inherit
1265
0
Nov 13, 2024 14:01:40 GMT
1,693
isaidlunch
796
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Aug 26, 2016 22:38:44 GMT
It was a complete letdown, and I say that as someone who actually liked the ending. They could have done something as amazing as the suicide mission but instead they turned it into a a generic Call of Duty level. It was obviously rushed like the ending.
|
|
SaikyoMcRyu
N3
Servant
Protected By Fabrication Rights Management (FRM)
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
Prime Posts: 467
Prime Likes: 1049
Posts: 589 Likes: 2,187
inherit
Servant
100
0
2,187
SaikyoMcRyu
Protected By Fabrication Rights Management (FRM)
589
August 2016
saikyomcryu
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Saikyo_McRyu
467
1049
|
Post by SaikyoMcRyu on Aug 26, 2016 22:42:25 GMT
Thanks, Natashina, for the reminder.
After serving as ME2's Big Bad - and yes, I even appreciated all of his taunting and the associated memes - Harbinger has his character destroyed worse than anyone else in the series, and yes I am including Ashley Williams in this.
Harby goes from personally threatening and mocking Shepard to mute and apparently not giving a shite about the Annoyance himself/herself trying to wreck the Reapers' fun. And of course in the Extended Cut, Harby doesn't care about the Normandy, a ship he hates so much as to tell the Collectors to attack it twice, landing directly in front of the kill zone for his Galvatron Beam.
I can only guess at why this.... No of COURSE it was Hudson and Walters not knowing what the hell they were doing. But they did know they wanted teh Star Child as the Big Bad, so they had to fire Harby from that role, despite it not making any sense with regard to ME2.
These frickin' guys. You could have taken the Gainax team who wrote the last two episodes of lolvangelion, given them 30 pounds of reefer and a keg of beer, and they would have come up with a better ending.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Aug 26, 2016 23:12:27 GMT
I get the feeling Harbinger was so closely associated with Drew that they didn't know what to do with it.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Aug 26, 2016 23:14:32 GMT
It was a complete letdown, and I say that as someone who actually liked the ending. They could have done something as amazing as the suicide mission but instead they turned it into a a generic Call of Duty level. It was obviously rushed like the ending. I know what you're trying to say, but Call of Duty levels are waaaaaay better than this. They both make and spend more money on those games. Their levels are solid and highly scripted too. This was more like an amateur attempt at a shooter level. I know kids who make better level mods.
|
|
inherit
1033
0
Nov 26, 2024 12:01:18 GMT
36,899
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Aug 28, 2016 1:56:50 GMT
I liked that it felt more like a suicide mission then the suicide mission.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Aug 29, 2016 3:58:00 GMT
What they can do is to revamp the final battle @ earth to be more epic, intense, and the most hellish battles in the history of wars. So.ething similar to the Battle of Zion how everyone is fighting and dying hard against the machines.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Aug 29, 2016 7:13:46 GMT
Not sure why people are complaining about people running in a straight line to Harbinger when it was made pretty clear in the mission run-down that there was simply no other choice. They used cover where they could but the reaper had positioned itself so that the final stretch of empty land was unavoidable, not to mention they had no resources - they were basically like war-stricken refugees with nothing but the shoes on their feet at that point.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Aug 29, 2016 7:15:21 GMT
I saw someone complain about the camera-shaking when Shepard lands....with the bright fog beams or whatever.
Why would you complain about that? It's one of the best aspects. Such an effect adds to the drama of the situation at hand.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Aug 29, 2016 7:18:59 GMT
-after Shepard is shot by Harbinger, voices can be heard saying to retreat, regroup. Why didn't Anderson tell them to ignore that order and to get to the beam since Harbinger flew away. Didn't Anderson say no retreat, no stepping back when talking at the fob? I missed this. This is a glaring error If they remaster the trilogy I wonder if they can fix some of these things - in particular, cut out the Normandy-before-the-beam evac scene.
|
|
inherit
290
0
Nov 12, 2024 17:29:11 GMT
671
floratheelf
201
August 2016
floratheelf
|
Post by floratheelf on Aug 29, 2016 7:28:06 GMT
This is going to sound incredibly boring of me but I really didn't have an issue with the mission. The only thing to note is that it wasn't really difficult, but I kind of suck at shooter games anyway so that's fine with me. After ME2 I kind of expected to have the whole squad involved again, but I wasn't disappointed by it.
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Aug 29, 2016 7:42:28 GMT
I liked that everything felt like an actual war zone. That everything had a feel of desperation, of a finality that even Shepard might not live to see. The last speech Shep gave to the team actually approached decency compared to past ones (sorry, they really kind of came off as overdramatic). It was awesome to see all the races fighting side by side (well, most of them). The nods to Shepard's decisions were a nice touch.
-What I didn't like was the glossed over feel of the allies gathered. Geth, quarians, batarians, rachni were absent and I missed them. Factions were diminished or absent (Rachni. I saved them precisely for the war and no glorious payback on having the Reapers deal with THEIR swarms). -Hated being forced to use the Cain. I never liked that heavy weapon. -Not having a choice in teammates from ME2. Always felt hollow not getting to pick our team and have never felt complete since. -I'm still wondering why earth and humans are so special. -I hated the mindless slog with talking to the Illusive Man. It was like arguing with a troll. You know it's going nowhere, no one's convincing anyone of anything and there's no intellectual discussion, just pointless, "Nuh-uh! You're delusional!". -That bizarre goodbye scene before the Normandy departs. I thought we already said goodbye before the final battle? -Forced interactive cutscenes. Shepard's crawling and limping to a frustrating pace but we have to sit through playing it. I could have paid my taxes while waiting for Shep to reach the platform. After the first time, it's lost its charm getting me to care about how badly wounded Shep is.
-Everything about the Catalyst. Everything.
-I'd have complained about the bizarre flashbacks but the extended cut took care of it.
Bleh, so many negative memories. ME3 was not doing well long before the endings.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Aug 29, 2016 8:05:35 GMT
I liked that everything felt like an actual war zone. That everything had a feel of desperation, of a finality that even Shepard might not live to see. The last speech Shep gave to the team actually approached decency compared to past ones (sorry, they really kind of came off as overdramatic). It was awesome to see all the races fighting side by side (well, most of them). The nods to Shepard's decisions were a nice touch. -What I didn't like was the glossed over feel of the allies gathered. Geth, quarians, batarians, rachni were absent and I missed them. Factions were diminished or absent (Rachni. I saved them precisely for the war and no glorious payback on having the Reapers deal with THEIR swarms). -Hated being forced to use the Cain. I never liked that heavy weapon. -Not having a choice in teammates from ME2. Always felt hollow not getting to pick our team and have never felt complete since. -I'm still wondering why earth and humans are so special. -I hated the mindless slog with talking to the Illusive Man. It was like arguing with a troll. You know it's going nowhere, no one's convincing anyone of anything and there's no intellectual discussion, just pointless, "Nuh-uh! You're delusional!". -That bizarre goodbye scene before the Normandy departs. I thought we already said goodbye before the final battle? -Forced interactive cutscenes. Shepard's crawling and limping to a frustrating pace but we have to sit through playing it. I could have paid my taxes while waiting for Shep to reach the platform. After the first time, it's lost its charm getting me to care about how badly wounded Shep is. -Everything about the Catalyst. Everything. -I'd have complained about the bizarre flashbacks but the extended cut took care of it. Bleh, so many negative memories. ME3 was not doing well long before the endings. When I played Mass Effect 3, I was fairly new to games. When I played Inquisition in 2014, I had played more games in the few years between and felt outraged at the lack of allies or 'visible evidence' of your resources in action in the finale. So, I guess when I played Priority Earth, my expectations were different and it was all fairly new to me and I wasn't bothered, but after my experience with Inquisition, I can understand how people could be mad at the lack of visible allies. But I'm still not really feeling their absence. It could be that the entire mission is designed to be a personal experience for Shepard, not a rally for allies to come together. Or perhaps I'm satisfied with the way they dramatized the space battle and seeing the quarians and everybody in the grand space battle felt like enough evidence of their participation on a cinematic level. I really liked the talk with the Illusive Man - it's a highlight for me. We can't ever convince one another on how to feel about that, though.
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Aug 29, 2016 8:16:20 GMT
When I played Mass Effect 3, I was fairly new to games. When I played Inquisition in 2014, I had played more games in the few years between and felt outraged at the lack of allies or 'visible evidence' of your resources in action in the finale. So, I guess when I played Priority Earth, my expectations were different and it was all fairly new to me and I wasn't bothered, but after my experience with Inquisition, I can understand how people could be mad at the lack of visible allies. But I'm still not really feeling their absence. It could be that the entire mission is designed to be a personal experience for Shepard, not a rally for allies to come together. Or perhaps I'm satisfied with the way they dramatized the space battle and seeing the quarians and everybody in the grand space battle felt like enough evidence of their participation on a cinematic level. I really liked the talk with the Illusive Man - it's a highlight for me. We can't ever convince one another on how to feel about that, though. Admittedly, expectations were always going to be too high for ME3 to ever satisfy. I think a lot of the gripes are retrospective given the crushing disappointment of the endings so a dominoe effect has occurred. I could have looked past some things here, other things there but as it is, too many little things built up. For example, the faction allies complaint is minor and I could probably have shrugged it off since we have the satisfaction of having them on our side to begin with. But the teammates we picked up in both ME1 and ME2? Still sighing in hopeless wishing. As for the Illusive Man, I don't think I was ever going to have respect for him because the story set him up with a lopsidedly destructive effect on humanity while insisting his way was right. If I had seen more harm come from alien allies then I'd have conceded some of his points. Even if we can't convince each other of certain things, that doesn't mean I won't enjoy discussing them with you so thanks for sharing your perspective. Perhaps it'll help shift some of mine.
|
|
inherit
1319
0
Nov 25, 2024 22:48:43 GMT
7,414
RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Aug 30, 2016 0:37:38 GMT
For this post, I am going to assume that Priority: Earth applies to everything from clicking on the Sol system to the end of the credits. Likes: - Seeing the entire galaxy fleet pour through the relay, along with that great musical swell.
- Level aesthetic. The developers/level designers and artists really tried to make it look like you were fighting through a war zone and they succeeded.
- No Man's Land + Missile Battery. I really liked fighting through war-torn London, and I enjoyed fending off waves of Reaper ground forces while I defended the missiles. Especially when that musical score kicks in at the last wave.
- The boss fights in Mass Effect series are pretty lame, so I am actually glad there was no final boss in the game.
- I thought the Stargazer scene with the kid post-credits was really well done. The whole "well some of the details have been lost to time" line was pretty neat.
Dislikes: - All of the Hades Cannon mission. The enemies can kill you before you even get out of the shuttle (because you cannot move and your squadmates are unavailable). The extreme screen shake absolutely ruins the combat, especially since the enemies are unaffected. The screen shake is even worse for weapons-focused classes/builds, particularly sniper-focused gameplay.
- Lack of save points. By default, you cannot save at the London FOB (if you exit the game and then load the autosave, the game will inexplicable allow you to create manual saves again). The last place you can create a manual save is in No Man's land, just before the second-last door you have to open (not the one where the Brutes bust through, but the one before that). As someone who likes to record gameplay, the lack of good manual save points here sucks. Also, no manual saves on the Citadel?
- Useless turret sequence at the London FOB. I think it was hiding a loading screen for consoles?
- Not being able to skip through dialogue on the Citadel when talking with Anderson/TIM/Starbrat.
- The forced bit with the husks + Marauder. On consoles at least, that sequence is a pain on higher difficulties due to the game actively fighting against you. You basically need to score headshots but the forced bad aiming makes it near impossible.
- None of the endings make any sense, and even the attempted explanation with the Extended Cut is terrible.
Neither here nor there:
- I thought the Shepard speech to the squad was not that great (but not terrible). The problem is that Shepard's first speech in ME1 and the suicide mission speeches in ME2 are just so much better, that the final speech seems way too tame.
- I thought the squadmate interactions at the FOB were okay. Some were good, some were average.
- I thought the beam run was cool, but it didn't lead anywhere interesting.
- Moving the Citadel to Earth was dumb, but that technically part of the end of Chronos Station. It set up Priority: Earth though. I think the whole focus on saving Earth as a priority was kind of dumb overall, but makes sense from a more emotional standpoint. But the emotional standoint only stems from the fact that we live on Earth in real life, but in-game we had no emotional attachment to Earth whatsoever. I had more emotional attachment to Tuchanka by that point.
For the record: I think the ending(s) are good on their own, but not a good end to the Shepard trilogy. In a lot of other games, the endings would have generated a lot of good discussion, but after a trilogy filled with great moments they just felt like a letdown. If done well, plot/story curve out of nowhere can work really well but it has to make sense when you look at the story as a whole. The endings never make sense when you take a step back and look at the story as a whole. Maybe if I had played just ME3 the endings would be better, but after three games it felt underwhelming. And I know the whole "Artificial Intelligence has mandate to stop organics from making machines that destroy organics, so the AI creates machines that destroy organics" thing seems completely nonsensical, but I figure the AI is insane by this point. Insane people/AIs don't make rational decisions. And consider Sovereign in ME1: "We are infinite. We have no beginning. we have no end. We simply are." that simply is not true, since the Reapers are machines and had to be built, so you figure he is wrong/insane and then you can extrapolate that to the Catalyst AI.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,418 Likes: 26,131
inherit
214
0
Nov 26, 2024 12:09:43 GMT
26,131
melbella
Trouble-shooting Space Diva
8,418
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Aug 30, 2016 2:43:30 GMT
I saw someone complain about the camera-shaking when Shepard lands....with the bright fog beams or whatever. Why would you complain about that? It's one of the best aspects. Such an effect adds to the drama of the situation at hand.
I complain about it because it gives me a headache. It also makes shooting anything impossible but that's really beside the point of physical pain-inducing special effects.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Aug 30, 2016 3:37:23 GMT
I saw someone complain about the camera-shaking when Shepard lands....with the bright fog beams or whatever. Why would you complain about that? It's one of the best aspects. Such an effect adds to the drama of the situation at hand.
I complain about it because it gives me a headache. It also makes shooting anything impossible but that's really beside the point of physical pain-inducing special effects.
Anime gives people headaches but I don't count it as a flaw. I'm sorry it has that effect on you, but it was actually really important to my experience of that scene. Perhaps they can make it an option, if possible.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,418 Likes: 26,131
inherit
214
0
Nov 26, 2024 12:09:43 GMT
26,131
melbella
Trouble-shooting Space Diva
8,418
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Aug 30, 2016 3:42:32 GMT
This discussion isn't (necessarily) about flaws; it's about likes and dislikes. I have the same dislike for a lot of abilities in DA2 - the sound/animation makes my head ring - but that doesn't stop me from playing it.
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 30, 2016 3:43:39 GMT
I liked having the ground shake. It didn't stop my Shepard from killing any of the uglies.
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 30, 2016 3:49:30 GMT
I get the feeling Harbinger was so closely associated with Drew that they didn't know what to do with it. I know this has been posted many, many times before, but ME3 is the best spot to start playing the trilogy. ME1/2 don't exist. Therefore Harbinger doesn't exist. A new person to the game wouldn't know anything about Harbinger. In a default playthrough, Anderson will say some reapers are headed their way without mentioning Harbinger. In a save import, he will say Harbinger.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Aug 30, 2016 3:54:56 GMT
I get the feeling Harbinger was so closely associated with Drew that they didn't know what to do with it. I know this has been posted many, many times before, but ME3 is the best spot to start playing the trilogy. ME1/2 don't exist. Therefore Harbinger doesn't exist. A new person to the game wouldn't know anything about Harbinger. In a default playthrough, Anderson will say some reapers are headed their way without mentioning Harbinger. In a save import, he will say Harbinger. lol.. geez. I didn't know they took it that far.
|
|
xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
inherit
123
0
2,258
xassantex
718
August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
|
Post by xassantex on Aug 30, 2016 4:51:40 GMT
i don't mind the mission , at least it's not over in 5 minutes like some of them . but the run to the beam is total nonsense. " i need an evac" ... wtf.. tons of Alliance soldiers die on that spot but his squadmate needs and evac, and nothing less than the Normandy will do?? And it's a run to the beam but there's time for , you know., a renewed love declaration.
|
|
inherit
1319
0
Nov 25, 2024 22:48:43 GMT
7,414
RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Aug 30, 2016 12:01:58 GMT
... " i need an evac" ... wtf.. tons of Alliance soldiers die on that spot but his squadmate needs and evac, and nothing less than the Normandy will do?? And it's a run to the beam but there's time for , you know., a renewed love declaration. I should point out that this only happens with the Extended Cut. Without the extended cut, there is no evac and Shepard just gets shot by the beam, then cut to Harbinger flying away and burnt Shepard slowly getting off the ground with his super pistol. The Extended Cut added the evac scene to provide an answer several players had: "How did the squadmates with you on the ground make it back to the Normandy for the ending scenes?" The Extended Cut also added some extra dialogue between Shepard and the Catalyst -- mostly the explanations for how the Destroy, Control, and Synthesis choices worked -- as well as adding the Refuse ending. It also added a bunch of other stuff that I can't remember offhand.
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 30, 2016 12:23:56 GMT
For this post, I am going to assume that Priority: Earth applies to everything from clicking on the Sol system to the end of the credits. I stopped at when Shepard goes up the beam. So if Priority Earth includes the scenes on the Citadel up to the credits as well, I will add my likes and dislikes likes
- the reapers falling over destroyed dislikes
- Anderson making onto the Citadel. Where was he when Shepard went up the beam? He says he followed Shepard up. Just before Shepard goes up, I turned around and saw no one at all. If Anderson saw Shepard from a distance, couldn't all those voices over the comms see Shepard getting up from being shot by Harbinger? - the comms experience interference just as Shepard heads up the ramp to where Anderson is and the console. What caused the interference? - by the time Shepard sees Anderson, roughly 20 seconds has passed since the comms went out. TIM shows up. Did he have Anderson under his control the moment he got to the console? I guess so otherwise Anderson would've open the Citadel. - How was TIM able to control Anderson's movement? I can believe Shepard especially with all the upgrades he/she has in her body, but what did Anderson have? - Was TIM the cause of the interference? Did he carry a mini me jamming device in his front pocket? Shortly after he is dead, Hackett can be heard over the comms. What happened to that interference? Did Hackett have that special decoder ring on his finger that he got from a cereal box that can bypass any comms interference? - TIM pulling a handgun out Anderson's ass? I wonder if TIM were to reach up in there again what he would pull out? Maybe a cain. Heck maybe a tank - the timing of Hackett calling to Shepard over the comms. Hold on. How does he know its Shepard? It shows him getting a datapad, but mentions that someone made it up, but doesn't know who. Lets turn the clock back. Didn't the voices on the comms say that no one made it to the beam? So who passed the message that someone made it to the beam? - because of Hackett, Shepard conveniently passes out on the platform - the platform. So when the reapers built the Citadel, they added the platform so an organic can pass out at that spot to be lifted up to where the catalyst is? It was added because Bioware has a problem with planing ahead. - meeting the catalyst aka intelligence or as I like to call the thing, Leviathan Turd - Shepard not able to ask questions - I will avoid talking about the rest of the crap with the thing - Shepard shooting the tube while walking forward. Why? Shepard has been in the military for over 10 years. He/she would have a good idea at what the effective range of the pistol would be. Firing at the tube from a distance would not be a problem. I know when I gained control of Shepard, I was able to hit the tube from that spot. I was able to hear the round hitting the glass. - How does Hackett know the crucible is armed when a color can be seen? - the beam chasing the Normandy? Is there a purpose for that scene? Did the beam chase any other ship? - amazing how the Normandy ends up on the planet without any damage, if ems is above 2600. Below 2600, its badly damaged. In fact it should be in pieces after having its thrusters torn from the fuselage with all onboard dead. - the Normandy is able to fly off the unknown planet with no problem. What was the purpose of the planet? - the memorial scene. Anderson's name is already on the wall. Does that mean that the Normandy received a call from whoever that Anderson is dead? I wonder who gave that message. Here's my scenario. Bailey and few c-sec guys were looking in that area for survivors. One of the officers informed he/she found Anderson's body. Bailey relayed the message to the Alliance that was immediately sent to Hackett who some how got in touch with the Normandy to let them know - putting Shepard's name on the wall. In control and synthesis, how doea anyone know Shepard is dead? Mmmm. Isn't this what happened after the SR1 was destroyed? The Alliance making no effort to confirm Shepard's death? Yeah. In destroy I can understand since there's a body to be found - not putting up Shepard's name. If they know Shepard is dead, they would know Shepard survived. Of course if all squadmates stayed on Earth fighting by Shepard's side, that scene would never of happened - the breath scene. Is there a reason why there couldn't be a slide showing Shepard in the hospital recovering?
|
|
inherit
♨ Retired
24
0
Member is Online
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Aug 30, 2016 12:32:18 GMT
The Extended Cut added the evac scene to provide an answer several players had: "How did the squadmates with you on the ground make it back to the Normandy for the ending scenes?" It was pathetic. It wasn't hard to figure out how they got back on the Normandy. I like for them to explain how Steve got back on the Normandy. The best thing the ec added/fixed was the flashbacks when Shepard chooses an ending
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Aug 30, 2016 17:09:27 GMT
The Extended Cut added the evac scene to provide an answer several players had: "How did the squadmates with you on the ground make it back to the Normandy for the ending scenes?" It was pathetic. It wasn't hard to figure out how they got back on the Normandy. I like for them to explain how Steve got back on the Normandy. The best thing the ec added/fixed was the flashbacks when Shepard chooses an ending Why that wasn't in the game already, I don't understand. Whose bright idea was it for every Shepard ever to have their last thoughts be "Liara".
|
|