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Post by unofficialgreycolor on Mar 26, 2017 10:00:19 GMT
Play Vanguard and get back to me. I do both! Meaning hiding behind cover and playing Vanguard. I like incinerate for combat primer. I like energy drain and lance for detonators. Used that build for quite a while. I also didn't go in guns blazing. Have never actually used charge or annihilation tbh. On insanity ofc. I like to use cover because my mobility skills are pretty poor tbh, but I still manage insanity fairly well.
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Post by unofficialgreycolor on Mar 26, 2017 10:07:36 GMT
Observers and heavy Kett assholes will shred your ass in the open on Insanity, because they have beam and rapid fire weapons respectively that eat right through your shielding. Playing as a Vanguard (technically Explorer now), my old playstyle has considerably higher risk if I bother to use charge. You have to be talking about the Anointed here. Yes, they are brutal, for sure. As someone who primarily uses guns with a vanguard profile (now Explorer because I now have concussive shot), I can tell you that observers and Anointed are absolutely brutal when out in the open. Luckily I have a shotgun that can now take down their shields in 2 shots, which then opens them up for a combo to finish them off. I am going for quick cooldown combos for this reason. My god, did I have trouble with the secret project.
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Post by NormandySR3 on Mar 26, 2017 16:22:57 GMT
It was fun while it lasted, but now I have maxed charge and a decent gun insanity is significantly easier. I don't think I've ever played an rpg with an even learning curve, deliberately restricted builds may be required to maintain a decent challenge on subsequent playthroughs. This is what I am worried about. I feel like I am leveling up too quickly, and am about to obtain some of the strongest weapons in the game. If it's a fair challenge for me now---still as a beginner to the mechanics---then it will likely only get easier. Hopefully enemies will get stronger and more varied (not just throwing more Kett at the player), but it sounds like this is not likely to be the case.
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Post by NormandySR3 on Mar 28, 2017 22:40:12 GMT
Just an update, I did end up getting the Black Widow relatively quickly, and it the game is definitely easier as expected. However, this gun doesn't seem as OP as it was in prior ME titles. Maybe there's still hope. At this point in the game (after settling EOS and beginning other worlds), things are a little more challenging now. I think the beginning of the game threw me off at how easy it seemed.
Now we will see how things pan out.
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Post by sriep on Mar 28, 2017 22:53:32 GMT
Well, it obviously depends on your build. I have tried three fairly long starts.
With my first build as an incinerate/EnergyDrain Technician, I found it straightforward at hardcore, switched up to insanity shortly after Eos and still worked fine.
With a TackClaok/SniperRifle Infiltrator, I had huge problems on insanity. Observers being a big problem. Not my favourite build.
With a CombatFitness/SniperRifle/Turbocharge Soldier, I found insanity tough in places but managed to plough through without having to reduce difficulty. Soldier seems one of the stronger builds; unlike ME3.
Have not tried a biotic build yet.
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Post by maxzero on Mar 29, 2017 0:52:52 GMT
Well, it obviously depends on your build. I have tried three fairly long starts. With my first build as an incinerate/EnergyDrain Technician, I found it straightforward at hardcore, switched up to insanity shortly after Eos and still worked fine. With a TackClaok/SniperRifle Infiltrator, I had huge problems on insanity. Observers being a big problem. Not my favourite build. With a CombatFitness/SniperRifle/Turbocharge Soldier, I found insanity tough in places but managed to plough through without having to reduce difficulty. Soldier seems one of the stronger builds; unlike ME3. Have not tried a biotic build yet. Yeah of all the builds I have played on Hardcore/Insanity the Engineer combo build running Incinerate/Energy Drain is the strongest. The question is what to run as the final ability. Currently running Invasion for the -35% defense and -15% weapon damage. Thinking about Singularity but thats only for extreme endgame since it needs so many points. Overload and Revenant VI are also other possibilities.
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Post by garrusfan1 on Mar 29, 2017 0:58:30 GMT
In general I dislike it when a game's hardest difficulty is designed to be impossible from the start. That's the sort of thing that new game+ is supposed to be for, not insanity mode. Personally I like the challenge that ME:A insanity provides as a whole, and it's considerably more difficult than ME3 insanity which was an absolute joke. Hell, if the difficulty manages to actually maintain this level of challenge it will be the hardest game in the series because ME1 and 2 become very easy once you level up a decent amount(especially ME1 where you become stupidly OP). The mechanics of the games don't change a great deal to the point where it's like an entirely new game between games, and the shooting is just standard shooting. If you're accurate in shooters in general then you're accurate in ME:A. In "new game plus" on ME1 you could get those spectre weapons and actually hold down the firing button the whole time and take out anything in seconds. ME2 insanity felt more manufactured though because it felt like they just added more shields and armor. I liked combat in ME3 better then MEA though. I hate having to pump so much into common soldiers
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Post by garrusfan1 on Mar 29, 2017 1:14:45 GMT
If you use vanguard build and have it where after using charge it brings up your shields then have that kett shotgun (dahn I think it's called) you will be very overpowered. I am not that good (a bit rusty haven't played any shooting game in a while)but I still rarely die
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Post by ShadowAngel on Mar 29, 2017 1:19:23 GMT
I'm On hardcore for first play through and I already find just that being harder than the original, so I can't agree on the previous games offering a challenge and this one not doing it. I guess it'll differ person to person, it's kind of hard to say what game can be objectively harder when they play different from each other and other players will pick up on it differently.
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Post by ShigueoX on Mar 29, 2017 3:03:51 GMT
I am playing on Insanity, it was a little hard for me at the beginning, but I started to get used to it and I started to die less, but can be frustrating when you die, especially, at priority missions.
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Post by sriep on Mar 29, 2017 3:27:08 GMT
Yeah of all the builds I have played on Hardcore/Insanity the Engineer combo build running Incinerate/Energy Drain is the strongest. The question is what to run as the final ability. Currently running Invasion for the -35% defense and -15% weapon damage. Thinking about Singularity but thats only for extreme endgame since it needs so many points. Initially, I just put one point into Assult turret, just to have a third power. The plan is to follow up later with filling up Overlord, Cryo beam and Invasion. So: against armour, we have Incinerate/Cryo beam. against shields, we have Overload/Energy Drain. against bosses, ?/?/Invasion. Maybe Flamethrower/CryoBeam for crowd control, but not sure if this really works? For a pure Tech build, I feel points spent outside Tech are wasted and need a really good reason to spend there.
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Post by NormandySR3 on Mar 29, 2017 15:46:38 GMT
Interesting. See I put most of my points into Overload, because it is the only power that is able to effectively take down shields. I use overload exclusively to rip into shields, then a hard hitting gun to handle the rest. Never thought about invasion though. I'll have to give that a go.
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Post by biowaor on Mar 29, 2017 15:54:29 GMT
I played through on Insanity to test myself and it's the right difficulty for a challenge without being unfair. My biggest headache was constantly reviving my squadmates, but I had chosen tactical cloak from the start.
I wish it was tweaked for more one-hit kills and less bullet sponges.
On my NG+ I lowered the difficulty so I could test the powers without the fear of death looming around the corner. But honestly I play for the universe/story. The combat is a huge plus.
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Post by qwib on Mar 29, 2017 15:58:56 GMT
Do you guys think it's harder than me3? Because me3 was a joke.
I thought me2 was super fun.
Not too hard but not too easy.
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Post by sriep on Mar 29, 2017 16:34:09 GMT
Interesting. See I put most of my points into Overload, because it is the only power that is able to effectively take down shields. I use overload exclusively to rip into shields, then a hard hitting gun to handle the rest. Never thought about invasion though. I'll have to give that a go. Energy Drain takes down shields as well. Energy Drain's advantage from my viewpoint is that it can act as both a detonator or primer with the level 5 choice. So if you pair with Incinerate which also can act as a primer and detonator with a level 6 choice you get great flexibility with just the two powers. Incinerate is great against armour, and Energy drain against shields. By choosing the order you can set up either fire or tech combos. I am not completely sure of the details, but I am acting on the assumption that tech combos are good against shields and fire combos against armour. Invasion weakens rather than kills, so only use on Insanity and/or against difficult to kill bosses. The more hits you need to take down a boss, the more useful Invasion becomes.
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Post by NormandySR3 on Mar 29, 2017 19:22:37 GMT
Interesting. I'll give Energy Drain a go too. I am also testing out the N7 and Inferno sniper rifles due to their larger clip size (5-bullets compared to the Black Widow's 3, and the Widow's 1), even though they're not the most powerful guns. Clip size is more important than I had realized, since one-shot kills don't seem to exist in this game. So you need to consider reload time when determining your dps...I'm afraid I'm going to break the game soon by putting points into the Soldier's Sniper Rifle profile, especially adding the 25% clip size boost (adding a 6th bullet to the mag).
We will see. Things are a little challenging now, in mid-game, but I see the hill I need to get over. And am worried that the tables will turn.
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Post by NormandySR3 on Apr 9, 2017 16:49:35 GMT
UPDATE (4/29/17): Well, I'm afraid to say the game is now broken. After having completed a few planets and leveled up a few times, things have gotten just way too easy---so much so that I still have 30 unused skill points that I have not put into anything (I don't need to). I can pretty much 2-shot most enemies now. There is just no challenge anymore to the game, now that I am past the mid-way point. The enemies are all the same; its just wash rinse and repeat. So for those of you who want to know how to break the game on insanity, here is what I did. Nothing special here. Basically just focus on 2 things; 1) damage output, 2) health and shields; WEAPONS- Black Widow Sniper Rifle - I have found the Black Widow to be the best balance between shear damage and clip size... You want to level this gun up as quickly as possible. Level 1 is not powerful enough. Level 3 or higher will suffice.
SKILLSCOMBAT: - Sniper Rifles (max out) - This will increase your damage output tremendously (be sure to choose +25% clip size, to add an extra bullet).
- Combat Fitness (max out) - This will turn you into a tank, able to absorb more bullets
TECH: - Tactical Cloak (important!) - Cloak is the most important skill to have, since it allows you to reset any engagement and find better cover. Max out this tree as quickly as possible.
- Overload - (or some other ability that can take down shields)
- Team Support - makes your team even more tank'ish
ARMOR - Remnant Armor - gives you a big boost to health and shields
That's about it. Like I said, nothing special here; just focus on 2 things, 1) damage output, 2) health and shields. Once you max these categories out, then you will be ridiculously OP---so much so that the game will become boring (at least to me, since there is no challenge now).
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Post by kaind on Apr 9, 2017 17:18:48 GMT
Play Vanguard and get back to me. You mean the profile? Because charge is one of the strongest powers in the game.
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Post by Addictress on Apr 9, 2017 17:52:27 GMT
I kept dying on hardcore on my first playthrough and a few battles had to be repeated many, many times until I got through them.
I'm doing a second playthrough from scratch (not New Game +) and having a waaayy easier time, though.
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Post by Deleted on Apr 9, 2017 23:02:31 GMT
I don't think insanity is that easy mode.
It feels right to me. It's easy when you know what you doing. But very punishing when you mess up.
ME3's insanity was a joke, it was the equivalent of playing silver if I had to compare the ME3 SP to ME3 MP's difficulty.
I still find ME:A's insanity fun to play, granted I don't play with a sniper or use remnant armour pieces, or a seeking plasma piranha shotgun. Instead I love going playing CQC with a shotgun. Going in close on enemies without cover combined with insanity is the most fun I've had.
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Post by unofficialgreycolor on Apr 9, 2017 23:16:30 GMT
Interesting. See I put most of my points into Overload, because it is the only power that is able to effectively take down shields. I use overload exclusively to rip into shields, then a hard hitting gun to handle the rest. Never thought about invasion though. I'll have to give that a go. Weird. I do the opposite. I take down shields with guns and then just combo them once their shields are gone and they are toast. I messed around with singularity and awful lot and I really like it because you can combo shielded enemies with it. My latest build is centered around the Dhan and BW. I get up to 5 shots with Dhan @ about 1500-1750 damage a pop. (Rank IV and V respectively) My BW had 8 clip size and hovers around 1400 damage with powers active. I will say I do miss singularity because its so good for hitting kett just as they are dropping from the drop ship. its great when you can hit 3 enemies at a time and double combo them to wipe them all out very quickly.
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Post by parnashwind on Apr 9, 2017 23:21:13 GMT
Do you guys think it's harder than me3? Because me3 was a joke. I thought me2 was super fun. Not too hard but not too easy. This is actually the easiest of all ME. Because there is no class restrictions on skills together with added mobility, ppl can make all sort of cheese build and win with both hands tied to their back AND blind folded.
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Post by themikefest on Apr 9, 2017 23:34:20 GMT
My insanity run went well
I used a piranha shotgun. I added the seeker plasma system and bio converter augmentations with a couple of kenetic coils to the weapon. I added weapon damage to my melee weapon to increase the damage for my shotgun.
I used the deadeye armor. It has increased weapon damage, damage resistance and headshot damage. I added damage resistance augmentations. For helmet, legs and arms, I added biotic damage increase.
I put points into turbocharge, cloak and charge. Turbocharge increases rate of fire and damage. Cloak helps regenerate health faster and increase weapon damage.
my melee weapon is the kett varkash. Not only does it do melee damage, but adds burn damage as well. Very good for finishing off the enemy.
I use the Andromeda explorer profile.
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Post by doch on Apr 9, 2017 23:46:39 GMT
The way I always understood it (for the trilogy), Insanity was easier on first playthrough - when enemies are scaled lower. However, on NG+ it was a bit more of a challenge (e.g. near the end of ME:2)
Probably the same for MEA.
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Post by parnashwind on Apr 10, 2017 0:42:04 GMT
The way I always understood it (for the trilogy), Insanity was easier on first playthrough - when enemies are scaled lower. However, on NG+ it was a bit more of a challenge (e.g. near the end of ME:2) Probably the same for MEA. In the case of ME 2, NG+ is more difficult for the first half of the game because while you lose your gear when you start NG+ while enemies have scaled up.
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