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Post by Deleted on Nov 15, 2017 16:19:41 GMT
How does one continue to explore the Milky way after the relays were destroyed? The simplest answer would basically be that you don’t, and confine the story of the next game to a single cluster like Andromeda did. Other than that, we could have multiple populated clusters connected by the few relays that could be fixed. We just wouldn’t have those far flung systems like Minos Wasteland or something since there isn’t a sufficiently established population to start reconstruction. I would find the relays magically getting fixed to be far less believable then going to Andromeda, imo.
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Post by KaiserShep on Nov 15, 2017 16:30:26 GMT
The simplest answer would basically be that you don’t, and confine the story of the next game to a single cluster like Andromeda did. Other than that, we could have multiple populated clusters connected by the few relays that could be fixed. We just wouldn’t have those far flung systems like Minos Wasteland or something since there isn’t a sufficiently established population to start reconstruction. I would find the relays magically getting fixed to be far less believable then going to Andromeda, imo. ME3 kinda opened up that possibility by showing the citadel being repaired without the reapers.
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Post by alanc9 on Nov 15, 2017 16:57:31 GMT
I'm not sure fixing the relays would be "magical." The Protheans don't seem to have actually been that far ahead of the current era in technology, and they had just about solved the problem. I'm not sure I'd buy it within less than decades, though.
Anyway, there's no real reason the MEU needs relays to be used as a setting. Mass Effect drives are better than Star Trek warp drives. They ODSY drive is quite a bit better.
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Post by themikefest on Nov 15, 2017 17:05:26 GMT
How long it takes to repair the relay's depends on how badly damaged they are. If ems is below 2600, it will take a long time. Above, won't take as long. I would go back to Ilos to find the blueprints to the conduit. Using them should help make it easier to repair the relays. Of course getting to Ilos would take time.
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Post by KaiserShep on Nov 15, 2017 17:20:26 GMT
I'm not sure fixing the relays would be "magical." The Protheans don't seem to have actually been that far ahead of the current era in technology, and they had just about solved the problem. I'm not sure I'd buy it within less than decades, though. Anyway, there's no real reason the MEU needs relays to be used as a setting. Mass Effect drives are better than Star Trek warp drives. They ODSY drive is quite a bit better. And if we look at the actual number of locations of interest throughout the trilogy, there really aren’t that many if you consider just how spread out across the galaxy they are. Neighboring clusters can contain just as many usable worlds, and space stations are already major hubs themselves.
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Post by KaiserShep on Nov 15, 2017 17:23:08 GMT
How long it takes to repair the relay's depends on how badly damaged they are. If ems is below 2600, it will take a long time. Above, won't take as long. I would go back to Ilos to find the blueprints to the conduit. Using them should help make it easier to repair the relays. Of course getting to Ilos would take time. The real problem is distance. Fixing the charon relay is feasible, whereas fixing the relay in some remote region of the Traverse may not be. Any relay system that bounces back will have a lot of places cut off through that method of travel. The inactive relays are a different story.
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Post by stealthfox94 on Nov 15, 2017 17:28:30 GMT
How long it takes to repair the relay's depends on how badly damaged they are. If ems is below 2600, it will take a long time. Above, won't take as long. I would go back to Ilos to find the blueprints to the conduit. Using them should help make it easier to repair the relays. Of course getting to Ilos would take time. The real problem is distance. Fixing the charon relay is feasible, whereas fixing the relay in some remote region of the Traverse may not be. Any relay system that bounces back will have a lot of places cut off through that method of travel. The inactive relays are a different story. No for the last time, the relays being destroyed isn't cannon
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Post by alanc9 on Nov 15, 2017 17:42:01 GMT
How long it takes to repair the relay's depends on how badly damaged they are. If ems is below 2600, it will take a long time. Above, won't take as long. I would go back to Ilos to find the blueprints to the conduit. Using them should help make it easier to repair the relays. Of course getting to Ilos would take time. The real problem is distance. Fixing the charon relay is feasible, whereas fixing the relay in some remote region of the Traverse may not be. Any relay system that bounces back will have a lot of places cut off through that method of travel. The inactive relays are a different story. Maybe. Can a relay link be set up by two parties working independently, or is it like a QEC, where you have to physically carry the second particle to the destination?
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Post by KaiserShep on Nov 15, 2017 19:23:57 GMT
The real problem is distance. Fixing the charon relay is feasible, whereas fixing the relay in some remote region of the Traverse may not be. Any relay system that bounces back will have a lot of places cut off through that method of travel. The inactive relays are a different story. No for the last time, the relays being destroyed isn't cannon No, but their being damaged after the Crucible is activated is. The only thing that changes is whether or not they're quickly patched up by the reapers in either Control or Synthesis. The eezo rings always fall apart when they project the energy wave.
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Post by Iakus on Nov 15, 2017 19:48:04 GMT
I'm not sure fixing the relays would be "magical." The Protheans don't seem to have actually been that far ahead of the current era in technology, and they had just about solved the problem. I'm not sure I'd buy it within less than decades, though. Anyway, there's no real reason the MEU needs relays to be used as a setting. Mass Effect drives are better than Star Trek warp drives. They ODSY drive is quite a bit better. Mass Effect drives tend to explode after a couple days of constant use. At least until the space-magic Perpetual Motion Devices that are ODSY drives were retconned into existence.
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Post by KaiserShep on Nov 15, 2017 19:57:52 GMT
I'm not sure fixing the relays would be "magical." The Protheans don't seem to have actually been that far ahead of the current era in technology, and they had just about solved the problem. I'm not sure I'd buy it within less than decades, though. Anyway, there's no real reason the MEU needs relays to be used as a setting. Mass Effect drives are better than Star Trek warp drives. They ODSY drive is quite a bit better. Mass Effect drives tend to explode after a couple days of constant use. At least until the space-magic Perpetual Motion Devices that are ODSY drives were retconned into existence. Other technologies have such long service lives in the MEU that it’s hard to see something like the ODSY drive being such a far departure. Just look at something like prothean beacons. There’s no hardware we know of today that can remain largely operational let alone retain its chemical composition in a geologically active enviroment unattended for even a few hundred years, let alone 50 thousand. MEU technology has always enjoyed the convenience of plot, whereas the Sultan of Brunei’s sports cars literally rot in his basement to the point of being non-functional after just a few years of storage.
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Post by Iakus on Nov 15, 2017 20:01:46 GMT
Mass Effect drives tend to explode after a couple days of constant use. At least until the space-magic Perpetual Motion Devices that are ODSY drives were retconned into existence. Other technologies have such long service lives in the MEU that it’s hard to see something like the ODSY drive being such a far departure. Just look at something like prothean beacons. There’s no hardware we know of today that can remain largely operational let alone retain its chemical composition in a geologically active enviroment unattended for even a few hundred years, let alone 50 thousand. MEU technology has always enjoyed the convenience of plot, whereas the Sultan of Brunei’s sports cars literally rot in his basement to the point of being non-functional after just a few years of storage. Prothean technology lasts that long (albiet not always undamaged) Human technology simply travels through time and space to places where it's needed (like thermal clips on Aiea)
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Post by KaiserShep on Nov 15, 2017 20:11:23 GMT
It doesn’t really matter who makes the technology. The basic principle applies to everything. Prothean tech withstands impossible conditions due to plot.
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Post by Iakus on Nov 15, 2017 20:16:21 GMT
It doesn’t really matter who makes the technology. The basic principle applies to everything. Prothean tech withstands impossible conditions due to plot. It does matter. Prothean tech is canonically far superior to human tech. It's what makes it so valuable as opposed to a mere curiosity. If everything withstands impossible conditions because "plot" that's lazy storytelling. The ODSY engines completely defeats the purpose of the relay network.
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Post by alanc9 on Nov 15, 2017 20:19:18 GMT
I'm not sure fixing the relays would be "magical." The Protheans don't seem to have actually been that far ahead of the current era in technology, and they had just about solved the problem. I'm not sure I'd buy it within less than decades, though. Anyway, there's no real reason the MEU needs relays to be used as a setting. Mass Effect drives are better than Star Trek warp drives. They ODSY drive is quite a bit better. Mass Effect drives tend to explode after a couple days of constant use. At least until the space-magic Perpetual Motion Devices that are ODSY drives were retconned into existence. But mass effect drives are faster while they're running. It's difficult to come up with a solid comparison, of course. Mass effect drives are variable depending on discharge point availability, and we have absolutely no data on how long a fuel scooping operation takes. But according to Voyager, a TNG-era ship averages something like 2.5 LY per day in sustained cruising. So unless drive discharge and fuel scooping occupy more than 80% of the ME ship's travel time, it's going to be faster. And it's not quite accurate to call the ODSY drive space magic unless the Reapers are space magic too. The ODSY drive does what Reaper drives do, except it does them less well.
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Post by alanc9 on Nov 15, 2017 20:21:20 GMT
The ODSY engines completely defeats the purpose of the relay network. That's a bizarre overstatement. Using a relay is still going to be far faster than travelling via ODSY drive.
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Post by abedsbrother on Nov 15, 2017 20:23:04 GMT
EA has consistently stated that the Mass Effect franchise's future is bright. There will be more games. The franchise will probably need to be "saved" from DLC and micro-transactions, but SAVE THE FRANCHISE HURR-DURR? Nah. Casey Hudson is back at BioWare. Mass Effect is a large part of his gaming legacy, and the fact that Hudson is back (speculatively) reads like a mea culpa for deviating from his creative vision on Andromeda (and probably Anthem as well). And those who still bleat "THEY NEED TO CHANGE THE ENDINGS TO SAVE THE FRANCHISE!" need to wakeTF up. ME3 is 5-years old and counting. The endings aren't being changed to suit a vocal minority - and Mass Effect isn't going to become the franchise of your dreams because you keep repeating yourself (the grass really is greener!). At this point it's passe band-wagoning with no pay-off. It doesn't take a rocket science to figure that EA are lying through their teeth to shut the loyal schills up. See, I don't think so. EA knows how to make money. I believe they are perfectly sincere when they say, "The future is bright for Mass Effect." But what excites them versus what excites us is what is concerning imo.
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Post by geralt on Nov 15, 2017 20:23:09 GMT
But according to Voyager, a TNG-era ship averages something like 2.5 LY per day in sustained cruising. Hint: Star Trek is not Mass Effect.
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Post by Iakus on Nov 15, 2017 20:24:46 GMT
Mass Effect drives tend to explode after a couple days of constant use. At least until the space-magic Perpetual Motion Devices that are ODSY drives were retconned into existence. But mass effect drives are faster while they're running. It's difficult to come up with a solid comparison, of course. Mass effect drives are variable depending on discharge point availability, and we have absolutely no data on how long a fuel scooping operation takes. But according to Voyager, a TNG-era ship averages something like 2.5 LY per day in sustained cruising. So unless drive discharge and fuel scooping occupy more than 80% of the ME ship's travel time, it's going to be faster. And it's not quite accurate to call the ODSY drive space magic unless the Reapers are space magic too. The ODSY drive does what Reaper drives do, except it does them less well. From the codex: As the hull discharges, sheets of lightning jump away into the field, creating beautiful auroral displays on the planet. The ship must retract its sensors and weapons while dumping charge to prevent damage, leaving it blind and helpless. Discharging at a moon with a weak magnetic field can take days. Discharging into the powerful field of a gas giant may require less than an hour. Deep space facilities such as the Citadel often have special discharge facilities for visiting ships.
Yes, Reapers are space magic. Or rather Sufficiently Advanced Science. They are so much older and more advanced than we are that their tech looks like magic to us. So of course we develop the exact same stuff before we even knew they existed
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Post by themikefest on Nov 15, 2017 20:26:15 GMT
Relays could be repaired on their own. It has a repair protocol that fixes itself like what the colossus can do during Tali's recruitment mission. Though I don't have an explanation where it would get the materials to fix itself.
The other is the Citadel has the keepers, so why can't the relays have keepers? They might look different, but serve the same purpose. Every 5000 years or whatever they change the oil and grease the bearings. As above, I don't have an explanation where they would get the materials to fix the relay.
I'm sure Bioware can come up with an explanation of how long it would take to repair the relays
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Post by Iakus on Nov 15, 2017 20:26:26 GMT
The ODSY engines completely defeats the purpose of the relay network. That's a bizarre overstatement. Using a relay is still going to be far faster than travelling via ODSY drive. And greatly limits the number of worlds explored. All of Council space (all explored space, really) are a few densely populated worlds at or directly adjacent to systems with relays. With an ODSY drive, you could literally go ANYWHERE. Look at it this way: Mass Relays=bus routes. ODSY=having your own car.
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Post by KaiserShep on Nov 15, 2017 20:30:23 GMT
That's a bizarre overstatement. Using a relay is still going to be far faster than travelling via ODSY drive. And greatly limits the number of worlds explored. All of Council space (all explored space, really) are a few densely populated worlds at or directly adjacent to systems with relays. With an ODSY drive, you could literally go ANYWHERE. Sure, if you compound an extremely long lifespan, and don't have to worry about food, water and a breathable atmosphere. For any species that aren't asari or krogan, that's not really a possibility at conventional speeds.
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Post by alanc9 on Nov 15, 2017 20:34:52 GMT
Like I said, discharge is random. In most systems you'll find a gas giant, so most of the time you'll be away in an hour or so. I don't know what point you're trying to make with that quote.
And it's not like the Reapers were actually that far advanced over the technology of Shepard's era. Their ships could be engaged and destroyed, given sufficient numbers. All the navies of the world in the 19th century wouldn't have been able to touch a modern supercarrier . Couldn't detect it, couldn't get into range to fire at it even if they knew where it was, couldn't survive its attacks.
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Post by alanc9 on Nov 15, 2017 20:38:01 GMT
That's a bizarre overstatement. Using a relay is still going to be far faster than travelling via ODSY drive. And greatly limits the number of worlds explored. All of Council space (all explored space, really) are a few densely populated worlds at or directly adjacent to systems with relays. With an ODSY drive, you could literally go ANYWHERE. Look at it this way: Mass Relays=bus routes. ODSY=having your own car. So when you said "entire purpose" you didn't actually mean "entire purpose." OK. Why do you keep doing stuff like that? And that analogy is a failure. Buses are not hundreds of times faster than cars.
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Post by Iakus on Nov 15, 2017 21:27:49 GMT
And greatly limits the number of worlds explored. All of Council space (all explored space, really) are a few densely populated worlds at or directly adjacent to systems with relays. With an ODSY drive, you could literally go ANYWHERE. Look at it this way: Mass Relays=bus routes. ODSY=having your own car. So when you said "entire purpose" you didn't actually mean "entire purpose." OK. Why do you keep doing stuff like that? And that analogy is a failure. Buses are not hundreds of times faster than cars. Buses go along preset routes. No deviation. Relays-routes that go point to point. Or point to point to point any number of times, based on how many relays you have to traverse. Heck not all of them are even open! With an ODSY drive you are not limited to where the relays go. Just pick a star and say "engage".
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