zeph
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Post by zeph on Mar 27, 2017 0:12:17 GMT
Hey look at me. I have a full team with the best weapons, best characters and I can beat gold consistently. If you're bored, use shitty weapons, use characters that aren't as good, or solo/pug. Most of the people that talked this bullshit in mass effect 3 sucked balls when you actually played with them and they weren't running the TGI Harrier combos.Yep. That was my experience also. I'll tell you this: in me3 i NEVER had a maxed out character. I always reset them and started over for the N7 rating. Now, with ME:A it only offers 25 APEX points. Meh. But, I am maxing out each challenge so I am moving from weapon and character once completed. Good way to keep trying new things. Once I do complete every challenge, I'll return to soldier class and sentinel. As for weapon, still need to try them all out but shotguns and assault rifles are my preference.
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Post by hobocommand3r on Mar 27, 2017 0:18:18 GMT
Gold in this really does seem very easy compared to what it used to be in me3 before everyone had god tier level x guns and op dlc characters. The first months I usually had to pick something like an infiltrator and literally carry with double the points of the next guy. In this game I usually get a full extraction every time and everyone seems to be able to pull their weight sort of. today I leveled up a krogan merc and was extracting almost every time even as a level 13 with a talon 2 or something. The krogan merc is hardly op and neither is the talon 2 but it was still a non issue (and I wasn't getting carried based on the points I was getting).
If you are level 10 + and you have an equalizer/vanquisher/talon even at level 1 you are pretty much gold ready. When i leveled up my angara avenger I was breezing through gold from about level 11 and towards level 18+ I was more focused on watching twich than actually trying in game since it was basically just spamming avenger strike and melee and if you max fitness and take bioelectric ward you'll only die if you run into a cluster of enemies. A level 20 avenger basically makes gold feel like a hybrid between bronze and silver. Several classes can breeze through gold like this. Asari adept and vanguards are 2 others.
Me3 definately was a lot more challenging. Even so I feel that a lack of maps(only 5 and they are not me3 quality) and boring factions are a bigger issue than a lack of platinum. That and many classes that feel unfun to play because their powers suck. I'm getting sick of spamming melee. And I hate that I can't even take half of a berserkers armor off with a maxed out full duration blast from the flamethrower even with a power amp, isn't it supposed to melt armor? Well it doesn't. Many of the abilities don't really do what they are supposed to do. Energy drain is supposed to strip shields, well even maxed out it just tickles them.
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zeph
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Post by zeph on Mar 27, 2017 0:33:27 GMT
Gold in this really does seem very easy compared to what it used to be in me3 before everyone had god tier level x guns and op dlc characters. The first months I usually had to pick something like an infiltrator and literally carry with double the points of the next guy. In this game I usually get a full extraction every time and everyone seems to be able to pull their weight sort of. today I leveled up a krogan merc and was extracting almost every time even as a level 13 with a talon 2 or something. The krogan merc is hardly op and neither is the talon 2 but it was still a non issue (and I wasn't getting carried based on the points I was getting). If you are level 10 + and you have an equalizer/vanquisher/talon even at level 1 you are pretty much gold ready. When i leveled up my angara avenger I was breezing through gold from about level 11 and towards level 18+ I was more focused on watching twich than actually trying in game since it was basically just spamming avenger strike and melee and if you max fitness and take bioelectric ward you'll only die if you run into a cluster of enemies. A level 20 avenger basically makes gold feel like a hybrid between bronze and silver. Several classes can breeze through gold like this. Asari adept and vanguards are 2 others. Me3 definately was a lot more challenging. Even so I feel that a lack of maps(only 5 and they are not me3 quality) and boring factions are a bigger issue than a lack of platinum. That and many classes that feel unfun to play because their powers suck. I'm getting sick of spamming melee. And I hate that I can't even take half of a berserkers armor off with a maxed out full duration blast from the flamethrower even with a power amp, isn't it supposed to melt armor? Well it doesn't. Many of the abilities don't really do what they are supposed to do. Energy drain is supposed to strip shields, well even maxed out it just tickles them. Isn't overload that's suppose to strip shields? My understanding of energy drain is to regenerate your shield while doing some damage but not completely draining the enemy shield.
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Post by hobocommand3r on Mar 27, 2017 0:42:56 GMT
Gold in this really does seem very easy compared to what it used to be in me3 before everyone had god tier level x guns and op dlc characters. The first months I usually had to pick something like an infiltrator and literally carry with double the points of the next guy. In this game I usually get a full extraction every time and everyone seems to be able to pull their weight sort of. today I leveled up a krogan merc and was extracting almost every time even as a level 13 with a talon 2 or something. The krogan merc is hardly op and neither is the talon 2 but it was still a non issue (and I wasn't getting carried based on the points I was getting). If you are level 10 + and you have an equalizer/vanquisher/talon even at level 1 you are pretty much gold ready. When i leveled up my angara avenger I was breezing through gold from about level 11 and towards level 18+ I was more focused on watching twich than actually trying in game since it was basically just spamming avenger strike and melee and if you max fitness and take bioelectric ward you'll only die if you run into a cluster of enemies. A level 20 avenger basically makes gold feel like a hybrid between bronze and silver. Several classes can breeze through gold like this. Asari adept and vanguards are 2 others. Me3 definately was a lot more challenging. Even so I feel that a lack of maps(only 5 and they are not me3 quality) and boring factions are a bigger issue than a lack of platinum. That and many classes that feel unfun to play because their powers suck. I'm getting sick of spamming melee. And I hate that I can't even take half of a berserkers armor off with a maxed out full duration blast from the flamethrower even with a power amp, isn't it supposed to melt armor? Well it doesn't. Many of the abilities don't really do what they are supposed to do. Energy drain is supposed to strip shields, well even maxed out it just tickles them. Isn't overload that's suppose to strip shields? My understanding of energy drain is to regenerate your shield while doing some damage but not completely draining the enemy shield. Maybe but a maxed overload can't strip shields off a silver remnant laser beam unit (whatever they are called). In me3 energy drain was great for stripping shields. In this everything is nerfed to crap, energy drain is just one example.
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Post by commandcodes on Mar 27, 2017 1:08:29 GMT
Sub-15 Gold PUG. I had just unlocked the Ruzad and wanted to see if it was as bad as everyone says it is (the answer is yes, hence me not even managing a silver shotgun kills medal), but fortunately I had some teammates who were actually intelligent. Sub 14 min while playing lackadaisically . Carried by the huntress In all seriousness I am disappointed if the PUG takes longer than 16 and change EDIT in April: Now that people with levelled manifests and experience are the norm, 14 and change. Have had 12 min PUGs
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Post by biotichazard on Mar 27, 2017 1:40:38 GMT
Gold in this really does seem very easy compared to what it used to be in me3 before everyone had god tier level x guns and op dlc characters. The first months I usually had to pick something like an infiltrator and literally carry with double the points of the next guy. In this game I usually get a full extraction every time and everyone seems to be able to pull their weight sort of. today I leveled up a krogan merc and was extracting almost every time even as a level 13 with a talon 2 or something. The krogan merc is hardly op and neither is the talon 2 but it was still a non issue (and I wasn't getting carried based on the points I was getting). If you are level 10 + and you have an equalizer/vanquisher/talon even at level 1 you are pretty much gold ready. When i leveled up my angara avenger I was breezing through gold from about level 11 and towards level 18+ I was more focused on watching twich than actually trying in game since it was basically just spamming avenger strike and melee and if you max fitness and take bioelectric ward you'll only die if you run into a cluster of enemies. A level 20 avenger basically makes gold feel like a hybrid between bronze and silver. Several classes can breeze through gold like this. Asari adept and vanguards are 2 others. Me3 definately was a lot more challenging. Even so I feel that a lack of maps(only 5 and they are not me3 quality) and boring factions are a bigger issue than a lack of platinum. That and many classes that feel unfun to play because their powers suck. I'm getting sick of spamming melee. And I hate that I can't even take half of a berserkers armor off with a maxed out full duration blast from the flamethrower even with a power amp, isn't it supposed to melt armor? Well it doesn't. Many of the abilities don't really do what they are supposed to do. Energy drain is supposed to strip shields, well even maxed out it just tickles them. Yup, equalizer, vanquisher, or raptor and you're more than ready for gold. If you play a character that's not weapon dependent, it doesn't matter what gun you bring in. I've tried most of the guns on various characters. It comes down to preference over the gun mechanics. I think I know why the factions are boring. In an attempt to address a lot of the criticism of ME3 mp (biotic elbow, stabby sword, mindless turrets, stalking etc), Bioware made an attempt to make the AI not resort to cheap tactics, but in doing so, the enemies are now just bullet and power sponge. Add to that, we all now have incredible jet packs and our mobility is far better than the enemies. It's inevitable this game has a ceiling on difficulty. Without the cheap tactics and our new mobility, the new enemies just can't match ME3's enemies. The outlaw are not comparable to Cerberus. The remnants are a cheap version of the geth. The ketts are a joke compared to either the reapers or collectors. I don't think there are any characters that are inherently better than others for gold. Like ME3, every character and class can do gold. I've played with teams made up of all of them, and they've all extracted. So far, I've only taken 3 into gold, and it was easy for all 3. AA, SI, Salarian Operator. Most of the gold teams I've been on were made up of mostly common humans and Krogans. There is definitely no "power" build. It's all what you prefer. If you like guns, you will gravitate to soldier and infiltrator. If you like tanks, krogans. If you like biotics, adepts and vanguards. I find the long reload and cooldown really downgraded the soldier and infiltrator experience for me. If those two are taking that long, I'd rather not rely on guns and pick a power-based character instead. I didn't like either of the Salarians I took into gold that much when I tried using them with snipers, ARs, or shotguns. Once I switched back to using a pistol and got nice cool downs, the salarians became a blast. What can I say? I like to see me some explosions. One thing I will say about the SI, grenades are plenty in Andromeda. I love putting two sticky grenades on a Berserker and shoot him so he gets angry and then do the Krogan battle cry just before the grenades kills him . Good times. Oh man, it's almost like the genophage all over again, but killing those angry krogans is so much fun.
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Post by hobocommand3r on Mar 27, 2017 1:47:43 GMT
Is the operator any good? Also what kinda build do you run on the SI? I leveled my Si to 16 but didn't find him as fun as in me3 since energy drain seems really weak now and I enjoyed the proxy mine a bit more than stickies allthough stickies are really strong, it's a bit boring sice the avenger and human also have them. Have you tried maxing fitness and running the revive perk for example?
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Post by CursedPanther on Mar 27, 2017 2:02:45 GMT
I'm only getting my first few rare weapons and people are already getting bored with Gold? Seriously what...?
Either we have some ridiculously dedicated MP players around here, or I'm just playing it too safe right now on Silver.
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Post by cricketer15 on Mar 27, 2017 2:04:19 GMT
Have you ejaculated yet?
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Post by biotichazard on Mar 27, 2017 2:07:28 GMT
The operator is very good and fun if you keep his cooldown low (pistol). He has overload so if you bring in some ammo consummables, he's loads of fun. As a weapons platform, not so much as all the weapons outside the pistols are so heavy.
I opted the SI for cloak duration and shield regen during cloak to help with saving people and getting objectives. Energy drain is a big disappointment. I did energy drain multiple and damage to shield. It's been underwhelming. I wouldn't call my build optimal. If I respec him, I'd put most of that energy drain into sticky grenades.
For offensive, I went with power combo. For support system, I went with of health and movement. His cloak takes so long to cool down when sniping that I usually forget to cloak.
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Post by biotichazard on Mar 27, 2017 2:08:51 GMT
I'm only getting my first few rare weapons and people are already getting bored with Gold? Seriously what...? Either we have some ridiculously dedicated MP players around here, or I'm just playing it too safe right now on Silver. Just try gold once you extract regularly on silver. You will find it surprisingly easy. Read the whole thread. This isn't a bragging session. It's a lamenting session over the terrible AI.
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Post by commandcodes on Mar 27, 2017 2:26:32 GMT
The operator is very good and fun if you keep his cooldown low (pistol). He has overload so if you bring in some ammo consummables, he's loads of fun. As a weapons platform, not so much as all the weapons outside the pistols are so heavy. How useful is Invasion?
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Post by sosseres on Mar 27, 2017 2:50:49 GMT
I'm only getting my first few rare weapons and people are already getting bored with Gold? Seriously what...? Either we have some ridiculously dedicated MP players around here, or I'm just playing it too safe right now on Silver. People have 50h+ of multiplayer already. If you have the melee equipment on sale right now with a level 10 vanguard or one of the decent sniper rifles you can go gold against outlaw. After that when you get more used to it you can try harder factions and other builds.
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Post by zeph on Mar 27, 2017 3:03:29 GMT
Oh is it time to flex our eDong? Sub-15 Gold PUG. I had just unlocked the Ruzad and wanted to see if it was as bad as everyone says it is (the answer is yes, hence me not even managing a silver shotgun kills medal), but fortunately I had some teammates who were actually intelligent. Cross eDongs later
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Post by aryantes on Mar 27, 2017 3:11:10 GMT
Ive played a lot and spent some money.
Gold is not bad, mainly because most people at that point realize that snipers are OP and I will often end up in a pug with 3 vanquishers and an Isharay. Me being one of the vanquishers because premium packs have given me 6 of them and my other rares are like 1 and 2. At this point it gets silly and mobs die so fast you have to seek them out on all survival waves.
Pretty rare to not extract gold. The only stressful times are wave 6 uploads, but cobra rpg usually saves the day. Ive had harder matches in silver when i bring lower level chars.
I pug 100% and get outscored most of the time, which means people play a lot more aggressively than i do, but the talent level in gold seems pretty good, or the game is too easy.
I think casual play over a few weeks, as most people have said, will trivialize gold extraction.
Also, apex rating comes almost enitrely from unlocking cards at this point. I havent maxed commons and uncommons yet but that should put you at like 5k or 6k apex.
I dont think i could solo it though, not that good/patient.
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Post by biotichazard on Mar 27, 2017 3:19:59 GMT
The operator is very good and fun if you keep his cooldown low (pistol). He has overload so if you bring in some ammo consummables, he's loads of fun. As a weapons platform, not so much as all the weapons outside the pistols are so heavy. How useful is Invasion? I only have it up 3 levels. It's good for stunning enemies so I can shoot at them without being shot back. I haven't done a lot of experimentation yet. I'm going to be away for awhile and won't be able to play this game for a month so been trying to get my fill now .
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Post by Kenny Bania on Mar 27, 2017 5:14:40 GMT
Sub-15 Gold PUG. I had just unlocked the Ruzad and wanted to see if it was as bad as everyone says it is (the answer is yes, hence me not even managing a silver shotgun kills medal), but fortunately I had some teammates who were actually intelligent. I unlocked that and was happy. Tried it once and switched back to the disciple.
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Post by wizeman305 on Mar 28, 2017 4:24:12 GMT
I reliably did well on gold and could carry a team back in me3 but I just can't find the DPS in this game, I feel it takes to long to down most enemies on silver. I have been messing around with the Human adept and she is crazy good with combos and can tear through enemies on silver, Ill give it a shot when I get home. Yeah, the human adept is ridiculously good. I haven't played that character yet but played with plenty of them as teammates. That'll be my next character that I'll work on ranking up after I get my kroguard and kineticist to lvl 20. So far, I'm not having a lot of fun with infiltrators. I got my SI to 20 and human inf to 11, but they're not as fun as in me3. Cloak isn't a big advantage in this game. I think bioware attempted to "fix" the balance issue with infiltrators and soldiers in andromeda, and they're not as fun to play with. The soldier concussive shot triggering biotics is fun though. I am no doubt having more fun with biotics in this game. With biotics, the gun is mostly used to finish off the remaining health left from an explosion, and they're staggered so no fear of them killing you. I always carry a light pistol with them. I think the adepts got a huge buff in this game due to how easy it is for them to self generate biotic and tech explosions. You were right, I went home played some and looked for a somewhat reliable team Apex rating of at least 200 and character level at least level 5 the higher the Apex the less level mattered because they had the equivalent points and you were right that gold on anything but Kett is doable even for more of the casual crowd. I ran into a group of two people that played the story and barley touched multiplayer in 3 and we managed to extract twice once even have a wave 6 upload. Granted it was a pretty hard carry for me and the other guy but a team of level 1 with level 1 decent weapons that know what their doing can easily jump into gold. I still think we feel underpowered and its more of a grind than a challenge.
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