Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 15, 2017 21:28:03 GMT
And greatly limits the number of worlds explored. All of Council space (all explored space, really) are a few densely populated worlds at or directly adjacent to systems with relays. With an ODSY drive, you could literally go ANYWHERE. Sure, if you compound an extremely long lifespan, and don't have to worry about food, water and a breathable atmosphere. For any species that aren't asari or krogan, that's not really a possibility at conventional speeds. The quarians say "hi"
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 15, 2017 21:33:44 GMT
Sure, if you compound an extremely long lifespan, and don't have to worry about food, water and a breathable atmosphere. For any species that aren't asari or krogan, that's not really a possibility at conventional speeds. The quarians say "hi" The flotilla sees multiple generations and rely on replenishing supplies to maintain their ships. Additionally, they also use the relays. Just being able to travel longer doesn’t make time any less of an enemy. If you were in the Minos Wasteland and wanted to get back to your family in Sol, well, better get on the QEC and say your goodbyes without relays.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 15, 2017 22:41:47 GMT
The flotilla sees multiple generations and rely on replenishing supplies to maintain their ships. Additionally, they also use the relays. Just being able to travel longer doesn’t make time any less of an enemy. If you were in the Minos Wasteland and wanted to get back to your family in Sol, well, better get on the QEC and say your goodbyes without relays. And the quarians have managed to maintain a society for four hundred years without a homeworld of their own. Imagine what they could have done with ODSY drives instead of being reliant on the relay network. I mean, with one of those drives, they could travel the length and breath of the Milky Way at will.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 16, 2017 4:12:10 GMT
The flotilla sees multiple generations and rely on replenishing supplies to maintain their ships. Additionally, they also use the relays. Just being able to travel longer doesn’t make time any less of an enemy. If you were in the Minos Wasteland and wanted to get back to your family in Sol, well, better get on the QEC and say your goodbyes without relays. And the quarians have managed to maintain a society for four hundred years without a homeworld of their own. Imagine what they could have done with ODSY drives instead of being reliant on the relay network. I mean, with one of those drives, they could travel the length and breath of the Milky Way at will. They'd still be reliant on the relay network. Traveling conventionally across the galaxy is not practical. They'd have to go into cryo all the time, and it would take them hundreds of years to travel across a good chunk of the galaxy. Like, if you were able to walk straight across North America without getting tired to get someplace, would you really choose that over taking a plane?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 16, 2017 4:31:24 GMT
And the quarians have managed to maintain a society for four hundred years without a homeworld of their own. Imagine what they could have done with ODSY drives instead of being reliant on the relay network. I mean, with one of those drives, they could travel the length and breath of the Milky Way at will. They'd still be reliant on the relay network. Traveling conventionally across the galaxy is not practical. They'd have to go into cryo all the time, and it would take them hundreds of years to travel across a good chunk of the galaxy. Like, if you were able to walk straight across North America without getting tired to get someplace, would you really choose that over taking a plane? Why? They don't go into cryo all the time now. And they spend their whole lives aboard space ships. What do relays change? And the diameter of the Milky Way galaxy is about 100,000 light years. At a standard ftl speed of about twelve light years per day (standard cruising speed of an Alliance warship) One could cross the galaxy in a couple of decades. If one had a ship that wouldn't explode due to drive charge buildup.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 16, 2017 4:59:17 GMT
They'd still be reliant on the relay network. Traveling conventionally across the galaxy is not practical. They'd have to go into cryo all the time, and it would take them hundreds of years to travel across a good chunk of the galaxy. Like, if you were able to walk straight across North America without getting tired to get someplace, would you really choose that over taking a plane? Why? They don't go into cryo all the time now. And they spend their whole lives aboard space ships. What do relays change?And the diameter of the Milky Way galaxy is about 100,000 light years. At a standard ftl speed of about twelve light years per day (standard cruising speed of an Alliance warship) One could cross the galaxy in a couple of decades. If one had a ship that wouldn't explode due to drive charge buildup. The answer is time, by a wide margin. Decades instead of days or hours is a tremendous difference. I can't say that I even get what the real problem with overcoming the discharge issue is though. I suppose if the problem is its conception within the timeline of the MEU, then fine, but its mere existence is not some kind of lore-break. It overcomes one issue, but doesn't really solve anything else in itself. As for the relays themselves, I don't see why undermining their purpose would be a bad thing. If anything, outmoding them as an ultimate goal would be ideal.
|
|
inherit
3439
0
9,662
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Nov 16, 2017 5:22:35 GMT
So when you said "entire purpose" you didn't actually mean "entire purpose." OK. Why do you keep doing stuff like that? And that analogy is a failure. Buses are not hundreds of times faster than cars. Buses go along preset routes. No deviation. Relays-routes that go point to point. Or point to point to point any number of times, based on how many relays you have to traverse. Heck not all of them are even open! With an ODSY drive you are not limited to where the relays go. Just pick a star and say "engage". But it's far slower than using relays. I was explicit about that being the problem above. The problem with your bus analogy isn't the fixed routes. The problem is that a bus isn't far faster than a private car; if anything, it's slower. If you want to make the bus analogy work, the alternative to the bus has to be slower than the bus. I suppose we could say that the relay network is a bus system and the ODSY drive is walking; although the speed differential isn't quite right it gets the concept across. You seem to be doubling down on the crazy here. Why are you trying to handwave away the speed differential?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
9533
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 16, 2017 12:25:18 GMT
It doesn't take a rocket science to figure that EA are lying through their teeth to shut the loyal schills up. See, I don't think so. EA knows how to make money. I believe they are perfectly sincere when they say, "The future is bright for Mass Effect." But what excites them versus what excites us is what is concerning imo. If the future was bright the lazy asses wouldn't release a shitshow full of loose ends then neglect to resolve them, instead shoving that burden on mediocre writers and comic book artists. EA want a new fanbase prolly one that doesn't threaten suicide if they don't get their desired snowflake romance option. Mediocre game mechanics and microtransactions are much easier for them to contend with and less effort.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 17, 2017 22:17:43 GMT
Buses go along preset routes. No deviation. Relays-routes that go point to point. Or point to point to point any number of times, based on how many relays you have to traverse. Heck not all of them are even open! With an ODSY drive you are not limited to where the relays go. Just pick a star and say "engage". But it's far slower than using relays. I was explicit about that being the problem above. The problem with your bus analogy isn't the fixed routes. The problem is that a bus isn't far faster than a private car; if anything, it's slower. If you want to make the bus analogy work, the alternative to the bus has to be slower than the bus. I suppose we could say that the relay network is a bus system and the ODSY drive is walking; although the speed differential isn't quite right it gets the concept across. You seem to be doubling down on the crazy here. Why are you trying to handwave away the speed differential? Because if you literally "can't get there from here" then speed isn't really relevant. In the trilogy, the ONLY places you could go were those that were linked via relay, and a couple of days travel out from that. That's it. There could be a perfect garden world a hundred light years out from where you are, but it's totally unreachable if it didn't have a relay. But with an ODSY drive, it's less than two weeks away. So who cares how fast relay travel is if it can't take you where you want to go?
|
|
inherit
2815
0
Jun 25, 2018 17:28:49 GMT
613
stealthfox94
Be yourself
678
Jan 14, 2017 17:48:01 GMT
January 2017
stealthfox94
|
Post by stealthfox94 on Nov 17, 2017 22:27:48 GMT
See, I don't think so. EA knows how to make money. I believe they are perfectly sincere when they say, "The future is bright for Mass Effect." But what excites them versus what excites us is what is concerning imo. If the future was bright the lazy asses wouldn't release a shitshow full of loose ends then neglect to resolve them, instead shoving that burden on mediocre writers and comic book artists. EA want a new fanbase prolly one that doesn't threaten suicide if they don't get their desired snowflake romance option. Mediocre game mechanics and microtransactions are much easier for them to contend with and less effort. Most of the toxic Mass Effect fan base has already moved to CDPR anyway. They will continue to wait for Cyberpunk 2077.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 18, 2017 2:12:37 GMT
See, I don't think so. EA knows how to make money. I believe they are perfectly sincere when they say, "The future is bright for Mass Effect." But what excites them versus what excites us is what is concerning imo. If the future was bright the lazy asses wouldn't release a shitshow full of loose ends then neglect to resolve them, instead shoving that burden on mediocre writers and comic book artists. EA want a new fanbase prolly one that doesn't threaten suicide if they don't get their desired snowflake romance option. Mediocre game mechanics and microtransactions are much easier for them to contend with and less effort. And I wonder why Dragon Age and Mass Effect didn't live up to it's fullest potential. It's disappointing but I'm not surprised.
|
|
Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Nov 19, 2017 0:47:57 GMT
If the future was bright the lazy asses wouldn't release a shitshow full of loose ends then neglect to resolve them, instead shoving that burden on mediocre writers and comic book artists. EA want a new fanbase prolly one that doesn't threaten suicide if they don't get their desired snowflake romance option. Mediocre game mechanics and microtransactions are much easier for them to contend with and less effort. All you have to do to know what EA wants is look at their investor reports. They want a continuous stream of subscriber-based revenue. That's what the Sims gives them, that's what they were hoping for with Battlefront II, and that's what they want with Anthem. Mass Effect is an aberration in the kind of games EA is interested in selling. (And so is Dragon Age, for that matter.) Single-player games are just not what EA wants. I have little doubt that EA made money off of Andromeda. I think they would have continued to make money off a solid DLC. The "problem" with Mass Effect is that it's not subscriber-based and therefore it doesn't earn enough to offset whatever EA has decided is worth its production. I don't know if Bioware could survive on its own, but I really wish EA didn't own it. It's a legitimately terrible company that has turned one of my favorite developers into a company I don't recognize. I'd rather go back and replay Baldur's Gate, Neverwinter Nights, and the ME OT than give EA more money. So don't blame Bioware for being "lazy." Blame EA for demanding they use their best resources on a subscription-based game that fans of more traditional RPGs will have little interest in.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on Nov 19, 2017 5:35:17 GMT
If the future was bright the lazy asses wouldn't release a shitshow full of loose ends then neglect to resolve them, instead shoving that burden on mediocre writers and comic book artists. EA want a new fanbase prolly one that doesn't threaten suicide if they don't get their desired snowflake romance option. Mediocre game mechanics and microtransactions are much easier for them to contend with and less effort. All you have to do to know what EA wants is look at their investor reports. They want a continuous stream of subscriber-based revenue. That's what the Sims gives them, that's what they were hoping for with Battlefront II, and that's what they want with Anthem. Mass Effect is an aberration in the kind of games EA is interested in selling. (And so is Dragon Age, for that matter.) Single-player games are just not what EA wants. I have little doubt that EA made money off of Andromeda. I think they would have continued to make money off a solid DLC. The "problem" with Mass Effect is that it's not subscriber-based and therefore it doesn't earn enough to offset whatever EA has decided is worth its production. I don't know if Bioware could survive on its own, but I really wish EA didn't own it. It's a legitimately terrible company that has turned one of my favorite developers into a company I don't recognize. I'd rather go back and replay Baldur's Gate, Neverwinter Nights, and the ME OT than give EA more money. So don't blame Bioware for being "lazy." Blame EA for demanding they use their best resources on a subscription-based game that fans of more traditional RPGs will have little interest in. While I do agree with the latter part of what you're saying here, the evidence just doesn't back up your claim. And I'm not sure that I would use the word lazy in the first place. Disorganized? Sure. Leaderless? Sure. Not having a proof of concept? Definitely. Lazy? No. I'm sure all the developers worked as hard as they could.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Nov 19, 2017 14:31:42 GMT
I think the only way to truly save the ME franchise is to get it the hell away from EA. Which im afraid is not likely to happen...
Thats why ive pretty much given up hope on it... EA will ruin it(if they havent already) and Bioware like they did with the other studios and their games given enough time. It is inevitable unless a miracle happens.
Well theres another Star Control coming, so im shifting over there...
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 19, 2017 18:09:22 GMT
All you have to do to know what EA wants is look at their investor reports. They want a continuous stream of subscriber-based revenue. That's what the Sims gives them, that's what they were hoping for with Battlefront II, and that's what they want with Anthem. Mass Effect is an aberration in the kind of games EA is interested in selling. (And so is Dragon Age, for that matter.) Single-player games are just not what EA wants. Give it time.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 19, 2017 18:19:31 GMT
But it's far slower than using relays. I was explicit about that being the problem above. The problem with your bus analogy isn't the fixed routes. The problem is that a bus isn't far faster than a private car; if anything, it's slower. If you want to make the bus analogy work, the alternative to the bus has to be slower than the bus. I suppose we could say that the relay network is a bus system and the ODSY drive is walking; although the speed differential isn't quite right it gets the concept across. You seem to be doubling down on the crazy here. Why are you trying to handwave away the speed differential? Because if you literally "can't get there from here" then speed isn't really relevant. In the trilogy, the ONLY places you could go were those that were linked via relay, and a couple of days travel out from that. That's it. There could be a perfect garden world a hundred light years out from where you are, but it's totally unreachable if it didn't have a relay. But with an ODSY drive, it's less than two weeks away. So who cares how fast relay travel is if it can't take you where you want to go? None of this changes the fact that relay travel cuts time by possibly decades or more, so what's the problem?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 19, 2017 18:23:40 GMT
Because if you literally "can't get there from here" then speed isn't really relevant. In the trilogy, the ONLY places you could go were those that were linked via relay, and a couple of days travel out from that. That's it. There could be a perfect garden world a hundred light years out from where you are, but it's totally unreachable if it didn't have a relay. But with an ODSY drive, it's less than two weeks away. So who cares how fast relay travel is if it can't take you where you want to go? None of this changes the fact that relay travel cuts time by possibly decades or more, so what's the problem? The problem is that's true only as far as the network reaches and has been explored. If where you want to go isn't along that route, then speed is irrelevant.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 19, 2017 18:33:55 GMT
None of this changes the fact that relay travel cuts time by possibly decades or more, so what's the problem? The problem is that's true only as far as the network reaches and has been explored. If where you want to go isn't along that route, then speed is irrelevant. OK, so why's that a problem?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 19, 2017 19:25:17 GMT
The problem is that's true only as far as the network reaches and has been explored. If where you want to go isn't along that route, then speed is irrelevant. OK, so why's that a problem? The problem is that the relay network restricts the spacefaring races. It was part of the Reaper's trap, limits their movement, and makes them easier to harvest. Over two thousand years and less than 1% of the galaxy was explored. With ODSY drives, the races could go literally anywhere. They could explore the farthest reaches of the galaxy and be undetected, since tracking is impossible while in ftl. The Reapers could never track everyone down. So what's the first thing people think to do once this wondrous technology that could lead to a new wave of exploration beyond the relay network is discovered? Start a new wave of colonization beyond the relay network? Explore planets that have been tantalizingly out of reach for centuries, even millennia? No, they take a trip that would take centuries with no clear idea of what they'll find, do, or reestablish contact with the Milky Way to report what they find! The ODSY drive renders the relay network obsolete as far as exploration is concerned. Hell, there is absolutely no reason why the Heleus cluster couldn't be set in the Milky Way other than ME3 being "art" and how dare you suggest retconning RGB!!!
|
|
Monica21
N3
Chaotic Good
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
Posts: 586 Likes: 1,434
inherit
4858
0
Sept 16, 2021 21:34:12 GMT
1,434
Monica21
Chaotic Good
586
Mar 17, 2017 19:49:37 GMT
March 2017
monica21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda
|
Post by Monica21 on Nov 19, 2017 22:59:50 GMT
While I do agree with the latter part of what you're saying here, the evidence just doesn't back up your claim. And I'm not sure that I would use the word lazy in the first place. Disorganized? Sure. Leaderless? Sure. Not having a proof of concept? Definitely. Lazy? No. I'm sure all the developers worked as hard as they could. I think that's the part that does back up my claim. EA wants subscriber-based revenue. Ergo, EA needs Anthem to be successful. The directive to Bioware is, "Make this a successful IP." Bioware pulls its best resources away from existing IPs and pushes them into Anthem. That's why there was the level of disorganization and lack of leadership. Put a bunch of greenhorns in charge of what is effectively a new IP (I mean, it may be Mass Effect, but it's brand new galaxy with new characters and a new story) and you're going to wind up with a lot of the problems that Andromeda had.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Nov 20, 2017 2:19:16 GMT
I think the only way to truly save the ME franchise is to get it the hell away from EA. Which im afraid is not likely to happen... Thats why ive pretty much given up hope on it... EA will ruin it(if they havent already) and Bioware like they did with the other studios and their games given enough time. It is inevitable unless a miracle happens. Well theres another Star Control coming, so im shifting over there... They should just hand Mass Effect to those guys who made the most awarded game ever or something if Bioware keeps releasing messes like MEA again. Oh, dear... for all I know EA will be axing the whole company pretty soon before that happens if they keep going on like this. So much for having my favorite franchises acclaimed again, sighs.
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Nov 20, 2017 4:06:42 GMT
I think the only way to truly save the ME franchise is to get it the hell away from EA. Which im afraid is not likely to happen... Thats why ive pretty much given up hope on it... EA will ruin it(if they havent already) and Bioware like they did with the other studios and their games given enough time. It is inevitable unless a miracle happens. Well theres another Star Control coming, so im shifting over there... They should just hand Mass Effect to those guys who made the most awarded game ever or something if Bioware keeps releasing messes like MEA again. Oh, dear... for all I know EA will be axing the whole company pretty soon before that happens if they keep going on like this. So much for having my favorite franchises acclaimed again, sighs. Off topic but there is an outside possibility that EA could lose the Star Wars license. So far they only released 2 games, both of them with shaky reception with the most recent being really bad. Then there was the cancelled Visceral SW. Simply put, EA is fumbling the ball with Star Wars and Disney themselves had to intervene with SWBF2 because they didn't want anything to affect The Last Jedi in a bad way. Maybe the best thing that can happen to the ME brand is a developer that is not under EA takes control.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Nov 20, 2017 13:08:18 GMT
EA has it rough this year, the games they released are turning into massive flops in many ways, first Andromeda, then Need For Speed and now Battlefront 2 with its ridiculous pay-to-win system in a full priced game and hollow gameplay. It's the total opposite to last year. Congrats to everyone involved. At least FIFA saved something.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on Nov 20, 2017 13:47:33 GMT
It's a PR nightmare. EA's actions this year have blown to smithereens all goodwill they had last year when they said, "we are listening to players, we want to engage you, putting gamers first..."
Myself, I dunno. I think EA's going to be putting out fires over this shitstorm so much that it'll hurt the ME brand immeasurably. ME is likely to be forgotten on the dumpster of history, just like XCom was until Firaxis picked it up.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 20, 2017 23:26:25 GMT
All you have to do to know what EA wants is look at their investor reports. They want a continuous stream of subscriber-based revenue. That's what the Sims gives them, that's what they were hoping for with Battlefront II, and that's what they want with Anthem. Mass Effect is an aberration in the kind of games EA is interested in selling. (And so is Dragon Age, for that matter.) Single-player games are just not what EA wants. I have little doubt that EA made money off of Andromeda. I think they would have continued to make money off a solid DLC. The "problem" with Mass Effect is that it's not subscriber-based and therefore it doesn't earn enough to offset whatever EA has decided is worth its production. I don't know if Bioware could survive on its own, but I really wish EA didn't own it. It's a legitimately terrible company that has turned one of my favorite developers into a company I don't recognize. I'd rather go back and replay Baldur's Gate, Neverwinter Nights, and the ME OT than give EA more money. So don't blame Bioware for being "lazy." Blame EA for demanding they use their best resources on a subscription-based game that fans of more traditional RPGs will have little interest in. While I do agree with the latter part of what you're saying here, the evidence just doesn't back up your claim. And I'm not sure that I would use the word lazy in the first place. Disorganized? Sure. Leaderless? Sure. Not having a proof of concept? Definitely. Lazy? No. I'm sure all the developers worked as hard as they could. Let's face it: They are pretty lazy when it comes to game design and storytelling. Look @ Andromeda copying the story and characters from the first Mass Effect, open world design is similar to DA:I, and they lacking imagination to do different things and not putting forth the effort to make better games. This tells me that they're on their way out because they want something for nothing, by regurgitate stories and characters from the game that we already played. That's the definition of laziness.
|
|