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Post by ShadowAngel on Nov 13, 2017 13:56:30 GMT
I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored. Is 99% of the Milky Way Galaxy really unexplored? Yes it might be unexplored by humanity, but what of the other races we have encountered and allied ourselves with in the game? If the timeline on the wiki is correct the Asari found The Citadel almost 2,800 years before humanity. They probably could have a lot more information on the Milky Way then humanity. I won't say that the Milky Way is completely unexplored, but I think that 99% is not accurate in the Mass Effect universe. It says citadel space altogether if I remember correctly, that's everyone combined that has 1% of the galaxy's information. Furthermore I doubt they did much explorations without the humans as even before the alliance, tons of rules and regulations were placed on exploration after the rachni wars andkrogan rebellions as exploring was the causeof that. It was just to dangerous randomly activating mass relays and possibly running into another hostile race. So bam, rules and regulations were placed. I mean the humans discovery of other races happened by activating a relay, which drew the turias attention and why the two wrere skirmishing each other. Regardless if it's not 99%, they still aren't even close to seeing a fourth of the galaxy.
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Post by KaiserShep on Nov 13, 2017 18:23:57 GMT
As they are, the backstories don't really seem balanced enough to be playable, especially since some take place at much different points in the character's life. DAO functioned largely by being an actual prologue to the Blight, with Duncan being the recurring character in each possible Warden's backstory, leading to the same convergence point. With Shepard, it seems like it would be one of those long stories that doesn't really have a proper ending leading into their current role as the XO aboard the Normandy. I think it's better to leave that sort of thing as a referenced backstory, but not really be something we have to actually play through. I beg to differ. It would be a better idea to play back stories to get to know Shepard how he/she rose to the Alliance military, and about his/her early life firsthand so that way we could connect with the character more. Also they should rewrite the girl @ the Citadel who escaped from slavers, and Shepard recognized her as her childhood friend, but she lost her memory during the trauma she had to go through. They should redesign her to look like she's been through all the trauma and horror like bloodied scars all over, looked skinny from malnutrition, and red eyes to to reflect that character. This would be the perfect opportunity for an emotional story of Shepard's past, and not so dry and boring original version on ME1. This doesn’t really get into how the actual playable sequences work. Like, how long are these sequences going to be? How many disposable NPC’s will we get? Remember, the pre-service histories and psychological profiles are separate, making 6 total sequences that we combine for the PC. That’s quite a lot to dedicate to a mere background for one character. Likely half of that would be excluded, or even just reduced to a single story with a key decision determining the psyche profile.
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Post by themikefest on Nov 13, 2017 18:32:55 GMT
If they decide they're going to reboot the trilogy, they should: #1: Redesign Shepard's character development by creating playable back stories of what is like to be a petty criminal on Earth, a colonist who survived the raid on Mindoir, or a kid who grew up on space. #2: It would be very cool if you could play the battle of the Skyllian Blitz, or to witness the horror on Akuze so that way we could know more about Shepard's early life in the military. If they think things through and do some creative writing I think they could pull it off. I like the idea, but I would have that in a sequel to ME3. Shepard is sitting with a character when they bring up each others past. Shepard will mention the time he/she was(whatever background is chosen)doing whatever, and that scene plays out. The player relives that scene with his/her Shepard
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Post by cloud9 on Nov 13, 2017 23:46:13 GMT
I beg to differ. It would be a better idea to play back stories to get to know Shepard how he/she rose to the Alliance military, and about his/her early life firsthand so that way we could connect with the character more. Also they should rewrite the girl @ the Citadel who escaped from slavers, and Shepard recognized her as her childhood friend, but she lost her memory during the trauma she had to go through. They should redesign her to look like she's been through all the trauma and horror like bloodied scars all over, looked skinny from malnutrition, and red eyes to to reflect that character. This would be the perfect opportunity for an emotional story of Shepard's past, and not so dry and boring original version on ME1. This doesn’t really get into how the actual playable sequences work. Like, how long are these sequences going to be? How many disposable NPC’s will we get? Remember, the pre-service histories and psychological profiles are separate, making 6 total sequences that we combine for the PC. That’s quite a lot to dedicate to a mere background for one character. Likely half of that would be excluded, or even just reduced to a single story with a key decision determining the psyche profile. If they could pull it off on Origins, they can pull it off with Mass Effect and I don't see why not. And all they have to do is to connect Shepard's early life and psychological profile into one back story depending on the player.
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Post by goishen on Nov 14, 2017 0:21:11 GMT
No? You don't seem to have followed the actual posts we made. You did read this sentence, right? I repeat: The planets are not made up, and the science isn't made up. It is real. Exoplanets are real. Okay, never mind. This is pointless. He's at best an asshat, at worst a troll. He just likes arguing without any payoff. Seems a bit like jerking it 'till the end of time to me, but hey, whatever floats his boat.
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Post by KaiserShep on Nov 14, 2017 0:27:43 GMT
This doesn’t really get into how the actual playable sequences work. Like, how long are these sequences going to be? How many disposable NPC’s will we get? Remember, the pre-service histories and psychological profiles are separate, making 6 total sequences that we combine for the PC. That’s quite a lot to dedicate to a mere background for one character. Likely half of that would be excluded, or even just reduced to a single story with a key decision determining the psyche profile. If they could pull it off on Origins, they can pull it off with Mass Effect and I don't see why not. And all they have to do is to connect Shepard's early life and psychological profile into one back story depending on the player. Putting aside that I think that this would require more assets than it's worth (Origins got away to some degree with this by recycling), I think my main problem is that the actual backstories of Shepard are really removed from the main focus of the game. Nothing Shepard is doing in any profile sets us up for the main conflict, so other than the idea that we're just doing this strictly to connect to our character, which we can do throughout the many many hours of playtime we can squeeze out of the game already, it may just end up feeling like a chore. I suspect that having this sort of thing would positively kill my willingness to play again, because I have to go through an unskippable sequence of young Shepard doing whatever on earth, or hiding from a giant worm.
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Post by Terminator Force on Nov 14, 2017 1:46:09 GMT
Hudson is a director, not a developer, and he is responsible for M3. Nope, we do not need him around. Well Mass Effect never would have happened without Hudson around.
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Post by alanc9 on Nov 14, 2017 1:50:59 GMT
This doesn’t really get into how the actual playable sequences work. Like, how long are these sequences going to be? How many disposable NPC’s will we get? Remember, the pre-service histories and psychological profiles are separate, making 6 total sequences that we combine for the PC. That’s quite a lot to dedicate to a mere background for one character. Likely half of that would be excluded, or even just reduced to a single story with a key decision determining the psyche profile. If they could pull it off on Origins, they can pull it off with Mass Effect and I don't see why not. And all they have to do is to connect Shepard's early life and psychological profile into one back story depending on the player. DA:O made it feasible by re-using maps from the main plot for everything except the HN origin. We'd need to rewrite the backgrounds to be able to save money that way.
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Post by alanc9 on Nov 14, 2017 1:54:15 GMT
Putting aside that I think that this would require more assets than it's worth (Origins got away to some degree with this by recycling), I think my main problem is that the actual backstories of Shepard are really removed from the main focus of the game. Nothing Shepard is doing in any profile sets us up for the main conflict, so other than the idea that we're just doing this strictly to connect to our character, which we can do throughout the many many hours of playtime we can squeeze out of the game already, it may just end up feeling like a chore. I suspect that having this sort of thing would positively kill my willingness to play again, because I have to go through an unskippable sequence of young Shepard doing whatever on earth, or hiding from a giant worm. Though it would likely be modded out the first chance people got.
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Post by cloud9 on Nov 14, 2017 10:59:40 GMT
If they decide they're going to reboot the trilogy, they should: #1: Redesign Shepard's character development by creating playable back stories of what is like to be a petty criminal on Earth, a colonist who survived the raid on Mindoir, or a kid who grew up on space. #2: It would be very cool if you could play the battle of the Skyllian Blitz, or to witness the horror on Akuze so that way we could know more about Shepard's early life in the military. If they think things through and do some creative writing I think they could pull it off. I like the idea, but I would have that in a sequel to ME3. Shepard is sitting with a character when they bring up each others past. Shepard will mention the time he/she was(whatever background is chosen)doing whatever, and that scene plays out. The player relives that scene with his/her Shepard I would prefer if they have it on the first Mass Effect instead of a sequel.
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Post by PillarBiter on Nov 14, 2017 16:46:00 GMT
Remake the first mass effect game, but do it from the perspective of Saren. Let us start out believing we're the good guy, and slowly let us fall from grace, only to realise we're the evil after all.
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Post by Jeremiah12LGeek on Nov 14, 2017 19:11:38 GMT
Isn't that kind of the plot of BioWare's earlier game KOTOR? If you're wondering why I'd spoil'r that, it's because it was recently re-released backwards-compatible and some people may be playing it for the first time.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Nov 14, 2017 19:24:38 GMT
If EA & BioWare were interested in saving the franchise they wouldn't have effectively killed it in the first place. I would only buy a re-master for a new ending but BioWare are still in denial about it being an artistic statement and not the travesty that it is.
In truth the series doesn't need a re-master or a new ending, it needs a new game with stellar writing, a significantly more expressive dialogue system and the production values of Anthem.
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abedsbrother
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
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Post by abedsbrother on Nov 14, 2017 21:51:59 GMT
EA has consistently stated that the Mass Effect franchise's future is bright. There will be more games. The franchise will probably need to be "saved" from DLC and micro-transactions, but SAVE THE FRANCHISE HURR-DURR? Nah. Casey Hudson is back at BioWare. Mass Effect is a large part of his gaming legacy, and the fact that Hudson is back (speculatively) reads like a mea culpa for deviating from his creative vision on Andromeda (and probably Anthem as well).
And those who still bleat "THEY NEED TO CHANGE THE ENDINGS TO SAVE THE FRANCHISE!" need to wakeTF up. ME3 is 5-years old and counting. The endings aren't being changed to suit a vocal minority - and Mass Effect isn't going to become the franchise of your dreams because you keep repeating yourself (the grass really is greener!). At this point it's passe band-wagoning with no pay-off.
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Post by Jeremiah12LGeek on Nov 15, 2017 0:53:57 GMT
If EA & BioWare were interested in saving the franchise they wouldn't have effectively killed it in the first place. I would only buy a re-master for a new ending but BioWare are still in denial about it being an artistic statement and not the travesty that it is. In truth the series doesn't need a re-master or a new ending, it needs a new game with stellar writing, a significantly more expressive dialogue system and the production values of Anthem. Prior joke aside, I actually would prefer that the series be left behind. As I get older (don't let my picture fool you) I'm beginning to understand that not all things should be continued beyond their time. Star Wars would have been much better if the last thing to ever be released was the original version of Return of the Jedi. No prequels, no sequels, no nothing. And I love Lawrence Kasdan and would watch the new movies if he was the writer and director of all of them (but I'm not interested in J.J. "My beginnings are awesome but my endings suck" Abrams writing and directing everything.) WKRP was eight episodes of the most perfect sitcom to exist before the 1990s. Then the network dragged it's creative energy into the "moral of the week cookie-cutter" nonsense that tarnished the greatness of its perfection. Ghostbusters? I should stop before I'm accused of being a misogynist for suggesting that remaking near-perfect comedies is arrogant and dumb. Actually I should just stop. Lots of things are cool when they're continued in the right way, and there's no way to predict what that will be until it happens. But if you've already screwed the pooch when trying to artificially extend something, it's probably better to let it lie and move on to something new. Or, rather, me.
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Post by alanc9 on Nov 15, 2017 1:02:07 GMT
No? You don't seem to have followed the actual posts we made. You did read this sentence, right? I repeat: The planets are not made up, and the science isn't made up. It is real. Exoplanets are real. Okay, never mind. This is pointless. I wouldn't have come back to this, but I see goishen was being a bit bitchy about this post. (I hurt his feelings a while back, and it look like he's never getting over it.) Anyway, no one said that the planets were made up (and making up science is a total non sequitur). "The ones we could use as settings are the ones we don't have good information for" means that some worlds exist for which we do have good information, obviously. Otherwise all the worlds would be ones we could use. The sentence is premised on drawing a distinction which can't work without the science I don't know how you managed to read that post and come way with the idea that I said exoplanets weren't real. What I was saying is that they were useless, not that they were unreal.
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Post by Jeremiah12LGeek on Nov 15, 2017 3:49:20 GMT
I repeat: The planets are not made up, and the science isn't made up. It is real. Exoplanets are real. Okay, never mind. This is pointless. I wouldn't have come back to this, but I see goishen was being a bit bitchy about this post. (I hurt his feelings a while back, and it look like he's never getting over it.) Anyway, no one said that the planets were made up (and making up science is a total non sequitur). "The ones we could use as settings are the ones we don't have good information for" means that some worlds exist for which we do have good information, obviously. Otherwise all the worlds would be ones we could use. The sentence is premised on drawing a distinction which can't work without the science I don't know how you managed to read that post and come way with the idea that I said exoplanets weren't real. What I was saying is that they were useless, not that they were unreal. So you stopped saying exoplanet science wasn't real, and switched to saying that it was useless. And lots of other inaccurate claims. You moved the goalposts so many times during that conversation that you failed to notice that each time you did, I provided more scientific information that proved you hadn't moved the goalposts enough to be right. And you're still trying to move the goalposts into some place that will make your claims right. Well, whatever floats your boat. The science is still real, and you still have no idea what you're talking about. I'd recommend that you do some research, but given the resources I already provided that you rejected over nonsense like "unmeasured surface gravity," it's pretty clear it wouldn't matter what evidence I provided for you, you would reject it and move the goalposts again.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Nov 15, 2017 6:40:05 GMT
If EA & BioWare were interested in saving the franchise they wouldn't have effectively killed it in the first place. I would only buy a re-master for a new ending but BioWare are still in denial about it being an artistic statement and not the travesty that it is. In truth the series doesn't need a re-master or a new ending, it needs a new game with stellar writing, a significantly more expressive dialogue system and the production values of Anthem. Prior joke aside, I actually would prefer that the series be left behind. As I get older (don't let my picture fool you) I'm beginning to understand that not all things should be continued beyond their time. Star Wars would have been much better if the last thing to ever be released was the original version of Return of the Jedi. No prequels, no sequels, no nothing. And I love Lawrence Kasdan and would watch the new movies if he was the writer and director of all of them (but I'm not interested in J.J. "My beginnings are awesome but my endings suck" Abrams writing and directing everything.) WKRP was eight episodes of the most perfect sitcom to exist before the 1990s. Then the network dragged it's creative energy into the "moral of the week cookie-cutter" nonsense that tarnished the greatness of its perfection. Ghostbusters? I should stop before I'm accused of being a misogynist for suggesting that remaking near-perfect comedies is arrogant and dumb. Actually I should just stop. Lots of things are cool when they're continued in the right way, and there's no way to predict what that will be until it happens. But if you've already screwed the pooch when trying to artificially extend something, it's probably better to let it lie and move on to something new. Or, rather, me. If they ever revive Mass Effect and the next reboot is turd then I'll just keep skipping them until they make one that interests me... that's the 21st century for you.
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Post by cloud9 on Nov 15, 2017 8:23:28 GMT
Remake the first mass effect game, but do it from the perspective of Saren. Let us start out believing we're the good guy, and slowly let us fall from grace, only to realise we're the evil after all. What you you mean?
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Post by Deleted on Nov 15, 2017 10:24:34 GMT
EA has consistently stated that the Mass Effect franchise's future is bright. There will be more games. The franchise will probably need to be "saved" from DLC and micro-transactions, but SAVE THE FRANCHISE HURR-DURR? Nah. Casey Hudson is back at BioWare. Mass Effect is a large part of his gaming legacy, and the fact that Hudson is back (speculatively) reads like a mea culpa for deviating from his creative vision on Andromeda (and probably Anthem as well). And those who still bleat "THEY NEED TO CHANGE THE ENDINGS TO SAVE THE FRANCHISE!" need to wakeTF up. ME3 is 5-years old and counting. The endings aren't being changed to suit a vocal minority - and Mass Effect isn't going to become the franchise of your dreams because you keep repeating yourself (the grass really is greener!). At this point it's passe band-wagoning with no pay-off. It doesn't take a rocket science to figure that EA are lying through their teeth to shut the loyal schills up.
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Post by clips7 on Nov 15, 2017 11:04:46 GMT
I just finished my 2nd and possibly last playthrough of Andromeda. I replayed it to see if maybe i just missed something or just maybe something was off...nope..the characters still suck and and the story was still un-inspired. That said, ....throughout the game i still stopped and just admired the art-direction and design...especially towards the end there within those vaults at Meridian...just stunning visuals. I think a 2nd game in Andromeda is feasible and can be decades better than Andromeda if the writing is better..... and Ryder is just lame as a character...his supposed inspirational speeches towards the end of the game falls flat and doesn't command any type of respect. I would bring the team back that was the artists for this game tho....i mean i criticize the writing and character development, but the artists REALLY cared about their visuals and design here....the armor sets was incredibly impressive and detailed down to the small lettering you could see engraved on certain armor sets. There is still a lot of mystery to be discovered within Andromeda as far as the Jardaan is concerned and i think they should move away from the "exaltation" with the Kett since it feels too much like what the Reaper's was doing in the Milky Way...nothing about the kett makes them feel like a threat seen in the Reapers or Collectors and the Archon himself was a very generic "twirly mustache" villain... If they continue the Ryder story story, then they have to replace his voice actor, and make overall improvements to him as a character because even when Ryder was trying to sound aggressive or assertive, he still came across as a wuss or as if other squadmates would look at him and say..."really...lol wut?"....not turn him into Shepard 2.0, but at least somebody that folks can somewhat respect....dude seemed like he didn't have an ounce of backbone throughout the entire game. Better writers, a darker story and better character development needs to be seen for the next game.
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Post by Deleted on Nov 15, 2017 15:59:38 GMT
Unless "destination" means "inhabitable world." The confirmed number of those outside our own system is still zero I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored. How does one continue to explore the Milky way after the relays were destroyed?
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Post by Deleted on Nov 15, 2017 16:01:51 GMT
I just finished my 2nd and possibly last playthrough of Andromeda. I replayed it to see if maybe i just missed something or just maybe something was off...nope..the characters still suck and and the story was still un-inspired. That said, ....throughout the game i still stopped and just admired the art-direction and design...especially towards the end there within those vaults at Meridian...just stunning visuals. I think a 2nd game in Andromeda is feasible and can be decades better than Andromeda if the writing is better..... and Ryder is just lame as a character...his supposed inspirational speeches towards the end of the game falls flat and doesn't command any type of respect. I would bring the team back that was the artists for this game tho....i mean i criticize the writing and character development, but the artists REALLY cared about their visuals and design here....the armor sets was incredibly impressive and detailed down to the small lettering you could see engraved on certain armor sets. There is still a lot of mystery to be discovered within Andromeda as far as the Jardaan is concerned and i think they should move away from the "exaltation" with the Kett since it feels too much like what the Reaper's was doing in the Milky Way...nothing about the kett makes them feel like a threat seen in the Reapers or Collectors and the Archon himself was a very generic "twirly mustache" villain... If they continue the Ryder story story, then they have to replace his voice actor, and make overall improvements to him as a character because even when Ryder was trying to sound aggressive or assertive, he still came across as a wuss or as if other squadmates would look at him and say..."really...lol wut?"....not turn him into Shepard 2.0, but at least somebody that folks can somewhat respect....dude seemed like he didn't have an ounce of backbone throughout the entire game. Better writers, a darker story and better character development needs to be seen for the next game. And I still don't see how the stories or characters are bad...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Nov 15, 2017 16:05:01 GMT
Remake the first mass effect game, but do it from the perspective of Saren. Let us start out believing we're the good guy, and slowly let us fall from grace, only to realise we're the evil after all. Isn't that ME3?
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Post by KaiserShep on Nov 15, 2017 16:16:44 GMT
I'm sorry, but the worlds in mass effect are not real/imaginery apart from our own solar system, so it's not a huge step to use worlds identified by NASA and exagerate their environments is it? also... no reboot. Continue the universe AFTER the reapers have been defeated. Still 99% of the Milky Way unexplored. How does one continue to explore the Milky way after the relays were destroyed? The simplest answer would basically be that you don’t, and confine the story of the next game to a single cluster like Andromeda did. Other than that, we could have multiple populated clusters connected by the few relays that could be fixed. We just wouldn’t have those far flung systems like Minos Wasteland or something since there isn’t a sufficiently established population to start reconstruction.
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