considered "weak point" kills in the stat feed, btw.
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vanguard4
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Post by vanguard4 on Mar 24, 2017 14:28:48 GMT
I tried the Widow 1 on bronze yesterday for a couple of runs.
Kett´s heads prove to be big enough to single-shot kill them opposed to a hit on the body. It is harder to do because they are in constant motion compared to the camping and very predictable paths of ME3. At the same time, it is just as much if not more satisfying to make the mark.
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Post by Ares on Mar 24, 2017 14:52:51 GMT
I haven't gotten any weak point medals yet in my 10 hours. Might be that I'm just a scrub who sprays and prays with my hurricane 1, or its just harder in this game...
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Post by cato on Mar 24, 2017 15:40:52 GMT
Yup, it's definitely not as easy as it was in ME3. I think it's because the aim assist has been toned down quite a lot on consoles. Also, they're not headshots, they're "Weak Point Kills" according to the medal I keep earning. What is the aim assist like? I just assumed I was crap at headshots because I turned it off.
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physiolosopher
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Post by physiolosopher on Mar 24, 2017 15:52:30 GMT
I've started getting the hang of headshots again. I've been getting the silver or gold medal with snipers most of the time. What I have noticed so far is they seem to be less predictable. Cirvante mentioned up top that the weak spot may not be the epicenter of the face. I have had a couple that I thought were definite headshots that didn't count and a few that were definitely not headshots that did count.
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Post by Pearl on Mar 24, 2017 23:57:00 GMT
Yup, it's definitely not as easy as it was in ME3. I think it's because the aim assist has been toned down quite a lot on consoles. Also, they're not headshots, they're "Weak Point Kills" according to the medal I keep earning. What is the aim assist like? I just assumed I was crap at headshots because I turned it off. Very weak. It feels more like a reduction in look sensitivity this time around (as in, within a certain radius of the enemy's model, the game will slow your aiming down to help you "stick" to the enemy), as opposed to the game practically aiming for you like it did in ME3. I still haven't gotten used to how the weapons feel as a result, and the camera in general feels really loose/floaty, which can be frustrating when I'm trying to use something that relies on pinpoint accuracy like a Carnifex or Widow. I'm sure I'll adjust to it in time, but right now aiming doesn't feel anywhere near as good as it did in ME3, in my opinion.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
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Post by TormDK on Mar 25, 2017 0:00:55 GMT
I tried the Widow 1 on bronze yesterday for a couple of runs. Kett´s heads prove to be big enough to single-shot kill them opposed to a hit on the body. It is harder to do because they are in constant motion compared to the camping and very predictable paths of ME3. At the same time, it is just as much if not more satisfying to make the mark. I used the Black Widow 1 on my Asari Sentinel and carried a couple of Groups to Victory with it. You don't even need to do headshots to kill people with it on Bronze, it's great (and a tad bit boring, but great!). I'd run and reload everytime there was only 3 enemies left, otherwise I'd be camping the longest lane, or the highest point and just pluck those poor mobs off.
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Post by Paynezz on Mar 25, 2017 0:13:09 GMT
I think the hitboxes are bugged off host. When I was playing with the vanquisher last night off-host (roughly 200 ping) I noticed even though my crosshair was placed exactly over the enemy's head, it wouldn't be a headshot. Then I tried using the vanquisher on-host and I didn't have an issue with headshotting, it was just as easy as it was in ME3.
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Post by xaijin on Mar 25, 2017 0:19:16 GMT
Headshots now are just as effective as if you take a shotgun to their big toe. Considering headshots ignore shield gating and evasion animations, that might be a slight exaggeration
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Post by xaijin on Mar 25, 2017 0:20:15 GMT
What is the aim assist like? I just assumed I was crap at headshots because I turned it off. Very weak. It feels more like a reduction in look sensitivity this time around (as in, within a certain radius of the enemy's model, the game will slow your aiming down to help you "stick" to the enemy), as opposed to the game practically aiming for you like it did in ME3. I still haven't gotten used to how the weapons feel as a result, and the camera in general feels really loose/floaty, which can be frustrating when I'm trying to use something that relies on pinpoint accuracy like a Carnifex or Widow. I'm sure I'll adjust to it in time, but right now aiming doesn't feel anywhere near as good as it did in ME3, in my opinion. This is probably more the case; kett especially are pretty keen to move when under fire.
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Post by yakabucci on Mar 25, 2017 0:27:38 GMT
I think it's another problem with not being host. Host has a huge array of advantages atm.
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Post by rolenka on Mar 25, 2017 3:44:10 GMT
I think MEA enemies may be faster. I have a harder time aiming in general. Maybe weapons are also less accurate? I am and always have been on PC, so no aim assist.
I have fond memories of my Carnifex popping cannibal heads.
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Post by Mistral on Mar 25, 2017 4:05:05 GMT
I think the hitboxes are bugged off host. When I was playing with the vanquisher last night off-host (roughly 200 ping) I noticed even though my crosshair was placed exactly over the enemy's head, it wouldn't be a headshot. Then I tried using the vanquisher on-host and I didn't have an issue with headshotting, it was just as easy as it was in ME3. Can confirm this is definitely a thing. I'm guessing that there's some amount of desync between client and host that makes it quite difficult to headshot anything that's not stationary. Even then, it's not a sure bet when you're the client.
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