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Post by commandcodes on Apr 10, 2017 0:46:10 GMT
This loadout makes use of the Plasma Charge augmented Falcon; with Plasma Charge the Falcon does 2-3x its non augmented damage. Combine with Soldier profile ramping damage and Shield Oscillator Chest to restore shields on kill.
Playstyle: Aerial bombardment then swooping in and mopping up the trash.
Though Ryder is considerably less tanky than MP characters, has fewer consumables and cannot be revived, the Plasma Falcon explodes groups of mooks and can be made much more accurate than in multiplayer.
Skills & Profile: Flamethrower / Turbocharge / Flak Cannon spec for stun. Combat Tools spec DR & melee, then eventually Combat Fitness & Team Support. Soldier profile. Flak stun and Combat Tools DR are probably the most important
Weapons & Gear: Falcon augmented with Plasma(non seeking). Eagle secondary. Shield Oscillator Chest augment; restores 20% shields on kill
Squadmates: With Cora's Shield Boost, Cryo, & melee knockdown a Cora and Drack team is probably best for this mobile aggressive playstyle.
For Biotics you could replace Flamethrower with Annihilation Field speced for increased damage & lift field
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Post by Deleted on Apr 10, 2017 2:38:28 GMT
Do you guys think it's harder than me3? Because me3 was a joke. I thought me2 was super fun. Not too hard but not too easy. This is actually the easiest of all ME. Because there is no class restrictions on skills together with added mobility, ppl can make all sort of cheese build and win with both hands tied to their back AND blind folded. All builds are cheese. Even the classic setup of just tactical cloak + powerful sniper rifle- + energy drain. Is just as OP as it was in ME3 from salarian infiltrator and even more so in ME:A. I would be interested to see what even classifies as a non cheesy build in this game if that's even possible in this game. If I had to imagine if people really wanted a non cheesy build they can do something crazy like this: No fusion mod of adrenaline or other fusion mods No crafting of weapons, you have to go buy them or find them enemy drops. No augmentations of sorts on your weapon or armor pieces Only use powers that suited to the name of the profile so no biotic abilities when using the engineer profile No restoration powers unless you play vanguard Use the gun restriction types like in ME2. Can only use powers that are available to that specific class using ME2's class restriction on skills. If playing an engineer you cannot spec into passives from the biotic skill tree. You will obey the level cap in ME2
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Post by parnashwind on Apr 10, 2017 3:11:19 GMT
This is actually the easiest of all ME. Because there is no class restrictions on skills together with added mobility, ppl can make all sort of cheese build and win with both hands tied to their back AND blind folded. All builds are cheese. Even the classic setup of just tactical cloak + powerful sniper rifle- + energy drain. Is just as OP as it was in ME3 from salarian infiltrator and even more so in ME:A. I would be interested to see what even classifies as a non cheesy build in this game if that's even possible in this game. If I had to imagine if people really wanted a non cheesy build they can do something crazy like this: No fusion mod of adrenaline or other fusion mods No crafting of weapons, you have to go buy them or find them enemy drops. No augmentations of sorts on your weapon or armor pieces Only use powers that suited to the name of the profile so no biotic abilities when using the engineer profile No restoration powers unless you play vanguard Use the gun restriction types like in ME2. Can only use powers that are available to that specific class using ME2's class restriction on skills. If playing an engineer you cannot spec into passives from the biotic skill tree. You will obey the level cap in ME2 Well, I mostly play by the rules you listed with the exception of crafting weapons. Playing a screw up build now. Biotic class with Pull, Push and (not decided on the 3rd), Pistol + Biotic Amp Still easier than ME1 tho... cos the bullets just wont hit what you are aiming at until points are located. While there are many class that are cheese, Tech takes the prize here. Team Support + Energy Drain, Tactical Cloak etc basically allows for Shield and Health regeneration through out the fight while hiding. With the stupid 1.05 Patch, enemies now have lower health and worst of all screwed AI. Reaction time of the enemies are so freaking slow now, by the time they open fire at me, my grand children would have been as old as Drack
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Post by Deleted on Apr 10, 2017 3:36:34 GMT
All builds are cheese. Even the classic setup of just tactical cloak + powerful sniper rifle- + energy drain. Is just as OP as it was in ME3 from salarian infiltrator and even more so in ME:A. I would be interested to see what even classifies as a non cheesy build in this game if that's even possible in this game. If I had to imagine if people really wanted a non cheesy build they can do something crazy like this: No fusion mod of adrenaline or other fusion mods No crafting of weapons, you have to go buy them or find them enemy drops. No augmentations of sorts on your weapon or armor pieces Only use powers that suited to the name of the profile so no biotic abilities when using the engineer profile No restoration powers unless you play vanguard Use the gun restriction types like in ME2. Can only use powers that are available to that specific class using ME2's class restriction on skills. If playing an engineer you cannot spec into passives from the biotic skill tree. You will obey the level cap in ME2 Well, I mostly play by the rules you listed with the exception of crafting weapons. Playing a screw up build now. Biotic class with Pull, Push and (not decided on the 3rd), Pistol + Biotic Amp Still easier than ME1 tho... cos the bullets just wont hit what you are aiming at until points are located. While there are many class that are cheese, Tech takes the prize here. Team Support + Energy Drain, Tactical Cloak etc basically allows for Shield and Health regeneration through out the fight while hiding. With the stupid 1.05 Patch, enemies now have lower health and worst of all screwed AI. Reaction time of the enemies are so freaking slow now, by the time they open fire at me, my grand children would have been as old as Drack ME:A insanity gets pretty easy although I wouldn't say it was that easy compared to ME1. ME1 had broken biotics and created scenarios like this that cannot be replicated in the later ME games. This was before bioware even implemented special rules like you can't lift certain targets until shields are gone.
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Post by parnashwind on Apr 10, 2017 4:11:53 GMT
ME:A insanity gets pretty easy although I wouldn't say it was that easy compared to ME1. ME1 had broken biotics and created scenarios like this that cannot be replicated in the later ME games. This was before bioware even implemented special rules like you can't lift certain targets until shields are gone. In ME1 there are 2 stages of difficulty - like most traditional stat base RPG. When you get all the X weapons and Armor and is level 50~60, after farming the equipment and needing multiple replays, spend tons of boring time unlocking skills from other classes, yes. ME1 Insanity becomes the easiest of all. Infinite Barrier, Singularity and all. However, if you are talking about just jumping into the game fresh. Then I feel that ME:1 is more difficult because how effective you are is solely based on stats and equipment. You need time to get there. ME:A on the other hand, you have more control over how the combat plays out hence easier.
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Post by Evanoel on Apr 10, 2017 4:39:18 GMT
I'm finding Hardcore hard enough... but your mileage may vary. This, I'm just a casual gamer, not really into min-max. Even on normal difficulty I die sometimes.
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Post by qwib on Apr 10, 2017 4:53:33 GMT
Do you guys think it's harder than me3? Because me3 was a joke. I thought me2 was super fun. Not too hard but not too easy. This is actually the easiest of all ME. Because there is no class restrictions on skills together with added mobility, ppl can make all sort of cheese build and win with both hands tied to their back AND blind folded. I found Harval challanging, I can't see a single Rokeer Sniper in this damn jungle. lol
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Post by bryanky5 on Apr 10, 2017 5:01:41 GMT
I played normal in my first playthrough, then hardcore in my 2nd and now I'm doing insanity on my third. My Ryder is level 76 now, playing as Vanguard and I do find insanity easier than I thought. I genuinely thought hardcore would be my limit.
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Post by unofficialgreycolor on Apr 10, 2017 16:28:05 GMT
I played normal in my first playthrough, then hardcore in my 2nd and now I'm doing insanity on my third. My Ryder is level 76 now, playing as Vanguard and I do find insanity easier than I thought. I genuinely thought hardcore would be my limit. You are only lvl 76 on your third playthrough??? I was LVL 31 before I even landed on Kadara. I am still on my first playthrough.
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Post by Revan Reborn on Apr 10, 2017 16:43:47 GMT
I played normal in my first playthrough, then hardcore in my 2nd and now I'm doing insanity on my third. My Ryder is level 76 now, playing as Vanguard and I do find insanity easier than I thought. I genuinely thought hardcore would be my limit. Insanity is really only "challenging" if you start at level one of your first PT, like I did. It's an absolute pain if you don't have any skills or gear early on. Once you have decent gear and a decent level, it's barely an obstacle. There really needs to be some sort of scaling in the game to compensate for a player's gear and level.
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Post by myalzalean on Apr 10, 2017 17:08:51 GMT
If Insanity is too easy take your favorite projectile weapons and craft level 2 versions with beam emitter augments.
Problem solved
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Post by peligrad on Apr 10, 2017 18:45:42 GMT
I'm hoping for a new difficulty mode that is harder than Insanity with the next xpac.
Or at the very least some nerfs to the absurdly overpowered techs (looking at you vintage thermal clip, bio-converter, shield oscillator, charge, and tactical cloak)
I found Insanity fairly challenging for the first 15 levels but once I got enough skill points to max out a few key skills, the game got easy.
By level 30 I was zeroing out bosses on Insanity in seconds.
Here is a clip of how the game played out at level 50 on Insanity. I very rarely even took health damage any more while standing in the wide open.
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Post by majorkong on Apr 10, 2017 19:58:55 GMT
I played normal in my first playthrough, then hardcore in my 2nd and now I'm doing insanity on my third. My Ryder is level 76 now, playing as Vanguard and I do find insanity easier than I thought. I genuinely thought hardcore would be my limit. Level 76 at the end of my first playthrough. Then I ground out another 5 levels before I started my NG+.
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Post by bryanky5 on Apr 11, 2017 0:26:40 GMT
I played normal in my first playthrough, then hardcore in my 2nd and now I'm doing insanity on my third. My Ryder is level 76 now, playing as Vanguard and I do find insanity easier than I thought. I genuinely thought hardcore would be my limit. You are only lvl 76 on your third playthrough??? I was LVL 31 before I even landed on Kadara. I am still on my first playthrough. Yeah I don't take my time completing the game, I don't rush it either though. I've decided my third playthrough will be my final and "complete" playthrough so we will see how long this one takes. I'm on 111 hours right now. Also according to the devs the enemies are supposed to level with you each NG+ so the challenge should be the same. Key word is should.
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Post by parnashwind on Apr 11, 2017 0:55:49 GMT
I'm hoping for a new difficulty mode that is harder than Insanity with the next xpac. Or at the very least some nerfs to the absurdly overpowered techs (looking at you vintage thermal clip, bio-converter, shield oscillator, charge, and tactical cloak) I found Insanity fairly challenging for the first 15 levels but once I got enough skill points to max out a few key skills, the game got easy. By level 30 I was zeroing out bosses on Insanity in seconds. Here is a clip of how the game played out at level 50 on Insanity. I very rarely even took health damage any more while standing in the wide open. You are playing with second to cheesiest build and equipment there; cheesiest being replace that backlash with a tech power for Team Support health regen. This cheap OP build is design to function like this so that a blind person can walk all over any difficulty. So if you choose this cheap build, dont complain.
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Post by peligrad on Apr 11, 2017 14:45:49 GMT
I'm hoping for a new difficulty mode that is harder than Insanity with the next xpac. Or at the very least some nerfs to the absurdly overpowered techs (looking at you vintage thermal clip, bio-converter, shield oscillator, charge, and tactical cloak) I found Insanity fairly challenging for the first 15 levels but once I got enough skill points to max out a few key skills, the game got easy. By level 30 I was zeroing out bosses on Insanity in seconds. Here is a clip of how the game played out at level 50 on Insanity. I very rarely even took health damage any more while standing in the wide open. You are playing with second to cheesiest build and equipment there; cheesiest being replace that backlash with a tech power for Team Support health regen. This cheap OP build is design to function like this so that a blind person can walk all over any difficulty. So if you choose this cheap build, dont complain. Am I supposed to apologize for building my character well? No matter what build you are using, your character's growth clearly out-scales the enemy's. So while my character out grew his opponents by level 15 nearly everyone's build outgrows the enemies by 40 and certainly by 80 when the gear caps out. A lot of people are going to have outgrown Insanity by the first DLC, which is the main point. So stop being a dink and acknowledge that the game needs a harder than Insanity difficulty or that Insanity needs to be tweeked or that the overpowered mechanics need to be nerfed...
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Post by myalzalean on Apr 11, 2017 15:03:55 GMT
You are playing with second to cheesiest build and equipment there; cheesiest being replace that backlash with a tech power for Team Support health regen. This cheap OP build is design to function like this so that a blind person can walk all over any difficulty. So if you choose this cheap build, dont complain. Am I supposed to apologize for building my character well? No matter what build you are using, your character's growth clearly out-scales the enemy's. So while my character out grew his opponents by level 15 nearly everyone's build outgrows the enemies by 40 and certainly by 80 when the gear caps out. A lot of people are going to have outgrown Insanity by the first DLC, which is the main point. So stop being a dink and acknowledge that the game needs a harder than Insanity difficulty or that Insanity needs to be tweeked or that the overpowered mechanics need to be nerfed... I think the point is that if your current build and equipment makes the game too easy you could just as easily experiment with different builds and gear. I swear this is the same exact argument about broken guns in ME2/3 or using golden nug schematics in DAI and complaining about how it trivializes the game all over again. If you're using something that you feel is overpowered and makes the game too easy then stop using it and try something else. There are lots of ways to make the game more challenging on your own instead of making demands and waiting for the developers to do it for you.
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Post by n7ltrobbiesann7 on Apr 11, 2017 15:47:50 GMT
I'm hoping for a new difficulty mode that is harder than Insanity with the next xpac. Or at the very least some nerfs to the absurdly overpowered techs (looking at you vintage thermal clip, bio-converter, shield oscillator, charge, and tactical cloak) I found Insanity fairly challenging for the first 15 levels but once I got enough skill points to max out a few key skills, the game got easy. By level 30 I was zeroing out bosses on Insanity in seconds. Here is a clip of how the game played out at level 50 on Insanity. I very rarely even took health damage any more while standing in the wide open. Holy ****. Is that plasma seeking bolts on the piranha? Well done.
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Post by peligrad on Apr 11, 2017 16:02:56 GMT
Am I supposed to apologize for building my character well? No matter what build you are using, your character's growth clearly out-scales the enemy's. So while my character out grew his opponents by level 15 nearly everyone's build outgrows the enemies by 40 and certainly by 80 when the gear caps out. A lot of people are going to have outgrown Insanity by the first DLC, which is the main point. So stop being a dink and acknowledge that the game needs a harder than Insanity difficulty or that Insanity needs to be tweeked or that the overpowered mechanics need to be nerfed... I think the point is that if your current build and equipment makes the game too easy you could just as easily experiment with different builds and gear. I swear this is the same exact argument about broken guns in ME2/3 or using golden nug schematics in DAI and complaining about how it trivializes the game all over again. If you're using something that you feel is overpowered and makes the game too easy then stop using it and try something else. There are lots of ways to make the game more challenging on your own instead of making demands and waiting for the developers to do it for you. Imposing self restrictions to artificially create challenge is cringe-worthy. The point of "high difficulty" settings is to present a challenge that only a (small) percentage of players will be able to clear. By over-coming that challenge you can take pride in being one of the elite. Having that goal of achievement is what makes the struggle bearable. Having to impose self restrictions to artificially create challenge completely misses the point. You don't play high difficulty to die a lot and struggle. You play high difficulty to take pride in winning when most others lose.
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Post by Element Zero on Apr 11, 2017 16:11:03 GMT
I'm hoping for a new difficulty mode that is harder than Insanity with the next xpac. Or at the very least some nerfs to the absurdly overpowered techs (looking at you vintage thermal clip, bio-converter, shield oscillator, charge, and tactical cloak) I found Insanity fairly challenging for the first 15 levels but once I got enough skill points to max out a few key skills, the game got easy. By level 30 I was zeroing out bosses on Insanity in seconds. Here is a clip of how the game played out at level 50 on Insanity. I very rarely even took health damage any more while standing in the wide open. You are playing with second to cheesiest build and equipment there; cheesiest being replace that backlash with a tech power for Team Support health regen. This cheap OP build is design to function like this so that a blind person can walk all over any difficulty. So if you choose this cheap build, dont complain. I was going to say much the same. This is not a problem with Insanity, but rather a problem with some broken ass augmentations. One builds that gun to do precisely what is seen in this video. Having a grenade launcher that autofires infinite plasma grenades is as cheesy as it sounds. It's like playing the game on God Mode. The build is just gravy, at that point; though he did manage to include Charge, so lots of gravy. Yes, Insanity will become easy if you're a somewhat skilled gamer. Still, they did a decent job with this one. If you avoid cheese like the above, and try out a variety of builds, it keeps things interesting. The scaling is much better in MEA than in previous games. The challenge is not drastically different at level 90 than level 15. The big difference is player skill, and some equipment. I'm playing my second playthrough, at the moment. My character is now Level 87. I've kept things entertaining by consistently try shifting my build, and trying new things. After I master one build and use it for a while, I move on to another.
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Post by parnashwind on Apr 11, 2017 16:39:02 GMT
You are playing with second to cheesiest build and equipment there; cheesiest being replace that backlash with a tech power for Team Support health regen. This cheap OP build is design to function like this so that a blind person can walk all over any difficulty. So if you choose this cheap build, dont complain. Am I supposed to apologize for building my character well? No matter what build you are using, your character's growth clearly out-scales the enemy's. So while my character out grew his opponents by level 15 nearly everyone's build outgrows the enemies by 40 and certainly by 80 when the gear caps out. A lot of people are going to have outgrown Insanity by the first DLC, which is the main point. So stop being a dink and acknowledge that the game needs a harder than Insanity difficulty or that Insanity needs to be tweeked or that the overpowered mechanics need to be nerfed... Apologize? Why would anyone care? As I said, it is not even the cheesiest build, so no apologies needed for so called building well. Not everyone chooses the most "efficient build", this is an RPG first, shooter second. Go play Hardcore Nightmare DOOM for your SP shooter adrenaline rush. The so called over powered mechanics is part of the design. No more class restriction and no more skill restriction so that players have more freedom to do whatever they want and the price is that some crazy combination will be OP. So, Bio-Conv and Piranha is OP, now you know. Use something else then. Just because it is there does not mean you are required to use it or you can't play otherwise until the developers make the change for you. Why some people need developers to dictate what they can and cannot do is beyond me. Tell me, is there anything stopping you from using the Predator Pistol instead of the Piranha? I would agree if this a competitive MP game but for a totally non-competitive game (both SP/MP) like ME? p/s: Oh you want PRIDE in a single player game. Well, post a let's play showing yourself beating insanity with a Biotic build that uses nothing but pull, throw and lance in starting armor armed with nothing but a Predator pistol. Not only can you take pride when you beat the game like this, you will gain respect too.
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Post by Finnen on Apr 11, 2017 16:46:23 GMT
Yeah, I'm calling bullshit here. ME:A insanity is by far the hardest of the series. By far. But lets not get carried away here, this isn't Bloodborne/Dark Souls/Nioh, and it was never supposed to be. To me ME:A is extremely hard on Insanity. But I have weird set of "skills" as a gamer. For example, I played Bloodborne on my PS4 and that game's difficulty was perfect for me. Apparently The Old Hunter DLC's last boss was supposed to be the hardest boss in Bloodborne. I killed him on my first try. However, it took me FEW DAYS to kill the Blood Starved Beast, which is a kind of low-level boss in a fairly early part of the original game. Weird, huh? As for Andromeda, I simply lowered the difficulty back to Normal and I'm enjoying the game FAR more. I guess it's just that I'm not a big fan of the more action-oriented combat so I cannot even dedicate myself to play on Insanity. I figured that since I don't like it too much I will just play on normal and be done with it. But yeah, ME:A on Insanity is very hard to me, much harder than any Souls games. I usually end up dead without knowing what actually killed me, really can't wrap my head around the battlefield. I wish there was a radar and everything was a bit more slow-paced
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Post by myalzalean on Apr 11, 2017 16:50:16 GMT
The point of "high difficulty" settings is to present a challenge that only a (small) percentage of players will be able to clear. By over-coming that challenge you can take pride in being one of the elite. Having that goal of achievement is what makes the struggle bearable. Having to impose self restrictions to artificially create challenge completely misses the point. You don't play high difficulty to die a lot and struggle. You play high difficulty to take pride in winning when most others lose. Right, because nothing sells video games like making things so difficult that most people quit playing it. I don't know how I would be able to live with myself if I wasn't one of the chosen few who was able to "win" the single player campaign on insanity. At least having that achievement in my gamer profile will look really good on a job application and give me something to brag about during the interview process.
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Post by peligrad on Apr 11, 2017 17:43:07 GMT
The point of "high difficulty" settings is to present a challenge that only a (small) percentage of players will be able to clear. By over-coming that challenge you can take pride in being one of the elite. Having that goal of achievement is what makes the struggle bearable. Having to impose self restrictions to artificially create challenge completely misses the point. You don't play high difficulty to die a lot and struggle. You play high difficulty to take pride in winning when most others lose. Right, because nothing sells video games like making things so difficult that most people quit playing it. I don't know how I would be able to live with myself if I wasn't one of the chosen few who was able to "win" the single player campaign on insanity. At least having that achievement in my gamer profile will look really good on a job application and give me something to brag about during the interview process. Having an extremely challenging game formats does sell a game many times. Ever hear of a game called Dark Souls? It's the high difficulty of the game and extreme punishment on death that draws people to that title. Demon Souls... same thing. That's why the Diablo series has a "Hardcore" mode. Some of the best games of all time hold that title because of their extreme difficulty... Battletoads... Contra... Arma 2... Mario Bros: TLLs... NetHack... FTL... Ninja Gaiden... Myst/Riven... Mike Tyson's Punch out... the old Zelda and Megaman games... They might not be everyone's cup of tea, but there are certainly enough gamers out there that enjoy being challenged. Aside from that point (the point that you are just plain wrong about hard difficulty not selling copies of games), if they want to sell us DLCs and come back to this game after the initial release hype, then you have to present us with a fresh challenge for the next leg of the journey. If you come back to this game with a fully developed character that just stomps everything in its way with no challenge, then you aren't going to enjoy the DLC. It is mandatory that if they want to sell DLCs that they fix either the enemy's scaling to catch them up with us, or give us a new difficulty rating. Otherwise the DLCs are just going to fail... AND BTW... This is nothing new. Borderlands has been doing this SUCCESSFULLY!! for years now. The introduction of "UBER" levels into Borderlands was one of the most brilliant moves I've seen a video game pull. Mass Effect needs to follow suite if they want to follow the Borerlands model.
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jasonpogo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
Origin: unseenclass
PSN: JasonPogo
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by jasonpogo on Apr 11, 2017 17:50:19 GMT
I play on normal. So no?
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