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Post by NormandySR3 on Mar 25, 2017 5:18:31 GMT
So... a mode called "Insanity" should be, in my opinion, basically impossible to play on the first playthrough. To me, insanity mode is another word for "replay-value mode."In other words, its the mode you turn to when you have already beaten the game on "hard" and have mastered the mechanics. So you want a further challenge, and play the game again on Insanity. This is what I loved about previous ME titles... their replay value was amazing).
This is the first time in a Mass Effect game that I am playing on Insanity on my first playthrough, and not hitting a brick wall as I normally would in other games. This worries me, seeing that I am a totally new to the mechanics of the game.
So I am curious, to those of you who play ME for the challenge (rather than to just watch a movie), do you find that Insanity is too easy? Were you able to beat it on the first playthrough? And if so, what incentive did you have to play the game through again? Since I am one of those guys who appreciates the tactical challenge---perhaps even more so than the story---I feel that its replay value is almost non-existent if I can beat it on the hardest setting the first try. Your thoughts?
----------------------------- UPDATE (4/29/17): Well, all my worries have come to fruition and now the game is broken. After having completed a few planets and leveled up a few times, things have gotten just way too easy---so much so that I still have 30 unused skill points that I have not put into anything (I don't need to). I can pretty much 2-shot most enemies now. There is just no challenge anymore to the game, now that I am past the mid-way point. The enemies are all the same; its just wash rinse and repeat.... So... for those of you who want to know how to break the game on insanity, here is what I did. Nothing special here. Basically just focus on 2 things; 1) damage output, 2) health and shields; WEAPONS- Black Widow Sniper Rifle - I have found the Black Widow to be the best balance between shear damage and clip size... You want to level this gun up as quickly as possible. Level 1 is not powerful enough. Level 3 or higher will suffice.
SKILLSCOMBAT:- Sniper Rifles (max out) - Maxing out this category gave me the biggest boost to damage output (be sure to choose +25% clip size, to add an extra bullet).
- Combat Fitness (max out) - This will turn you into a tank, able to absorb more bullets
TECH:- Tactical Cloak (important!) - Cloak is the most important skill to have, since it allows you to reset any engagement and find better cover. Max out this tree as quickly as possible.
- Overload - (or some other ability that can take down shields)
- Team Support - makes your team even more tank'ish
ARMOR- Remant Armor - gives you a big boost to health and shields
That's about it. Like I said, nothing special here; just focus on 2 things, 1) damage output, 2) health and shields. Once you max these categories out, then you will be ridiculously OP---so much so that the game will become boring (at least to me, since there is no challenge now).
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Post by Lebanese Dude on Mar 25, 2017 5:29:38 GMT
Play Vanguard and get back to me.
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Post by Cyonan on Mar 25, 2017 5:51:53 GMT
In general I dislike it when a game's hardest difficulty is designed to be impossible from the start. That's the sort of thing that new game+ is supposed to be for, not insanity mode.
Personally I like the challenge that ME:A insanity provides as a whole, and it's considerably more difficult than ME3 insanity which was an absolute joke.
Hell, if the difficulty manages to actually maintain this level of challenge it will be the hardest game in the series because ME1 and 2 become very easy once you level up a decent amount(especially ME1 where you become stupidly OP).
The mechanics of the games don't change a great deal to the point where it's like an entirely new game between games, and the shooting is just standard shooting. If you're accurate in shooters in general then you're accurate in ME:A.
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Post by parnashwind on Mar 25, 2017 6:40:02 GMT
Firstly, stop playing wallpaper if insanity is too "easy". Go out there and face the enemies in the open. In all ME games, if you play as wallpaper it will be easy. For me it is about doing crazy things, find crazier ways to deal with enemies. If I mess up, I die, if I succeed, great. Yeah, I charge recklessly into battles and in ME:A, the no saving in Priority missions are punishing but I would not resort to hide behind cover forever and take cheap shots - I die, I retry. That is the fun in ME combat. p/s: Wallpapers (characters glued to cover in combat) should not complain about difficulty.
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Post by Username on Mar 25, 2017 8:08:39 GMT
I'm only low level but so far I'm finding insanity far less forgiving than ME3.I have however started up a second run as an infiltrator and It's much easier than vanguard. The difficulty levels in general feel about standard for a western AAA game.
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Post by SofaJockey on Mar 25, 2017 8:11:28 GMT
I'm finding Hardcore hard enough... but your mileage may vary.
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Post by Psychevore on Mar 25, 2017 8:44:37 GMT
Yeah, I'm calling bullshit here. ME:A insanity is by far the hardest of the series. By far.
But lets not get carried away here, this isn't Bloodborne/Dark Souls/Nioh, and it was never supposed to be.
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Post by vonuber on Mar 25, 2017 8:47:23 GMT
Turn off aim assist.
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Post by danishgambit on Mar 25, 2017 20:47:49 GMT
Firstly, stop playing wallpaper if insanity is too "easy". Go out there and face the enemies in the open. In all ME games, if you play as wallpaper it will be easy. For me it is about doing crazy things, find crazier ways to deal with enemies. If I mess up, I die, if I succeed, great. Yeah, I charge recklessly into battles and in ME:A, the no saving in Priority missions are punishing but I would not resort to hide behind cover forever and take cheap shots - I die, I retry. That is the fun in ME combat. p/s: Wallpapers (characters glued to cover in combat) should not complain about difficulty. I call it whack-a-mole.
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Post by TormDK on Mar 25, 2017 21:31:55 GMT
Insanity can be pretty annoying, especially with the story autosaves being in odd places.
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Post by phnx on Mar 25, 2017 22:44:48 GMT
I started on insanity and dialled it down to hardcore when meeting the first kett boss. The last wave of mobs were just too annoying being unnecessary "bullet-sponges". I think it depends on your class and powers, but playing a simple soldier relying on rifles only makes it nearly if not impossible.
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Post by Deleted on Mar 25, 2017 23:01:09 GMT
So... a mode called "Insanity" should be, in my opinion, basically impossible to play on the first playthrough. To me, insanity mode is another word for "replay-value mode."In other words, its the mode you turn to when you have already beaten the game on "hard" and have mastered the mechanics. So you want a further challenge, and play the game again on Insanity. This is what I did on previous ME titles, and had a blast doing so (I got to play each game at least twice and still be challenged... so their replay value was amazing). This is the first time in a Mass Effect game that I am playing on Insanity on my first playthrough, and not hitting a brick wall as I normally would on previous ME titles. This worries me, seeing that I am a totally new to the mechanics of the game. So I am curious, to those of you who play ME for the challenge (rather than to just watch a movie), do you find that Insanity is too easy? Were you able to beat it on the first playthrough? And if so, what incentive did you have to play the game through again? Since I am one of those guys who appreciates the tactical challenge---perhaps even more so than the story---I feel that its replay value is almost non-existent if I can beat it on the hardest setting the first try. Your thoughts? Not sure what you're going on about here. Insanity in the ME Trilogy was certainly easy enough to play on a first playthrough. On the consoles, there was a lock preventing players from playing ME1 and ME2 on insanity during your first playthrough. The actual hardness of the difficulty level had nothing to do with it; and many, many people found insanity rather easy. The only game of the Trilogy where I found the insanity somewhat hard (i.e. died multiple times before getting past certain individual missions was ME2. Now, I've played it through so many times, I can go through the entire game without dying once. I'm not yet playing ME:A so I can't say personally how it compares, but most comments I"m reading describe it as being harder than the trilogy overall. There will always be players who will be able to beat insanity on a first playthrough. Whether or not you will feel challenged by it on a second or third playthrough depends solely on your individual ability. Regardless, there is certainly nothing stopping you from playing through the game on a lower difficulty and then playing it again on insanity.
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Post by ravenous on Mar 25, 2017 23:15:41 GMT
Insanity for ME:A in my opinion is way harder than the Insanity difficulty for the ME Trilogy and some classes will struggle through the Insanity first play through. Of course the Soldier will probably have an easier time at it than the others
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Post by metta on Mar 25, 2017 23:40:53 GMT
Easy?! I'm struggling at hardcore, especially with no manual saves during priority missions.
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Post by NormandySR3 on Mar 25, 2017 23:59:43 GMT
Play Vanguard and get back to me. I suppose this will have to be my solution then; to impose artificial limitations on myself, such as avoiding all sniper rifles for example (the sniper rifle in every ME game has always been the most powerful--and OP--weapon). Perhaps that is why Insanity is easier than I expected. I went straight to the most powerful sniper rifle I could buy, and built it up as quickly as I could. It worked for me in previous ME titles (and actually broke the games if using tactical pause..made them way too easy). I do admit, the lack of tactical pause in ME:A does add some challenge, which I like. And I should clarify, Insanity is not easy for me. I die frequently, and have to change up my approach to each engagement, to find the best areas of cover. But this has always been my style of gameplay with past ME titles. I like the tactical approach of assessing a situation, rather than just going in guns blazing. This is what drew me in to the ME trilogy in the first place (not to mention its amazing story). I suppose I was just hoping to be forced to play on Hard on my first play-through, so that I could play the game twice. In every other game I've played, I get absolutely slaughtered on the highest difficulty on my first play-through (as in, I die 20 times on the same boss and cannot progress). Here, not so much. It's a challenge, yes. But is it "insane?" I'm not so sure.
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Post by Lebanese Dude on Mar 26, 2017 1:02:54 GMT
I thought Insanity was just challenging enough until I had to repeat half the Kett base for an hour.
I was sorely underprepared for that kind of mission, especially as a Vanguard.
I feel like I'm going to have to min max and use better strategies to make the build work.
Although admittedly the issue was exacerbated by the lack of save game before the Kett boss.
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Post by KaiserShep on Mar 26, 2017 1:09:26 GMT
Observers and heavy Kett assholes will shred your ass in the open on Insanity, because they have beam and rapid fire weapons respectively that eat right through your shielding. Playing as a Vanguard (technically Explorer now), my old playstyle has considerably higher risk if I bother to use charge.
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Post by keldaur on Mar 26, 2017 1:28:55 GMT
Play Vanguard and get back to me. I am playing a vanguard after playing several classes, and it is definitly the best and easiest for me. Enjoying it a lot tho
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Post by isaidlunch on Mar 26, 2017 2:42:57 GMT
Insanity is hard but the save system is probably the hardest thing about it right now. Those Kett bases are a nightmare.
Could they make it harder? Maybe. It's hard to make a cover shooter difficult without it getting ridiculous. Mobs already do a lot of damage, any more and they would probably one shot you as soon as you leave cover. I'm happy with how it currently is.
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Post by parnashwind on Mar 26, 2017 3:05:54 GMT
Play Vanguard and get back to me. I am playing a vanguard after playing several classes, and it is definitly the best and easiest for me. Enjoying it a lot tho Vanguards are special like that. If you master them, it drives you enemies insane, if you dont, the enemy drives you insane.
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Post by Sanunes on Mar 26, 2017 3:22:59 GMT
They aren't going to make a difficulty that meets everyone's personal expectations for what I have been seeing they have tried to make insanity harder then in the past. It probably won't work for everyone, but I don't consider having a Dark Souls you will hate your life difficulty to be something I think BioWare would be able to properly develop anyway since they try to incorporate so much choice it becomes a min/max equation on how to beat the game.
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Post by capn233 on Mar 26, 2017 5:24:02 GMT
To me enemy damage vs your shields doesn't seem drastically different than the enemies on ME2 Insanity to begin with, although that one has 1 second shield gate. What has made a lot of the early game for me seem harder though is that the inability to directly manage squad powers, which makes the squad significantly weaker than in the other games (unless you always played those with auto power use). For instance, in the most recent "boss" fight (with adds) I did on the story planet, PB was using her biotics on the shielded adds, sometimes when they had a small amount of shields that my Mattock was about to drop... which essentially just caused a small ass amount of shield damage and prevent a nice ragdoll and / or combo. I don't really want a game that is "impossible." Really I just want the top difficulty to reward knowledge of the gameplay mechanics... and in a nominally squad-based shooter rewarded squad micro. Insanity for ME:A in my opinion is way harder than the Insanity difficulty for the ME Trilogy and some classes will struggle through the Insanity first play through. Of course the Soldier will probably have an easier time at it than the others I was trying to stick with something that was more or less like Soldier since that is the first class I played in all three of the trilogy, and I think this probably won't be the case. I think setups that start with primers might end up being stronger. That said, I did want to focus on AR's and pistols, and in some sections I felt like sniper might have probably made it easier, if slower, given that a lot of the enemies are somewhat limited in range, and in some encounters they don't seem to want to leave specific areas. YMMV though, I'm not going to claim my build progression was in any way optimized without knowing the game. Also didn't do too many side quests before the main quest on the first planet, which made me feel a bit undergeared and leveled for that.
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Post by NormandySR3 on Mar 26, 2017 6:48:03 GMT
See, I only completed the first main quest (Eos) and am already researching the Black Widow and Widow.... ugh... I'm hoping I won't be able to attain these guns anytime soon, as I am afraid that things will become way too easy.
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Post by ayenari on Mar 26, 2017 7:38:28 GMT
No. The difficulty of Insanity mode eventually starts to fall off again and it loses much of it's point if you could only enter it first on NG+ with the current balancing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Username on Mar 26, 2017 9:45:12 GMT
It was fun while it lasted, but now I have maxed charge and a decent gun insanity is significantly easier. I don't think I've ever played an rpg with an even learning curve, deliberately restricted builds may be required to maintain a decent challenge on subsequent playthroughs.
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