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Post by themikefest on Aug 30, 2016 18:08:10 GMT
It was pathetic. It wasn't hard to figure out how they got back on the Normandy. I like for them to explain how Steve got back on the Normandy. The best thing the ec added/fixed was the flashbacks when Shepard chooses an ending Why that wasn't in the game already, I don't understand. Whose bright idea was it for every Shepard ever to have their last thoughts be "Liara". I know nothing about designing or graphics, but only showing characters like that doesn't look like it would take much time to add. I would say the reason why they only had Liara/Ashley/Kaidan show up as love interests is because they are the only one's that can be romanced in a default ME3 playthrough, but then why wouldn't they include Sam and Steve? I don't know. As far as been LIara showing up if her/Ashley/Kaidan weren't romanced. I don't know. Probably the same reason she shows up in the Citadel dlc if you romanced Jack/Miranda/Sam/Steve or didn't romance anyone. I know its very annoying. Once I realized, after my second playthrough, that it wasn't my game messing up, I would get up and walk away from the tv as Shepard shoots the tube to avoid seeing the asari.
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Post by xassantex on Aug 31, 2016 0:21:43 GMT
... " i need an evac" ... wtf.. tons of Alliance soldiers die on that spot but his squadmate needs and evac, and nothing less than the Normandy will do?? And it's a run to the beam but there's time for , you know., a renewed love declaration. I should point out that this only happens with the Extended Cut. Without the extended cut, there is no evac and Shepard just gets shot by the beam, then cut to Harbinger flying away and burnt Shepard slowly getting off the ground with his super pistol. The Extended Cut added the evac scene to provide an answer several players had: "How did the squadmates with you on the ground make it back to the Normandy for the ending scenes?" The Extended Cut also added some extra dialogue between Shepard and the Catalyst -- mostly the explanations for how the Destroy, Control, and Synthesis choices worked -- as well as adding the Refuse ending. It also added a bunch of other stuff that I can't remember offhand. I hear you Red, but it's still nonsense , haha. I mean , would you run for a beam in a rush to save the entire galaxy and stop and wait for an evac of your squadmate , while everyone else is getting slaughtered . Well, maybe Shepard doesn't care at that point., i dunno. And the Normanday comes in right in front of Harbinger , gets the LI onboard and take off undisturbed . (I had tons of fun playing ME3 in spite of everything . ) ah, if you play Leviathan , there's also some dialogue with the Citadel AI .
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Post by degs29 on Sept 1, 2016 18:54:20 GMT
I really liked the final battle. It was a perfectly epic challenge. Maybe it's because I beat it the first try, but was barely scrapping by the entire time. Had a lot of fun there.
The one part I hated about the Extended Cut was the evac scene. I swear it introduced more plotholes than it solved. Why didn't the Normandy just drop us off at the beam? Why would our squadmates need an evac when the entire annihilation of the galaxy was on the line? Why was it so easy for the Normandy to get down there in the first place?!
I hated the whole Crucible solution anyway. They shouldn't have written it where they needed a cure-all solution, because that wipes away most of your choices and effort made throughout the trilogy.
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Post by straykat on Sept 1, 2016 18:58:01 GMT
I really liked the final battle. It was a perfectly epic challenge. Maybe it's because I beat it the first try, but was barely scrapping by the entire time. Had a lot of fun there. The one part I hated about the Extended Cut was the evac scene. I swear it introduced more plotholes than it solved. Why didn't the Normandy just drop us off at the beam? Why would our squadmates need an evac when the entire annihilation of the galaxy was on the line? Why was it so easy for the Normandy to get down there in the first place?! I hated the whole Crucible solution anyway. They shouldn't have written it where they needed a cure-all solution, because that wipes away most of your choices and effort made throughout the trilogy. The battle isn't bad.. And I think with these games, there isn't much to do to make difficulty any better except swarms. But I think most here are talking about presentation. Especially coming off ME2. And just the expectations for a big end to this trilogy. For a big last Hurrah, it's shit. I know kids who make levels better than this. Well, teens at least. I might say it's almost like the final run on the Citadel externals, but it's not as cool either. That was at least visually unique, if fairly straightforward in gameplay.
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Post by jamiecotc on Sept 2, 2016 21:37:19 GMT
About the only thing I liked about Priority Earth was when I played it on Insanity. Only then did the game seem to give a hint of what it was trying to accomplish in the gameplay, just overwhelming odds. It needed more, so much more though. More emotion, more tragedy, more victory, more immersive moments, more ... I could go on. Oh, I did like Liara's goodbye scene though it could have been longer.
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Post by themikefest on Sept 3, 2016 15:00:52 GMT
I forgot to add another, and that's Hackett.
Hackett calls Shepard saying the crucible isn't firing. It has to be something on Shepard's end. Shepard passes out. After that nothing. Why didn't he continue trying to get a hold of Shepard? Since he gets no response, why didn't he send a shuttle to Shepard's location? Maybe he did and it got destroyed. I doubt that since I'm sure a scene would've shown a shuttle headed towards the Citadel before it gets destroyed. Hackett has to know time is not on his side. Either way, I would've sent a shuttle to investigate.
Then there's Shepard. Once Shepard arrives in the promised land, why didn't he/she make any effort to get a hold of Hackett to let him know what the current situation is? I don't care if the thing is talking or whatever, I would inform Hackett just to let him know that I passed out for a few moments, but I'm ok for now.
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Post by straykat on Sept 3, 2016 16:31:05 GMT
I forgot to add another, and that's Hackett. Hackett calls Shepard saying the crucible isn't firing. It has to be something on Shepard's end. Shepard passes out. After that nothing. Why didn't he continue trying to get a hold of Shepard? Since he gets no response, why didn't he send a shuttle to Shepard's location? Maybe he did and it got destroyed. I doubt that since I'm sure a scene would've shown a shuttle headed towards the Citadel before it gets destroyed. Hackett has to know time is not on his side. Either way, I would've sent a shuttle to investigate. Then there's Shepard. Once Shepard arrives in the promised land, why didn't he/she make any effort to get a hold of Hackett to let him know what the current situation is? I don't care if the thing is talking or whatever, I would inform Hackett just to let him know that I passed out for a few moments, but I'm ok for now. Speaking of that, I wonder what the meaning is of the platforms. All the endings and/or Reaper entities have platforms in one way or another (I guess ME1 only partly, since it's Saren on his little scooter board).
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Post by themikefest on Sept 3, 2016 18:12:58 GMT
Speaking of that, I wonder what the meaning is of the platforms. All the endings and/or Reaper entities have platforms in one way or another (I guess ME1 only partly, since it's Saren on his little scooter board). I don't have an explanation for the platforms, being the ones for destroy, synthesis, control or the one that takes Shepard up to lala land. The platform Shepard passes out on seems like the reapers, or rather the intelligence, foresaw that an organic would pass out at that very spot to lift him/her to its lair as it had its toys building the Citadel. I did like the platforms in ME2.
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Post by melbella on Sept 3, 2016 18:29:45 GMT
They wouldn't have to necessarily plan on someone being passed out. There might be a button on the panel that says "UP" but Shepard couldn't see it since s/he was crawling around on the floor and could barely reach the panel, let alone use it. Anderson may have seen it, but he was under TIMs control and couldn't say or do anything about it.
Still have no idea how TIM got there in the first place. When you turn around, there is only the walkway that Shepard used connecting to the platform, and TIM wasn't behind Shepard. Did he crawl up from underneath, or jump down from above?
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Post by Heimdall on Sept 3, 2016 21:07:51 GMT
A non-comprehensive list, since I'm on my phone:
I liked that London actually looked like a war zone that had been torn apart by months of sustained fighting, and I liked the tone of desperation and finality.
What I didn't like, and what would have made it one of the best things Bioware ever did if this wasn't the case, was the lack of reactivity to war assets and past choices. Priority: Earth should have been the ME2 Collector Base on a grand scale. There should have been branching paths to the mission depending on those past choices and the allies you gathered. For that matter, the whole mission should have been longer.
Regarding the beam run, I really wish it had been one of the smaller Reapers rather than Harbinger, at least then it would have been easier for me to believe it's shots wouldn't simply turn the whole area into a crater. I would have put a final conversation with Harbinger up on the Citadel. Also, if they were going to do a mid beam run evacuation, it should have just been a shuttle, that would have been less ridiculous.
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Post by themikefest on Sept 4, 2016 14:22:12 GMT
They wouldn't have to necessarily plan on someone being passed out. There might be a button on the panel that says "UP" but Shepard couldn't see it since s/he was crawling around on the floor and could barely reach the panel, let alone use it. Anderson may have seen it, but he was under TIMs control and couldn't say or do anything about it. TIM was only able to control Anderson's body, not his mind. So Anderson was able say whatever just as Shepard was able to whatever. When talking with holoTIM on Cronos, was he already on the Citadel at that time? Did TIM call the reaper hotline, 1-900-reapers to let them know about the crucible. TIM does say he was surprised Shepard made it that far. The catalyst says it controlled TIM. Why have TIM at that location? Is this another thing that the catalyst foresaw with Shepard making up the beam to have TIM convince Shepard that controlling the reapers is the way to go? Maybe I should put that in the things that don't make sense thread? I am a little surprised that there wasn't any Cerberus troopers with TIM Anyways. Here's a scenario that could've had TIM on the Citadel. I have read a lot posts with folks mentioning why did the Citadel need to move to Earth. It was moved there for the reapers to protect it. If it was left where it was, it would make getting on the Citadel that much harder for Shepard to get on since there would be no beam to use. The reapers, with the numbers they have, could surround it, the arms are closed. What would Shepard do? Here's what he/she does. Go to Ilos. I would bring all my squadmates. Yes. That includes ME2 squadmates. I would see if the edibot can figure a way to find enough power to use the conduit. Shepard uses two shuttles, both filled with all squadmates, to use the conduit. The moment they arrive on the Citadel, they see the uglies fighting Cerberus while C-Sec is fighting both. This is where the Citadel defenses war assets are seen. Immediately Shepard finds Bailey. Apparently several Cerberus soldiers were seen with a guy in a fancy suit make there way to the Citadel tower. Shepard and squad head that way while the rest of the squadmates help C-sec. Shepard and squad catch up with TIM who tells his minions to hold then off while he moves forward. After the wanna-be soldiers are dealt with, Shepard encounters TIM. The scene plays out the same as seen in ME3. Shepard radios Hackett to have the crucible brought to the Citadel. After the Crucible attaches with the Citadel, Shepard tells the two squadmates to head back to see if there's any help the others might need. At that pont, the platform lifts Shepard up to the promised land. I would add that while Shepard is on Cronos, Hackett mentions that their was an SOS sent from the Citadel about the reapers surrounding it before losing communications. You know why the above would never work? I'll tell you. Because they wanted Anderson and Shepard to have that touchy-feely scene. It would be hard to explain having Anderson on the Citadel if it was never taken to Earth.
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Post by straykat on Sept 4, 2016 14:26:51 GMT
The saddest thing about that is it somehow managed to make even Martin Sheen's acting look bad.
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Post by Deleted on Sept 4, 2016 21:48:37 GMT
I really liked the final battle. It was a perfectly epic challenge. Maybe it's because I beat it the first try, but was barely scrapping by the entire time. Had a lot of fun there. I also had a lot of fun fighting through the final battle. The first time I played it, I found the fighting intense, but not so intense as to be really frustrating. On the other hand, playing through ME2 insanity the first time was really frustrating and I almost gave up on getting through some of the missions after dying numerous times. My first playthrough on ME1 Insanity just felt like a long, long slog (still does sometimes with those bullet-sponge enemies)... not particularly challenging, just time consuming.
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Post by aoibhealfae on Sept 5, 2016 18:33:09 GMT
I thought both Cortez and Traynor have their own slides. \ rip this from youtube and it did unpredictable thing to my gif maker
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Post by degs29 on Sept 6, 2016 13:26:57 GMT
I really liked the final battle. It was a perfectly epic challenge. Maybe it's because I beat it the first try, but was barely scrapping by the entire time. Had a lot of fun there. On the other hand, playing through ME2 insanity the first time was really frustrating and I almost gave up on getting through some of the missions after dying numerous times. Oh god, Horizon on Insanity with the Soldier class...I still have nightmares.
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Post by Darth Dennis on Sept 6, 2016 18:12:15 GMT
Oh god, Horizon on Insanity with the Soldier class...I still have nightmares. I hated the end part with the waves of Collectors on Insanity. I remember having to lower the difficulty, or at least until I used the Infiltrator because cloak made it easy to escape the Praetorian.
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Post by themikefest on Sept 6, 2016 18:38:28 GMT
Oh god, Horizon on Insanity with the Soldier class...I still have nightmares. For me, I always has problems on the derelict reaper having to deal with the scion's shockwave weapon.
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Post by melbella on Sept 7, 2016 0:58:05 GMT
Oh god, Horizon on Insanity with the Soldier class...I still have nightmares. I hated the end part with the waves of Collectors on Insanity. I remember having to lower the difficulty, or at least until I used the Infiltrator because cloak made it easy to escape the Praetorian.
My first insanity attempt in ME2 was with Engineer Shep. I made it to the Collector ship before giving up. I'm sure I died at least a gazillion times on the platforms. Next time I went with Soldier Shep and it was much easier. I'm going to try again with Engie though, just to see if I can do it. I'm much more familiar with the game and abilities now than I was then.
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Post by themikefest on Sept 7, 2016 1:41:17 GMT
My first insanity attempt in ME2 was with Engineer Shep. I made it to the Collector ship before giving up. I'm sure I died at least a gazillion times on the platforms. Next time I went with Soldier Shep and it was much easier. I'm going to try again with Engie though, just to see if I can do it. I'm much more familiar with the game and abilities now than I was then.
Soldier is very tough no matter the difficulty. I never played on insanity as an engineer in ME2, but have several times in ME3. I like the class.
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Post by straykat on Sept 7, 2016 7:13:41 GMT
Horizon is relatively easy to me (on Soldier). Try not to use that one heavy weapon ammo crate too soon. It's a quick refill of all ammo when you need it.
There's also one of the last waves (before the big guy at the end) where you can go to the furthest end of the map and just snipe harbinger and his minions down. They don't leave the other end of the map, so you can pick some off without any damage.
For the husks, it's good to have at least one squaddie with Pull.
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Post by Deleted on Sept 7, 2016 16:18:45 GMT
Horizon is relatively easy to me (on Soldier). Try not to use that one heavy weapon ammo crate too soon. It's a quick refill of all ammo when you need it. There's also one of the last waves (before the big guy at the end) where you can go to the furthest end of the map and just snipe harbinger and his minions down. They don't leave the other end of the map, so you can pick some off without any damage. For the husks, it's good to have at least one squaddie with Pull. I now tend to just spam the door on that last section when playing on Insanity... husks with armor are the bane of my existence. Hint for making the Collector Ship platform battle easier... spec Stasis as a bonus power and you can hit one of the scions before the platform docks. When stasis ends, that scion will just fall and die since there won't be a platform under it. You can also sometimes use it again in the same way to get rid of one of the assassins on the third platform. Stasis will also one-shot armored husks.
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Post by themikefest on Sept 7, 2016 18:06:48 GMT
I'm surprised the reapers would use a hades cannon instead of a destroyer. A cain would never of destroyed a destroyer in one shot.
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