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Post by Jeremiah12LGeek on Nov 11, 2017 1:00:37 GMT
Pick some destinations in the milky way that actually exist and build worlds and stories around them. The only destinations in the Milky Way that exist are within our own solar system. I guess you could just name the stars after real ones, but all of their planets would be entirely fictional. List of confirmed exoplanetsAccording to you, there are 0. According to Kepler, there are 3550. Guess who I believe.
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Post by alanc9 on Nov 11, 2017 2:12:38 GMT
Unless "destination" means "inhabitable world." The confirmed number of those outside our own system is still zero
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Post by KaiserShep on Nov 11, 2017 8:11:12 GMT
The only destinations in the Milky Way that exist are within our own solar system. I guess you could just name the stars after real ones, but all of their planets would be entirely fictional. List of confirmed exoplanetsAccording to you, there are 0. According to Kepler, there are 3550. Guess who I believe. No, that's not what I'm saying. What I am saying is that these places would basically be "real" in name only, but the environments would be entirely made up, since we have no idea what they look like or whether or not they're even habitable. Point is, people would get hung up on the name as if it makes that world more interesting, even though it's perfectly interchangeable with a planet that just has a designation the writers conjured up themselves.
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Post by Jeremiah12LGeek on Nov 11, 2017 13:07:01 GMT
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Post by goishen on Nov 11, 2017 13:34:56 GMT
Because you're not an astrophysicist, I'm willing to let this one slide. But according to astrophysicists, they can tell the makeup of the atmosphere by the light coming off of the star that surrounds it, once that light ricochets off the planet's atmosphere and back to the telescope. And even when a planet has no atmosphere. I'm not an astrophysicist either, but I at least know that much. For example, and please know that these are purely examples and I'm speaking like I know something when I don't. Red = Nitrogen. Purple = Carbon Dioxide. Blue = Oxygen. Purple + Blue = Carbon Dioxide + Oxygen. Then can also tell how big the planet is as well, and give an estimation on the gravity of said planet.
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Post by voltangclan on Nov 11, 2017 14:58:41 GMT
Real places don't matter. Idaho is a real place but no one wants to go there. I want to go back to Virmire.
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Post by alanc9 on Nov 11, 2017 20:20:25 GMT
Trappist 1-D isn't a great example. Shouldn't you have picked one where we have measured the density and surface gravity? I get the feeling you two are just applying different criteria to what counts as a RW exoplanet which would be usable in-game. We've got a few terrestrials with atmospheres, but IIRC they're all Venusian hothouses or some such. The ones we could use as settings are ones we don't have good data for, so we can make up convenient facts. But once we're making up facts, how far are we from just making up planets?
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Post by Jeremiah12LGeek on Nov 11, 2017 21:20:42 GMT
Trappist 1-D isn't a great example. Shouldn't you have picked one where we have measured the density and surface gravity? I get the feeling you two are just applying different criteria to what counts as a RW exoplanet which would be usable in-game. We've got a few terrestrials with atmospheres, but IIRC they're all Venusian hothouses or some such. The ones we could use as settings are ones we don't have good data for, so we can make up convenient facts. But once we're making up facts, how far are we from just making up planets? Trappist 1-d made a good example because of its fame.* The list I provided was drawn from the imaged planets. I provided the tools for you to check the sources. You could have, for example, looked for search criteria using exoplanets with measured density. Considering the amount of information provided and searchable in the links, it would be very ridiculous to reject that data on the basis that a single example didn't have information you were looking for. As far as whether it is a good idea to base planets or systems on real ones, I didn't weigh in on that. It is irrelevant to any point I made, as is whether those planets are inhabitable. Many planets in Mass Effect could be explored that weren't habitable. There are thousands of potential candidates that could be used in-game. Whether anyone wants to do that is up to them - I honestly don't care. I backed up my stated facts with more than enough data. I repeat to you as well: We know a great deal more about exoplanets than you believe we do. *"Astronomers first discovered three Earth-sized planets orbiting the dwarf star in 2015. A team led by Michaël Gillon (fr) at the University of Liège in Belgium detected the planets using transit photometry with the Transiting Planets and Planetesimals Small Telescope (TRAPPIST) at the La Silla Observatory in Chile.[15][8][16] On 22 February 2017, astronomers announced four additional exoplanets around TRAPPIST-1. This work used the NASA Spitzer Space Telescope and the Very Large Telescope at Paranal, among others, and brought the total number of planets to seven, of which three are considered to be within its habitable zone.[17] The others could also be habitable as they may possess liquid water somewhere on their surface.[18][19][20]" ^ Also that.
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Post by cloud9 on Nov 13, 2017 5:24:45 GMT
Bring back Shepard or, at least, the old crew. In the good old milky way, the best sci-fi lore ever. Easy as pie. If they decide they're going to reboot the trilogy, they should: #1: Redesign Shepard's character development by creating playable back stories of what is like to be a petty criminal on Earth, a colonist who survived the raid on Mindoir, or a kid who grew up on space. #2: It would be very cool if you could play the battle of the Skyllian Blitz, or to witness the horror on Akuze so that way we could know more about Shepard's early life in the military. If they think things through and do some creative writing I think they could pull it off.
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Post by Andrew Lucas on Nov 13, 2017 5:29:58 GMT
Man, I do like Andromeda, but really - there's nothing in that game that gets anywhere close to the leaving Earth sequence in ME3, and that's the start of the game. Remembering it has me wanting to go through that experience again, something MEA also fails.
Don't know what happened, BioWare had this amazing premise, but barely achieved anything that can cause goosebumps again, instead we get Liam shooting a dead alien like there's no tomorrow during first contact, because that happens often.
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Post by alanc9 on Nov 13, 2017 5:56:44 GMT
Trappist 1-D isn't a great example. Shouldn't you have picked one where we have measured the density and surface gravity? I get the feeling you two are just applying different criteria to what counts as a RW exoplanet which would be usable in-game. We've got a few terrestrials with atmospheres, but IIRC they're all Venusian hothouses or some such. The ones we could use as settings are ones we don't have good data for, so we can make up convenient facts. But once we're making up facts, how far are we from just making up planets? Trappist 1-d made a good example because of its fame.* The list I provided was drawn from the imaged planets. I provided the tools for you to check the sources. You could have, for example, looked for search criteria using exoplanets with measured density. Considering the amount of information provided and searchable in the links, it would be very ridiculous to reject that data on the basis that a single example didn't have information you were looking for. As far as whether it is a good idea to base planets or systems on real ones, I didn't weigh in on that. It is irrelevant to any point I made, as is whether those planets are inhabitable. Many planets in Mass Effect could be explored that weren't habitable. There are thousands of potential candidates that could be used in-game. Whether anyone wants to do that is up to them - I honestly don't care. I backed up my stated facts with more than enough data. I repeat to you as well: We know a great deal more about exoplanets than you believe we do. *"Astronomers first discovered three Earth-sized planets orbiting the dwarf star in 2015. A team led by Michaël Gillon (fr) at the University of Liège in Belgium detected the planets using transit photometry with the Transiting Planets and Planetesimals Small Telescope (TRAPPIST) at the La Silla Observatory in Chile.[15][8][16] On 22 February 2017, astronomers announced four additional exoplanets around TRAPPIST-1. This work used the NASA Spitzer Space Telescope and the Very Large Telescope at Paranal, among others, and brought the total number of planets to seven, of which three are considered to be within its habitable zone.[17] The others could also be habitable as they may possess liquid water somewhere on their surface.[18][19][20]" ^ Also that. So there are a bunch of rocks out there that we know about? Umm... yeah. Did you think I didn't know that? Did you think KaiserShep didn't know that?
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Post by Jeremiah12LGeek on Nov 13, 2017 6:02:25 GMT
So there are a bunch of rocks out there that we know about? Sure. Was anyone disputing that? Yeah, that's literally what the two of you were disputing. The ones we could use as settings are ones we don't have good data for, so we can make up convenient facts. But once we're making up facts, how far are we from just making up planets? The planets are not "made up," the facts are not "made up" and the science isn't "made up."
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Post by alanc9 on Nov 13, 2017 6:10:00 GMT
You're confused. About me, anyway. I assumed that KaiserShep's "destinations" referred to useful planets. That's what we were discussing.
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Post by Jeremiah12LGeek on Nov 13, 2017 6:11:47 GMT
No, I'm not.
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Post by alanc9 on Nov 13, 2017 6:15:12 GMT
No? You don't seem to have followed the actual posts we made.
You did read this sentence, right?
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Post by Jeremiah12LGeek on Nov 13, 2017 6:17:16 GMT
No? You don't seem to have followed the actual posts we made. You did read this sentence, right? I repeat: The planets are not made up, and the science isn't made up. It is real. Exoplanets are real. Okay, never mind. This is pointless.
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Post by voltangclan on Nov 13, 2017 6:18:40 GMT
So there are a bunch of rocks out there that we know about? Sure. Was anyone disputing that? Yeah, that's literally what the two of you were disputing. The ones we could use as settings are ones we don't have good data for, so we can make up convenient facts. But once we're making up facts, how far are we from just making up planets? The planets are not "made up," the facts are not "made up" and the science isn't "made up." What's with you earth clan and these boring flyover worlds? When they make the map, it's still basically a guess of what it looks like. Why go there when we can go to the proper planets we never really got to see before being turned into wastelands? I swear on my indentured Quarians' graves I will write this thing off completely if I go to boring Trapsomething D before I get to visit an asari cafe on Thessia.
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Post by Jeremiah12LGeek on Nov 13, 2017 6:24:28 GMT
What's with you earth clan and these boring flyover worlds? When they make the map, it's still basically a guess of what it looks like. Why go there when we can go to the proper planets we never really got to see before being turned into wastelands? I swear on my indentured Quarians' graves I will write this thing off completely if I go to boring Trapsomething D before I get to visit an asari cafe on Thessia. When this started, I actually didn't think it would be a good idea to base a space exploration game on current milky way exoplanet data. I was arguing science facts against confirmation biases that reject science. Which was my mistake. But I've switched positions. Now I say ONLY confirmed exoplanet data should be used! And all systems should be called Trappist! WHERE'S YOUR VOL-CLAN NOW TRAPEZOID DENIZEN HMMM!? ;D
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Post by KaiserShep on Nov 13, 2017 6:26:33 GMT
Bring back Shepard or, at least, the old crew. In the good old milky way, the best sci-fi lore ever. Easy as pie. If they decide they're going to reboot the trilogy, they should: #1: Redesign Shepard's character development by creating playable back stories of what is like to be a petty criminal on Earth, a colonist who survived the raid on Mindoir, or a kid who grew up on space. #2: It would be very cool if you could play the battle of the Skyllian Blitz, or to witness the horror on Akuze so that way we could know more about Shepard's early life in the military. If they think things through and do some creative writing I think they could pull it off. As they are, the backstories don't really seem balanced enough to be playable, especially since some take place at much different points in the character's life. DAO functioned largely by being an actual prologue to the Blight, with Duncan being the recurring character in each possible Warden's backstory, leading to the same convergence point. With Shepard, it seems like it would be one of those long stories that doesn't really have a proper ending leading into their current role as the XO aboard the Normandy. I think it's better to leave that sort of thing as a referenced backstory, but not really be something we have to actually play through.
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Post by Deleted on Nov 13, 2017 9:17:47 GMT
Unless "destination" means "inhabitable world." The confirmed number of those outside our own system is still zero I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored.
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Post by kalreegar on Nov 13, 2017 10:52:54 GMT
Me: Andromeda is set in a ridiculously small portion of the galaxy.
Set Me4 in a small, interesting, well built portion of the milky way, AFTER ME3.
Destroy ending and control ending can be very different on a large scale and on the long term, but in a single cluster, few years after ME3? They are pretty much the same. They can be perceived by ordinary people ad the same. Synthesis is unclear and cryptic, and so you can deal with it as you want. People usually amplify its effects, and the catalyst is bombastic about it, but in the end, what is synthesis? Nothing more than a magical genetic modification that makes more easy for organics to understand synthetis and viceversa. So, it can influence a lore if the core of this lore is then conflict between organics and synthetcs, but ME4 can be about something else. The consequences of synthesis (like destry/control) can be merely secondary.
Put some reference to the ending, a well written cameo of Shepard (if alive) or the sheparlyst, bring back liara, wrex, garrus, tali, grunt etc, the normandy, and everything will be fine.
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Post by cloud9 on Nov 13, 2017 11:09:25 GMT
If they decide they're going to reboot the trilogy, they should: #1: Redesign Shepard's character development by creating playable back stories of what is like to be a petty criminal on Earth, a colonist who survived the raid on Mindoir, or a kid who grew up on space. #2: It would be very cool if you could play the battle of the Skyllian Blitz, or to witness the horror on Akuze so that way we could know more about Shepard's early life in the military. If they think things through and do some creative writing I think they could pull it off. As they are, the backstories don't really seem balanced enough to be playable, especially since some take place at much different points in the character's life. DAO functioned largely by being an actual prologue to the Blight, with Duncan being the recurring character in each possible Warden's backstory, leading to the same convergence point. With Shepard, it seems like it would be one of those long stories that doesn't really have a proper ending leading into their current role as the XO aboard the Normandy. I think it's better to leave that sort of thing as a referenced backstory, but not really be something we have to actually play through. I beg to differ. It would be a better idea to play back stories to get to know Shepard how he/she rose to the Alliance military, and about his/her early life firsthand so that way we could connect with the character more. Also they should rewrite the girl @ the Citadel who escaped from slavers, and Shepard recognized her as her childhood friend, but she lost her memory during the trauma she had to go through. They should redesign her to look like she's been through all the trauma and horror like bloodied scars all over, looked skinny from malnutrition, and red eyes to to reflect that character. This would be the perfect opportunity for an emotional story of Shepard's past, and not so dry and boring original version on ME1.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Nov 13, 2017 13:27:24 GMT
Unless "destination" means "inhabitable world." The confirmed number of those outside our own system is still zero I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored. Is 99% of the Milky Way Galaxy really unexplored? Yes it might be unexplored by humanity, but what of the other races we have encountered and allied ourselves with in the game? If the timeline on the wiki is correct the Asari found The Citadel almost 2,800 years before humanity. They probably could have a lot more information on the Milky Way then humanity. I won't say that the Milky Way is completely unexplored, but I think that 99% is not accurate in the Mass Effect universe.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Nov 13, 2017 13:31:05 GMT
One thing I am a little confused on and maybe someone can help me understand. Why the attachment to the Milky Way? For if we just said that The Citadel Races took a 600 year trip in the Milky Way to an area that could not be reached by the Relay Network and that system just happens to be called Heleus is it really that different then going to Andromeda?
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Post by Sondergaard on Nov 13, 2017 13:47:28 GMT
I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored. Is 99% of the Milky Way Galaxy really unexplored? Yes it might be unexplored by humanity, but what of the other races we have encountered and allied ourselves with in the game? If the timeline on the wiki is correct the Asari found The Citadel almost 2,800 years before humanity. They probably could have a lot more information on the Milky Way then humanity. I won't say that the Milky Way is completely unexplored, but I think that 99% is not accurate in the Mass Effect universe. The Milky Way is vast, bigger than we can imagine. As I understand it the '99% unexplored' applies to Council races, not just humanity, so is correct as far as Mass Effect goes. Of course, you also have to define 'explored'. Long range sensors? Actually putting boots on the ground? Something in between? Who knows. What I assume they were going for is 'we know almost nothing about the galaxy we inhabit'.
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